Indented with src/scripts/indent-emp.
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437 changed files with 52211 additions and 51052 deletions
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@ -48,74 +48,73 @@
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int
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shi(void)
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{
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int nships;
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struct nstr_item ni;
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struct shpstr ship;
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int vec[I_MAX+1];
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int nships;
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struct nstr_item ni;
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struct shpstr ship;
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int vec[I_MAX + 1];
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if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
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return RET_SYN;
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if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
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return RET_SYN;
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nships = 0;
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while (nxtitem(&ni, (s_char *)&ship)) {
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if (!player->owner || ship.shp_own == 0)
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continue;
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if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
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pr("bad ship type %d (#%d)\n",
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ship.shp_type, ni.cur);
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continue;
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}
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count_planes(&ship);
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count_units(&ship);
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if (nships++ == 0) {
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if (player->god)
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pr("own ");
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pr("shp# ship type x,y fl eff civ mil uw fd pn");
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pr(" he");
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pr(" xl");
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pr(" ln");
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pr(" mob");
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if (opt_FUEL)
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pr(" fuel");
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pr(" tech\n");
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}
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if (player->god)
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pr("%3d ", ship.shp_own);
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pr("%4d ", ni.cur);
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pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
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prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
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pr("%1c", ship.shp_fleet);
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pr("%4d%%", ship.shp_effic);
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getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
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pr("%4d", vec[I_CIVIL]);
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pr("%4d", vec[I_MILIT]);
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pr("%4d", vec[I_UW]);
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pr("%4d", vec[I_FOOD]);
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pr("%3d", ship.shp_nplane);
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pr("%3d",ship.shp_nchoppers);
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pr("%3d",ship.shp_nxlight);
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pr("%3d", ship.shp_nland);
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pr("%4d", ship.shp_mobil);
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if (opt_FUEL)
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pr("%5d",ship.shp_fuel);
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pr("%5d\n", ship.shp_tech);
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if (opt_SHIPNAMES) {
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if (ship.shp_name[0] != 0) {
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if (player->god)
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pr(" ");
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pr(" %s\n",ship.shp_name);
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}
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}
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nships = 0;
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while (nxtitem(&ni, (s_char *)&ship)) {
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if (!player->owner || ship.shp_own == 0)
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continue;
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if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
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pr("bad ship type %d (#%d)\n", ship.shp_type, ni.cur);
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continue;
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}
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if (nships == 0) {
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if (player->argp[1])
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pr("%s: No ship(s)\n", player->argp[1]);
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else
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pr("%s: No ship(s)\n", "");
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return RET_FAIL;
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}else
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pr("%d ship%s\n", nships, splur(nships));
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return RET_OK;
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count_planes(&ship);
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count_units(&ship);
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if (nships++ == 0) {
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if (player->god)
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pr("own ");
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pr("shp# ship type x,y fl eff civ mil uw fd pn");
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pr(" he");
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pr(" xl");
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pr(" ln");
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pr(" mob");
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if (opt_FUEL)
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pr(" fuel");
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pr(" tech\n");
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}
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if (player->god)
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pr("%3d ", ship.shp_own);
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pr("%4d ", ni.cur);
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pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
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prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
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pr("%1c", ship.shp_fleet);
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pr("%4d%%", ship.shp_effic);
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getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
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pr("%4d", vec[I_CIVIL]);
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pr("%4d", vec[I_MILIT]);
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pr("%4d", vec[I_UW]);
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pr("%4d", vec[I_FOOD]);
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pr("%3d", ship.shp_nplane);
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pr("%3d", ship.shp_nchoppers);
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pr("%3d", ship.shp_nxlight);
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pr("%3d", ship.shp_nland);
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pr("%4d", ship.shp_mobil);
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if (opt_FUEL)
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pr("%5d", ship.shp_fuel);
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pr("%5d\n", ship.shp_tech);
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if (opt_SHIPNAMES) {
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if (ship.shp_name[0] != 0) {
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if (player->god)
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pr(" ");
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pr(" %s\n", ship.shp_name);
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}
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}
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}
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if (nships == 0) {
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if (player->argp[1])
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pr("%s: No ship(s)\n", player->argp[1]);
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else
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pr("%s: No ship(s)\n", "");
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return RET_FAIL;
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} else
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pr("%d ship%s\n", nships, splur(nships));
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return RET_OK;
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}
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