Indented with src/scripts/indent-emp.
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437 changed files with 52211 additions and 51052 deletions
216
include/plane.h
216
include/plane.h
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@ -46,36 +46,36 @@
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* exactly equivalent with shp_x to shp_fleet
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*/
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struct plnstr {
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short ef_type;
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natid pln_own; /* owning country */
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short pln_uid; /* plane unit id */
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coord pln_x; /* plane x-y */
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coord pln_y;
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s_char pln_type; /* fighter, bomber, etc */
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s_char pln_effic; /* actually "training" */
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s_char pln_mobil; /* plane mobility */
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short pln_sell; /* index into trade file */
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short pln_tech; /* plane's tech level */
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s_char pln_wing; /* like fleet */
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coord pln_opx; /* Op sector coords */
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coord pln_opy; /* Op sector coords */
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short pln_mission; /* mission code */
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short pln_radius; /* mission radius */
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u_char pln_range; /* total distance, not radius */
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u_char pln_range_max; /* max range for this plane */
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short pln_ship; /* pointer to carrier */
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short pln_land; /* pointer to carrier */
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int pln_att; /* plane air-air attack/defense values */
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int pln_def;
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int pln_acc;
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int pln_load;
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int pln_fuel;
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s_char pln_harden; /* for missiles */
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s_char pln_nuketype; /* type of nuclear armament (if any) */
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s_char pln_flags; /* State of the plane */
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time_t pln_access; /* Last time mob was updated (MOB_ACCESS) */
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time_t pln_timestamp; /* Last time this plane was touched */
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float pln_theta; /* position in orbital sine wave */
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short ef_type;
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natid pln_own; /* owning country */
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short pln_uid; /* plane unit id */
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coord pln_x; /* plane x-y */
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coord pln_y;
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s_char pln_type; /* fighter, bomber, etc */
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s_char pln_effic; /* actually "training" */
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s_char pln_mobil; /* plane mobility */
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short pln_sell; /* index into trade file */
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short pln_tech; /* plane's tech level */
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s_char pln_wing; /* like fleet */
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coord pln_opx; /* Op sector coords */
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coord pln_opy; /* Op sector coords */
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short pln_mission; /* mission code */
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short pln_radius; /* mission radius */
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u_char pln_range; /* total distance, not radius */
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u_char pln_range_max; /* max range for this plane */
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short pln_ship; /* pointer to carrier */
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short pln_land; /* pointer to carrier */
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int pln_att; /* plane air-air attack/defense values */
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int pln_def;
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int pln_acc;
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int pln_load;
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int pln_fuel;
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s_char pln_harden; /* for missiles */
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s_char pln_nuketype; /* type of nuclear armament (if any) */
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s_char pln_flags; /* State of the plane */
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time_t pln_access; /* Last time mob was updated (MOB_ACCESS) */
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time_t pln_timestamp; /* Last time this plane was touched */
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float pln_theta; /* position in orbital sine wave */
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};
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#define PLN_LAUNCHED bit(0) /* A satellite that's in orbit */
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@ -83,59 +83,59 @@ struct plnstr {
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#define PLN_AIRBURST bit(2) /* Airburst the nuke we're armed with */
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struct plchrstr {
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s_char *pl_name; /* plane vanilla unit name */
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s_char *pl_planename; /* plane real name */
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int pl_lcm; /* costs to build */
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int pl_hcm;
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int pl_cost;
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int pl_tech; /* tech needed to build */
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int pl_acc; /* bombing accuracy (higher the better) */
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int pl_load; /* bomb load, also for carrying cargo */
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int pl_att; /* air-air attack/defense strengths */
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int pl_def;
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int pl_range; /* how many sectors it can fly */
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int pl_crew; /* number of mil to crew it */
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int pl_fuel; /* fuel consumption */
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int pl_stealth; /* how stealthy is it? */
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int pl_flags; /* description of capability */
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s_char *pl_name; /* plane vanilla unit name */
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s_char *pl_planename; /* plane real name */
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int pl_lcm; /* costs to build */
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int pl_hcm;
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int pl_cost;
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int pl_tech; /* tech needed to build */
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int pl_acc; /* bombing accuracy (higher the better) */
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int pl_load; /* bomb load, also for carrying cargo */
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int pl_att; /* air-air attack/defense strengths */
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int pl_def;
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int pl_range; /* how many sectors it can fly */
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int pl_crew; /* number of mil to crew it */
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int pl_fuel; /* fuel consumption */
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int pl_stealth; /* how stealthy is it? */
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int pl_flags; /* description of capability */
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};
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#define P_B bit(0) /* bombing factor only for bombing */
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#define P_T bit(1) /* tactical bombing ability */
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#define P_F bit(2) /* interceptor/escort */
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#define P_C bit(3) /* bombing factor for transport only */
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#define P_V bit(4) /* vtol ability */
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#define P_M bit(5) /* missile, used only once, can't be intercepted */
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#define P_L bit(6) /* light plane, lands on carriers */
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#define P_S bit(7) /* Spy ability */
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#define P_I bit(8) /* Imaging ability (advanced spying) */
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#define P_O bit(9) /* Orbital ability (a satellite) */
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#define P_X bit(10) /* Stealth ability */
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#define P_N bit(11) /* Nuclear RV interceptor (abm) */
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#define P_H bit(12) /* Half stealthy */
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#define P_E bit(13) /* extra light */
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#define P_K bit(14) /* chopper */
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#define P_A bit(15) /* ASW (Anti-Sub Warfare) */
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#define P_P bit(16) /* paradropping */
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#define P_ESC bit(17) /* escort */
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#define P_MINE bit(18) /* can lay mines */
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#define P_SWEEP bit(19) /* can sweep mines */
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#define P_MAR bit(20) /* missile can hit ships */
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#define P_B bit(0) /* bombing factor only for bombing */
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#define P_T bit(1) /* tactical bombing ability */
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#define P_F bit(2) /* interceptor/escort */
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#define P_C bit(3) /* bombing factor for transport only */
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#define P_V bit(4) /* vtol ability */
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#define P_M bit(5) /* missile, used only once, can't be intercepted */
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#define P_L bit(6) /* light plane, lands on carriers */
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#define P_S bit(7) /* Spy ability */
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#define P_I bit(8) /* Imaging ability (advanced spying) */
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#define P_O bit(9) /* Orbital ability (a satellite) */
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#define P_X bit(10) /* Stealth ability */
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#define P_N bit(11) /* Nuclear RV interceptor (abm) */
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#define P_H bit(12) /* Half stealthy */
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#define P_E bit(13) /* extra light */
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#define P_K bit(14) /* chopper */
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#define P_A bit(15) /* ASW (Anti-Sub Warfare) */
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#define P_P bit(16) /* paradropping */
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#define P_ESC bit(17) /* escort */
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#define P_MINE bit(18) /* can lay mines */
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#define P_SWEEP bit(19) /* can sweep mines */
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#define P_MAR bit(20) /* missile can hit ships */
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#define PM_R bit(0) /* Recon mission */
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#define PM_S bit(1) /* Mine-sweeping mission */
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#define PM_R bit(0) /* Recon mission */
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#define PM_S bit(1) /* Mine-sweeping mission */
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#define PLN_MAXDEF 50
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/* internal to "fly" module -- really shouldn't be here */
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struct plist {
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struct emp_qelem queue; /* list of planes */
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int state; /* state of plane */
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int bombs; /* bombs carried for bombing mission */
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int misc; /* amount of random item being transported */
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struct plchrstr *pcp; /* pointer to desc of plane */
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struct plnstr plane; /* struct plane */
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struct emp_qelem queue; /* list of planes */
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int state; /* state of plane */
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int bombs; /* bombs carried for bombing mission */
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int misc; /* amount of random item being transported */
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struct plchrstr *pcp; /* pointer to desc of plane */
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struct plnstr plane; /* struct plane */
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};
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#define P_OK 0
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@ -149,15 +149,15 @@ struct plist {
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#define getplanep(n) \
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(struct plnstr *) ef_ptr(EF_PLANE, n)
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extern struct plchrstr plchr[];
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extern int pln_maxno;
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extern struct plchrstr plchr[];
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extern int pln_maxno;
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struct shiplook{
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short uid;
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u_char looked;
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u_char found;
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struct shiplook *next;
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};
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struct shiplook {
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short uid;
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u_char looked;
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u_char found;
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struct shiplook *next;
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};
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#define PLN_ATTDEF(b, t) (b + ((b?1:0) * ((t/20)>10?10:(t/20))))
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#define PLN_ACC(b, t) (b * (1.0 - (sqrt((double)t) / 50.)))
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@ -168,39 +168,39 @@ extern int pln_maxno;
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double sqrt();
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double logx();
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float pln_damage_sect();
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float pln_damage_sect();
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void count_planes();
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double sqrt();
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s_char *prplane();
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void count_planes();
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double sqrt();
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s_char *prplane();
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/* src/lib/subs/aircombat.c */
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extern void ac_planedamage(struct plist * , natid , int , natid , int ,
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int , s_char * );
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extern void ac_intercept(struct emp_qelem * , struct emp_qelem * ,
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struct emp_qelem * , natid , coord , coord);
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extern void ac_combat_headers(natid , natid );
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extern void ac_airtoair(struct emp_qelem * , struct emp_qelem * , natid );
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extern void ac_doflak(struct emp_qelem * , struct sctstr * );
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extern void ac_shipflak(struct emp_qelem * , coord , coord );
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extern void ac_landflak(struct emp_qelem * , coord , coord );
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extern void ac_fireflak(struct emp_qelem * , natid , natid , int );
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extern void ac_encounter(struct emp_qelem * , struct emp_qelem * , coord ,
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coord , s_char * , int , int ,
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extern void ac_planedamage(struct plist *, natid, int, natid, int,
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int, s_char *);
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extern void ac_intercept(struct emp_qelem *, struct emp_qelem *,
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struct emp_qelem *, natid, coord, coord);
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extern void ac_combat_headers(natid, natid);
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extern void ac_airtoair(struct emp_qelem *, struct emp_qelem *, natid);
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extern void ac_doflak(struct emp_qelem *, struct sctstr *);
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extern void ac_shipflak(struct emp_qelem *, coord, coord);
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extern void ac_landflak(struct emp_qelem *, coord, coord);
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extern void ac_fireflak(struct emp_qelem *, natid, natid, int);
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extern void ac_encounter(struct emp_qelem *, struct emp_qelem *, coord,
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coord, s_char *, int, int,
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struct emp_qelem *, struct emp_qelem *);
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extern int ac_isflying(struct plnstr *, struct emp_qelem *);
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extern int do_evade(struct emp_qelem * , struct emp_qelem * );
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extern void sam_intercept(struct emp_qelem * , struct emp_qelem * ,
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natid , natid , coord , coord , int );
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extern int all_missiles(struct emp_qelem * );
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extern int can_fly(int );
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extern int do_evade(struct emp_qelem *, struct emp_qelem *);
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extern void sam_intercept(struct emp_qelem *, struct emp_qelem *,
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natid, natid, coord, coord, int);
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extern int all_missiles(struct emp_qelem *);
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extern int can_fly(int);
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/* src/lib/subs/aswplnsubs.c */
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extern int have_looked(u_char , struct shiplook * );
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extern int have_found(u_char , struct shiplook * );
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extern void set_have_looked(u_char , struct shiplook * );
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extern void set_have_found(u_char , struct shiplook * );
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extern int print_found(struct shiplook * );
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extern int have_looked(u_char, struct shiplook *);
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extern int have_found(u_char, struct shiplook *);
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extern void set_have_looked(u_char, struct shiplook *);
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extern void set_have_found(u_char, struct shiplook *);
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extern int print_found(struct shiplook *);
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#endif /* _PLANE_H_ */
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