Indented with src/scripts/indent-emp.

This commit is contained in:
Markus Armbruster 2003-09-02 20:48:48 +00:00
parent 5f263a7753
commit 9b7adfbecc
437 changed files with 52211 additions and 51052 deletions

View file

@ -45,135 +45,132 @@
#include "commands.h"
#include "optlist.h"
static void cens_hdr(void);
static void cens_hdr(void);
int
cens(void)
{
struct sctstr sect;
int nsect;
int n;
struct nstr_sect nstr;
s_char dirstr[20];
int vec[I_MAX+1];
struct sctstr sect;
int nsect;
int n;
struct nstr_sect nstr;
s_char dirstr[20];
int vec[I_MAX + 1];
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
prdate();
for (n = 1; n <= 6; n++)
dirstr[n] = dirch[n];
dirstr[0] = '.';
dirstr[7] = '$';
dirstr[8] = '\0';
nsect = 0;
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
if (nsect++ == 0)
cens_hdr();
if (player->god)
pr("%3d ", sect.sct_own);
prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
pr(" %c", dchr[sect.sct_type].d_mnem);
if (sect.sct_newtype != sect.sct_type)
pr("%c", dchr[sect.sct_newtype].d_mnem);
else
pr(" ");
pr("%4d%%", sect.sct_effic);
if (sect.sct_off)
pr(" no ");
else
pr(" ");
pr("%4d", sect.sct_mobil);
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
prdate();
for (n = 1; n <= 6; n++)
dirstr[n] = dirch[n];
dirstr[0] = '.';
dirstr[7] = '$';
dirstr[8] = '\0';
nsect = 0;
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
if (nsect++ == 0)
cens_hdr();
if (player->god)
pr("%3d ", sect.sct_own);
prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
pr(" %c", dchr[sect.sct_type].d_mnem);
if (sect.sct_newtype != sect.sct_type)
pr("%c", dchr[sect.sct_newtype].d_mnem);
else
pr(" ");
pr("%4d%%", sect.sct_effic);
if (sect.sct_off)
pr(" no ");
else
pr(" ");
pr("%4d", sect.sct_mobil);
getvec(VT_DEL, vec, (s_char *)&sect, EF_SECTOR);
pr(" %c", dirstr[vec[I_UW] & 0x7]);
pr("%c", dirstr[vec[I_FOOD] & 0x7]);
getvec(VT_DEL, vec, (s_char *)&sect, EF_SECTOR);
pr(" %c", dirstr[vec[I_UW] & 0x7]);
pr("%c", dirstr[vec[I_FOOD] & 0x7]);
getvec(VT_DIST, vec, (s_char *)&sect, EF_SECTOR);
n = vec[I_UW] % 1000;
pr(" %c", n == 0 ? '.' : '0'+ (n/100));
n = vec[I_FOOD] % 1000;
pr("%c ", n == 0 ? '.' : '0'+ (n/100));
pr("%c", sect.sct_own != sect.sct_oldown ? '*' : ' ');
getvec(VT_DIST, vec, (s_char *)&sect, EF_SECTOR);
n = vec[I_UW] % 1000;
pr(" %c", n == 0 ? '.' : '0' + (n / 100));
n = vec[I_FOOD] % 1000;
pr("%c ", n == 0 ? '.' : '0' + (n / 100));
pr("%c", sect.sct_own != sect.sct_oldown ? '*' : ' ');
getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
pr("%5d", vec[I_CIVIL]);
pr("%5d", vec[I_MILIT]);
pr("%5d", vec[I_UW]);
pr("%5d", vec[I_FOOD]);
pr("%4d%%", sect.sct_work);
pr("%5d", sect.sct_avail);
if (!player->god) {
if (sect.sct_terr)
pr("%4d", sect.sct_terr);
else
pr(" ");
}
if (opt_FALLOUT) {
getvec(VT_COND, vec, (void *)&sect, EF_SECTOR);
pr("%5d",vec[C_FALLOUT]);
}
set_coastal(&sect);
if (sect.sct_coastal)
pr("%4d", sect.sct_coastal);
pr("\n");
getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
pr("%5d", vec[I_CIVIL]);
pr("%5d", vec[I_MILIT]);
pr("%5d", vec[I_UW]);
pr("%5d", vec[I_FOOD]);
pr("%4d%%", sect.sct_work);
pr("%5d", sect.sct_avail);
if (!player->god) {
if (sect.sct_terr)
pr("%4d", sect.sct_terr);
else
pr(" ");
}
if (nsect == 0) {
if (player->argp[1])
pr("%s: No sector(s)\n", player->argp[1]);
else
pr("%s: No sector(s)\n", "");
return RET_FAIL;
}else
pr("%d sector%s\n", nsect, splur(nsect));
return 0;
if (opt_FALLOUT) {
getvec(VT_COND, vec, (void *)&sect, EF_SECTOR);
pr("%5d", vec[C_FALLOUT]);
}
set_coastal(&sect);
if (sect.sct_coastal)
pr("%4d", sect.sct_coastal);
pr("\n");
}
if (nsect == 0) {
if (player->argp[1])
pr("%s: No sector(s)\n", player->argp[1]);
else
pr("%s: No sector(s)\n", "");
return RET_FAIL;
} else
pr("%d sector%s\n", nsect, splur(nsect));
return 0;
}
static void
cens_hdr(void)
{
if (player->god)
pr(" ");
pr("CENSUS del dst\n");
if (player->god)
pr("own ");
pr(" sect eff ");
pr("prd ");
pr("mob uf uf * civ mil uw food work avail ");
if (!player->god)
pr("ter ");
if (opt_FALLOUT)
pr("fall ");
pr("coa");
pr("\n");
if (player->god)
pr(" ");
pr("CENSUS del dst\n");
if (player->god)
pr("own ");
pr(" sect eff ");
pr("prd ");
pr("mob uf uf * civ mil uw food work avail ");
if (!player->god)
pr("ter ");
if (opt_FALLOUT)
pr("fall ");
pr("coa");
pr("\n");
}
void
set_coastal(struct sctstr *sp)
{
int n;
struct sctstr sect;
u_char start_flags = sp->sct_coastal;
int n;
struct sctstr sect;
u_char start_flags = sp->sct_coastal;
/* It's already been set, it didn't change (you can't fill
in water, even with bridge spans they are still coastal.) */
if (sp->sct_coastal)
return;
for (n = 1; n <= 6; ++n) { /* Directions */
getsect(sp->sct_x + diroff[n][0],
sp->sct_y + diroff[n][1],
&sect);
if (sect.sct_type == SCT_WATER ||
sect.sct_type == SCT_BTOWER ||
sect.sct_type == SCT_BSPAN) {
sp->sct_coastal = 1;
if (start_flags != sp->sct_coastal)
putsect(sp);
return;
}
}
sp->sct_coastal = 0;
if (start_flags != sp->sct_coastal)
/* It's already been set, it didn't change (you can't fill
in water, even with bridge spans they are still coastal.) */
if (sp->sct_coastal)
return;
for (n = 1; n <= 6; ++n) { /* Directions */
getsect(sp->sct_x + diroff[n][0], sp->sct_y + diroff[n][1], &sect);
if (sect.sct_type == SCT_WATER ||
sect.sct_type == SCT_BTOWER || sect.sct_type == SCT_BSPAN) {
sp->sct_coastal = 1;
if (start_flags != sp->sct_coastal)
putsect(sp);
return;
}
}
sp->sct_coastal = 0;
if (start_flags != sp->sct_coastal)
putsect(sp);
}