Indented with src/scripts/indent-emp.
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437 changed files with 52211 additions and 51052 deletions
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@ -50,103 +50,110 @@
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int
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drop(void)
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{
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int rel;
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s_char *p;
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int mission_flags;
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int tech;
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coord tx, ty;
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coord ax, ay;
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int ap_to_target;
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struct ichrstr *ip;
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s_char flightpath[MAX_PATH_LEN];
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struct nstr_item ni_bomb;
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struct nstr_item ni_esc;
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coord x, y;
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struct sctstr target;
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struct emp_qelem bomb_list;
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struct emp_qelem esc_list;
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int wantflags;
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struct sctstr ap_sect;
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s_char buf[1024];
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int rel;
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s_char *p;
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int mission_flags;
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int tech;
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coord tx, ty;
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coord ax, ay;
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int ap_to_target;
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struct ichrstr *ip;
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s_char flightpath[MAX_PATH_LEN];
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struct nstr_item ni_bomb;
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struct nstr_item ni_esc;
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coord x, y;
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struct sctstr target;
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struct emp_qelem bomb_list;
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struct emp_qelem esc_list;
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int wantflags;
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struct sctstr ap_sect;
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s_char buf[1024];
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wantflags = 0;
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if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
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return RET_SYN;
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if (!snxtitem(&ni_esc, EF_PLANE, getstarg(player->argp[2], "escort(s)? ", buf)))
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pr("No escorts...\n");
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if ((p = getstarg(player->argp[3], "assembly point? ", buf)) == 0 || *p == 0)
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return RET_SYN;
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if (!sarg_xy(p, &x, &y) || !getsect(x, y, &ap_sect))
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return RET_SYN;
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if (ap_sect.sct_own && ap_sect.sct_own != player->cnum &&
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getrel(getnatp(ap_sect.sct_own), player->cnum) != ALLIED) {
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pr("Assembly point not owned by you or an ally!\n");
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return RET_SYN;
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}
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ax = x;
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ay = y;
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if (getpath(flightpath, player->argp[4], ax, ay, 0, 0,
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0, P_FLYING) == 0 || *flightpath == 0)
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return RET_SYN;
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tx = ax;
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ty = ay;
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(void) pathtoxy(flightpath, &tx, &ty, fcost);
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pr("target is %s\n", xyas(tx, ty, player->cnum));
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wantflags = 0;
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if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
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return RET_SYN;
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if (!snxtitem
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(&ni_esc, EF_PLANE, getstarg(player->argp[2], "escort(s)? ", buf)))
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pr("No escorts...\n");
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if ((p = getstarg(player->argp[3], "assembly point? ", buf)) == 0
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|| *p == 0)
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return RET_SYN;
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if (!sarg_xy(p, &x, &y) || !getsect(x, y, &ap_sect))
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return RET_SYN;
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if (ap_sect.sct_own && ap_sect.sct_own != player->cnum &&
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getrel(getnatp(ap_sect.sct_own), player->cnum) != ALLIED) {
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pr("Assembly point not owned by you or an ally!\n");
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return RET_SYN;
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}
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ax = x;
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ay = y;
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if (getpath(flightpath, player->argp[4], ax, ay, 0, 0,
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0, P_FLYING) == 0 || *flightpath == 0)
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return RET_SYN;
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tx = ax;
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ty = ay;
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(void)pathtoxy(flightpath, &tx, &ty, fcost);
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pr("target is %s\n", xyas(tx, ty, player->cnum));
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getsect(tx, ty, &target);
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rel = getrel(getnatp(target.sct_own), player->cnum);
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if (rel != ALLIED && target.sct_own != player->cnum
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&& target.sct_type != SCT_WATER) {
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pr("You don't own %s!\n", xyas(tx, ty, player->cnum));
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return RET_FAIL;
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}
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if ((ip = whatitem(player->argp[5], "Drop off what? ")) == 0)
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return RET_SYN;
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if (ip->i_vtype == V_CIVIL && target.sct_own != target.sct_oldown) {
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pr("Can't drop civilians into occupied sectors.\n");
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return RET_FAIL;
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}
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ap_to_target = strlen(flightpath);
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if (*(flightpath + strlen(flightpath) - 1) == 'h')
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ap_to_target--;
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pr("range to target is %d\n", ap_to_target);
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/*
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* select planes within range
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*/
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mission_flags = 0;
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pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
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2, wantflags, P_M | P_O);
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pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
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2, P_ESC | P_F, P_M | P_O);
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/*
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* now arm and equip the bombers, transports, whatever.
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* tech is stored in high 16 bits of mission_flags.
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* yuck.
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*/
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tech = 0;
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mission_flags |= P_X; /* stealth (shhh) */
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mission_flags |= P_H; /* gets turned off if not all choppers */
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mission_flags |= P_MINE;
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mission_flags =
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pln_arm(&bomb_list, 2 * ap_to_target, 'd', ip, 0, mission_flags,
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&tech);
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if (rel != ALLIED && target.sct_own != player->cnum
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&& target.sct_type == SCT_WATER && !(mission_flags & P_MINE)) {
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pr("You don't own %s!\n", xyas(tx, ty, player->cnum));
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return RET_FAIL;
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}
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if (QEMPTY(&bomb_list)) {
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pr("No planes could be equipped for the mission.\n");
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return RET_FAIL;
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}
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mission_flags =
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pln_arm(&esc_list, 2 * ap_to_target, 'd', ip, P_ESC | P_F,
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mission_flags, &tech);
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ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, mission_flags,
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0, 0, 0);
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if (QEMPTY(&bomb_list)) {
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pr("No planes got through fighter defenses\n");
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} else {
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getsect(tx, ty, &target);
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rel = getrel(getnatp(target.sct_own), player->cnum);
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if (rel != ALLIED && target.sct_own != player->cnum && target.sct_type != SCT_WATER) {
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pr("You don't own %s!\n", xyas(tx,ty,player->cnum));
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return RET_FAIL;
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}
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if ((ip = whatitem(player->argp[5], "Drop off what? ")) == 0)
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return RET_SYN;
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if (ip->i_vtype == V_CIVIL && target.sct_own != target.sct_oldown) {
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pr("Can't drop civilians into occupied sectors.\n");
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return RET_FAIL;
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}
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ap_to_target = strlen(flightpath);
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if (*(flightpath+strlen(flightpath)-1) == 'h')
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ap_to_target--;
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pr("range to target is %d\n", ap_to_target);
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/*
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* select planes within range
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*/
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mission_flags = 0;
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pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
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2, wantflags, P_M|P_O);
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pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
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2, P_ESC|P_F, P_M|P_O);
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/*
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* now arm and equip the bombers, transports, whatever.
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* tech is stored in high 16 bits of mission_flags.
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* yuck.
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*/
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tech=0;
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mission_flags |= P_X; /* stealth (shhh) */
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mission_flags |= P_H; /* gets turned off if not all choppers */
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mission_flags |= P_MINE;
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mission_flags = pln_arm(&bomb_list, 2*ap_to_target, 'd', ip, 0, mission_flags,&tech);
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if (rel != ALLIED && target.sct_own != player->cnum &&
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target.sct_type == SCT_WATER && !(mission_flags & P_MINE)) {
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pr("You don't own %s!\n", xyas(tx,ty,player->cnum));
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return RET_FAIL;
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}
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if (QEMPTY(&bomb_list)) {
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pr("No planes could be equipped for the mission.\n");
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return RET_FAIL;
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}
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mission_flags = pln_arm(&esc_list, 2*ap_to_target, 'd', ip, P_ESC|P_F, mission_flags,&tech);
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ac_encounter(&bomb_list,&esc_list,ax,ay,flightpath,mission_flags,0,0,0);
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if (QEMPTY(&bomb_list)) {
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pr("No planes got through fighter defenses\n");
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} else {
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getsect(tx, ty, &target);
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pln_dropoff(&bomb_list, ip, tx, ty, (s_char *)&target,
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EF_SECTOR);
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}
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pln_put(&bomb_list);
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pln_put(&esc_list);
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return RET_OK;
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pln_dropoff(&bomb_list, ip, tx, ty, (s_char *)&target, EF_SECTOR);
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}
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pln_put(&bomb_list);
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pln_put(&esc_list);
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return RET_OK;
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}
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