Indented with src/scripts/indent-emp.

This commit is contained in:
Markus Armbruster 2003-09-02 20:48:48 +00:00
parent 5f263a7753
commit 9b7adfbecc
437 changed files with 52211 additions and 51052 deletions

View file

@ -48,106 +48,104 @@
int
carg(void)
{
int nships;
struct nstr_item ni;
struct shpstr ship;
int vec[I_MAX+1];
int nships;
struct nstr_item ni;
struct shpstr ship;
int vec[I_MAX + 1];
if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
return RET_SYN;
nships = 0;
while (nxtitem(&ni, (s_char *)&ship)) {
if (ship.shp_own == 0)
continue;
if ((player->cnum != ship.shp_own) && !player->god)
continue;
if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
pr("bad ship type %d (#%d)\n", ship.shp_type,
ni.cur);
continue;
}
if (nships++ == 0)
pr("shp# ship type x,y flt eff sh gun pet irn dst bar oil lcm hcm rad\n");
pr("%4d ", ni.cur);
pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
pr(" %1c", ship.shp_fleet);
pr("%4d%%", ship.shp_effic);
getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
pr("%4d", vec[I_SHELL]);
pr("%4d", vec[I_GUN]);
pr("%4d", vec[I_PETROL]);
pr("%4d", vec[I_IRON]);
pr("%4d", vec[I_DUST]);
pr("%4d", vec[I_BAR]);
pr("%4d", vec[I_OIL]);
pr("%4d", vec[I_LCM]);
pr("%4d", vec[I_HCM]);
pr("%4d\n", vec[I_RAD]);
if (opt_SHIPNAMES) {
if (ship.shp_name[0] != 0) {
pr(" %s\n",ship.shp_name);
}
}
if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
return RET_SYN;
nships = 0;
while (nxtitem(&ni, (s_char *)&ship)) {
if (ship.shp_own == 0)
continue;
if ((player->cnum != ship.shp_own) && !player->god)
continue;
if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
pr("bad ship type %d (#%d)\n", ship.shp_type, ni.cur);
continue;
}
if (nships == 0) {
if (player->argp[1])
pr("%s: No ship(s)\n", player->argp[1]);
else
pr("%s: No ship(s)\n", "");
return RET_FAIL;
}else
pr("%d ship%s\n", nships, splur(nships));
return RET_OK;
if (nships++ == 0)
pr("shp# ship type x,y flt eff sh gun pet irn dst bar oil lcm hcm rad\n");
pr("%4d ", ni.cur);
pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
pr(" %1c", ship.shp_fleet);
pr("%4d%%", ship.shp_effic);
getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
pr("%4d", vec[I_SHELL]);
pr("%4d", vec[I_GUN]);
pr("%4d", vec[I_PETROL]);
pr("%4d", vec[I_IRON]);
pr("%4d", vec[I_DUST]);
pr("%4d", vec[I_BAR]);
pr("%4d", vec[I_OIL]);
pr("%4d", vec[I_LCM]);
pr("%4d", vec[I_HCM]);
pr("%4d\n", vec[I_RAD]);
if (opt_SHIPNAMES) {
if (ship.shp_name[0] != 0) {
pr(" %s\n", ship.shp_name);
}
}
}
if (nships == 0) {
if (player->argp[1])
pr("%s: No ship(s)\n", player->argp[1]);
else
pr("%s: No ship(s)\n", "");
return RET_FAIL;
} else
pr("%d ship%s\n", nships, splur(nships));
return RET_OK;
}
int
lcarg(void)
{
int nunits;
struct nstr_item ni;
struct lndstr land;
int vec[I_MAX+1];
int nunits;
struct nstr_item ni;
struct lndstr land;
int vec[I_MAX + 1];
if (!snxtitem(&ni, EF_LAND, player->argp[1]))
return RET_SYN;
nunits = 0;
while (nxtitem(&ni, (s_char *)&land)) {
if (!land.lnd_own)
continue;
if ((player->cnum != land.lnd_own) && !player->god)
continue;
if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
pr("bad unit type %d (#%d)\n", land.lnd_type,
ni.cur);
continue;
}
if (nunits++ == 0)
pr("lnd# unit type x,y a eff sh gun pet irn dst bar oil lcm hcm rad\n");
pr("%4d ", ni.cur);
pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
pr(" %1c", land.lnd_army);
pr("%4d%%", land.lnd_effic);
getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
pr("%4d", vec[I_SHELL]);
pr("%4d", vec[I_GUN]);
pr("%4d", vec[I_PETROL]);
pr("%4d", vec[I_IRON]);
pr("%4d", vec[I_DUST]);
pr("%4d", vec[I_BAR]);
pr("%4d", vec[I_OIL]);
pr("%4d", vec[I_LCM]);
pr("%4d", vec[I_HCM]);
pr("%4d\n", vec[I_RAD]);
if (!snxtitem(&ni, EF_LAND, player->argp[1]))
return RET_SYN;
nunits = 0;
while (nxtitem(&ni, (s_char *)&land)) {
if (!land.lnd_own)
continue;
if ((player->cnum != land.lnd_own) && !player->god)
continue;
if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
pr("bad unit type %d (#%d)\n", land.lnd_type, ni.cur);
continue;
}
if (nunits == 0) {
if (player->argp[1])
pr("%s: No unit(s)\n", player->argp[1]);
else
pr("No unit(s)\n");
return RET_FAIL;
}else
pr("%d unit%s\n", nunits, splur(nunits));
return RET_OK;
if (nunits++ == 0)
pr("lnd# unit type x,y a eff sh gun pet irn dst bar oil lcm hcm rad\n");
pr("%4d ", ni.cur);
pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
pr(" %1c", land.lnd_army);
pr("%4d%%", land.lnd_effic);
getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
pr("%4d", vec[I_SHELL]);
pr("%4d", vec[I_GUN]);
pr("%4d", vec[I_PETROL]);
pr("%4d", vec[I_IRON]);
pr("%4d", vec[I_DUST]);
pr("%4d", vec[I_BAR]);
pr("%4d", vec[I_OIL]);
pr("%4d", vec[I_LCM]);
pr("%4d", vec[I_HCM]);
pr("%4d\n", vec[I_RAD]);
}
if (nunits == 0) {
if (player->argp[1])
pr("%s: No unit(s)\n", player->argp[1]);
else
pr("No unit(s)\n");
return RET_FAIL;
} else
pr("%d unit%s\n", nunits, splur(nunits));
return RET_OK;
}