Indented with src/scripts/indent-emp.

This commit is contained in:
Markus Armbruster 2003-09-02 20:48:48 +00:00
parent 5f263a7753
commit 9b7adfbecc
437 changed files with 52211 additions and 51052 deletions

View file

@ -50,103 +50,110 @@
int
drop(void)
{
int rel;
s_char *p;
int mission_flags;
int tech;
coord tx, ty;
coord ax, ay;
int ap_to_target;
struct ichrstr *ip;
s_char flightpath[MAX_PATH_LEN];
struct nstr_item ni_bomb;
struct nstr_item ni_esc;
coord x, y;
struct sctstr target;
struct emp_qelem bomb_list;
struct emp_qelem esc_list;
int wantflags;
struct sctstr ap_sect;
s_char buf[1024];
int rel;
s_char *p;
int mission_flags;
int tech;
coord tx, ty;
coord ax, ay;
int ap_to_target;
struct ichrstr *ip;
s_char flightpath[MAX_PATH_LEN];
struct nstr_item ni_bomb;
struct nstr_item ni_esc;
coord x, y;
struct sctstr target;
struct emp_qelem bomb_list;
struct emp_qelem esc_list;
int wantflags;
struct sctstr ap_sect;
s_char buf[1024];
wantflags = 0;
if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
return RET_SYN;
if (!snxtitem(&ni_esc, EF_PLANE, getstarg(player->argp[2], "escort(s)? ", buf)))
pr("No escorts...\n");
if ((p = getstarg(player->argp[3], "assembly point? ", buf)) == 0 || *p == 0)
return RET_SYN;
if (!sarg_xy(p, &x, &y) || !getsect(x, y, &ap_sect))
return RET_SYN;
if (ap_sect.sct_own && ap_sect.sct_own != player->cnum &&
getrel(getnatp(ap_sect.sct_own), player->cnum) != ALLIED) {
pr("Assembly point not owned by you or an ally!\n");
return RET_SYN;
}
ax = x;
ay = y;
if (getpath(flightpath, player->argp[4], ax, ay, 0, 0,
0, P_FLYING) == 0 || *flightpath == 0)
return RET_SYN;
tx = ax;
ty = ay;
(void) pathtoxy(flightpath, &tx, &ty, fcost);
pr("target is %s\n", xyas(tx, ty, player->cnum));
wantflags = 0;
if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
return RET_SYN;
if (!snxtitem
(&ni_esc, EF_PLANE, getstarg(player->argp[2], "escort(s)? ", buf)))
pr("No escorts...\n");
if ((p = getstarg(player->argp[3], "assembly point? ", buf)) == 0
|| *p == 0)
return RET_SYN;
if (!sarg_xy(p, &x, &y) || !getsect(x, y, &ap_sect))
return RET_SYN;
if (ap_sect.sct_own && ap_sect.sct_own != player->cnum &&
getrel(getnatp(ap_sect.sct_own), player->cnum) != ALLIED) {
pr("Assembly point not owned by you or an ally!\n");
return RET_SYN;
}
ax = x;
ay = y;
if (getpath(flightpath, player->argp[4], ax, ay, 0, 0,
0, P_FLYING) == 0 || *flightpath == 0)
return RET_SYN;
tx = ax;
ty = ay;
(void)pathtoxy(flightpath, &tx, &ty, fcost);
pr("target is %s\n", xyas(tx, ty, player->cnum));
getsect(tx, ty, &target);
rel = getrel(getnatp(target.sct_own), player->cnum);
if (rel != ALLIED && target.sct_own != player->cnum
&& target.sct_type != SCT_WATER) {
pr("You don't own %s!\n", xyas(tx, ty, player->cnum));
return RET_FAIL;
}
if ((ip = whatitem(player->argp[5], "Drop off what? ")) == 0)
return RET_SYN;
if (ip->i_vtype == V_CIVIL && target.sct_own != target.sct_oldown) {
pr("Can't drop civilians into occupied sectors.\n");
return RET_FAIL;
}
ap_to_target = strlen(flightpath);
if (*(flightpath + strlen(flightpath) - 1) == 'h')
ap_to_target--;
pr("range to target is %d\n", ap_to_target);
/*
* select planes within range
*/
mission_flags = 0;
pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
2, wantflags, P_M | P_O);
pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
2, P_ESC | P_F, P_M | P_O);
/*
* now arm and equip the bombers, transports, whatever.
* tech is stored in high 16 bits of mission_flags.
* yuck.
*/
tech = 0;
mission_flags |= P_X; /* stealth (shhh) */
mission_flags |= P_H; /* gets turned off if not all choppers */
mission_flags |= P_MINE;
mission_flags =
pln_arm(&bomb_list, 2 * ap_to_target, 'd', ip, 0, mission_flags,
&tech);
if (rel != ALLIED && target.sct_own != player->cnum
&& target.sct_type == SCT_WATER && !(mission_flags & P_MINE)) {
pr("You don't own %s!\n", xyas(tx, ty, player->cnum));
return RET_FAIL;
}
if (QEMPTY(&bomb_list)) {
pr("No planes could be equipped for the mission.\n");
return RET_FAIL;
}
mission_flags =
pln_arm(&esc_list, 2 * ap_to_target, 'd', ip, P_ESC | P_F,
mission_flags, &tech);
ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, mission_flags,
0, 0, 0);
if (QEMPTY(&bomb_list)) {
pr("No planes got through fighter defenses\n");
} else {
getsect(tx, ty, &target);
rel = getrel(getnatp(target.sct_own), player->cnum);
if (rel != ALLIED && target.sct_own != player->cnum && target.sct_type != SCT_WATER) {
pr("You don't own %s!\n", xyas(tx,ty,player->cnum));
return RET_FAIL;
}
if ((ip = whatitem(player->argp[5], "Drop off what? ")) == 0)
return RET_SYN;
if (ip->i_vtype == V_CIVIL && target.sct_own != target.sct_oldown) {
pr("Can't drop civilians into occupied sectors.\n");
return RET_FAIL;
}
ap_to_target = strlen(flightpath);
if (*(flightpath+strlen(flightpath)-1) == 'h')
ap_to_target--;
pr("range to target is %d\n", ap_to_target);
/*
* select planes within range
*/
mission_flags = 0;
pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
2, wantflags, P_M|P_O);
pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
2, P_ESC|P_F, P_M|P_O);
/*
* now arm and equip the bombers, transports, whatever.
* tech is stored in high 16 bits of mission_flags.
* yuck.
*/
tech=0;
mission_flags |= P_X; /* stealth (shhh) */
mission_flags |= P_H; /* gets turned off if not all choppers */
mission_flags |= P_MINE;
mission_flags = pln_arm(&bomb_list, 2*ap_to_target, 'd', ip, 0, mission_flags,&tech);
if (rel != ALLIED && target.sct_own != player->cnum &&
target.sct_type == SCT_WATER && !(mission_flags & P_MINE)) {
pr("You don't own %s!\n", xyas(tx,ty,player->cnum));
return RET_FAIL;
}
if (QEMPTY(&bomb_list)) {
pr("No planes could be equipped for the mission.\n");
return RET_FAIL;
}
mission_flags = pln_arm(&esc_list, 2*ap_to_target, 'd', ip, P_ESC|P_F, mission_flags,&tech);
ac_encounter(&bomb_list,&esc_list,ax,ay,flightpath,mission_flags,0,0,0);
if (QEMPTY(&bomb_list)) {
pr("No planes got through fighter defenses\n");
} else {
getsect(tx, ty, &target);
pln_dropoff(&bomb_list, ip, tx, ty, (s_char *)&target,
EF_SECTOR);
}
pln_put(&bomb_list);
pln_put(&esc_list);
return RET_OK;
pln_dropoff(&bomb_list, ip, tx, ty, (s_char *)&target, EF_SECTOR);
}
pln_put(&bomb_list);
pln_put(&esc_list);
return RET_OK;
}