Indented with src/scripts/indent-emp.
This commit is contained in:
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5f263a7753
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437 changed files with 52211 additions and 51052 deletions
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@ -49,439 +49,435 @@
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#include "commands.h"
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void anti_torp(int f, int ntorping, int vshipown);
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void fire_dchrg(struct shpstr *sp, struct shpstr *targ, int range, int ntargets);
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void fire_dchrg(struct shpstr *sp, struct shpstr *targ, int range,
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int ntargets);
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s_char *prsub(struct shpstr *sp);
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int
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torp(void)
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{
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extern int torpedo_damage;
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natid vshipown;
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int range;
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int dam;
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int shells;
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int subno;
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int victno;
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double erange;
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double hitchance;
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struct shpstr vship;
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struct shpstr sub;
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s_char *ptr;
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double mobcost;
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struct mchrstr *mcp;
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struct nstr_item nbst;
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s_char buf[1024];
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s_char *sav;
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int ntorping=0;
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s_char prompt[128];
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extern int torpedo_damage;
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natid vshipown;
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int range;
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int dam;
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int shells;
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int subno;
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int victno;
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double erange;
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double hitchance;
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struct shpstr vship;
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struct shpstr sub;
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s_char *ptr;
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double mobcost;
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struct mchrstr *mcp;
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struct nstr_item nbst;
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s_char buf[1024];
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s_char *sav;
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int ntorping = 0;
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s_char prompt[128];
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if (!(sav = getstarg(player->argp[1], "From ship(s)? ", buf)))
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return RET_SYN;
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if (!snxtitem(&nbst, EF_SHIP, sav))
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return RET_SYN;
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while (nxtitem(&nbst, (s_char *)&sub)){
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if (sub.shp_own != player->cnum)
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continue;
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if ((mchr[(int)sub.shp_type].m_flags & M_TORP) == 0)
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continue;
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shells = getvar(V_SHELL, (s_char *)&sub, EF_SHIP);
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if (shells < 3)
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shells += supply_commod(sub.shp_own,sub.shp_x,sub.shp_y,I_SHELL,
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3-shells);
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if (getvar(V_GUN, (s_char *)&sub, EF_SHIP) == 0 || shells < 3)
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continue;
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if (getvar(V_MILIT, (s_char *)&sub, EF_SHIP) < 1)
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continue;
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if (sub.shp_effic < 60)
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continue;
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if (sub.shp_mobil <= 0)
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continue;
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ntorping++;
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if (!(sav = getstarg(player->argp[1], "From ship(s)? ", buf)))
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return RET_SYN;
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if (!snxtitem(&nbst, EF_SHIP, sav))
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return RET_SYN;
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while (nxtitem(&nbst, (s_char *)&sub)) {
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if (sub.shp_own != player->cnum)
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continue;
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if ((mchr[(int)sub.shp_type].m_flags & M_TORP) == 0)
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continue;
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shells = getvar(V_SHELL, (s_char *)&sub, EF_SHIP);
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if (shells < 3)
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shells +=
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supply_commod(sub.shp_own, sub.shp_x, sub.shp_y, I_SHELL,
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3 - shells);
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if (getvar(V_GUN, (s_char *)&sub, EF_SHIP) == 0 || shells < 3)
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continue;
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if (getvar(V_MILIT, (s_char *)&sub, EF_SHIP) < 1)
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continue;
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if (sub.shp_effic < 60)
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continue;
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if (sub.shp_mobil <= 0)
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continue;
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ntorping++;
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}
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pr("%d ships are eligible to torp\n", ntorping);
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snxtitem(&nbst, EF_SHIP, sav);
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while (nxtitem(&nbst, (s_char *)&sub)) {
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if (!sub.shp_own)
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continue;
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if (sub.shp_own != player->cnum) {
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continue;
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}
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pr("%d ships are eligible to torp\n",ntorping);
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snxtitem(&nbst, EF_SHIP, sav);
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while (nxtitem(&nbst, (s_char *)&sub)) {
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if (!sub.shp_own)
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continue;
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if (sub.shp_own != player->cnum) {
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continue;
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}
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if ((mchr[(int)sub.shp_type].m_flags & M_TORP) == 0) {
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pr("Ship # %d: A %s can't fire torpedoes!\n", sub.shp_uid,
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mchr[(int)sub.shp_type].m_name);
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continue;
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}
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shells = getvar(V_SHELL, (s_char *)&sub, EF_SHIP);
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if (shells < 3)
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shells += supply_commod(sub.shp_own,sub.shp_x,sub.shp_y
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,I_SHELL,
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3-shells);
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if (getvar(V_GUN, (s_char *)&sub, EF_SHIP) == 0 || shells < 3) {
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pr("Ship #%d has insufficient armament\n",sub.shp_uid);
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continue;
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}
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if (getvar(V_MILIT, (s_char *)&sub, EF_SHIP) < 1){
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pr("Ship #%d has insufficient crew\n",sub.shp_uid);
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continue;
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}
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if (sub.shp_effic < 60) {
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pr("Ship #%d torpedo tubes inoperative.\n",sub.shp_uid);
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continue;
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}
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if (sub.shp_mobil <= 0) {
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pr("Ship #%d has insufficient mobility\n",sub.shp_uid);
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continue;
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}
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bzero(buf,80);
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subno=sub.shp_uid;
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sprintf(prompt, "Ship %d, target? ",sub.shp_uid);
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if ((ptr = getstarg(player->argp[2],prompt, buf)) == 0)
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return RET_SYN;
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if (!check_ship_ok(&sub))
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return RET_FAIL;
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if ((victno = atoi(ptr)) < 0)
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return RET_SYN;
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if (!getship(victno, &vship))
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return RET_FAIL;
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if (!vship.shp_own)
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return RET_FAIL;
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vshipown=vship.shp_own;
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if (victno == subno) {
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pr("Shooting yourself, eh? How strange...\n");
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continue;
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}
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if (mchr[(int)vship.shp_type].m_flags & M_SUB) {
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if (!(mchr[(int)sub.shp_type].m_flags & M_SUBT)){
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pr("You can't torpedo a submarine!\n");
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continue;
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}
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}
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if ((mchr[(int)sub.shp_type].m_flags & M_SUB) == 0)
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anti_torp(sub.shp_uid,ntorping,vshipown);
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getship(sub.shp_uid,&sub);
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if (sub.shp_own == 0){
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continue;
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}
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erange = ((double)sub.shp_effic/100.0) *
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techfact(sub.shp_tech, ((double)sub.shp_frnge));
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erange = (double)roundrange(erange);
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pr("Effective torpedo range is %.1f\n", erange);
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shells -= 3;
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putvar(V_SHELL, shells, (s_char *)&sub, EF_SHIP);
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putship(sub.shp_uid,&sub);
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mcp = &mchr[(int)sub.shp_type];
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mobcost = sub.shp_effic * 0.01 * sub.shp_speed;
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mobcost = (480.0 / (mobcost + techfact(sub.shp_tech, mobcost)));
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/* Mob cost for a torp is equal to the cost of 1/2 sector of movement */
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mobcost /= 2.0;
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sub.shp_mobil -= mobcost;
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pr("Whooosh... ");
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getship(victno, &vship);
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vshipown = vship.shp_own;
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range = mapdist(sub.shp_x, sub.shp_y, vship.shp_x, vship.shp_y);
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hitchance = DTORP_HITCHANCE(range, sub.shp_visib);
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if (range <= erange) {
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pr("Hitchance = %d%%\n",(int)(hitchance*100));
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}
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/* Now, can the torpedo even get there? */
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if (!line_of_sight((s_char **)0, sub.shp_x, sub.shp_y,
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vship.shp_x, vship.shp_y)) {
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pr("BOOM!... Torpedo slams into land before reaching target.\n");
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/* We only tell the victim if we were within range. */
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if (range <= erange) {
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if (vshipown != 0)
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wu(0, vshipown, "Torpedo sighted @ %s by %s\n",
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xyas(sub.shp_x, sub.shp_y, vshipown),
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prship(&vship));
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}
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} else if (range > erange) {
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pr("Out of range\n");
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} else if (hitchance >= 1.0 || chance(hitchance)) {
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pr("BOOM!...\n");
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dam = TORP_DAMAGE();
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if(vshipown != 0)
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wu(0, vshipown, "%s in %s torpedoed %s for %d damage.\n", prsub(&sub),
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xyas(sub.shp_x, sub.shp_y, vshipown),
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prship(&vship), dam);
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if (vship.shp_rflags & RET_TORPED){
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retreat_ship(&vship, 't');
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shipdamage(&vship, dam);
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}else
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shipdamage(&vship, dam);
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pr("Torpedo hit %s for %d damage.\n",
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prship(&vship),
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dam);
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if (vship.shp_effic < SHIP_MINEFF)
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pr("%s sunk!\n",
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prship(&vship));
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putship(vship.shp_uid, &vship);
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if (mchr[(int)sub.shp_type].m_flags & M_SUB)
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nreport(vshipown, N_TORP_SHIP, 0, 1);
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else
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nreport(vshipown, N_SHIP_TORP, player->cnum, 1);
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} else {
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pr("Missed\n");
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if (vshipown != 0)
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wu(0, vshipown, "Torpedo sighted @ %s by %s\n",
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xyas(sub.shp_x, sub.shp_y, vshipown),
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prship(&vship));
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}
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sub.shp_mission=0;
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putship(sub.shp_uid, &sub);
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if (mchr[(int)sub.shp_type].m_flags & M_SUB)
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anti_torp(sub.shp_uid,ntorping,vshipown);
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if ((mchr[(int)sub.shp_type].m_flags & M_TORP) == 0) {
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pr("Ship # %d: A %s can't fire torpedoes!\n", sub.shp_uid,
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mchr[(int)sub.shp_type].m_name);
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continue;
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}
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return RET_OK;
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shells = getvar(V_SHELL, (s_char *)&sub, EF_SHIP);
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if (shells < 3)
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shells +=
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supply_commod(sub.shp_own, sub.shp_x, sub.shp_y, I_SHELL,
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3 - shells);
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if (getvar(V_GUN, (s_char *)&sub, EF_SHIP) == 0 || shells < 3) {
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pr("Ship #%d has insufficient armament\n", sub.shp_uid);
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continue;
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}
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if (getvar(V_MILIT, (s_char *)&sub, EF_SHIP) < 1) {
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pr("Ship #%d has insufficient crew\n", sub.shp_uid);
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continue;
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}
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if (sub.shp_effic < 60) {
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pr("Ship #%d torpedo tubes inoperative.\n", sub.shp_uid);
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continue;
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}
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if (sub.shp_mobil <= 0) {
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pr("Ship #%d has insufficient mobility\n", sub.shp_uid);
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continue;
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}
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bzero(buf, 80);
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subno = sub.shp_uid;
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sprintf(prompt, "Ship %d, target? ", sub.shp_uid);
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if ((ptr = getstarg(player->argp[2], prompt, buf)) == 0)
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return RET_SYN;
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if (!check_ship_ok(&sub))
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return RET_FAIL;
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if ((victno = atoi(ptr)) < 0)
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return RET_SYN;
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if (!getship(victno, &vship))
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return RET_FAIL;
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if (!vship.shp_own)
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return RET_FAIL;
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vshipown = vship.shp_own;
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if (victno == subno) {
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pr("Shooting yourself, eh? How strange...\n");
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continue;
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}
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if (mchr[(int)vship.shp_type].m_flags & M_SUB) {
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if (!(mchr[(int)sub.shp_type].m_flags & M_SUBT)) {
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pr("You can't torpedo a submarine!\n");
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continue;
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}
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}
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if ((mchr[(int)sub.shp_type].m_flags & M_SUB) == 0)
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anti_torp(sub.shp_uid, ntorping, vshipown);
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getship(sub.shp_uid, &sub);
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if (sub.shp_own == 0) {
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continue;
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}
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erange = ((double)sub.shp_effic / 100.0) *
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techfact(sub.shp_tech, ((double)sub.shp_frnge));
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erange = (double)roundrange(erange);
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pr("Effective torpedo range is %.1f\n", erange);
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shells -= 3;
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putvar(V_SHELL, shells, (s_char *)&sub, EF_SHIP);
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putship(sub.shp_uid, &sub);
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mcp = &mchr[(int)sub.shp_type];
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mobcost = sub.shp_effic * 0.01 * sub.shp_speed;
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mobcost = (480.0 / (mobcost + techfact(sub.shp_tech, mobcost)));
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/* Mob cost for a torp is equal to the cost of 1/2 sector of movement */
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mobcost /= 2.0;
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sub.shp_mobil -= mobcost;
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pr("Whooosh... ");
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getship(victno, &vship);
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vshipown = vship.shp_own;
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range = mapdist(sub.shp_x, sub.shp_y, vship.shp_x, vship.shp_y);
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hitchance = DTORP_HITCHANCE(range, sub.shp_visib);
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if (range <= erange) {
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pr("Hitchance = %d%%\n", (int)(hitchance * 100));
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}
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/* Now, can the torpedo even get there? */
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if (!line_of_sight((s_char **)0, sub.shp_x, sub.shp_y,
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vship.shp_x, vship.shp_y)) {
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pr("BOOM!... Torpedo slams into land before reaching target.\n");
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/* We only tell the victim if we were within range. */
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if (range <= erange) {
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if (vshipown != 0)
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wu(0, vshipown, "Torpedo sighted @ %s by %s\n",
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xyas(sub.shp_x, sub.shp_y, vshipown),
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prship(&vship));
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}
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} else if (range > erange) {
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pr("Out of range\n");
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} else if (hitchance >= 1.0 || chance(hitchance)) {
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pr("BOOM!...\n");
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dam = TORP_DAMAGE();
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if (vshipown != 0)
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wu(0, vshipown, "%s in %s torpedoed %s for %d damage.\n",
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prsub(&sub), xyas(sub.shp_x, sub.shp_y, vshipown),
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prship(&vship), dam);
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if (vship.shp_rflags & RET_TORPED) {
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retreat_ship(&vship, 't');
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shipdamage(&vship, dam);
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} else
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shipdamage(&vship, dam);
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pr("Torpedo hit %s for %d damage.\n", prship(&vship), dam);
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if (vship.shp_effic < SHIP_MINEFF)
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pr("%s sunk!\n", prship(&vship));
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putship(vship.shp_uid, &vship);
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if (mchr[(int)sub.shp_type].m_flags & M_SUB)
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nreport(vshipown, N_TORP_SHIP, 0, 1);
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else
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nreport(vshipown, N_SHIP_TORP, player->cnum, 1);
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} else {
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pr("Missed\n");
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if (vshipown != 0)
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wu(0, vshipown, "Torpedo sighted @ %s by %s\n",
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xyas(sub.shp_x, sub.shp_y, vshipown), prship(&vship));
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}
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sub.shp_mission = 0;
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putship(sub.shp_uid, &sub);
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if (mchr[(int)sub.shp_type].m_flags & M_SUB)
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anti_torp(sub.shp_uid, ntorping, vshipown);
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}
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return RET_OK;
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}
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void
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anti_torp(int f, int ntorping, int vshipown)
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{
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int range;
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double erange;
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struct shpstr sub;
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struct shpstr dd;
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int x;
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int range;
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double erange;
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struct shpstr sub;
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struct shpstr dd;
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int x;
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getship(f,&sub);
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getship(f, &sub);
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if (sub.shp_own == vshipown)
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return;
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if (sub.shp_own == vshipown)
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return;
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if ((mchr[(int)sub.shp_type].m_flags & M_SUB) == 0)
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pr("Starting our attack run...\n");
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if ((mchr[(int)sub.shp_type].m_flags & M_SUB) == 0)
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pr("Starting our attack run...\n");
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x=0;
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while (getship(x++,&dd) && sub.shp_effic >= SHIP_MINEFF){
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if (dd.shp_own == 0)
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continue;
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if (dd.shp_own != vshipown)
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continue;
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if (dd.shp_effic < 60)
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continue;
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x = 0;
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while (getship(x++, &dd) && sub.shp_effic >= SHIP_MINEFF) {
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if (dd.shp_own == 0)
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continue;
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if (dd.shp_own != vshipown)
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continue;
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if (dd.shp_effic < 60)
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||||
continue;
|
||||
|
||||
if (!canshoot(&dd,&sub))
|
||||
continue;
|
||||
if (!canshoot(&dd, &sub))
|
||||
continue;
|
||||
|
||||
erange = techfact(dd.shp_tech,
|
||||
((double)dd.shp_frnge))/ 2.0;
|
||||
erange = techfact(dd.shp_tech, ((double)dd.shp_frnge)) / 2.0;
|
||||
|
||||
erange = (double)roundrange(erange);
|
||||
erange = (double)roundrange(erange);
|
||||
|
||||
range = mapdist(sub.shp_x, sub.shp_y, dd.shp_x, dd.shp_y);
|
||||
range = mapdist(sub.shp_x, sub.shp_y, dd.shp_x, dd.shp_y);
|
||||
|
||||
if (range > erange)
|
||||
continue;
|
||||
if (range > erange)
|
||||
continue;
|
||||
|
||||
if (!line_of_sight((s_char **)0, sub.shp_x, sub.shp_y,
|
||||
dd.shp_x, dd.shp_y))
|
||||
continue;
|
||||
if (!line_of_sight((s_char **)0, sub.shp_x, sub.shp_y,
|
||||
dd.shp_x, dd.shp_y))
|
||||
continue;
|
||||
|
||||
if (cantorp(&dd,&sub)){
|
||||
/* Try torping.. if we can, maybe we can fire */
|
||||
if (!fire_torp(&dd,&sub,range,ntorping))
|
||||
if (candchrg(&dd,&sub))
|
||||
fire_dchrg(&dd,&sub,range,ntorping);
|
||||
}else
|
||||
fire_dchrg(&dd,&sub,range,ntorping);
|
||||
}
|
||||
if (cantorp(&dd, &sub)) {
|
||||
/* Try torping.. if we can, maybe we can fire */
|
||||
if (!fire_torp(&dd, &sub, range, ntorping))
|
||||
if (candchrg(&dd, &sub))
|
||||
fire_dchrg(&dd, &sub, range, ntorping);
|
||||
} else
|
||||
fire_dchrg(&dd, &sub, range, ntorping);
|
||||
}
|
||||
}
|
||||
|
||||
/* Can ship A shoot at ship B? */
|
||||
int
|
||||
canshoot(struct shpstr *a, struct shpstr *b)
|
||||
{
|
||||
/* Anyone can shoot a normal ship */
|
||||
if ((mchr[(int)b->shp_type].m_flags & M_SUB) == 0)
|
||||
return 1;
|
||||
/* Anyone can shoot a normal ship */
|
||||
if ((mchr[(int)b->shp_type].m_flags & M_SUB) == 0)
|
||||
return 1;
|
||||
|
||||
/* You can depth-charge a sub */
|
||||
if (mchr[(int)a->shp_type].m_flags & M_DCH)
|
||||
return 1;
|
||||
/* You can depth-charge a sub */
|
||||
if (mchr[(int)a->shp_type].m_flags & M_DCH)
|
||||
return 1;
|
||||
|
||||
/* If you have SUBT flag, you can torp a sub */
|
||||
if (mchr[(int)a->shp_type].m_flags & M_SUBT)
|
||||
return 1;
|
||||
/* If you have SUBT flag, you can torp a sub */
|
||||
if (mchr[(int)a->shp_type].m_flags & M_SUBT)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Can ship A torp ship B? */
|
||||
int
|
||||
cantorp(struct shpstr *a, struct shpstr *b)
|
||||
{
|
||||
if ((mchr[(int)a->shp_type].m_flags & M_TORP) == 0)
|
||||
return 0;
|
||||
|
||||
/* Anyone with TORP flag can torp a normal ship */
|
||||
if ((mchr[(int)b->shp_type].m_flags & M_SUB) == 0)
|
||||
return 1;
|
||||
|
||||
/* Ship b is a sub, so we need to have the SUBT flag */
|
||||
if (mchr[(int)a->shp_type].m_flags & M_SUBT)
|
||||
return 1;
|
||||
|
||||
if ((mchr[(int)a->shp_type].m_flags & M_TORP) == 0)
|
||||
return 0;
|
||||
|
||||
/* Anyone with TORP flag can torp a normal ship */
|
||||
if ((mchr[(int)b->shp_type].m_flags & M_SUB) == 0)
|
||||
return 1;
|
||||
|
||||
/* Ship b is a sub, so we need to have the SUBT flag */
|
||||
if (mchr[(int)a->shp_type].m_flags & M_SUBT)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Can ship A depth-charge (or fire guns at) ship B? */
|
||||
int
|
||||
candchrg(struct shpstr *a, struct shpstr *b)
|
||||
{
|
||||
if ((mchr[(int)b->shp_type].m_flags & M_SUB) == 0){
|
||||
if ((mchr[(int)a->shp_type].m_flags & M_SUB) == 0)
|
||||
return 1;
|
||||
if ((mchr[(int)b->shp_type].m_flags & M_SUB) == 0) {
|
||||
if ((mchr[(int)a->shp_type].m_flags & M_SUB) == 0)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ((mchr[(int)a->shp_type].m_flags & M_DCH) == 0)
|
||||
return 0;
|
||||
if ((mchr[(int)a->shp_type].m_flags & M_DCH) == 0)
|
||||
return 0;
|
||||
|
||||
return 1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
void
|
||||
fire_dchrg(struct shpstr *sp, struct shpstr *targ, int range, int ntargets)
|
||||
{
|
||||
int dam;
|
||||
int shells;
|
||||
int gun;
|
||||
double guneff;
|
||||
int dam;
|
||||
int shells;
|
||||
int gun;
|
||||
double guneff;
|
||||
|
||||
shells = getvar(V_SHELL, (s_char *)sp, EF_SHIP);
|
||||
gun = getvar(V_GUN, (s_char *)sp, EF_SHIP);
|
||||
gun = min(gun, sp->shp_glim);
|
||||
gun = min(gun, getvar(V_MILIT, (s_char *)sp, EF_SHIP)/2);
|
||||
shells = getvar(V_SHELL, (s_char *)sp, EF_SHIP);
|
||||
gun = getvar(V_GUN, (s_char *)sp, EF_SHIP);
|
||||
gun = min(gun, sp->shp_glim);
|
||||
gun = min(gun, getvar(V_MILIT, (s_char *)sp, EF_SHIP) / 2);
|
||||
|
||||
shells+=supply_commod(sp->shp_own,sp->shp_x,sp->shp_y,I_SHELL,(gun+1)/2-shells);
|
||||
shells +=
|
||||
supply_commod(sp->shp_own, sp->shp_x, sp->shp_y, I_SHELL,
|
||||
(gun + 1) / 2 - shells);
|
||||
|
||||
gun = min(gun, shells*2);
|
||||
if (gun == 0) return;
|
||||
gun = min(gun, shells * 2);
|
||||
if (gun == 0)
|
||||
return;
|
||||
|
||||
/* ok, all set.. now, we shoot */
|
||||
shells -= ldround(((double)gun)/2.0,1);
|
||||
putvar(V_SHELL, shells, (s_char *)sp, EF_SHIP);
|
||||
putship(sp->shp_uid,sp);
|
||||
/* ok, all set.. now, we shoot */
|
||||
shells -= ldround(((double)gun) / 2.0, 1);
|
||||
putvar(V_SHELL, shells, (s_char *)sp, EF_SHIP);
|
||||
putship(sp->shp_uid, sp);
|
||||
|
||||
guneff = seagun(sp->shp_effic, gun);
|
||||
dam = (int)guneff;
|
||||
guneff = seagun(sp->shp_effic, gun);
|
||||
dam = (int)guneff;
|
||||
|
||||
if ((mchr[(int)targ->shp_type].m_flags & M_SUB) == 0){
|
||||
pr_beep();
|
||||
pr("Kaboom!!! Incoming shells!\n");
|
||||
if(sp->shp_own != 0)
|
||||
wu(0, sp->shp_own,
|
||||
"%s fired at %s\n",
|
||||
prship(sp),
|
||||
prship(targ));
|
||||
if ((mchr[(int)targ->shp_type].m_flags & M_SUB) == 0) {
|
||||
pr_beep();
|
||||
pr("Kaboom!!! Incoming shells!\n");
|
||||
if (sp->shp_own != 0)
|
||||
wu(0, sp->shp_own,
|
||||
"%s fired at %s\n", prship(sp), prship(targ));
|
||||
|
||||
if (ntargets > 2)
|
||||
dam /= ((float)ntargets/2.0);
|
||||
pr_beep();
|
||||
pr("BLAM! %d damage!\n", dam);
|
||||
shipdamage(targ, dam);
|
||||
putship(targ->shp_uid,targ);
|
||||
}else{
|
||||
pr("\nCAPTAIN! !!Depth charges!!...\n");
|
||||
if(sp->shp_own != 0)
|
||||
wu(0, sp->shp_own,
|
||||
"%s depth charged %s\n",
|
||||
prship(sp), prsub(targ));
|
||||
if (ntargets > 2)
|
||||
dam /= ((float)ntargets / 2.0);
|
||||
pr_beep();
|
||||
pr("BLAM! %d damage!\n", dam);
|
||||
shipdamage(targ, dam);
|
||||
putship(targ->shp_uid, targ);
|
||||
} else {
|
||||
pr("\nCAPTAIN! !!Depth charges!!...\n");
|
||||
if (sp->shp_own != 0)
|
||||
wu(0, sp->shp_own,
|
||||
"%s depth charged %s\n", prship(sp), prsub(targ));
|
||||
|
||||
if (ntargets>2)
|
||||
dam /= ((float)ntargets/2.0);
|
||||
if (ntargets > 2)
|
||||
dam /= ((float)ntargets / 2.0);
|
||||
|
||||
pr("click...WHAM! %d damage!\n", dam);
|
||||
shipdamage(targ, dam);
|
||||
putship(targ->shp_uid,targ);
|
||||
}
|
||||
pr("click...WHAM! %d damage!\n", dam);
|
||||
shipdamage(targ, dam);
|
||||
putship(targ->shp_uid, targ);
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
fire_torp(struct shpstr *sp, struct shpstr *targ, int range, int ntargets)
|
||||
{
|
||||
extern int torpedo_damage;
|
||||
int dam;
|
||||
int shells;
|
||||
double hitchance;
|
||||
double mobcost;
|
||||
struct mchrstr *mcp;
|
||||
extern int torpedo_damage;
|
||||
int dam;
|
||||
int shells;
|
||||
double hitchance;
|
||||
double mobcost;
|
||||
struct mchrstr *mcp;
|
||||
|
||||
shells = getvar(V_SHELL, (s_char *)sp, EF_SHIP);
|
||||
shells = getvar(V_SHELL, (s_char *)sp, EF_SHIP);
|
||||
|
||||
if (shells < 3)
|
||||
shells += supply_commod(sp->shp_own,sp->shp_x,sp->shp_y,I_SHELL,
|
||||
3-shells);
|
||||
if (shells < 3)
|
||||
shells += supply_commod(sp->shp_own, sp->shp_x, sp->shp_y, I_SHELL,
|
||||
3 - shells);
|
||||
|
||||
if (getvar(V_GUN, (s_char *)sp, EF_SHIP) == 0 || shells < 3)
|
||||
return 0;
|
||||
if (getvar(V_GUN, (s_char *)sp, EF_SHIP) == 0 || shells < 3)
|
||||
return 0;
|
||||
|
||||
if (getvar(V_MILIT, (s_char *)sp, EF_SHIP) < 1)
|
||||
return 0;
|
||||
if (getvar(V_MILIT, (s_char *)sp, EF_SHIP) < 1)
|
||||
return 0;
|
||||
|
||||
if (sp->shp_effic < 60)
|
||||
return 0;
|
||||
if (sp->shp_effic < 60)
|
||||
return 0;
|
||||
|
||||
if (sp->shp_mobil <= 0)
|
||||
return 0;
|
||||
if (sp->shp_mobil <= 0)
|
||||
return 0;
|
||||
|
||||
/* All set.. fire! */
|
||||
shells -= 3;
|
||||
putvar(V_SHELL, shells, (s_char *)sp, EF_SHIP);
|
||||
putship(sp->shp_uid,sp);
|
||||
/* All set.. fire! */
|
||||
shells -= 3;
|
||||
putvar(V_SHELL, shells, (s_char *)sp, EF_SHIP);
|
||||
putship(sp->shp_uid, sp);
|
||||
|
||||
mcp = &mchr[(int)sp->shp_type];
|
||||
mobcost = sp->shp_effic * 0.01 * sp->shp_speed;
|
||||
mobcost = (480.0 / (mobcost + techfact(sp->shp_tech, mobcost)));
|
||||
mcp = &mchr[(int)sp->shp_type];
|
||||
mobcost = sp->shp_effic * 0.01 * sp->shp_speed;
|
||||
mobcost = (480.0 / (mobcost + techfact(sp->shp_tech, mobcost)));
|
||||
|
||||
/* Mob cost for a torp is equal to the cost of 1/2 sector of movement */
|
||||
mobcost /= 2.0;
|
||||
sp->shp_mobil -= mobcost;
|
||||
/* Mob cost for a torp is equal to the cost of 1/2 sector of movement */
|
||||
mobcost /= 2.0;
|
||||
sp->shp_mobil -= mobcost;
|
||||
|
||||
hitchance = DTORP_HITCHANCE(range, sp->shp_visib);
|
||||
hitchance = DTORP_HITCHANCE(range, sp->shp_visib);
|
||||
|
||||
pr("Captain! Torpedoes sighted!\n");
|
||||
pr("Captain! Torpedoes sighted!\n");
|
||||
|
||||
if (chance(hitchance)) {
|
||||
pr("BOOM!...\n");
|
||||
if(sp->shp_own != 0)
|
||||
wu(0, sp->shp_own, "%s @ %s torpedoed %s\n",
|
||||
prship(sp),
|
||||
xyas(sp->shp_x, sp->shp_y, sp->shp_own),
|
||||
prsub(targ));
|
||||
dam = TORP_DAMAGE();
|
||||
if (chance(hitchance)) {
|
||||
pr("BOOM!...\n");
|
||||
if (sp->shp_own != 0)
|
||||
wu(0, sp->shp_own, "%s @ %s torpedoed %s\n",
|
||||
prship(sp),
|
||||
xyas(sp->shp_x, sp->shp_y, sp->shp_own), prsub(targ));
|
||||
dam = TORP_DAMAGE();
|
||||
|
||||
if (ntargets>2)
|
||||
dam /= ((float)ntargets/2.0);
|
||||
if (ntargets > 2)
|
||||
dam /= ((float)ntargets / 2.0);
|
||||
|
||||
shipdamage(targ, dam);
|
||||
putship(targ->shp_uid, targ);
|
||||
shipdamage(targ, dam);
|
||||
putship(targ->shp_uid, targ);
|
||||
|
||||
if (mchr[(int)sp->shp_type].m_flags & M_SUB)
|
||||
nreport(targ->shp_own, N_TORP_SHIP, 0, 1);
|
||||
else
|
||||
nreport(targ->shp_own, N_SHIP_TORP, player->cnum, 1);
|
||||
} else {
|
||||
pr("Missed!\n");
|
||||
if(sp->shp_own != 0)
|
||||
wu(0, sp->shp_own,
|
||||
"%s missed %s with a torp at %s\n",
|
||||
prship(sp), prsub(targ),
|
||||
xyas(sp->shp_x, sp->shp_y, sp->shp_own));
|
||||
}
|
||||
if (mchr[(int)sp->shp_type].m_flags & M_SUB)
|
||||
nreport(targ->shp_own, N_TORP_SHIP, 0, 1);
|
||||
else
|
||||
nreport(targ->shp_own, N_SHIP_TORP, player->cnum, 1);
|
||||
} else {
|
||||
pr("Missed!\n");
|
||||
if (sp->shp_own != 0)
|
||||
wu(0, sp->shp_own,
|
||||
"%s missed %s with a torp at %s\n",
|
||||
prship(sp), prsub(targ),
|
||||
xyas(sp->shp_x, sp->shp_y, sp->shp_own));
|
||||
}
|
||||
|
||||
return 1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
s_char *
|
||||
prsub(struct shpstr *sp)
|
||||
{
|
||||
if (mchr[(int)sp->shp_type].m_flags & M_SUB)
|
||||
return "sub";
|
||||
else
|
||||
return prship(sp);
|
||||
if (mchr[(int)sp->shp_type].m_flags & M_SUB)
|
||||
return "sub";
|
||||
else
|
||||
return prship(sp);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue