Indented with src/scripts/indent-emp.
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437 changed files with 52211 additions and 51052 deletions
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@ -48,89 +48,88 @@
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int
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shoo(void)
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{
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struct sctstr sect;
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struct nstr_sect nstr;
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struct nstr_item ni;
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int nshot;
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int mob_cost;
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double m;
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int item;
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struct ichrstr *ip;
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struct lndstr land;
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int targets;
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s_char *p;
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int vec[I_MAX+1], mil, nsec;
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s_char prompt[128];
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s_char buf[128];
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struct sctstr sect;
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struct nstr_sect nstr;
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struct nstr_item ni;
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int nshot;
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int mob_cost;
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double m;
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int item;
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struct ichrstr *ip;
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struct lndstr land;
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int targets;
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s_char *p;
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int vec[I_MAX + 1], mil, nsec;
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s_char prompt[128];
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s_char buf[128];
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ip = whatitem(player->argp[1], "Shoot what <civ or uw> ");
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if (ip == 0 || (ip->i_vtype != V_CIVIL && ip->i_vtype != V_UW))
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return RET_SYN;
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item = ip - ichr;
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if (!snxtsct(&nstr, player->argp[2]))
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return RET_SYN;
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sprintf(prompt, "number of %s to shoot (max 999)? ", ip->i_name);
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p = getstarg(player->argp[3], prompt, buf);
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if (p == 0 || (targets = atoi(p)) <= 0)
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return RET_SYN;
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if (targets > 999)
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targets = 999;
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while (nxtsct(&nstr, §)) {
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if (!player->owner)
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continue;
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if (getvec(VT_ITEM, vec, (s_char *) §, EF_SECTOR) <= 0)
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continue;
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mil = vec[I_MILIT];
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nsec = 0;
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snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
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while (nxtitem(&ni, (s_char *)&land)){
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mil += total_mil(&land);
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ip = whatitem(player->argp[1], "Shoot what <civ or uw> ");
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if (ip == 0 || (ip->i_vtype != V_CIVIL && ip->i_vtype != V_UW))
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return RET_SYN;
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item = ip - ichr;
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if (!snxtsct(&nstr, player->argp[2]))
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return RET_SYN;
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sprintf(prompt, "number of %s to shoot (max 999)? ", ip->i_name);
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p = getstarg(player->argp[3], prompt, buf);
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if (p == 0 || (targets = atoi(p)) <= 0)
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return RET_SYN;
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if (targets > 999)
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targets = 999;
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while (nxtsct(&nstr, §)) {
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if (!player->owner)
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continue;
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if (getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR) <= 0)
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continue;
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mil = vec[I_MILIT];
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nsec = 0;
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snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
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while (nxtitem(&ni, (s_char *)&land)) {
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mil += total_mil(&land);
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if (lchr[(int)land.lnd_type].l_flags & L_SECURITY){
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mil += total_mil(&land);
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nsec++;
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}
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}
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if (vec[item] == 0 || vec[I_CIVIL] > mil * 10)
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continue;
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nshot = vec[item] > targets ? targets : vec[item];
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m = ((double)nshot + 4.0) / 5.0;
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if (m > sect.sct_mobil) {
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nshot = sect.sct_mobil * 5;
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m = sect.sct_mobil;
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}
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/*
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* Each security unit lowers the cost of
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* shooting a person by 10%. However, you
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* can't go lower than 50% of normal cost
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*/
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if (nsec > 5)
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nsec=5;
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m = ((float)m * (1.0-((float)nsec * 0.1)));
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if (nshot <= 0)
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continue;
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if (m < 0)
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m = 0;
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if (m > sect.sct_mobil)
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m = sect.sct_mobil;
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mob_cost = roundavg(m);
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sect.sct_mobil -= (u_char)mob_cost;
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vec[item] -= nshot;
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pr("BANG!! (thump) %d %s shot in %s!\n",
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nshot, ip->i_name,
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xyas(sect.sct_x, sect.sct_y,player->cnum));
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if (chance(nshot / 100.0))
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nreport(player->cnum, N_SHOOT_CIV, sect.sct_oldown, 1);
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if (vec[item] <= 0 && ip->i_vtype == V_CIVIL &&
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(sect.sct_own != sect.sct_oldown)) {
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sect.sct_oldown = sect.sct_own;
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pr(" %s is now completely yours\n",
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xyas(sect.sct_x, sect.sct_y,player->cnum));
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}
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putvar(ip->i_vtype, vec[item], (s_char *)§, EF_SECTOR);
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putsect(§);
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if (lchr[(int)land.lnd_type].l_flags & L_SECURITY) {
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mil += total_mil(&land);
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nsec++;
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}
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}
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return RET_OK;
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if (vec[item] == 0 || vec[I_CIVIL] > mil * 10)
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continue;
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nshot = vec[item] > targets ? targets : vec[item];
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m = ((double)nshot + 4.0) / 5.0;
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if (m > sect.sct_mobil) {
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nshot = sect.sct_mobil * 5;
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m = sect.sct_mobil;
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}
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/*
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* Each security unit lowers the cost of
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* shooting a person by 10%. However, you
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* can't go lower than 50% of normal cost
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*/
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if (nsec > 5)
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nsec = 5;
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m = ((float)m * (1.0 - ((float)nsec * 0.1)));
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if (nshot <= 0)
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continue;
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if (m < 0)
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m = 0;
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if (m > sect.sct_mobil)
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m = sect.sct_mobil;
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mob_cost = roundavg(m);
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sect.sct_mobil -= (u_char)mob_cost;
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vec[item] -= nshot;
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pr("BANG!! (thump) %d %s shot in %s!\n",
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nshot, ip->i_name, xyas(sect.sct_x, sect.sct_y, player->cnum));
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if (chance(nshot / 100.0))
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nreport(player->cnum, N_SHOOT_CIV, sect.sct_oldown, 1);
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if (vec[item] <= 0 && ip->i_vtype == V_CIVIL &&
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(sect.sct_own != sect.sct_oldown)) {
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sect.sct_oldown = sect.sct_own;
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pr(" %s is now completely yours\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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}
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putvar(ip->i_vtype, vec[item], (s_char *)§, EF_SECTOR);
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putsect(§);
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}
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return RET_OK;
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}
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