Indented with src/scripts/indent-emp.

This commit is contained in:
Markus Armbruster 2003-09-02 20:48:48 +00:00
parent 5f263a7753
commit 9b7adfbecc
437 changed files with 52211 additions and 51052 deletions

View file

@ -48,89 +48,88 @@
int
shoo(void)
{
struct sctstr sect;
struct nstr_sect nstr;
struct nstr_item ni;
int nshot;
int mob_cost;
double m;
int item;
struct ichrstr *ip;
struct lndstr land;
int targets;
s_char *p;
int vec[I_MAX+1], mil, nsec;
s_char prompt[128];
s_char buf[128];
struct sctstr sect;
struct nstr_sect nstr;
struct nstr_item ni;
int nshot;
int mob_cost;
double m;
int item;
struct ichrstr *ip;
struct lndstr land;
int targets;
s_char *p;
int vec[I_MAX + 1], mil, nsec;
s_char prompt[128];
s_char buf[128];
ip = whatitem(player->argp[1], "Shoot what <civ or uw> ");
if (ip == 0 || (ip->i_vtype != V_CIVIL && ip->i_vtype != V_UW))
return RET_SYN;
item = ip - ichr;
if (!snxtsct(&nstr, player->argp[2]))
return RET_SYN;
sprintf(prompt, "number of %s to shoot (max 999)? ", ip->i_name);
p = getstarg(player->argp[3], prompt, buf);
if (p == 0 || (targets = atoi(p)) <= 0)
return RET_SYN;
if (targets > 999)
targets = 999;
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
if (getvec(VT_ITEM, vec, (s_char *) &sect, EF_SECTOR) <= 0)
continue;
mil = vec[I_MILIT];
nsec = 0;
snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
while (nxtitem(&ni, (s_char *)&land)){
mil += total_mil(&land);
ip = whatitem(player->argp[1], "Shoot what <civ or uw> ");
if (ip == 0 || (ip->i_vtype != V_CIVIL && ip->i_vtype != V_UW))
return RET_SYN;
item = ip - ichr;
if (!snxtsct(&nstr, player->argp[2]))
return RET_SYN;
sprintf(prompt, "number of %s to shoot (max 999)? ", ip->i_name);
p = getstarg(player->argp[3], prompt, buf);
if (p == 0 || (targets = atoi(p)) <= 0)
return RET_SYN;
if (targets > 999)
targets = 999;
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
if (getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR) <= 0)
continue;
mil = vec[I_MILIT];
nsec = 0;
snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
while (nxtitem(&ni, (s_char *)&land)) {
mil += total_mil(&land);
if (lchr[(int)land.lnd_type].l_flags & L_SECURITY){
mil += total_mil(&land);
nsec++;
}
}
if (vec[item] == 0 || vec[I_CIVIL] > mil * 10)
continue;
nshot = vec[item] > targets ? targets : vec[item];
m = ((double)nshot + 4.0) / 5.0;
if (m > sect.sct_mobil) {
nshot = sect.sct_mobil * 5;
m = sect.sct_mobil;
}
/*
* Each security unit lowers the cost of
* shooting a person by 10%. However, you
* can't go lower than 50% of normal cost
*/
if (nsec > 5)
nsec=5;
m = ((float)m * (1.0-((float)nsec * 0.1)));
if (nshot <= 0)
continue;
if (m < 0)
m = 0;
if (m > sect.sct_mobil)
m = sect.sct_mobil;
mob_cost = roundavg(m);
sect.sct_mobil -= (u_char)mob_cost;
vec[item] -= nshot;
pr("BANG!! (thump) %d %s shot in %s!\n",
nshot, ip->i_name,
xyas(sect.sct_x, sect.sct_y,player->cnum));
if (chance(nshot / 100.0))
nreport(player->cnum, N_SHOOT_CIV, sect.sct_oldown, 1);
if (vec[item] <= 0 && ip->i_vtype == V_CIVIL &&
(sect.sct_own != sect.sct_oldown)) {
sect.sct_oldown = sect.sct_own;
pr(" %s is now completely yours\n",
xyas(sect.sct_x, sect.sct_y,player->cnum));
}
putvar(ip->i_vtype, vec[item], (s_char *)&sect, EF_SECTOR);
putsect(&sect);
if (lchr[(int)land.lnd_type].l_flags & L_SECURITY) {
mil += total_mil(&land);
nsec++;
}
}
return RET_OK;
if (vec[item] == 0 || vec[I_CIVIL] > mil * 10)
continue;
nshot = vec[item] > targets ? targets : vec[item];
m = ((double)nshot + 4.0) / 5.0;
if (m > sect.sct_mobil) {
nshot = sect.sct_mobil * 5;
m = sect.sct_mobil;
}
/*
* Each security unit lowers the cost of
* shooting a person by 10%. However, you
* can't go lower than 50% of normal cost
*/
if (nsec > 5)
nsec = 5;
m = ((float)m * (1.0 - ((float)nsec * 0.1)));
if (nshot <= 0)
continue;
if (m < 0)
m = 0;
if (m > sect.sct_mobil)
m = sect.sct_mobil;
mob_cost = roundavg(m);
sect.sct_mobil -= (u_char)mob_cost;
vec[item] -= nshot;
pr("BANG!! (thump) %d %s shot in %s!\n",
nshot, ip->i_name, xyas(sect.sct_x, sect.sct_y, player->cnum));
if (chance(nshot / 100.0))
nreport(player->cnum, N_SHOOT_CIV, sect.sct_oldown, 1);
if (vec[item] <= 0 && ip->i_vtype == V_CIVIL &&
(sect.sct_own != sect.sct_oldown)) {
sect.sct_oldown = sect.sct_own;
pr(" %s is now completely yours\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
}
putvar(ip->i_vtype, vec[item], (s_char *)&sect, EF_SECTOR);
putsect(&sect);
}
return RET_OK;
}