Indented with src/scripts/indent-emp.

This commit is contained in:
Markus Armbruster 2003-09-02 20:48:48 +00:00
parent 5f263a7753
commit 9b7adfbecc
437 changed files with 52211 additions and 51052 deletions

View file

@ -53,213 +53,218 @@
int
diss(void)
{
int quit(void);
struct sctstr sect;
struct lndstr land;
struct shpstr ship;
struct plnstr plane;
struct trtstr treaty;
struct trdstr trade;
struct lonstr loan;
struct nstr_item ni;
struct nstr_sect ns;
int sctnum;
int damage;
int annoyed;
int n;
s_char *p;
natid cn;
float dummy;
int val;
s_char buf[1024];
struct natstr *np;
int quit(void);
struct sctstr sect;
struct lndstr land;
struct shpstr ship;
struct plnstr plane;
struct trtstr treaty;
struct trdstr trade;
struct lonstr loan;
struct nstr_item ni;
struct nstr_sect ns;
int sctnum;
int damage;
int annoyed;
int n;
s_char *p;
natid cn;
float dummy;
int val;
s_char buf[1024];
struct natstr *np;
if (player->cnum == 0) {
/* Dissolve the Deity??? */
/* Probably someone broke in. */
/* Send a tele to deity, and abort the session. */
wu(0, 0, "Diety dissolve attempted! Session was aborted.\n");
quit();
}
if (player->argp[1])
*player->argp[1] = 0;
p = getstarg(player->argp[1], "Are you SURE you want to do this? (n) ", buf);
if (p == 0 || *p != 'y')
return RET_SYN;
pr("\nIf you want some problem fixed and hope to force the issue\n");
pr("by dissolving, DON'T DO IT. Even if an earlier version of\n");
pr("this game is brought up, YOU WILL BE GONE.\n");
pr("Forcing the issue makes it less likely that it will be\n");
pr("resolved the way you wish it.\n\n");
pr("Be part of the solution, not part of the problem.\n\n");
pr("If this is a test game, dissolving will not help the test.\n\n");
pr("If you are down to 0 sectors, and a 25% fishing vessel with\n");
pr("1 mil on it, well, I can see your point. Go ahead.\n\n");
pr("But at least pay back your loans, if you can.\n\n");
if (player->cnum == 0) {
/* Dissolve the Deity??? */
/* Probably someone broke in. */
/* Send a tele to deity, and abort the session. */
wu(0, 0, "Diety dissolve attempted! Session was aborted.\n");
quit();
}
if (player->argp[1])
*player->argp[1] = 0;
p = getstarg(player->argp[1], "Are you SURE you want to do this? (n) ",
buf);
if (p == 0 || *p != 'y')
return RET_SYN;
pr("\nIf you want some problem fixed and hope to force the issue\n");
pr("by dissolving, DON'T DO IT. Even if an earlier version of\n");
pr("this game is brought up, YOU WILL BE GONE.\n");
pr("Forcing the issue makes it less likely that it will be\n");
pr("resolved the way you wish it.\n\n");
pr("Be part of the solution, not part of the problem.\n\n");
pr("If this is a test game, dissolving will not help the test.\n\n");
pr("If you are down to 0 sectors, and a 25% fishing vessel with\n");
pr("1 mil on it, well, I can see your point. Go ahead.\n\n");
pr("But at least pay back your loans, if you can.\n\n");
if (player->argp[1])
*player->argp[1] = 0;
p = getstarg(player->argp[1], "Once again, are you SURE you want to do this? (n) ", buf);
if (p == 0 || *p != 'y')
return RET_SYN;
if (player->argp[1])
*player->argp[1] = 0;
p = getstarg(player->argp[1],
"Once again, are you SURE you want to do this? (n) ",
buf);
if (p == 0 || *p != 'y')
return RET_SYN;
np = getnatp(player->cnum);
np->nat_stat = VIS;
snxtsct_all(&ns);
sctnum = 0;
while (nxtsct(&ns, &sect)) {
if (!player->owner)
continue;
annoyed = 75 - (random() % (sect.sct_loyal+40));
if (annoyed <= 0 || sect.sct_oldown != sect.sct_own) {
pr("Populace celebrates in %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
if (sect.sct_oldown != sect.sct_own) {
makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);
makenotlost(EF_SECTOR, sect.sct_oldown, 0, sect.sct_x, sect.sct_y);
sect.sct_own = sect.sct_oldown;
if(sect.sct_own != 0)
wu(0, sect.sct_own,
"%s reverts back to you!\n",
xyas(sect.sct_x, sect.sct_y,
sect.sct_own));
}
} else if (annoyed < 25) {
pr("Populace unmoved in %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);
sect.sct_own = 0;
sect.sct_oldown = 0;
} else {
pr("Rioting breaks out in %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
sectdamage(&sect, annoyed, 0);
sctnum++;
makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);
sect.sct_own = 0;
sect.sct_oldown = 0;
}
putsect(&sect);
np = getnatp(player->cnum);
np->nat_stat = VIS;
snxtsct_all(&ns);
sctnum = 0;
while (nxtsct(&ns, &sect)) {
if (!player->owner)
continue;
annoyed = 75 - (random() % (sect.sct_loyal + 40));
if (annoyed <= 0 || sect.sct_oldown != sect.sct_own) {
pr("Populace celebrates in %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
if (sect.sct_oldown != sect.sct_own) {
makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x,
sect.sct_y);
makenotlost(EF_SECTOR, sect.sct_oldown, 0, sect.sct_x,
sect.sct_y);
sect.sct_own = sect.sct_oldown;
if (sect.sct_own != 0)
wu(0, sect.sct_own,
"%s reverts back to you!\n",
xyas(sect.sct_x, sect.sct_y, sect.sct_own));
}
} else if (annoyed < 25) {
pr("Populace unmoved in %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);
sect.sct_own = 0;
sect.sct_oldown = 0;
} else {
pr("Rioting breaks out in %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
sectdamage(&sect, annoyed, 0);
sctnum++;
makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);
sect.sct_own = 0;
sect.sct_oldown = 0;
}
snxtitem_all(&ni, EF_LAND);
while (nxtitem(&ni, (s_char *)&land)) {
if (!player->owner)
continue;
putsect(&sect);
}
snxtitem_all(&ni, EF_LAND);
while (nxtitem(&ni, (s_char *)&land)) {
if (!player->owner)
continue;
pr("%s disbands!\n", prland(&land));
land.lnd_effic = 0;
putland(land.lnd_uid, &land);
pr("%s disbands!\n", prland(&land));
land.lnd_effic = 0;
putland(land.lnd_uid, &land);
}
snxtitem_all(&ni, EF_SHIP);
while (nxtitem(&ni, (s_char *)&ship)) {
if (!player->owner)
continue;
pr("%s ", prship(&ship));
switch (random() % 3) {
case 0:
pr("scuttled!\n");
ship.shp_effic = 0;
break;
case 1:
pr("abandoned!\n");
putvar(V_MILIT, 0, (s_char *)&ship, EF_SHIP);
putvar(V_CIVIL, 0, (s_char *)&ship, EF_SHIP);
putvar(V_UW, 0, (s_char *)&ship, EF_SHIP);
break;
case 2:
default:
damage = (random() % 80) + 10;
pr("crew has rioted! (%d damage)\n", damage);
shipdamage(&ship, damage);
sctnum++;
break;
}
snxtitem_all(&ni, EF_SHIP);
while (nxtitem(&ni, (s_char *)&ship)) {
if (!player->owner)
continue;
pr("%s ", prship(&ship));
switch (random() % 3) {
case 0:
pr("scuttled!\n");
ship.shp_effic = 0;
break;
case 1:
pr("abandoned!\n");
putvar(V_MILIT, 0, (s_char *)&ship, EF_SHIP);
putvar(V_CIVIL, 0, (s_char *)&ship, EF_SHIP);
putvar(V_UW, 0, (s_char *)&ship, EF_SHIP);
break;
case 2:
default:
damage = (random() % 80) + 10;
pr("crew has rioted! (%d damage)\n", damage);
shipdamage(&ship, damage);
sctnum++;
break;
}
putship(ship.shp_uid, &ship);
putship(ship.shp_uid, &ship);
}
snxtitem_all(&ni, EF_PLANE);
while (nxtitem(&ni, (s_char *)&plane)) {
if (!player->owner)
continue;
pr("%s ", prplane(&plane));
switch (random() % 2) {
case 0:
pr("blown up!\n");
plane.pln_effic = 0;
break;
case 1:
default:
damage = (random() % 80) + 10;
pr("crew has rioted! (%d damage)\n", damage);
planedamage(&plane, damage);
sctnum++;
break;
}
snxtitem_all(&ni, EF_PLANE);
while (nxtitem(&ni, (s_char *)&plane)) {
if (!player->owner)
continue;
pr("%s ", prplane(&plane));
switch (random() % 2) {
case 0:
pr("blown up!\n");
plane.pln_effic = 0;
break;
case 1:
default:
damage = (random() % 80) + 10;
pr("crew has rioted! (%d damage)\n", damage);
planedamage(&plane, damage);
sctnum++;
break;
}
putplane(plane.pln_uid, &plane);
putplane(plane.pln_uid, &plane);
}
snxtitem_all(&ni, EF_TREATY);
while (nxtitem(&ni, (s_char *)&treaty)) {
if (treaty.trt_status == TS_FREE)
continue;
if (treaty.trt_cna != player->cnum &&
treaty.trt_cnb != player->cnum)
continue;
cn = treaty.trt_cna ==
player->cnum ? treaty.trt_cnb : treaty.trt_cna;
pr("No more treaty with %s\n", cname(cn));
wu(0, cn, "Treaty #%d with %s voided\n",
ni.cur, cname(player->cnum));
treaty.trt_status = TS_FREE;
puttre(ni.cur, &treaty);
}
snxtitem_all(&ni, EF_LOAN);
while (nxtitem(&ni, (s_char *)&loan)) {
if (loan.l_status == LS_FREE)
continue;
if (loan.l_loner != player->cnum && loan.l_lonee != player->cnum)
continue;
if (loan.l_loner == player->cnum) {
pr("Loan #%d to %s will never be repaid\n",
ni.cur, cname(loan.l_lonee));
wu(0, loan.l_lonee,
"Loan #%d from %s has been voided\n",
ni.cur, cname(player->cnum));
} else {
pr("Loan #%d from %s will never be repaid\n",
ni.cur, cname(loan.l_lonee));
wu(0, loan.l_loner,
"Loan #%d to %s has been voided\n",
ni.cur, cname(player->cnum));
}
snxtitem_all(&ni, EF_TREATY);
while (nxtitem(&ni, (s_char *)&treaty)) {
if (treaty.trt_status == TS_FREE)
continue;
if (treaty.trt_cna != player->cnum &&
treaty.trt_cnb != player->cnum)
continue;
cn = treaty.trt_cna == player->cnum ? treaty.trt_cnb : treaty.trt_cna;
pr("No more treaty with %s\n", cname(cn));
wu(0, cn, "Treaty #%d with %s voided\n",
ni.cur, cname(player->cnum));
treaty.trt_status = TS_FREE;
puttre(ni.cur, &treaty);
loan.l_status = LS_FREE;
putloan(ni.cur, &loan);
}
/* clean up commodity and trade for this nation. */
commlock();
commread();
for (n = 1; n < I_MAX + 1; n++) {
val = commamt(player->cnum, n, &dummy);
commset(player->cnum, n, -val);
}
commwrite();
communlock();
snxtitem_all(&ni, EF_TRADE);
while (nxtitem(&ni, (s_char *)&trade)) {
if (trade.trd_unitid >= 0 && trade.trd_owner == player->cnum) {
trade.trd_unitid = -1;
(void)puttrade(ni.cur, &trade);
}
snxtitem_all(&ni, EF_LOAN);
while (nxtitem(&ni, (s_char *)&loan)) {
if (loan.l_status == LS_FREE)
continue;
if (loan.l_loner != player->cnum && loan.l_lonee != player->cnum)
continue;
if (loan.l_loner == player->cnum) {
pr("Loan #%d to %s will never be repaid\n",
ni.cur, cname(loan.l_lonee));
wu(0, loan.l_lonee,
"Loan #%d from %s has been voided\n",
ni.cur, cname(player->cnum));
} else {
pr("Loan #%d from %s will never be repaid\n",
ni.cur, cname(loan.l_lonee));
wu(0, loan.l_loner,
"Loan #%d to %s has been voided\n",
ni.cur, cname(player->cnum));
}
loan.l_status = LS_FREE;
putloan(ni.cur, &loan);
}
/* clean up commodity and trade for this nation. */
commlock();
commread();
for (n=1; n<I_MAX+1; n++) {
val = commamt(player->cnum, n, &dummy);
commset(player->cnum, n, -val);
}
commwrite();
communlock();
snxtitem_all(&ni, EF_TRADE);
while (nxtitem(&ni, (s_char *)&trade)) {
if (trade.trd_unitid >= 0 && trade.trd_owner == player->cnum) {
trade.trd_unitid = -1;
(void) puttrade(ni.cur, &trade);
}
}
while (sctnum > 0) {
n = sctnum > 127 ? 127 : sctnum;
nreport(player->cnum, N_RIOT, 0, n);
sctnum -= n;
}
filetruncate(mailbox(buf, player->cnum));
np->nat_stat = STAT_INUSE;
np->nat_btu = 0;
player->nstat = VIS;
wu(0, 0, "Country #%d (%s) has dissolved\n",
player->cnum, cname(player->cnum));
nreport(player->cnum, N_DISS_GOV, 0, 1);
putnat(np);
return RET_OK;
}
while (sctnum > 0) {
n = sctnum > 127 ? 127 : sctnum;
nreport(player->cnum, N_RIOT, 0, n);
sctnum -= n;
}
filetruncate(mailbox(buf, player->cnum));
np->nat_stat = STAT_INUSE;
np->nat_btu = 0;
player->nstat = VIS;
wu(0, 0, "Country #%d (%s) has dissolved\n",
player->cnum, cname(player->cnum));
nreport(player->cnum, N_DISS_GOV, 0, 1);
putnat(np);
return RET_OK;
}