Indented with src/scripts/indent-emp.
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#include "gamesdef.h"
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/* #define NO_LCMS */ /* No lcms needed */
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/* #define NO_HCMS */ /* No hcms needed */
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/* #define NO_LCMS *//* No lcms needed */
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/* #define NO_HCMS *//* No hcms needed */
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/* #define NO_FORT_FIRE */ /* Forts cannot fire */
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/* #define NO_FORT_FIRE *//* Forts cannot fire */
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#define BRIDGETOWERS /* Bridge towers are enabled */
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#define BRIDGETOWERS /* Bridge towers are enabled */
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#define GODNEWS /* We inform the world when deities give/take away */
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#define GODNEWS /* We inform the world when deities give/take away */
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#define LANDSPIES /* Enable the land unit type spies */
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#define LANDSPIES /* Enable the land unit type spies */
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#define START_CASH 25000 /* set starting cash when capitol created */
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#define START_CASH 25000 /* set starting cash when capitol created */
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/* Setting BLITZ sets a couple of things.
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/* Setting BLITZ sets a couple of things.
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1. BTU's always max when you login.
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2. Changing name doesn't take any btus or $$
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enables BLITZ updates, also turns on NOFOOD, below */
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/*#define START_UNITS 2 *//* How many free start units you get. Types are
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specified in src/lib/global/constants.c */
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specified in src/lib/global/constants.c */
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/* #define SHIP_DECAY */ /* Allows ships at sea to decay */
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#define PLANENAMES /* Use real names for planes, not the boring ones :) */
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/* #define SHIP_DECAY *//* Allows ships at sea to decay */
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#define PLANENAMES /* Use real names for planes, not the boring ones :) */
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/* #define GO_RENEW */ /* Gold and Oil are renewable resources */
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/* #define GO_RENEW *//* Gold and Oil are renewable resources */
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/* #define DEFENSE_INFRA */ /* Allow the improvement of defensive infrastructure */
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/* #define DEFENSE_INFRA *//* Allow the improvement of defensive infrastructure */
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/*#define MOB_ACCESS */ /* Mobility updates real-time */
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/*#define TECH_POP */ /* Technology costs more as population rises */
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/*#define MARKET */ /* Time-based MARKET and TRADING */
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#define LOANS /* Bail out other countries via S&L scandals */
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#define TREATIES /* Sign treaties with your friends and enemies */
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/*#define MOB_ACCESS *//* Mobility updates real-time */
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/*#define TECH_POP *//* Technology costs more as population rises */
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/*#define HIDDEN*/ /* Hides information between players */
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/*#define LOSE_CONTACT*/ /* Allows contact to be lost after a few updates */
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/*#define MARKET *//* Time-based MARKET and TRADING */
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#define LOANS /* Bail out other countries via S&L scandals */
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#define TREATIES /* Sign treaties with your friends and enemies */
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/*#define HIDDEN*//* Hides information between players */
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/*#define LOSE_CONTACT*//* Allows contact to be lost after a few updates */
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/* Chainsaw Mods */
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/*#define NONUKES*/ /* Eliminates nukes */
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#ifndef NO_OIL /* Can't have fuel with no oil! */
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/*#define FUEL*/ /* Ships use fuel to move */
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/*#define NONUKES*//* Eliminates nukes */
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#ifndef NO_OIL /* Can't have fuel with no oil! */
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/*#define FUEL*//* Ships use fuel to move */
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#endif
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/*#define TRADESHIPS*/ /* Use Tradeships */
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/*#define SLOW_WAR*/ /* Declaring war takes time */
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/*#define SNEAK_ATTACK*/ /* Allows sneak attacks */
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#define ORBIT /* Satalites will orbit each update */
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#define PINPOINTMISSILE /**/
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#define FALLOUT /* Enables secondary effects caused by radiation */
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#define SAIL /* A update routine to move ships */
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#define SHIPNAMES /* Name your ships, removing this option saves space */
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#define NEUTRON /* Enables Neurton Warheads */
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#define NEWPOWER /* Better power formula */
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#define NOMOBCOST /* No mob cost for firing from ships */
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/*#define SUPER_BARS */ /* Bars can't be destroyed by fire */
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#define EASY_BRIDGES /* Bridges can be built anywhere */
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#define ALL_BLEED /* Tech bleeds to everyone */
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/*#define DRNUKE*/ /* Need research to make nukes */
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#define NO_PLAGUE /* Plague is disabled */
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#define NEW_STARVE /* UW's starve, then civs, then mil */
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#define NEW_WORK /* Work is changed in proportion to the # of civs mvd */
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/*#define RES_POP*/ /* population is limited by research */
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/*#define GRAB_THINGS*/ /* units will grab things they need to build */
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/*#define BIG_CITY */ /* allow 10x civs in 'c' sectors */
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#define INTERDICT_ATT /* interdict post-attack move in */
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#define SHOWPLANE /**/
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/*#define TRADESHIPS*//* Use Tradeships */
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/*#define SLOW_WAR*//* Declaring war takes time */
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/*#define SNEAK_ATTACK*//* Allows sneak attacks */
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#define ORBIT /* Satalites will orbit each update */
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#define PINPOINTMISSILE /**/
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#define FALLOUT /* Enables secondary effects caused by radiation */
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#define SAIL /* A update routine to move ships */
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#define SHIPNAMES /* Name your ships, removing this option saves space */
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#define NEUTRON /* Enables Neurton Warheads */
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#define NEWPOWER /* Better power formula */
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#define NOMOBCOST /* No mob cost for firing from ships */
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/*#define SUPER_BARS *//* Bars can't be destroyed by fire */
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#define EASY_BRIDGES /* Bridges can be built anywhere */
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#define ALL_BLEED /* Tech bleeds to everyone */
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/*#define DRNUKE*//* Need research to make nukes */
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#define NO_PLAGUE /* Plague is disabled */
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#define NEW_STARVE /* UW's starve, then civs, then mil */
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#define NEW_WORK /* Work is changed in proportion to the # of civs mvd */
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/*#define RES_POP*//* population is limited by research */
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/*#define GRAB_THINGS*//* units will grab things they need to build */
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/*#define BIG_CITY *//* allow 10x civs in 'c' sectors */
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#define INTERDICT_ATT /* interdict post-attack move in */
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#define SHOWPLANE /**/
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#define NUKEFAILDETONATE /**/
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#define MISSINGMISSILES /* Missiles have a change to miss the target */
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#define UPDATESCHED /* Used to controle update times and should always */
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#ifdef UPDATESCHED /* be used */
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#define DEMANDUPDATE /* NOTE! Depends on UPDATESCHED! Don't use without it! */
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#define MISSINGMISSILES /* Missiles have a change to miss the target */
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#define UPDATESCHED /* Used to controle update times and should always */
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#ifdef UPDATESCHED /* be used */
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#define DEMANDUPDATE /* NOTE! Depends on UPDATESCHED! Don't use without it! */
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#endif /* UPDATESCHED */
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#ifdef BLITZ
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#define NOFOOD /* automatically have no food for blitzes */
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#endif /* BLITZ */
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/*#define NOFOOD*/ /**/
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#ifndef SLOW_WAR
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#undef SNEAK_ATTACK /* SNEAK_ATTACK is only useful with SLOW_WAR */
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#undef SNEAK_ATTACK /* SNEAK_ATTACK is only useful with SLOW_WAR */
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#endif /* SLOW_WAR */
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#endif /* _OPTIONS_H_ */
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