Indented with src/scripts/indent-emp.
This commit is contained in:
parent
5f263a7753
commit
9b7adfbecc
437 changed files with 52211 additions and 51052 deletions
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@ -51,251 +51,279 @@
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int
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retr(void)
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{
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s_char *pq, *fl;
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int nships;
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struct nstr_item ni;
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struct shpstr ship;
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int isfleet=0, rflags=(-2),zero;
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unsigned int x;
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s_char buf1[1024];
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s_char buf2[1024];
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s_char *pq, *fl;
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int nships;
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struct nstr_item ni;
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struct shpstr ship;
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int isfleet = 0, rflags = (-2), zero;
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unsigned int x;
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s_char buf1[1024];
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s_char buf2[1024];
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if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
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return RET_SYN;
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nships = 0;
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if (player->argp[1] != (s_char *)0)
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if (isalpha(player->argp[1][0]))
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isfleet=1;
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if (player->argp[2] != (s_char *)0)
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pq = getstarg(player->argp[2], "Retreat path? ", buf1);
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else
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pq = (s_char *)0;
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if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
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return RET_SYN;
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nships = 0;
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if (player->argp[1] != (s_char *)0)
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if (isalpha(player->argp[1][0]))
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isfleet = 1;
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if (player->argp[2] != (s_char *)0)
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pq = getstarg(player->argp[2], "Retreat path? ", buf1);
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else
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pq = (s_char *)0;
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if (pq != (s_char *)0){
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fl = getstarg(player->argp[3], "Retreat conditions [i|t|s|h|b|d|u|c]? ", buf2);
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if (!fl)
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return RET_SYN;
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rflags=0|isfleet;
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for(x=0;x<strlen(fl);x++)
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switch(*(fl+x)){
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case 'I':
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case 'i': rflags |= RET_INJURED ; break;
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case 'T':
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case 't': rflags |= RET_TORPED ; break;
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case 'S':
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case 's': rflags |= RET_SONARED ; break;
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case 'H':
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case 'h': rflags |= RET_HELPLESS ; break;
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case 'B':
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case 'b': rflags |= RET_BOMBED ; break;
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case 'D':
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case 'd': rflags |= RET_DCHRGED ; break;
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case 'U':
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case 'u': rflags |= RET_BOARDED ; break;
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case 'C':
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case 'c': rflags = -1; break;
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default: pr("bad condition\n");
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case '?': pr("i\tretreat when injured\n");
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pr("t\tretreat when torped\n");
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pr("s\tretreat when sonared\n");
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pr("h\tretreat when helpless\n");
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pr("b\tretreat when bombed\n");
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pr("d\tretreat when depth-charged\n");
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pr("u\tretreat when boarded\n");
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}
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if (rflags == isfleet){
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pr("Must give retreat conditions!\n");
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return RET_FAIL;
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}
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if (pq != (s_char *)0) {
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fl = getstarg(player->argp[3],
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"Retreat conditions [i|t|s|h|b|d|u|c]? ", buf2);
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if (!fl)
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return RET_SYN;
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rflags = 0 | isfleet;
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for (x = 0; x < strlen(fl); x++)
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switch (*(fl + x)) {
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case 'I':
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case 'i':
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rflags |= RET_INJURED;
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break;
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case 'T':
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case 't':
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rflags |= RET_TORPED;
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break;
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case 'S':
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case 's':
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rflags |= RET_SONARED;
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break;
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case 'H':
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case 'h':
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rflags |= RET_HELPLESS;
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break;
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case 'B':
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case 'b':
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rflags |= RET_BOMBED;
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break;
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case 'D':
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case 'd':
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rflags |= RET_DCHRGED;
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break;
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case 'U':
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case 'u':
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rflags |= RET_BOARDED;
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break;
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case 'C':
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case 'c':
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rflags = -1;
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break;
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default:
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pr("bad condition\n");
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case '?':
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pr("i\tretreat when injured\n");
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pr("t\tretreat when torped\n");
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pr("s\tretreat when sonared\n");
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pr("h\tretreat when helpless\n");
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pr("b\tretreat when bombed\n");
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pr("d\tretreat when depth-charged\n");
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pr("u\tretreat when boarded\n");
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}
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if (rflags == isfleet) {
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pr("Must give retreat conditions!\n");
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return RET_FAIL;
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}
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}
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if (rflags == -1)
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pq = (s_char *)0;
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if (rflags == -1)
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pq = (s_char *)0;
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zero = (rflags == -1);
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zero = (rflags == -1);
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if (zero)
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rflags = 0;
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while (nxtitem(&ni, (s_char *)&ship)) {
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if (!player->owner || ship.shp_own == 0)
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continue;
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if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
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pr("bad ship type %d (#%d)\n", ship.shp_type, ni.cur);
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continue;
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}
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if (zero)
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rflags = 0;
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bzero(ship.shp_rpath, RET_LEN);
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while (nxtitem(&ni, (s_char *)&ship)) {
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if (!player->owner || ship.shp_own == 0)
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continue;
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if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
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pr("bad ship type %d (#%d)\n",
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ship.shp_type, ni.cur);
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continue;
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}
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if (zero)
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bzero(ship.shp_rpath,RET_LEN);
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if (pq != (s_char *)0){
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bzero(ship.shp_rpath,RET_LEN);
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bcopy(pq,ship.shp_rpath,strlen(pq));
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putship(ship.shp_uid,&ship);
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}
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if (rflags >= 0){
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ship.shp_rflags = rflags;
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putship(ship.shp_uid,&ship);
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}
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if (nships++ == 0) {
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if (player->god)
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pr("own ");
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pr("shp# ship type x,y fl path as flt? flags\n");
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}
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if (player->god)
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pr("%3d ", ship.shp_own);
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pr("%4d ", ni.cur);
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pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
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prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
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pr("%1c", ship.shp_fleet);
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pr(" %-11s", ship.shp_rpath);
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if (ship.shp_rflags & RET_GROUP)
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pr("Yes ");
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else
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pr(" ");
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if (ship.shp_rflags & RET_INJURED)
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pr("I");
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if (ship.shp_rflags & RET_TORPED)
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pr("T");
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if (ship.shp_rflags & RET_SONARED)
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pr("S");
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if (ship.shp_rflags & RET_HELPLESS)
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pr("H");
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if (ship.shp_rflags & RET_BOMBED)
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pr("B");
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if (ship.shp_rflags & RET_DCHRGED)
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pr("D");
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if (ship.shp_rflags & RET_BOARDED)
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pr("U");
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pr("\n");
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if (pq != (s_char *)0) {
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bzero(ship.shp_rpath, RET_LEN);
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bcopy(pq, ship.shp_rpath, strlen(pq));
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putship(ship.shp_uid, &ship);
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}
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if (nships == 0) {
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if (player->argp[1])
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pr("%s: No ship(s)\n", player->argp[1]);
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else
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pr("%s: No ship(s)\n", "");
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return RET_FAIL;
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}else
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pr("%d ship%s\n", nships, splur(nships));
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return RET_OK;
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if (rflags >= 0) {
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ship.shp_rflags = rflags;
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putship(ship.shp_uid, &ship);
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}
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if (nships++ == 0) {
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if (player->god)
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pr("own ");
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pr("shp# ship type x,y fl path as flt? flags\n");
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}
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if (player->god)
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pr("%3d ", ship.shp_own);
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pr("%4d ", ni.cur);
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pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
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prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
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pr("%1c", ship.shp_fleet);
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pr(" %-11s", ship.shp_rpath);
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if (ship.shp_rflags & RET_GROUP)
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pr("Yes ");
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else
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pr(" ");
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if (ship.shp_rflags & RET_INJURED)
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pr("I");
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if (ship.shp_rflags & RET_TORPED)
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pr("T");
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if (ship.shp_rflags & RET_SONARED)
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pr("S");
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if (ship.shp_rflags & RET_HELPLESS)
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pr("H");
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if (ship.shp_rflags & RET_BOMBED)
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pr("B");
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if (ship.shp_rflags & RET_DCHRGED)
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pr("D");
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if (ship.shp_rflags & RET_BOARDED)
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pr("U");
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pr("\n");
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}
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if (nships == 0) {
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if (player->argp[1])
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pr("%s: No ship(s)\n", player->argp[1]);
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else
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pr("%s: No ship(s)\n", "");
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return RET_FAIL;
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} else
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pr("%d ship%s\n", nships, splur(nships));
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return RET_OK;
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}
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int
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lretr(void)
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{
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s_char *pq, *fl;
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int nunits;
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struct nstr_item ni;
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struct lndstr land;
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int isarmy=0, rflags=(-2),zero;
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s_char buf1[1024];
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s_char buf2[1024];
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unsigned int x;
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s_char *pq, *fl;
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int nunits;
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struct nstr_item ni;
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struct lndstr land;
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int isarmy = 0, rflags = (-2), zero;
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s_char buf1[1024];
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s_char buf2[1024];
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unsigned int x;
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if (!snxtitem(&ni, EF_LAND, player->argp[1]))
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return RET_SYN;
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nunits = 0;
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if (player->argp[1] != (s_char *)0)
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if (isalpha(player->argp[1][0]))
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isarmy=1;
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if (player->argp[2] != (s_char *)0)
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pq = getstarg(player->argp[2], "Retreat path? ", buf1);
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else
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pq = (s_char *)0;
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if (pq != (s_char *)0){
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fl = getstarg(player->argp[3], "Retreat conditions [i|h|b|c]? ", buf2);
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if (!fl)
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return RET_SYN;
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rflags=0|isarmy;
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if (!snxtitem(&ni, EF_LAND, player->argp[1]))
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return RET_SYN;
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nunits = 0;
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if (player->argp[1] != (s_char *)0)
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if (isalpha(player->argp[1][0]))
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isarmy = 1;
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if (player->argp[2] != (s_char *)0)
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pq = getstarg(player->argp[2], "Retreat path? ", buf1);
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else
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pq = (s_char *)0;
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if (pq != (s_char *)0) {
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fl = getstarg(player->argp[3], "Retreat conditions [i|h|b|c]? ",
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buf2);
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if (!fl)
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return RET_SYN;
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rflags = 0 | isarmy;
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for(x=0;x<strlen(fl);x++)
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switch(*(fl+x)){
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case 'I':
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case 'i': rflags |= RET_INJURED ; break;
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case 'H':
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case 'h': rflags |= RET_HELPLESS ; break;
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case 'B':
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case 'b': rflags |= RET_BOMBED ; break;
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case 'C':
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case 'c': rflags = -1; break;
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default: pr("bad condition\n");
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case '?': pr("i\tretreat when injured\n");
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pr("h\tretreat when helpless\n");
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pr("b\tretreat when bombed\n");
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}
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if (rflags == isarmy){
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pr("Must give retreat conditions!\n");
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return RET_FAIL;
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}
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for (x = 0; x < strlen(fl); x++)
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switch (*(fl + x)) {
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case 'I':
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case 'i':
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rflags |= RET_INJURED;
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break;
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case 'H':
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case 'h':
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rflags |= RET_HELPLESS;
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break;
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case 'B':
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case 'b':
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rflags |= RET_BOMBED;
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break;
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case 'C':
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case 'c':
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rflags = -1;
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break;
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default:
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pr("bad condition\n");
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case '?':
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pr("i\tretreat when injured\n");
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pr("h\tretreat when helpless\n");
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pr("b\tretreat when bombed\n");
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}
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if (rflags == isarmy) {
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pr("Must give retreat conditions!\n");
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return RET_FAIL;
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}
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}
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if (rflags == -1)
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pq = (s_char *)0;
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if (rflags == -1)
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pq = (s_char *)0;
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zero = (rflags == -1);
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zero = (rflags == -1);
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if (zero)
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rflags = 0;
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while (nxtitem(&ni, (s_char *)&land)) {
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if (!player->owner || land.lnd_own == 0)
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continue;
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if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
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pr("bad unit type %d (#%d)\n", land.lnd_type, ni.cur);
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continue;
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}
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if (zero)
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rflags = 0;
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bzero(land.lnd_rpath, RET_LEN);
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while (nxtitem(&ni, (s_char *)&land)) {
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if (!player->owner || land.lnd_own == 0)
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continue;
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if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
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pr("bad unit type %d (#%d)\n",
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land.lnd_type, ni.cur);
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continue;
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}
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if (zero)
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bzero(land.lnd_rpath,RET_LEN);
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if (pq != (s_char *)0){
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bzero(land.lnd_rpath,RET_LEN);
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bcopy(pq,land.lnd_rpath,strlen(pq));
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putland(land.lnd_uid,&land);
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}
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if (rflags >= 0){
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land.lnd_rflags = rflags;
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putland(land.lnd_uid,&land);
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}
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if (nunits++ == 0) {
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if (player->god)
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pr("own ");
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pr("lnd# unit type x,y ar path as army? flags\n");
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}
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if (player->god)
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pr("%3d ", land.lnd_own);
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pr("%4d ", ni.cur);
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pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
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prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
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pr("%1c", land.lnd_army);
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pr(" %-11s", land.lnd_rpath);
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if (land.lnd_rflags & RET_GROUP)
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pr("Yes ");
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else
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pr(" ");
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if (land.lnd_rflags & RET_INJURED)
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pr("I");
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if (land.lnd_rflags & RET_TORPED)
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pr("T");
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if (land.lnd_rflags & RET_SONARED)
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pr("S");
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if (land.lnd_rflags & RET_HELPLESS)
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pr("H");
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if (land.lnd_rflags & RET_BOMBED)
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pr("B");
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if (land.lnd_rflags & RET_DCHRGED)
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pr("D");
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if (land.lnd_rflags & RET_BOARDED)
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pr("U");
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pr("\n");
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if (pq != (s_char *)0) {
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bzero(land.lnd_rpath, RET_LEN);
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bcopy(pq, land.lnd_rpath, strlen(pq));
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putland(land.lnd_uid, &land);
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}
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if (nunits == 0) {
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if (player->argp[1])
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pr("%s: No unit(s)\n", player->argp[1]);
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else
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pr("%s: No unit(s)\n", "");
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return RET_FAIL;
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if (rflags >= 0) {
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land.lnd_rflags = rflags;
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putland(land.lnd_uid, &land);
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}
|
||||
pr("%d unit%s\n", nunits, splur(nunits));
|
||||
return RET_OK;
|
||||
|
||||
if (nunits++ == 0) {
|
||||
if (player->god)
|
||||
pr("own ");
|
||||
pr("lnd# unit type x,y ar path as army? flags\n");
|
||||
}
|
||||
if (player->god)
|
||||
pr("%3d ", land.lnd_own);
|
||||
pr("%4d ", ni.cur);
|
||||
pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
|
||||
prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
|
||||
pr("%1c", land.lnd_army);
|
||||
pr(" %-11s", land.lnd_rpath);
|
||||
if (land.lnd_rflags & RET_GROUP)
|
||||
pr("Yes ");
|
||||
else
|
||||
pr(" ");
|
||||
if (land.lnd_rflags & RET_INJURED)
|
||||
pr("I");
|
||||
if (land.lnd_rflags & RET_TORPED)
|
||||
pr("T");
|
||||
if (land.lnd_rflags & RET_SONARED)
|
||||
pr("S");
|
||||
if (land.lnd_rflags & RET_HELPLESS)
|
||||
pr("H");
|
||||
if (land.lnd_rflags & RET_BOMBED)
|
||||
pr("B");
|
||||
if (land.lnd_rflags & RET_DCHRGED)
|
||||
pr("D");
|
||||
if (land.lnd_rflags & RET_BOARDED)
|
||||
pr("U");
|
||||
pr("\n");
|
||||
}
|
||||
if (nunits == 0) {
|
||||
if (player->argp[1])
|
||||
pr("%s: No unit(s)\n", player->argp[1]);
|
||||
else
|
||||
pr("%s: No unit(s)\n", "");
|
||||
return RET_FAIL;
|
||||
}
|
||||
pr("%d unit%s\n", nunits, splur(nunits));
|
||||
return RET_OK;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue