Indented with src/scripts/indent-emp.
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437 changed files with 52211 additions and 51052 deletions
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@ -48,106 +48,104 @@
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int
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carg(void)
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{
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int nships;
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struct nstr_item ni;
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struct shpstr ship;
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int vec[I_MAX+1];
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int nships;
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struct nstr_item ni;
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struct shpstr ship;
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int vec[I_MAX + 1];
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if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
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return RET_SYN;
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nships = 0;
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while (nxtitem(&ni, (s_char *)&ship)) {
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if (ship.shp_own == 0)
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continue;
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if ((player->cnum != ship.shp_own) && !player->god)
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continue;
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if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
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pr("bad ship type %d (#%d)\n", ship.shp_type,
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ni.cur);
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continue;
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}
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if (nships++ == 0)
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pr("shp# ship type x,y flt eff sh gun pet irn dst bar oil lcm hcm rad\n");
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pr("%4d ", ni.cur);
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pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
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prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
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pr(" %1c", ship.shp_fleet);
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pr("%4d%%", ship.shp_effic);
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getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
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pr("%4d", vec[I_SHELL]);
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pr("%4d", vec[I_GUN]);
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pr("%4d", vec[I_PETROL]);
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pr("%4d", vec[I_IRON]);
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pr("%4d", vec[I_DUST]);
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pr("%4d", vec[I_BAR]);
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pr("%4d", vec[I_OIL]);
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pr("%4d", vec[I_LCM]);
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pr("%4d", vec[I_HCM]);
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pr("%4d\n", vec[I_RAD]);
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if (opt_SHIPNAMES) {
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if (ship.shp_name[0] != 0) {
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pr(" %s\n",ship.shp_name);
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}
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}
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if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
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return RET_SYN;
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nships = 0;
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while (nxtitem(&ni, (s_char *)&ship)) {
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if (ship.shp_own == 0)
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continue;
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if ((player->cnum != ship.shp_own) && !player->god)
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continue;
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if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
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pr("bad ship type %d (#%d)\n", ship.shp_type, ni.cur);
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continue;
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}
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if (nships == 0) {
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if (player->argp[1])
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pr("%s: No ship(s)\n", player->argp[1]);
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else
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pr("%s: No ship(s)\n", "");
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return RET_FAIL;
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}else
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pr("%d ship%s\n", nships, splur(nships));
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return RET_OK;
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if (nships++ == 0)
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pr("shp# ship type x,y flt eff sh gun pet irn dst bar oil lcm hcm rad\n");
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pr("%4d ", ni.cur);
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pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
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prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
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pr(" %1c", ship.shp_fleet);
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pr("%4d%%", ship.shp_effic);
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getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
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pr("%4d", vec[I_SHELL]);
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pr("%4d", vec[I_GUN]);
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pr("%4d", vec[I_PETROL]);
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pr("%4d", vec[I_IRON]);
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pr("%4d", vec[I_DUST]);
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pr("%4d", vec[I_BAR]);
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pr("%4d", vec[I_OIL]);
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pr("%4d", vec[I_LCM]);
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pr("%4d", vec[I_HCM]);
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pr("%4d\n", vec[I_RAD]);
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if (opt_SHIPNAMES) {
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if (ship.shp_name[0] != 0) {
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pr(" %s\n", ship.shp_name);
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}
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}
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}
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if (nships == 0) {
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if (player->argp[1])
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pr("%s: No ship(s)\n", player->argp[1]);
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else
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pr("%s: No ship(s)\n", "");
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return RET_FAIL;
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} else
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pr("%d ship%s\n", nships, splur(nships));
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return RET_OK;
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}
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int
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lcarg(void)
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{
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int nunits;
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struct nstr_item ni;
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struct lndstr land;
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int vec[I_MAX+1];
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int nunits;
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struct nstr_item ni;
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struct lndstr land;
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int vec[I_MAX + 1];
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if (!snxtitem(&ni, EF_LAND, player->argp[1]))
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return RET_SYN;
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nunits = 0;
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while (nxtitem(&ni, (s_char *)&land)) {
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if (!land.lnd_own)
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continue;
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if ((player->cnum != land.lnd_own) && !player->god)
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continue;
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if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
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pr("bad unit type %d (#%d)\n", land.lnd_type,
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ni.cur);
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continue;
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}
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if (nunits++ == 0)
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pr("lnd# unit type x,y a eff sh gun pet irn dst bar oil lcm hcm rad\n");
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pr("%4d ", ni.cur);
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pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
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prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
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pr(" %1c", land.lnd_army);
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pr("%4d%%", land.lnd_effic);
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getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
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pr("%4d", vec[I_SHELL]);
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pr("%4d", vec[I_GUN]);
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pr("%4d", vec[I_PETROL]);
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pr("%4d", vec[I_IRON]);
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pr("%4d", vec[I_DUST]);
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pr("%4d", vec[I_BAR]);
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pr("%4d", vec[I_OIL]);
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pr("%4d", vec[I_LCM]);
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pr("%4d", vec[I_HCM]);
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pr("%4d\n", vec[I_RAD]);
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if (!snxtitem(&ni, EF_LAND, player->argp[1]))
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return RET_SYN;
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nunits = 0;
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while (nxtitem(&ni, (s_char *)&land)) {
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if (!land.lnd_own)
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continue;
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if ((player->cnum != land.lnd_own) && !player->god)
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continue;
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if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
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pr("bad unit type %d (#%d)\n", land.lnd_type, ni.cur);
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continue;
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}
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if (nunits == 0) {
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if (player->argp[1])
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pr("%s: No unit(s)\n", player->argp[1]);
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else
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pr("No unit(s)\n");
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return RET_FAIL;
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}else
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pr("%d unit%s\n", nunits, splur(nunits));
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return RET_OK;
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if (nunits++ == 0)
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pr("lnd# unit type x,y a eff sh gun pet irn dst bar oil lcm hcm rad\n");
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pr("%4d ", ni.cur);
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pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
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prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
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pr(" %1c", land.lnd_army);
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pr("%4d%%", land.lnd_effic);
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getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
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pr("%4d", vec[I_SHELL]);
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pr("%4d", vec[I_GUN]);
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pr("%4d", vec[I_PETROL]);
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pr("%4d", vec[I_IRON]);
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pr("%4d", vec[I_DUST]);
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pr("%4d", vec[I_BAR]);
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pr("%4d", vec[I_OIL]);
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pr("%4d", vec[I_LCM]);
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pr("%4d", vec[I_HCM]);
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pr("%4d\n", vec[I_RAD]);
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}
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if (nunits == 0) {
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if (player->argp[1])
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pr("%s: No unit(s)\n", player->argp[1]);
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else
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pr("No unit(s)\n");
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return RET_FAIL;
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} else
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pr("%d unit%s\n", nunits, splur(nunits));
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return RET_OK;
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}
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