Indented with src/scripts/indent-emp.

This commit is contained in:
Markus Armbruster 2003-09-02 20:48:48 +00:00
parent 5f263a7753
commit 9b7adfbecc
437 changed files with 52211 additions and 51052 deletions

View file

@ -46,51 +46,52 @@
int
grin(void)
{
struct nstr_sect nstr;
int vec[I_MAX+1];
struct sctstr sect;
s_char *p;
int i,n,qty;
int avail;
s_char buf[1024];
struct nstr_sect nstr;
int vec[I_MAX + 1];
struct sctstr sect;
s_char *p;
int i, n, qty;
int avail;
s_char buf[1024];
if ((p = getstarg(player->argp[1], "Sectors? ", buf)) == 0)
return RET_SYN;
if (!snxtsct(&nstr, p))
return RET_SYN;
if ((p = getstarg(player->argp[2], "amount : ", buf)) == 0 || *p == 0)
return RET_SYN;
qty = atoi(p);
if(qty < 0)
return RET_SYN;
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
if ((p = getstarg(player->argp[1], "Sectors? ", buf)) == 0)
return RET_SYN;
if (!snxtsct(&nstr, p))
return RET_SYN;
if ((p = getstarg(player->argp[2], "amount : ", buf)) == 0 || *p == 0)
return RET_SYN;
qty = atoi(p);
if (qty < 0)
return RET_SYN;
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
/* getsect(item.sct_x, item.sct_y, &sect); */
if (sect.sct_effic < 60 || sect.sct_own != player->cnum)
continue;
getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
n = (vec[I_BAR] >= qty) ? qty : vec[I_BAR];
avail = n * 5.0;
if(avail > sect.sct_avail) {
n = sect.sct_avail / 5;
avail = sect.sct_avail;
if(n == 0)
continue;
}
if (n) {
vec[I_BAR] -= n;
pr("%d bars ground up in %s\n", n,
xyas(sect.sct_x, sect.sct_y, player->cnum));
for (i = 0; i < pchr[P_BAR].p_nv; i++) {
vec[unitem(pchr[P_BAR].p_vtype[i])] += (int)((n *
pchr[P_BAR].p_vamt[i]) * 0.8);
}
putvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
sect.sct_avail -= avail;
putsect(&sect);
}
if (sect.sct_effic < 60 || sect.sct_own != player->cnum)
continue;
getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
n = (vec[I_BAR] >= qty) ? qty : vec[I_BAR];
avail = n * 5.0;
if (avail > sect.sct_avail) {
n = sect.sct_avail / 5;
avail = sect.sct_avail;
if (n == 0)
continue;
}
return RET_OK;
if (n) {
vec[I_BAR] -= n;
pr("%d bars ground up in %s\n", n,
xyas(sect.sct_x, sect.sct_y, player->cnum));
for (i = 0; i < pchr[P_BAR].p_nv; i++) {
vec[unitem(pchr[P_BAR].p_vtype[i])] += (int)((n *
pchr[P_BAR].
p_vamt[i]) *
0.8);
}
putvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
sect.sct_avail -= avail;
putsect(&sect);
}
}
return RET_OK;
}