Indented with src/scripts/indent-emp.
This commit is contained in:
parent
5f263a7753
commit
9b7adfbecc
437 changed files with 52211 additions and 51052 deletions
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@ -73,314 +73,307 @@ upgr(void)
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int
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lupgr(void)
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{
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struct sctstr sect;
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struct natstr *natp;
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struct nstr_item ni;
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struct lndstr land;
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struct lchrstr *lp;
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int n;
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int tlev;
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int w_p_eff;
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int points;
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int rel;
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int techdiff;
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long cash;
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struct sctstr sect;
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struct natstr *natp;
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struct nstr_item ni;
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struct lndstr land;
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struct lchrstr *lp;
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int n;
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int tlev;
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int w_p_eff;
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int points;
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int rel;
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int techdiff;
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long cash;
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if (!snxtitem(&ni, EF_LAND, player->argp[2]))
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return RET_SYN;
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ni.flags &= ~(EFF_OWNER);
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natp = getnatp(player->cnum);
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cash = natp->nat_money;
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tlev = (int) natp->nat_level[NAT_TLEV];
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n = 0;
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while (nxtitem(&ni, (s_char *) &land)) {
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if (land.lnd_own == 0)
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continue;
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getsect(land.lnd_x, land.lnd_y, §);
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if (sect.sct_own != player->cnum)
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continue;
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if (sect.sct_type != SCT_HEADQ || sect.sct_effic < 60)
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continue;
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rel=getrel(getnatp(land.lnd_own),sect.sct_own);
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if ((rel < FRIENDLY) && (sect.sct_own != land.lnd_own)){
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pr("You are not on friendly terms with the owner of unit %d!\n",
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land.lnd_uid);
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continue;
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}
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n++;
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lp = &lchr[(int)land.lnd_type];
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w_p_eff = ((lp->l_lcm / 2) + lp->l_hcm);
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points = sect.sct_avail * 100 / w_p_eff;
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if (points < 20) {
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pr("Not enough available work in %s to upgrade a %s\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum),
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lp->l_name);
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pr(" (%d available work required)\n",
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1 + (w_p_eff * 20)/100);
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continue;
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}
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if (land.lnd_effic < 60) {
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pr("%s is too damaged to upgrade!\n", prland(&land));
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continue;
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}
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if (land.lnd_tech >= tlev) {
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pr("%s tech: %d, yours is only %d\n", prland(&land),
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land.lnd_tech, tlev);
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continue;
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}
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if (lp->l_cost * .15 + player->dolcost > cash) {
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pr("You don't have enough money to upgrade %s!\n",
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prland(&land));
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continue;
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}
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sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
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land.lnd_effic -= 35;
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land.lnd_tech = tlev;
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techdiff = (int)(tlev - lp->l_tech);
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land.lnd_harden = 0;
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land.lnd_mission = 0;
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land.lnd_att = (float)LND_ATTDEF(lp->l_att, techdiff);
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land.lnd_def = (float)LND_ATTDEF(lp->l_def, techdiff);
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land.lnd_vul = (int)LND_VUL(lp->l_vul, techdiff);
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land.lnd_spd = (int)LND_SPD(lp->l_spd, techdiff);
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land.lnd_vis = (int)LND_VIS(lp->l_vis, techdiff);
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land.lnd_spy = (int)LND_SPY(lp->l_spy, techdiff);
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land.lnd_rad = (int)LND_RAD(lp->l_rad, techdiff);
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land.lnd_frg = (int)LND_FRG(lp->l_frg, techdiff);
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land.lnd_acc = (int)LND_ACC(lp->l_acc, techdiff);
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land.lnd_dam = (int)LND_DAM(lp->l_dam, techdiff);
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land.lnd_ammo = (int)LND_AMM(lp->l_ammo, lp->l_dam, techdiff);
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land.lnd_aaf = (int)LND_AAF(lp->l_aaf, techdiff);
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land.lnd_fuelc = (int)LND_FC(lp->l_fuelc, techdiff);
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land.lnd_fuelu = (int)LND_FU(lp->l_fuelu, techdiff);
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land.lnd_maxlight = (int)LND_XPL(lp->l_nxlight, techdiff);
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land.lnd_maxland = (int)LND_MXL(lp->l_mxland, techdiff);
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time(&land.lnd_access);
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putland(land.lnd_uid, &land);
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putsect(§);
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player->dolcost += (double) lp->l_cost * .15;
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pr("%s upgraded to tech %d, at a cost of %d\n", prland(&land),
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land.lnd_tech,
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(int)(lp->l_cost * .15));
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if (land.lnd_own != player->cnum)
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wu(0,land.lnd_own,"%s upgraded by %s to tech %d, at a cost of %d\n", prland(&land),
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cname(player->cnum),
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land.lnd_tech, (int)(lp->l_cost * .15));
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if (!snxtitem(&ni, EF_LAND, player->argp[2]))
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return RET_SYN;
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ni.flags &= ~(EFF_OWNER);
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natp = getnatp(player->cnum);
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cash = natp->nat_money;
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tlev = (int)natp->nat_level[NAT_TLEV];
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n = 0;
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while (nxtitem(&ni, (s_char *)&land)) {
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if (land.lnd_own == 0)
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continue;
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getsect(land.lnd_x, land.lnd_y, §);
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if (sect.sct_own != player->cnum)
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continue;
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if (sect.sct_type != SCT_HEADQ || sect.sct_effic < 60)
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continue;
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rel = getrel(getnatp(land.lnd_own), sect.sct_own);
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if ((rel < FRIENDLY) && (sect.sct_own != land.lnd_own)) {
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pr("You are not on friendly terms with the owner of unit %d!\n", land.lnd_uid);
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continue;
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}
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if (n == 0) {
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pr("No land units\n");
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return RET_SYN;
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n++;
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lp = &lchr[(int)land.lnd_type];
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w_p_eff = ((lp->l_lcm / 2) + lp->l_hcm);
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points = sect.sct_avail * 100 / w_p_eff;
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if (points < 20) {
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pr("Not enough available work in %s to upgrade a %s\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum), lp->l_name);
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pr(" (%d available work required)\n",
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1 + (w_p_eff * 20) / 100);
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continue;
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}
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return RET_OK;
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if (land.lnd_effic < 60) {
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pr("%s is too damaged to upgrade!\n", prland(&land));
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continue;
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}
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if (land.lnd_tech >= tlev) {
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pr("%s tech: %d, yours is only %d\n", prland(&land),
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land.lnd_tech, tlev);
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continue;
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}
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if (lp->l_cost * .15 + player->dolcost > cash) {
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pr("You don't have enough money to upgrade %s!\n",
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prland(&land));
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continue;
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}
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sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
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land.lnd_effic -= 35;
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land.lnd_tech = tlev;
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techdiff = (int)(tlev - lp->l_tech);
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land.lnd_harden = 0;
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land.lnd_mission = 0;
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land.lnd_att = (float)LND_ATTDEF(lp->l_att, techdiff);
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land.lnd_def = (float)LND_ATTDEF(lp->l_def, techdiff);
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land.lnd_vul = (int)LND_VUL(lp->l_vul, techdiff);
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land.lnd_spd = (int)LND_SPD(lp->l_spd, techdiff);
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land.lnd_vis = (int)LND_VIS(lp->l_vis, techdiff);
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land.lnd_spy = (int)LND_SPY(lp->l_spy, techdiff);
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land.lnd_rad = (int)LND_RAD(lp->l_rad, techdiff);
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land.lnd_frg = (int)LND_FRG(lp->l_frg, techdiff);
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land.lnd_acc = (int)LND_ACC(lp->l_acc, techdiff);
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land.lnd_dam = (int)LND_DAM(lp->l_dam, techdiff);
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land.lnd_ammo = (int)LND_AMM(lp->l_ammo, lp->l_dam, techdiff);
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land.lnd_aaf = (int)LND_AAF(lp->l_aaf, techdiff);
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land.lnd_fuelc = (int)LND_FC(lp->l_fuelc, techdiff);
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land.lnd_fuelu = (int)LND_FU(lp->l_fuelu, techdiff);
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land.lnd_maxlight = (int)LND_XPL(lp->l_nxlight, techdiff);
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land.lnd_maxland = (int)LND_MXL(lp->l_mxland, techdiff);
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time(&land.lnd_access);
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putland(land.lnd_uid, &land);
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putsect(§);
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player->dolcost += (double)lp->l_cost * .15;
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pr("%s upgraded to tech %d, at a cost of %d\n", prland(&land),
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land.lnd_tech, (int)(lp->l_cost * .15));
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if (land.lnd_own != player->cnum)
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wu(0, land.lnd_own,
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"%s upgraded by %s to tech %d, at a cost of %d\n",
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prland(&land), cname(player->cnum), land.lnd_tech,
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(int)(lp->l_cost * .15));
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}
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if (n == 0) {
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pr("No land units\n");
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return RET_SYN;
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}
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return RET_OK;
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}
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int
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supgr(void)
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{
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struct sctstr sect;
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struct natstr *natp;
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struct nstr_item ni;
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struct shpstr ship;
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struct mchrstr *mp;
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int n;
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int tlev;
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int w_p_eff;
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int points;
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int rel;
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int techdiff;
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long cash;
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struct sctstr sect;
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struct natstr *natp;
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struct nstr_item ni;
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struct shpstr ship;
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struct mchrstr *mp;
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int n;
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int tlev;
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int w_p_eff;
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int points;
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int rel;
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int techdiff;
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long cash;
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if (!snxtitem(&ni, EF_SHIP, player->argp[2]))
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return RET_SYN;
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ni.flags &= ~(EFF_OWNER);
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natp = getnatp(player->cnum);
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cash = natp->nat_money;
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tlev = (int) natp->nat_level[NAT_TLEV];
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n = 0;
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while (nxtitem(&ni, (s_char *) &ship)) {
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if (ship.shp_own == 0)
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continue;
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getsect(ship.shp_x, ship.shp_y, §);
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if (sect.sct_own != player->cnum)
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continue;
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if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60)
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continue;
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rel=getrel(getnatp(ship.shp_own),sect.sct_own);
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if ((rel < FRIENDLY) && (sect.sct_own != ship.shp_own)){
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pr("You are not on friendly terms with the owner of ship %d!\n",
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ship.shp_uid);
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continue;
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}
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n++;
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mp = &mchr[(int)ship.shp_type];
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w_p_eff = ((mp->m_lcm / 2) + mp->m_hcm);
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points = sect.sct_avail * 100 / w_p_eff;
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if (points < 20) {
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pr("Not enough available work in %s to upgrade a %s\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum),
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mp->m_name);
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pr(" (%d available work required)\n",
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1 + (w_p_eff * 20)/100);
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continue;
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}
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if (ship.shp_effic < 60) {
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pr("%s is too damaged to upgrade!\n", prship(&ship));
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continue;
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}
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if (ship.shp_tech >= tlev) {
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pr("%s tech: %d, yours is only %d\n", prship(&ship),
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ship.shp_tech, tlev);
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continue;
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}
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if (mp->m_cost * .15 + player->dolcost > cash) {
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pr("You don't have enough money to upgrade %s!\n",
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prship(&ship));
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continue;
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}
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sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
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ship.shp_effic -= 35;
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ship.shp_tech = tlev;
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techdiff = (int)(tlev - mp->m_tech);
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ship.shp_armor = (short)SHP_DEF(mp->m_armor, techdiff);
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ship.shp_speed = (short)SHP_SPD(mp->m_speed, techdiff);
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ship.shp_visib = (short)SHP_VIS(mp->m_visib, techdiff);
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ship.shp_frnge = (short)SHP_RNG(mp->m_frnge, techdiff);
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ship.shp_glim = (short)SHP_FIR(mp->m_glim, techdiff);
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ship.shp_mission = 0;
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time(&ship.shp_access);
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putship(ship.shp_uid, &ship);
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putsect(§);
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player->dolcost += (double) mp->m_cost * .15;
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pr("%s upgraded to tech %d, at a cost of %d\n", prship(&ship),
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ship.shp_tech,
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(int)(mp->m_cost * .15));
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if (ship.shp_own != player->cnum)
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wu(0,ship.shp_own,"%s upgraded by %s to tech %d, at a cost of %d\n", prship(&ship),
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cname(player->cnum),
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ship.shp_tech, (int)(mp->m_cost * .15));
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if (!snxtitem(&ni, EF_SHIP, player->argp[2]))
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return RET_SYN;
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ni.flags &= ~(EFF_OWNER);
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natp = getnatp(player->cnum);
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cash = natp->nat_money;
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tlev = (int)natp->nat_level[NAT_TLEV];
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n = 0;
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while (nxtitem(&ni, (s_char *)&ship)) {
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if (ship.shp_own == 0)
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continue;
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getsect(ship.shp_x, ship.shp_y, §);
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if (sect.sct_own != player->cnum)
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continue;
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if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60)
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continue;
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rel = getrel(getnatp(ship.shp_own), sect.sct_own);
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if ((rel < FRIENDLY) && (sect.sct_own != ship.shp_own)) {
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pr("You are not on friendly terms with the owner of ship %d!\n", ship.shp_uid);
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continue;
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}
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if (n == 0) {
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pr("No ships\n");
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return RET_SYN;
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n++;
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mp = &mchr[(int)ship.shp_type];
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w_p_eff = ((mp->m_lcm / 2) + mp->m_hcm);
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points = sect.sct_avail * 100 / w_p_eff;
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if (points < 20) {
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pr("Not enough available work in %s to upgrade a %s\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum), mp->m_name);
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pr(" (%d available work required)\n",
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1 + (w_p_eff * 20) / 100);
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continue;
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}
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return RET_OK;
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if (ship.shp_effic < 60) {
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pr("%s is too damaged to upgrade!\n", prship(&ship));
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continue;
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}
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if (ship.shp_tech >= tlev) {
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pr("%s tech: %d, yours is only %d\n", prship(&ship),
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ship.shp_tech, tlev);
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continue;
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}
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if (mp->m_cost * .15 + player->dolcost > cash) {
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pr("You don't have enough money to upgrade %s!\n",
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prship(&ship));
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continue;
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}
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sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
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ship.shp_effic -= 35;
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ship.shp_tech = tlev;
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techdiff = (int)(tlev - mp->m_tech);
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ship.shp_armor = (short)SHP_DEF(mp->m_armor, techdiff);
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ship.shp_speed = (short)SHP_SPD(mp->m_speed, techdiff);
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ship.shp_visib = (short)SHP_VIS(mp->m_visib, techdiff);
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ship.shp_frnge = (short)SHP_RNG(mp->m_frnge, techdiff);
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ship.shp_glim = (short)SHP_FIR(mp->m_glim, techdiff);
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ship.shp_mission = 0;
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time(&ship.shp_access);
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putship(ship.shp_uid, &ship);
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putsect(§);
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player->dolcost += (double)mp->m_cost * .15;
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pr("%s upgraded to tech %d, at a cost of %d\n", prship(&ship),
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ship.shp_tech, (int)(mp->m_cost * .15));
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if (ship.shp_own != player->cnum)
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wu(0, ship.shp_own,
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"%s upgraded by %s to tech %d, at a cost of %d\n",
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prship(&ship), cname(player->cnum), ship.shp_tech,
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(int)(mp->m_cost * .15));
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}
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if (n == 0) {
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pr("No ships\n");
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return RET_SYN;
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}
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return RET_OK;
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}
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int
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pupgr(void)
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{
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struct sctstr sect;
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struct natstr *natp;
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struct nstr_item ni;
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struct plnstr plane;
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struct plchrstr *pp;
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int n;
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int tlev;
|
||||
int w_p_eff;
|
||||
int points;
|
||||
int rel;
|
||||
int techdiff;
|
||||
long cash;
|
||||
struct sctstr sect;
|
||||
struct natstr *natp;
|
||||
struct nstr_item ni;
|
||||
struct plnstr plane;
|
||||
struct plchrstr *pp;
|
||||
int n;
|
||||
int tlev;
|
||||
int w_p_eff;
|
||||
int points;
|
||||
int rel;
|
||||
int techdiff;
|
||||
long cash;
|
||||
|
||||
if (!snxtitem(&ni, EF_PLANE, player->argp[2]))
|
||||
return RET_SYN;
|
||||
ni.flags &= ~(EFF_OWNER);
|
||||
natp = getnatp(player->cnum);
|
||||
cash = natp->nat_money;
|
||||
tlev = (int) natp->nat_level[NAT_TLEV];
|
||||
n = 0;
|
||||
while (nxtitem(&ni, (s_char *) &plane)) {
|
||||
if (plane.pln_own == 0)
|
||||
continue;
|
||||
getsect(plane.pln_x, plane.pln_y, §);
|
||||
if (sect.sct_own != player->cnum)
|
||||
continue;
|
||||
if (sect.sct_type != SCT_AIRPT || sect.sct_effic < 60)
|
||||
continue;
|
||||
rel=getrel(getnatp(plane.pln_own),sect.sct_own);
|
||||
if ((rel < FRIENDLY) && (sect.sct_own != plane.pln_own)){
|
||||
pr("You are not on friendly terms with the owner of plane %d!\n",
|
||||
plane.pln_uid);
|
||||
continue;
|
||||
}
|
||||
n++;
|
||||
pp = &plchr[(int)plane.pln_type];
|
||||
w_p_eff = ((pp->pl_lcm / 2) + pp->pl_hcm);
|
||||
points = sect.sct_avail * 100 / w_p_eff;
|
||||
if (points < 20) {
|
||||
pr("Not enough available work in %s to upgrade a %s\n",
|
||||
xyas(sect.sct_x, sect.sct_y, player->cnum),
|
||||
pp->pl_name);
|
||||
pr(" (%d available work required)\n",
|
||||
1 + (w_p_eff * 20)/100);
|
||||
continue;
|
||||
}
|
||||
if (plane.pln_effic < 60) {
|
||||
pr("%s is too damaged to upgrade!\n", prplane(&plane));
|
||||
continue;
|
||||
}
|
||||
if (plane.pln_tech >= tlev) {
|
||||
pr("%s tech: %d, yours is only %d\n", prplane(&plane),
|
||||
plane.pln_tech, tlev);
|
||||
continue;
|
||||
}
|
||||
if (pp->pl_cost * .15 + player->dolcost > cash) {
|
||||
pr("You don't have enough money to upgrade %s!\n",
|
||||
prplane(&plane));
|
||||
continue;
|
||||
}
|
||||
if (plane.pln_flags & PLN_LAUNCHED) {
|
||||
pr("Plane %s is in orbit!\n", prplane(&plane));
|
||||
continue;
|
||||
}
|
||||
|
||||
sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
|
||||
plane.pln_effic -= 35;
|
||||
|
||||
plane.pln_tech = tlev;
|
||||
techdiff = (int)(tlev - pp->pl_tech);
|
||||
|
||||
plane.pln_mission = 0;
|
||||
plane.pln_opx = 0;
|
||||
plane.pln_opy = 0;
|
||||
plane.pln_radius = 0;
|
||||
plane.pln_harden = 0;
|
||||
plane.pln_mission = 0;
|
||||
|
||||
plane.pln_att = PLN_ATTDEF(pp->pl_att, techdiff);
|
||||
plane.pln_def = PLN_ATTDEF(pp->pl_def, techdiff);
|
||||
plane.pln_acc = PLN_ACC(pp->pl_acc, techdiff);
|
||||
plane.pln_range = PLN_RAN(pp->pl_range, techdiff);
|
||||
plane.pln_range_max = plane.pln_range;
|
||||
plane.pln_load = PLN_LOAD(pp->pl_load, techdiff);
|
||||
|
||||
time(&plane.pln_access);
|
||||
|
||||
putplane(plane.pln_uid, &plane);
|
||||
putsect(§);
|
||||
player->dolcost += (double) pp->pl_cost * .15;
|
||||
pr("%s upgraded to tech %d, at a cost of %d\n", prplane(&plane),
|
||||
plane.pln_tech,
|
||||
(int)(pp->pl_cost * .15));
|
||||
if (plane.pln_own != player->cnum)
|
||||
wu(0,plane.pln_own,"%s upgraded by %s to tech %d, at a cost of %d\n", prplane(&plane),
|
||||
cname(player->cnum),
|
||||
plane.pln_tech, (int)(pp->pl_cost * .15));
|
||||
if (!snxtitem(&ni, EF_PLANE, player->argp[2]))
|
||||
return RET_SYN;
|
||||
ni.flags &= ~(EFF_OWNER);
|
||||
natp = getnatp(player->cnum);
|
||||
cash = natp->nat_money;
|
||||
tlev = (int)natp->nat_level[NAT_TLEV];
|
||||
n = 0;
|
||||
while (nxtitem(&ni, (s_char *)&plane)) {
|
||||
if (plane.pln_own == 0)
|
||||
continue;
|
||||
getsect(plane.pln_x, plane.pln_y, §);
|
||||
if (sect.sct_own != player->cnum)
|
||||
continue;
|
||||
if (sect.sct_type != SCT_AIRPT || sect.sct_effic < 60)
|
||||
continue;
|
||||
rel = getrel(getnatp(plane.pln_own), sect.sct_own);
|
||||
if ((rel < FRIENDLY) && (sect.sct_own != plane.pln_own)) {
|
||||
pr("You are not on friendly terms with the owner of plane %d!\n", plane.pln_uid);
|
||||
continue;
|
||||
}
|
||||
if (n == 0) {
|
||||
pr("No planes.\n");
|
||||
return RET_SYN;
|
||||
n++;
|
||||
pp = &plchr[(int)plane.pln_type];
|
||||
w_p_eff = ((pp->pl_lcm / 2) + pp->pl_hcm);
|
||||
points = sect.sct_avail * 100 / w_p_eff;
|
||||
if (points < 20) {
|
||||
pr("Not enough available work in %s to upgrade a %s\n",
|
||||
xyas(sect.sct_x, sect.sct_y, player->cnum), pp->pl_name);
|
||||
pr(" (%d available work required)\n",
|
||||
1 + (w_p_eff * 20) / 100);
|
||||
continue;
|
||||
}
|
||||
return RET_OK;
|
||||
if (plane.pln_effic < 60) {
|
||||
pr("%s is too damaged to upgrade!\n", prplane(&plane));
|
||||
continue;
|
||||
}
|
||||
if (plane.pln_tech >= tlev) {
|
||||
pr("%s tech: %d, yours is only %d\n", prplane(&plane),
|
||||
plane.pln_tech, tlev);
|
||||
continue;
|
||||
}
|
||||
if (pp->pl_cost * .15 + player->dolcost > cash) {
|
||||
pr("You don't have enough money to upgrade %s!\n",
|
||||
prplane(&plane));
|
||||
continue;
|
||||
}
|
||||
if (plane.pln_flags & PLN_LAUNCHED) {
|
||||
pr("Plane %s is in orbit!\n", prplane(&plane));
|
||||
continue;
|
||||
}
|
||||
|
||||
sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
|
||||
plane.pln_effic -= 35;
|
||||
|
||||
plane.pln_tech = tlev;
|
||||
techdiff = (int)(tlev - pp->pl_tech);
|
||||
|
||||
plane.pln_mission = 0;
|
||||
plane.pln_opx = 0;
|
||||
plane.pln_opy = 0;
|
||||
plane.pln_radius = 0;
|
||||
plane.pln_harden = 0;
|
||||
plane.pln_mission = 0;
|
||||
|
||||
plane.pln_att = PLN_ATTDEF(pp->pl_att, techdiff);
|
||||
plane.pln_def = PLN_ATTDEF(pp->pl_def, techdiff);
|
||||
plane.pln_acc = PLN_ACC(pp->pl_acc, techdiff);
|
||||
plane.pln_range = PLN_RAN(pp->pl_range, techdiff);
|
||||
plane.pln_range_max = plane.pln_range;
|
||||
plane.pln_load = PLN_LOAD(pp->pl_load, techdiff);
|
||||
|
||||
time(&plane.pln_access);
|
||||
|
||||
putplane(plane.pln_uid, &plane);
|
||||
putsect(§);
|
||||
player->dolcost += (double)pp->pl_cost * .15;
|
||||
pr("%s upgraded to tech %d, at a cost of %d\n", prplane(&plane),
|
||||
plane.pln_tech, (int)(pp->pl_cost * .15));
|
||||
if (plane.pln_own != player->cnum)
|
||||
wu(0, plane.pln_own,
|
||||
"%s upgraded by %s to tech %d, at a cost of %d\n",
|
||||
prplane(&plane), cname(player->cnum), plane.pln_tech,
|
||||
(int)(pp->pl_cost * .15));
|
||||
}
|
||||
if (n == 0) {
|
||||
pr("No planes.\n");
|
||||
return RET_SYN;
|
||||
}
|
||||
return RET_OK;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue