Indented with src/scripts/indent-emp.
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437 changed files with 52211 additions and 51052 deletions
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@ -53,78 +53,78 @@
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int
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sabo(void)
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{
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struct nstr_item ni;
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struct lndstr land;
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struct sctstr sect;
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double odds;
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int vec[I_MAX+1];
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int dam;
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struct nstr_item ni;
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struct lndstr land;
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struct sctstr sect;
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double odds;
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int vec[I_MAX + 1];
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int dam;
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if (!snxtitem(&ni, EF_LAND, player->argp[1]))
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return RET_SYN;
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if (!snxtitem(&ni, EF_LAND, player->argp[1]))
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return RET_SYN;
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while (nxtitem(&ni, (s_char *)&land)) {
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if (!player->owner) continue;
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if (!(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
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pr("%s is not a spy.\n", prland(&land));
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continue;
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}
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if (land.lnd_ship >= 0) {
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pr("%s is on ship %d.\n", prland(&land),
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land.lnd_ship);
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continue;
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}
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if (land.lnd_land >= 0) {
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pr("%s is on unit %d.\n", prland(&land),
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land.lnd_land);
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continue;
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}
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if (!getsect(land.lnd_x, land.lnd_y, §)) continue;
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getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
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if (vec[I_SHELL] == 0) {
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pr("%s has no shells.\n", prland(&land));
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continue;
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}
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putvar(V_SHELL, vec[I_SHELL] - 1, (s_char *)&land, EF_LAND);
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odds = (100 - land.lnd_effic) / 100.0 + .10;
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if (chance(odds)) {
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wu(0, sect.sct_own,
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"%s spy shot in %s during sabotage attempt.\n",
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cname(player->cnum),
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xyas(sect.sct_x, sect.sct_y, sect.sct_own));
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pr("%s was shot and killed.\n", prland(&land));
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land.lnd_effic = 0;
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putland(land.lnd_uid, &land);
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continue;
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}
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land.lnd_own = 0;
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putland(land.lnd_uid, &land);
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getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
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dam = landgun(3*land.lnd_effic, 7);
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if (vec[I_SHELL] > 20)
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dam += seagun(land.lnd_effic, random() % (vec[I_SHELL] / 10));
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if (vec[I_PETROL] > 100)
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dam += seagun(land.lnd_effic, random() % (vec[I_PETROL] / 50));
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pr("Explosion in %s causes %d damage.\n",
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xyas(land.lnd_x, land.lnd_y, land.lnd_own), dam);
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if (sect.sct_own) {
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wu(0, sect.sct_own,
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"Sabotage in sector %s caused %d damage.\n",
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xyas(sect.sct_x, sect.sct_y, sect.sct_own), dam);
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}
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sectdamage(§, dam, 0);
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putsect(§);
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land.lnd_own = player->cnum;
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if (chance(odds)) {
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pr("%s dies in explosion.\n", prland(&land));
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land.lnd_effic = 0;
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}
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putland(land.lnd_uid, &land);
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while (nxtitem(&ni, (s_char *)&land)) {
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if (!player->owner)
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continue;
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if (!(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
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pr("%s is not a spy.\n", prland(&land));
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continue;
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}
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return RET_OK;
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if (land.lnd_ship >= 0) {
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pr("%s is on ship %d.\n", prland(&land), land.lnd_ship);
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continue;
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}
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if (land.lnd_land >= 0) {
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pr("%s is on unit %d.\n", prland(&land), land.lnd_land);
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continue;
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}
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if (!getsect(land.lnd_x, land.lnd_y, §))
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continue;
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getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
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if (vec[I_SHELL] == 0) {
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pr("%s has no shells.\n", prland(&land));
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continue;
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}
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putvar(V_SHELL, vec[I_SHELL] - 1, (s_char *)&land, EF_LAND);
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odds = (100 - land.lnd_effic) / 100.0 + .10;
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if (chance(odds)) {
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wu(0, sect.sct_own,
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"%s spy shot in %s during sabotage attempt.\n",
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cname(player->cnum),
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xyas(sect.sct_x, sect.sct_y, sect.sct_own));
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pr("%s was shot and killed.\n", prland(&land));
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land.lnd_effic = 0;
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putland(land.lnd_uid, &land);
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continue;
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}
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land.lnd_own = 0;
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putland(land.lnd_uid, &land);
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getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
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dam = landgun(3 * land.lnd_effic, 7);
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if (vec[I_SHELL] > 20)
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dam += seagun(land.lnd_effic, random() % (vec[I_SHELL] / 10));
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if (vec[I_PETROL] > 100)
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dam += seagun(land.lnd_effic, random() % (vec[I_PETROL] / 50));
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pr("Explosion in %s causes %d damage.\n",
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xyas(land.lnd_x, land.lnd_y, land.lnd_own), dam);
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if (sect.sct_own) {
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wu(0, sect.sct_own,
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"Sabotage in sector %s caused %d damage.\n",
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xyas(sect.sct_x, sect.sct_y, sect.sct_own), dam);
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}
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sectdamage(§, dam, 0);
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putsect(§);
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land.lnd_own = player->cnum;
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if (chance(odds)) {
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pr("%s dies in explosion.\n", prland(&land));
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land.lnd_effic = 0;
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}
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putland(land.lnd_uid, &land);
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}
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return RET_OK;
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}
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