Indented with src/scripts/indent-emp.

This commit is contained in:
Markus Armbruster 2003-09-02 20:48:48 +00:00
parent 5f263a7753
commit 9b7adfbecc
437 changed files with 52211 additions and 51052 deletions

View file

@ -49,144 +49,144 @@
#include "item.h"
#include "commands.h"
static void cede_hdr(void);
static void cede_hdr(void);
int
cede(void)
{
natid to;
int n;
int is_sector=0,is_ship=0;
s_char *p;
struct nstr_sect ns;
struct nstr_item ni;
struct natstr *natp;
s_char buf[1024];
natid to;
int n;
int is_sector = 0, is_ship = 0;
s_char *p;
struct nstr_sect ns;
struct nstr_item ni;
struct natstr *natp;
s_char buf[1024];
if ((p = getstarg(player->argp[1], "Cede what? ", buf)) == 0)
return RET_SYN;
if (snxtsct(&ns, p))
is_sector = 1;
if (snxtitem(&ni, EF_SHIP, p))
is_ship = 1;
if (!is_sector && !is_ship)
return RET_SYN;
if ((n = natarg(player->argp[2], "to which country? ")) < 0)
return RET_SYN;
if (is_sector && is_ship){
int type;
if ((p = getstarg(player->argp[1], "Cede what? ", buf)) == 0)
return RET_SYN;
if (snxtsct(&ns, p))
is_sector = 1;
if (snxtitem(&ni, EF_SHIP, p))
is_ship = 1;
if (!is_sector && !is_ship)
return RET_SYN;
if ((n = natarg(player->argp[2], "to which country? ")) < 0)
return RET_SYN;
if (is_sector && is_ship) {
int type;
if ((p = getstarg(player->argp[3], "Cede sectors or ships (se, sh)? ", buf)) == 0)
return RET_FAIL;
if (strlen(p) > 4)
p[2] = 0;
type = ef_byname(p);
if ((p =
getstarg(player->argp[3], "Cede sectors or ships (se, sh)? ",
buf)) == 0)
return RET_FAIL;
if (strlen(p) > 4)
p[2] = 0;
type = ef_byname(p);
if (type == EF_SECTOR)
is_ship = 0;
else if (type == EF_SHIP)
is_sector = 0;
else{
pr("Please type 'se' or 'sh'!\n");
return RET_FAIL;
}
if (type == EF_SECTOR)
is_ship = 0;
else if (type == EF_SHIP)
is_sector = 0;
else {
pr("Please type 'se' or 'sh'!\n");
return RET_FAIL;
}
}
if (n == player->cnum){
pr("Giving something to yourself?\n");
return RET_FAIL;
}
natp = getnatp(n);
if (natp->nat_stat & STAT_GOD){
pr("You can only give to normal countries...\n");
return RET_FAIL;
}
if (getrel(natp, player->cnum) < FRIENDLY) {
pr("You can only cede to a country that is friendly towards you...\n");
return RET_FAIL;
}
to = n;
if (n == player->cnum) {
pr("Giving something to yourself?\n");
return RET_FAIL;
}
natp = getnatp(n);
if (natp->nat_stat & STAT_GOD) {
pr("You can only give to normal countries...\n");
return RET_FAIL;
}
if (getrel(natp, player->cnum) < FRIENDLY) {
pr("You can only cede to a country that is friendly towards you...\n");
return RET_FAIL;
}
to = n;
if (is_sector)
return cede_sect(&ns,to);
else
return cede_ship(&ni,to);
if (is_sector)
return cede_sect(&ns, to);
else
return cede_ship(&ni, to);
}
int
cede_sect(struct nstr_sect *ns, natid to)
{
struct sctstr sect, osect;
int nsect;
int n, bad;
s_char dirstr[20];
int off_x, off_y;
struct nstr_item ni;
struct shpstr ship;
struct sctstr sect, osect;
int nsect;
int n, bad;
s_char dirstr[20];
int off_x, off_y;
struct nstr_item ni;
struct shpstr ship;
prdate();
for (n = 1; n <= 6; n++)
dirstr[n] = dirch[n];
dirstr[0] = '.';
dirstr[7] = '$';
dirstr[8] = '\0';
nsect = 0;
while (nxtsct(ns, &sect)) {
if (!player->owner)
continue;
if (sect.sct_mobil == 0){
pr("%s has no mobility and cannot be ceded\n",
xyas(sect.sct_x,sect.sct_y,player->cnum));
continue;
}
bad = 1;
for (n = 1; n <= 6; n++) { /* Directions */
off_x = sect.sct_x + diroff[n][0];
off_y = sect.sct_y + diroff[n][1];
if (!getsect(off_x, off_y, &osect))
continue;
if ((osect.sct_own == to) && (osect.sct_mobil))
bad=0;
if ((osect.sct_own == to) &&
has_units_with_mob(osect.sct_x, osect.sct_y,to))
bad=0;
}
snxtitem_all(&ni,EF_SHIP);
while (nxtitem(&ni, (s_char *)&ship)){
if ((ship.shp_own == to) &&
((ship.shp_x == sect.sct_x) &&
(ship.shp_y == sect.sct_y)))
bad = 0;
}
if (bad){
pr("%s has no sector with mobility adjacent to or ship in %s!\n",
cname(to), xyas(sect.sct_x,sect.sct_y,player->cnum));
continue;
}
if (nsect++ == 0)
cede_hdr();
grab_sect(&sect,to);
putsect(&sect);
pr(" %s %d%% ceded\n",xyas(sect.sct_x,sect.sct_y,player->cnum),
(int)sect.sct_effic);
wu(0,(natid)to,"%s ceded to you by %s\n",
xyas(sect.sct_x,sect.sct_y,to), cname(player->cnum));
prdate();
for (n = 1; n <= 6; n++)
dirstr[n] = dirch[n];
dirstr[0] = '.';
dirstr[7] = '$';
dirstr[8] = '\0';
nsect = 0;
while (nxtsct(ns, &sect)) {
if (!player->owner)
continue;
if (sect.sct_mobil == 0) {
pr("%s has no mobility and cannot be ceded\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
continue;
}
pr("%d sector%s\n", nsect, splur(nsect));
return RET_OK;
bad = 1;
for (n = 1; n <= 6; n++) { /* Directions */
off_x = sect.sct_x + diroff[n][0];
off_y = sect.sct_y + diroff[n][1];
if (!getsect(off_x, off_y, &osect))
continue;
if ((osect.sct_own == to) && (osect.sct_mobil))
bad = 0;
if ((osect.sct_own == to) &&
has_units_with_mob(osect.sct_x, osect.sct_y, to))
bad = 0;
}
snxtitem_all(&ni, EF_SHIP);
while (nxtitem(&ni, (s_char *)&ship)) {
if ((ship.shp_own == to) &&
((ship.shp_x == sect.sct_x) && (ship.shp_y == sect.sct_y)))
bad = 0;
}
if (bad) {
pr("%s has no sector with mobility adjacent to or ship in %s!\n", cname(to), xyas(sect.sct_x, sect.sct_y, player->cnum));
continue;
}
if (nsect++ == 0)
cede_hdr();
grab_sect(&sect, to);
putsect(&sect);
pr(" %s %d%% ceded\n", xyas(sect.sct_x, sect.sct_y, player->cnum),
(int)sect.sct_effic);
wu(0, (natid)to, "%s ceded to you by %s\n",
xyas(sect.sct_x, sect.sct_y, to), cname(player->cnum));
}
pr("%d sector%s\n", nsect, splur(nsect));
return RET_OK;
}
static void
cede_hdr(void)
{
if (player->god)
pr("own ");
pr(" sect eff\n");
if (player->god)
pr("own ");
pr(" sect eff\n");
}
@ -194,200 +194,198 @@ cede_hdr(void)
void
grab_sect(register struct sctstr *sp, natid to)
{
struct plnstr *pp;
struct lndstr *lp;
struct nukstr *np;
int oldche;
struct nstr_item ni;
struct plnstr p;
struct lndstr l;
struct nukstr nuk;
int vec[I_MAX+1];
struct plnstr *pp;
struct lndstr *lp;
struct nukstr *np;
int oldche;
struct nstr_item ni;
struct plnstr p;
struct lndstr l;
struct nukstr nuk;
int vec[I_MAX + 1];
/* Wipe all the distribution info */
bzero((s_char *)vec, sizeof(vec));
putvec(VT_DIST, vec, (s_char *)sp, EF_SECTOR);
putvec(VT_DEL, vec, (s_char *)sp, EF_SECTOR);
sp->sct_dist_x = sp->sct_x;
sp->sct_dist_y = sp->sct_y;
/* Wipe all the distribution info */
bzero((s_char *)vec, sizeof(vec));
putvec(VT_DIST, vec, (s_char *)sp, EF_SECTOR);
putvec(VT_DEL, vec, (s_char *)sp, EF_SECTOR);
sp->sct_dist_x = sp->sct_x;
sp->sct_dist_y = sp->sct_y;
pp = &p;
snxtitem_xy(&ni, EF_PLANE, sp->sct_x, sp->sct_y);
while (nxtitem(&ni, (caddr_t)pp)) {
if (pp->pln_own == 0)
continue;
if (pp->pln_ship >= 0)
continue;
if (pp->pln_own != player->cnum)
continue;
if (pp->pln_flags & PLN_LAUNCHED)
continue;
pp = &p;
snxtitem_xy(&ni, EF_PLANE, sp->sct_x, sp->sct_y);
while (nxtitem(&ni, (caddr_t)pp)) {
if (pp->pln_own == 0)
continue;
if (pp->pln_ship >= 0)
continue;
if (pp->pln_own != player->cnum)
continue;
if (pp->pln_flags & PLN_LAUNCHED)
continue;
wu(0,to,"\t%s ceded to you by %s\n",
prplane(pp),
cname(player->cnum));
makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
pp->pln_own = to;
makenotlost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
pp->pln_mobil = 0;
pp->pln_mission = 0;
putplane(pp->pln_uid, pp);
}
wu(0, to, "\t%s ceded to you by %s\n",
prplane(pp), cname(player->cnum));
makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
pp->pln_own = to;
makenotlost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x,
pp->pln_y);
pp->pln_mobil = 0;
pp->pln_mission = 0;
putplane(pp->pln_uid, pp);
}
np = &nuk;
snxtitem_xy(&ni, EF_NUKE, sp->sct_x, sp->sct_y);
while (nxtitem(&ni, (caddr_t)np)) {
if (np->nuk_own == 0)
continue;
np = &nuk;
snxtitem_xy(&ni, EF_NUKE, sp->sct_x, sp->sct_y);
while (nxtitem(&ni, (caddr_t)np)) {
if (np->nuk_own == 0)
continue;
wu(0,to,"\tnuclear stockpile #%d ceded to you by %s\n",
np->nuk_uid, cname(player->cnum));
makelost(EF_NUKE, np->nuk_own, np->nuk_uid, np->nuk_x, np->nuk_y);
np->nuk_own = to;
makenotlost(EF_NUKE, np->nuk_own, np->nuk_uid, np->nuk_x, np->nuk_y);
putnuke(ni.cur, np);
}
wu(0, to, "\tnuclear stockpile #%d ceded to you by %s\n",
np->nuk_uid, cname(player->cnum));
makelost(EF_NUKE, np->nuk_own, np->nuk_uid, np->nuk_x, np->nuk_y);
np->nuk_own = to;
makenotlost(EF_NUKE, np->nuk_own, np->nuk_uid, np->nuk_x,
np->nuk_y);
putnuke(ni.cur, np);
}
lp = &l;
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
while (nxtitem(&ni, (caddr_t)lp)) {
if (lp->lnd_own == 0)
continue;
if (lp->lnd_ship == 0)
continue;
if (lp->lnd_own != player->cnum)
continue;
lp = &l;
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
while (nxtitem(&ni, (caddr_t)lp)) {
if (lp->lnd_own == 0)
continue;
if (lp->lnd_ship == 0)
continue;
if (lp->lnd_own != player->cnum)
continue;
wu(0,to,"\t%s ceded to you by %s\n", prland(lp),
cname(player->cnum));
makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
makenotlost(EF_LAND, to, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
lp->lnd_own = to;
lp->lnd_mobil = 0;
lp->lnd_mission = 0;
putland(ni.cur, lp);
}
wu(0, to, "\t%s ceded to you by %s\n", prland(lp),
cname(player->cnum));
makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
makenotlost(EF_LAND, to, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
lp->lnd_own = to;
lp->lnd_mobil = 0;
lp->lnd_mission = 0;
putland(ni.cur, lp);
}
sp->sct_avail = 0;
sp->sct_avail = 0;
if (sp->sct_oldown == to) {
oldche = get_che_value(getvar(V_CHE, (s_char *)sp, EF_SECTOR));
set_che_value(oldche, 0);
set_che_cnum(oldche, 0);
(void) putvar(V_CHE, oldche, (s_char *)sp, EF_SECTOR);
sp->sct_loyal = 0;
}
if (sp->sct_oldown == to) {
oldche = get_che_value(getvar(V_CHE, (s_char *)sp, EF_SECTOR));
set_che_value(oldche, 0);
set_che_cnum(oldche, 0);
(void)putvar(V_CHE, oldche, (s_char *)sp, EF_SECTOR);
sp->sct_loyal = 0;
}
if (sp->sct_oldown == to)
sp->sct_loyal = 0;
else /* people don't like being given away */
sp->sct_loyal = 50;
if (sp->sct_oldown == to)
sp->sct_loyal = 0;
else /* people don't like being given away */
sp->sct_loyal = 50;
sp->sct_dist_x = sp->sct_x;
sp->sct_dist_y = sp->sct_y;
makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
makenotlost(EF_SECTOR, to, 0, sp->sct_x, sp->sct_y);
if (sp->sct_oldown == sp->sct_own)
sp->sct_oldown = to;
sp->sct_own = to;
sp->sct_mobil = 0;
sp->sct_dist_x = sp->sct_x;
sp->sct_dist_y = sp->sct_y;
makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
makenotlost(EF_SECTOR, to, 0, sp->sct_x, sp->sct_y);
if (sp->sct_oldown == sp->sct_own)
sp->sct_oldown = to;
sp->sct_own = to;
sp->sct_mobil = 0;
}
int
cede_ship(struct nstr_item *ni, natid to)
{
struct shpstr ship;
struct shpstr tship;
struct sctstr sect;
struct nstr_item tni;
int nships=0;
int bad=0;
while (nxtitem(ni, (s_char *)&ship)) {
struct shpstr ship;
struct shpstr tship;
struct sctstr sect;
struct nstr_item tni;
int nships = 0;
int bad = 0;
if (!player->owner || ship.shp_own == 0)
continue;
while (nxtitem(ni, (s_char *)&ship)) {
bad = 1;
snxtitem_xy(&tni,EF_SHIP,ship.shp_x,ship.shp_y);
while (nxtitem(&tni, (s_char *)&tship) && bad)
if (tship.shp_own == to)
bad = 0;
if (!player->owner || ship.shp_own == 0)
continue;
getsect(ship.shp_x,ship.shp_y,&sect);
if (bad && (sect.sct_own != to)){
pr("%s isn't in a %s sector, and is not with a %s ship!\n", prship(&ship),
cname(to), cname(to));
continue;
}
grab_ship(&ship,to);
putship(ship.shp_uid,&ship);
nships++;
wu(0,to,"%s ceded to you by %s\n",
prship(&ship),
cname(player->cnum));
pr("%s ceded to %s\n",
prship(&ship),
cname(to));
bad = 1;
snxtitem_xy(&tni, EF_SHIP, ship.shp_x, ship.shp_y);
while (nxtitem(&tni, (s_char *)&tship) && bad)
if (tship.shp_own == to)
bad = 0;
getsect(ship.shp_x, ship.shp_y, &sect);
if (bad && (sect.sct_own != to)) {
pr("%s isn't in a %s sector, and is not with a %s ship!\n",
prship(&ship), cname(to), cname(to));
continue;
}
pr(" %d ship%s\n", nships, splur(nships));
grab_ship(&ship, to);
putship(ship.shp_uid, &ship);
nships++;
wu(0, to, "%s ceded to you by %s\n",
prship(&ship), cname(player->cnum));
pr("%s ceded to %s\n", prship(&ship), cname(to));
}
pr(" %d ship%s\n", nships, splur(nships));
return RET_OK;
return RET_OK;
}
void
grab_ship(register struct shpstr *sp, natid to)
{
register struct plnstr *pp;
register struct lndstr *lp;
struct nstr_item ni;
struct plnstr p;
struct lndstr l;
register struct plnstr *pp;
register struct lndstr *lp;
struct nstr_item ni;
struct plnstr p;
struct lndstr l;
pp = &p;
snxtitem_xy(&ni, EF_PLANE, sp->shp_x, sp->shp_y);
while (nxtitem(&ni, (caddr_t)pp)) {
if (pp->pln_own == 0)
continue;
if (pp->pln_flags & PLN_LAUNCHED)
continue;
if (pp->pln_ship != sp->shp_uid)
continue;
if (pp->pln_own != player->cnum)
continue;
pp = &p;
snxtitem_xy(&ni, EF_PLANE, sp->shp_x, sp->shp_y);
while (nxtitem(&ni, (caddr_t)pp)) {
if (pp->pln_own == 0)
continue;
if (pp->pln_flags & PLN_LAUNCHED)
continue;
if (pp->pln_ship != sp->shp_uid)
continue;
if (pp->pln_own != player->cnum)
continue;
wu(0,to,"\t%s ceded to you by %s\n",
prplane(pp),
cname(player->cnum));
makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
pp->pln_own = to;
makenotlost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
pp->pln_mobil = 0;
pp->pln_mission = 0;
putplane(pp->pln_uid, pp);
}
wu(0, to, "\t%s ceded to you by %s\n",
prplane(pp), cname(player->cnum));
makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
pp->pln_own = to;
makenotlost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x,
pp->pln_y);
pp->pln_mobil = 0;
pp->pln_mission = 0;
putplane(pp->pln_uid, pp);
}
lp = &l;
snxtitem_xy(&ni, EF_LAND, sp->shp_x, sp->shp_y);
while (nxtitem(&ni, (caddr_t)lp)) {
if (lp->lnd_own == 0)
continue;
if (lp->lnd_ship != sp->shp_uid)
continue;
if (lp->lnd_own != player->cnum)
continue;
lp = &l;
snxtitem_xy(&ni, EF_LAND, sp->shp_x, sp->shp_y);
while (nxtitem(&ni, (caddr_t)lp)) {
if (lp->lnd_own == 0)
continue;
if (lp->lnd_ship != sp->shp_uid)
continue;
if (lp->lnd_own != player->cnum)
continue;
wu(0,to,"\t%s ceded to you by %s\n",
prland(lp), cname(player->cnum));
makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
makenotlost(EF_LAND, to, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
lp->lnd_own = to;
lp->lnd_mobil = 0;
lp->lnd_mission = 0;
putland(ni.cur, lp);
}
wu(0, to, "\t%s ceded to you by %s\n",
prland(lp), cname(player->cnum));
makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
makenotlost(EF_LAND, to, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
lp->lnd_own = to;
lp->lnd_mobil = 0;
lp->lnd_mission = 0;
putland(ni.cur, lp);
}
makelost(EF_SHIP, sp->shp_own, sp->shp_uid, sp->shp_x, sp->shp_y);
sp->shp_own = to;
makenotlost(EF_SHIP, sp->shp_own, sp->shp_uid, sp->shp_x, sp->shp_y);
makelost(EF_SHIP, sp->shp_own, sp->shp_uid, sp->shp_x, sp->shp_y);
sp->shp_own = to;
makenotlost(EF_SHIP, sp->shp_own, sp->shp_uid, sp->shp_x, sp->shp_y);
}