Indented with src/scripts/indent-emp.

This commit is contained in:
Markus Armbruster 2003-09-02 20:48:48 +00:00
parent 5f263a7753
commit 9b7adfbecc
437 changed files with 52211 additions and 51052 deletions

View file

@ -48,224 +48,214 @@
#include "land.h"
#include "commands.h"
extern int etu_per_update;
static void starv_sects(s_char *range);
static void starv_ships(s_char *range);
static void starv_units(s_char *range);
static void sect_hdr(void);
static void ship_hdr(void);
static void unit_hdr(void);
extern int etu_per_update;
static void starv_sects(s_char *range);
static void starv_ships(s_char *range);
static void starv_units(s_char *range);
static void sect_hdr(void);
static void ship_hdr(void);
static void unit_hdr(void);
int
starve(void)
{
struct nstr_sect nstr;
int do_sects = 0;
int do_ships = 0;
int do_units = 0;
s_char range[1024];
struct nstr_sect nstr;
int do_sects = 0;
int do_ships = 0;
int do_units = 0;
s_char range[1024];
if (opt_NOFOOD) { /* no food - no work! */
pr("No food is required in this game\n");
return RET_OK;
}
strcpy(range, "*");
if (!player->argp[1]) {
do_sects = do_ships = do_units = 1;
} else if (*(player->argp[1]) == 's') {
do_ships = 1;
if (player->argp[2])
strcpy(range, player->argp[2]);
} else if (*(player->argp[1]) == 'l') {
do_units = 1;
if (player->argp[2])
strcpy(range, player->argp[2]);
} else {
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
do_sects = 1;
strcpy(range, player->argp[1]);
}
player->simulation = 1;
prdate();
if (do_sects)
starv_sects(range);
if (do_ships)
starv_ships(range);
if (do_units)
starv_units(range);
player->simulation = 0;
if (opt_NOFOOD) { /* no food - no work! */
pr("No food is required in this game\n");
return RET_OK;
}
strcpy(range, "*");
if (!player->argp[1]) {
do_sects = do_ships = do_units = 1;
} else if (*(player->argp[1]) == 's') {
do_ships = 1;
if (player->argp[2])
strcpy(range, player->argp[2]);
} else if (*(player->argp[1]) == 'l') {
do_units = 1;
if (player->argp[2])
strcpy(range, player->argp[2]);
} else {
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
do_sects = 1;
strcpy(range, player->argp[1]);
}
player->simulation = 1;
prdate();
if (do_sects)
starv_sects(range);
if (do_ships)
starv_ships(range);
if (do_units)
starv_units(range);
player->simulation = 0;
return RET_OK;
}
static void
starv_sects(s_char *range)
{
struct nstr_sect nstr;
struct sctstr sect;
int nsect = 0;
int vec[I_MAX+1], s, needed;
struct nstr_sect nstr;
struct sctstr sect;
int nsect = 0;
int vec[I_MAX + 1], s, needed;
if (!snxtsct(&nstr, range))
return;
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
if (sect.sct_type == SCT_SANCT)
continue;
getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
/* This next 2 lines were added to overcompensate for the needy */
if (vec[I_FOOD])
vec[I_FOOD]--;
s = feed_people(vec, etu_per_update, &needed);
if (s==0)
continue;
if (nsect++ == 0)
sect_hdr();
if (player->god)
pr("%3d ", sect.sct_own);
prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
pr(" %c", dchr[sect.sct_type].d_mnem);
pr(" %c", (sect.sct_own != sect.sct_oldown ? '*' : ' '));
if (sect.sct_newtype != sect.sct_type)
pr("%c", dchr[sect.sct_newtype].d_mnem);
else
pr(" ");
pr("%4d%%", sect.sct_effic);
pr(" will starve %d people. %d more food needed\n",s,
needed);
}
if (nsect == 0) {
if (player->argp[1])
pr("%s: No sector(s)\n", player->argp[1]);
else
pr("%s: No sector(s)\n", "");
return;
}else
pr("%d sector%s\n", nsect, splur(nsect));
if (!snxtsct(&nstr, range))
return;
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
if (sect.sct_type == SCT_SANCT)
continue;
getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
/* This next 2 lines were added to overcompensate for the needy */
if (vec[I_FOOD])
vec[I_FOOD]--;
s = feed_people(vec, etu_per_update, &needed);
if (s == 0)
continue;
if (nsect++ == 0)
sect_hdr();
if (player->god)
pr("%3d ", sect.sct_own);
prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
pr(" %c", dchr[sect.sct_type].d_mnem);
pr(" %c", (sect.sct_own != sect.sct_oldown ? '*' : ' '));
if (sect.sct_newtype != sect.sct_type)
pr("%c", dchr[sect.sct_newtype].d_mnem);
else
pr(" ");
pr("%4d%%", sect.sct_effic);
pr(" will starve %d people. %d more food needed\n", s, needed);
}
if (nsect == 0) {
if (player->argp[1])
pr("%s: No sector(s)\n", player->argp[1]);
else
pr("%s: No sector(s)\n", "");
return;
} else
pr("%d sector%s\n", nsect, splur(nsect));
return;
}
static void
sect_hdr(void)
{
if (player->god)
pr(" ");
pr("Starvation \n");
if (player->god)
pr("own ");
pr(" sect eff ");
pr("\n");
if (player->god)
pr(" ");
pr("Starvation \n");
if (player->god)
pr("own ");
pr(" sect eff ");
pr("\n");
}
static void
starv_ships(s_char *range)
{
struct nstr_item ni;
struct shpstr ship;
int nship = 0;
int vec[I_MAX+1], s, needed;
struct nstr_item ni;
struct shpstr ship;
int nship = 0;
int vec[I_MAX + 1], s, needed;
if (!snxtitem(&ni, EF_SHIP, range))
return;
while (nxtitem(&ni, (s_char *)&ship)) {
if (!player->owner || !ship.shp_own)
continue;
getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
s = feed_ship(&ship, vec, etu_per_update, &needed, 0);
if (s==0)
continue;
if (nship++ == 0)
ship_hdr();
if (player->god)
pr("%3d ", ship.shp_own);
pr("%5d ", ship.shp_uid);
pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
pr(" will starve %d people. %d more food needed\n",s,
needed);
}
if (nship == 0) {
if (range)
pr("%s: No ship(s)\n", range);
else
pr("%s: No ship(s)\n", "");
return;
}else
pr("%d ship%s\n", nship, splur(nship));
if (!snxtitem(&ni, EF_SHIP, range))
return;
while (nxtitem(&ni, (s_char *)&ship)) {
if (!player->owner || !ship.shp_own)
continue;
getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
s = feed_ship(&ship, vec, etu_per_update, &needed, 0);
if (s == 0)
continue;
if (nship++ == 0)
ship_hdr();
if (player->god)
pr("%3d ", ship.shp_own);
pr("%5d ", ship.shp_uid);
pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
pr(" will starve %d people. %d more food needed\n", s, needed);
}
if (nship == 0) {
if (range)
pr("%s: No ship(s)\n", range);
else
pr("%s: No ship(s)\n", "");
return;
} else
pr("%d ship%s\n", nship, splur(nship));
return;
}
static void
ship_hdr(void)
{
if (player->god)
pr(" ");
pr("Starvation \n");
if (player->god)
pr("own ");
pr(" shp# ship type \n");
if (player->god)
pr(" ");
pr("Starvation \n");
if (player->god)
pr("own ");
pr(" shp# ship type \n");
}
static void
starv_units(s_char *range)
{
struct nstr_item ni;
struct lndstr land;
int nunit = 0;
int vec[I_MAX+1], s, needed;
struct nstr_item ni;
struct lndstr land;
int nunit = 0;
int vec[I_MAX + 1], s, needed;
if (!snxtitem(&ni, EF_LAND, range))
return;
while (nxtitem(&ni, (s_char *)&land)) {
if (!player->owner || !land.lnd_own)
continue;
getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
s = feed_land(&land, vec, etu_per_update, &needed, 0);
if (s==0)
continue;
if (nunit++ == 0)
unit_hdr();
if (player->god)
pr("%3d ", land.lnd_own);
pr("%5d ", land.lnd_uid);
pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
pr(" will starve %d mil. %d more food needed\n",s,
needed);
}
if (nunit == 0) {
if (range)
pr("%s: No unit(s)\n", range);
else
pr("%s: No unit(s)\n", "");
return;
}else
pr("%d unit%s\n", nunit, splur(nunit));
if (!snxtitem(&ni, EF_LAND, range))
return;
while (nxtitem(&ni, (s_char *)&land)) {
if (!player->owner || !land.lnd_own)
continue;
getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
s = feed_land(&land, vec, etu_per_update, &needed, 0);
if (s == 0)
continue;
if (nunit++ == 0)
unit_hdr();
if (player->god)
pr("%3d ", land.lnd_own);
pr("%5d ", land.lnd_uid);
pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
pr(" will starve %d mil. %d more food needed\n", s, needed);
}
if (nunit == 0) {
if (range)
pr("%s: No unit(s)\n", range);
else
pr("%s: No unit(s)\n", "");
return;
} else
pr("%d unit%s\n", nunit, splur(nunit));
return;
}
static void
unit_hdr(void)
{
if (player->god)
pr(" ");
pr("Starvation \n");
if (player->god)
pr("own ");
pr(" lnd# unit type \n");
if (player->god)
pr(" ");
pr("Starvation \n");
if (player->god)
pr("own ");
pr(" lnd# unit type \n");
}