Indented with src/scripts/indent-emp.
This commit is contained in:
parent
5f263a7753
commit
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437 changed files with 52211 additions and 51052 deletions
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@ -43,7 +43,7 @@
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#include "deity.h"
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#include "nat.h"
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#include "version.h"
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#include "ship.h"
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#include "ship.h"
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#include "optlist.h"
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#include "commands.h"
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@ -52,207 +52,190 @@ extern float drnuke_const;
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int
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vers(void)
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{
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extern int s_p_etu;
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extern int etu_per_update;
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extern int m_m_p_d;
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extern int players_at_00;
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extern float btu_build_rate;
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extern double fgrate, fcrate;
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extern double eatrate, babyeat;
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extern double obrate, uwbrate;
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extern double bankint;
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extern double hap_cons, edu_cons;
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extern double money_civ, money_uw, money_mil, money_res;
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extern float hap_avg, edu_avg, ally_factor;
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extern float level_age_rate;
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extern int s_p_etu;
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extern int etu_per_update;
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extern int m_m_p_d;
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extern int players_at_00;
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extern float btu_build_rate;
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extern double fgrate, fcrate;
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extern double eatrate, babyeat;
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extern double obrate, uwbrate;
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extern double bankint;
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extern double hap_cons, edu_cons;
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extern double money_civ, money_uw, money_mil, money_res;
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extern float hap_avg, edu_avg, ally_factor;
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extern float level_age_rate;
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/* extern float easy_tech, hard_tech, tech_log_base; */
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extern float easy_tech, tech_log_base;
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extern int land_mob_max;
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extern int land_grow_scale;
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extern float land_mob_scale;
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extern int sect_mob_max;
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extern float sect_mob_scale;
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extern int ship_mob_max;
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extern float ship_mob_scale;
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extern int ship_grow_scale;
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extern int plane_mob_max;
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extern float plane_mob_scale;
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extern int plane_grow_scale;
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extern int War_Cost;
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extern float fire_range_factor;
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extern int trade_1_dist; /* less than this gets no money */
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extern int trade_2_dist; /* less than this gets trade_1 money */
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extern int trade_3_dist; /* less than this gets trade_2 money */
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extern float trade_1; /* return on trade_1 distance */
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extern float trade_2; /* return on trade_2 distance */
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extern float trade_3; /* return on trade_3 distance */
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extern float trade_ally_bonus; /* 20% bonus for trading with allies */
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extern float trade_ally_cut; /* 10% bonus for ally you trade with */
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extern double tradetax;
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extern double buytax;
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struct option_list *op;
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extern float easy_tech, tech_log_base;
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extern int land_mob_max;
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extern int land_grow_scale;
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extern float land_mob_scale;
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extern int sect_mob_max;
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extern float sect_mob_scale;
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extern int ship_mob_max;
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extern float ship_mob_scale;
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extern int ship_grow_scale;
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extern int plane_mob_max;
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extern float plane_mob_scale;
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extern int plane_grow_scale;
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extern int War_Cost;
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extern float fire_range_factor;
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extern int trade_1_dist; /* less than this gets no money */
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extern int trade_2_dist; /* less than this gets trade_1 money */
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extern int trade_3_dist; /* less than this gets trade_2 money */
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extern float trade_1; /* return on trade_1 distance */
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extern float trade_2; /* return on trade_2 distance */
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extern float trade_3; /* return on trade_3 distance */
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extern float trade_ally_bonus; /* 20% bonus for trading with allies */
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extern float trade_ally_cut; /* 10% bonus for ally you trade with */
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extern double tradetax;
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extern double buytax;
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struct option_list *op;
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time_t now;
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int j;
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time_t now;
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int j;
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(void) time(&now);
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pr("Empire %d.%d.%d\n(KSU distribution %2.2f, Chainsaw version %2.2f, Wolfpack version %2.2f)\n\n",
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EMP_VERS_MAJOR, EMP_VERS_MINOR, EMP_VERS_PATCH,
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(float)KSU_DIST, (float)CHAINSAW_DIST, (float)WOLFPACK_DIST);
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pr("The following parameters have been set for this game:\n");
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pr("World size is %d by %d.\n", WORLD_X, WORLD_Y);
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pr("There can be up to %d countries.\n", MAXNOC);
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pr("By default, countries use %s coordinate system.\n",
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(players_at_00) ? "the deity's" : "their own");
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pr("\n");
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pr("An Empire time unit is %d second%s long.\n",
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s_p_etu, s_p_etu != 1 ? "s" : "");
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pr("Use the 'update' command to find out the time of the next update.\n");
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pr("The current time is %19.19s.\n",ctime(&now));
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pr("An update consists of %d empire time units.\n",
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etu_per_update);
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pr("Each country is allowed to be logged in %d minutes a day.\n",
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m_m_p_d);
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pr("It takes %.2f civilians to produce a BTU in one time unit.\n",
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(1.0/(btu_build_rate*100.0)));
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pr("\n");
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(void)time(&now);
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pr("Empire %d.%d.%d\n(KSU distribution %2.2f, Chainsaw version %2.2f, Wolfpack version %2.2f)\n\n", EMP_VERS_MAJOR, EMP_VERS_MINOR, EMP_VERS_PATCH, (float)KSU_DIST, (float)CHAINSAW_DIST, (float)WOLFPACK_DIST);
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pr("The following parameters have been set for this game:\n");
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pr("World size is %d by %d.\n", WORLD_X, WORLD_Y);
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pr("There can be up to %d countries.\n", MAXNOC);
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pr("By default, countries use %s coordinate system.\n",
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(players_at_00) ? "the deity's" : "their own");
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pr("\n");
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pr("An Empire time unit is %d second%s long.\n",
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s_p_etu, s_p_etu != 1 ? "s" : "");
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pr("Use the 'update' command to find out the time of the next update.\n");
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pr("The current time is %19.19s.\n", ctime(&now));
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pr("An update consists of %d empire time units.\n", etu_per_update);
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pr("Each country is allowed to be logged in %d minutes a day.\n",
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m_m_p_d);
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pr("It takes %.2f civilians to produce a BTU in one time unit.\n",
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(1.0 / (btu_build_rate * 100.0)));
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pr("\n");
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pr("A non-aggi, 100 fertility sector can grow %.2f food per etu.\n",
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100.0 * fgrate);
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pr("1000 civilians will harvest %.1f food per etu.\n",
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1000.0*fcrate);
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pr("1000 civilians will give birth to %.1f babies per etu.\n",
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1000.0*obrate);
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pr("1000 uncompensated workers will give birth to %.1f babies.\n",
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1000.0*uwbrate);
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pr("In one time unit, 1000 people eat %.1f units of food.\n",
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1000.0*eatrate);
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pr("1000 babies eat %.1f units of food becoming adults.\n",
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1000.0*babyeat);
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if (opt_NOFOOD)
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pr("No food is needed!!\n");
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pr("A non-aggi, 100 fertility sector can grow %.2f food per etu.\n",
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100.0 * fgrate);
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pr("1000 civilians will harvest %.1f food per etu.\n",
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1000.0 * fcrate);
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pr("1000 civilians will give birth to %.1f babies per etu.\n",
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1000.0 * obrate);
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pr("1000 uncompensated workers will give birth to %.1f babies.\n",
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1000.0 * uwbrate);
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pr("In one time unit, 1000 people eat %.1f units of food.\n",
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1000.0 * eatrate);
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pr("1000 babies eat %.1f units of food becoming adults.\n",
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1000.0 * babyeat);
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if (opt_NOFOOD)
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pr("No food is needed!!\n");
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pr("\n");
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pr("\n");
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pr("Banks pay $%.2f in interest per 1000 gold bars per etu.\n",
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bankint*1000.0);
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pr("1000 civilians generate $%.2f, uncompensated workers $%.2f each time unit.\n", 1000.0*money_civ, 1000.0*money_uw);
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pr("1000 active military cost $%.2f, reserves cost $%.2f.\n",
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-money_mil*1000.0, -money_res*1000.0);
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if (opt_SLOW_WAR)
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pr("Declaring war will cost you $%i\n\n", War_Cost);
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pr("Happiness p.e. requires 1 happy stroller per %d civ.\n",
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(int) hap_cons / etu_per_update);
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pr("Education p.e. requires 1 class of graduates per %d civ.\n",
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(int) edu_cons / etu_per_update);
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pr("Happiness is averaged over %d time units.\n", (int)hap_avg);
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pr("Education is averaged over %d time units.\n", (int)edu_avg);
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if (opt_ALL_BLEED == 0)
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pr(
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"The technology/research boost you get from your allies is %.2f%%.\n",
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100.0/ally_factor);
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else /* ! ALL_BLEED */
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pr(
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"The technology/research boost you get from the world is %.2f%%.\n",
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100.0/ally_factor);
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pr("Banks pay $%.2f in interest per 1000 gold bars per etu.\n",
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bankint * 1000.0);
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pr("1000 civilians generate $%.2f, uncompensated workers $%.2f each time unit.\n", 1000.0 * money_civ, 1000.0 * money_uw);
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pr("1000 active military cost $%.2f, reserves cost $%.2f.\n",
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-money_mil * 1000.0, -money_res * 1000.0);
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if (opt_SLOW_WAR)
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pr("Declaring war will cost you $%i\n\n", War_Cost);
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pr("Happiness p.e. requires 1 happy stroller per %d civ.\n",
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(int)hap_cons / etu_per_update);
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pr("Education p.e. requires 1 class of graduates per %d civ.\n",
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(int)edu_cons / etu_per_update);
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pr("Happiness is averaged over %d time units.\n", (int)hap_avg);
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pr("Education is averaged over %d time units.\n", (int)edu_avg);
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if (opt_ALL_BLEED == 0)
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pr("The technology/research boost you get from your allies is %.2f%%.\n", 100.0 / ally_factor);
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else /* ! ALL_BLEED */
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pr("The technology/research boost you get from the world is %.2f%%.\n", 100.0 / ally_factor);
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pr("Nation levels (tech etc.) decline 1%% every %d time units.\n",
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(int)(level_age_rate));
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pr("Nation levels (tech etc.) decline 1%% every %d time units.\n",
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(int)(level_age_rate));
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pr("Tech Buildup is ");
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pr("Tech Buildup is ");
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/* if (tech_log_base <= 1.0 && hard_tech == 0.0) { */
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if (tech_log_base <= 1.0 ) {
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pr("not limited\n");
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}
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if (tech_log_base > 1.0) {
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pr("limited to logarithmic growth (base %.2f)",
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tech_log_base);
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if (easy_tech == 0.0)
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pr(".\n");
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else
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pr(" after %0.2f.\n", easy_tech);
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} /*else {
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pr("limited to asymptotic growth towards %.2f",
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hard_tech + easy_tech);
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if (easy_tech == 0.00)
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pr(".\n");
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else
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pr("after %.2f\n",easy_tech);
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} */
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if (tech_log_base <= 1.0) {
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pr("not limited\n");
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}
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if (tech_log_base > 1.0) {
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pr("limited to logarithmic growth (base %.2f)", tech_log_base);
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if (easy_tech == 0.0)
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pr(".\n");
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else
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pr(" after %0.2f.\n", easy_tech);
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}
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/*else {
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pr("limited to asymptotic growth towards %.2f",
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hard_tech + easy_tech);
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if (easy_tech == 0.00)
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pr(".\n");
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else
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pr("after %.2f\n",easy_tech);
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} */
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pr("\n");
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pr("\t\t\t\tSectors\tShips\tPlanes\tUnits\n");
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pr("Maximum mobility\t\t%d\t%d\t%d\t%d\n", sect_mob_max,
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ship_mob_max, plane_mob_max, land_mob_max);
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pr("Max mob gain per update\t\t%d\t%d\t%d\t%d\n",
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(int)(sect_mob_scale * (float)etu_per_update),
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(int)(ship_mob_scale * (float)etu_per_update),
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(int)(plane_mob_scale * (float)etu_per_update),
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(int)(land_mob_scale * (float)etu_per_update));
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pr("Max eff gain per update\t\t--\t%d\t%d\t%d\n",
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min(ship_grow_scale * etu_per_update, 100),
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min(plane_grow_scale * etu_per_update, 100),
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min(land_grow_scale * etu_per_update, 100));
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pr("\n");
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pr("Ships on autonavigation may use %i cargo holds per ship.\n", TMAX);
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if (opt_TRADESHIPS) {
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pr("Trade-ships that go at least %d sectors get a return of %.1f%% per sector.\n", trade_1_dist, (float)(trade_1 * 100.0));
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pr("Trade-ships that go at least %d sectors get a return of %.1f%% per sector.\n", trade_2_dist, (float)(trade_2 * 100.0));
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pr("Trade-ships that go at least %d sectors get a return of %.1f%% per sector.\n", trade_3_dist, (float)(trade_3 * 100.0));
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pr("Cashing in trade-ships with an ally nets you a %.1f%% bonus.\n", trade_ally_bonus * 100.0);
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pr("Cashing in trade-ships with an ally nets your ally a %.1f%% bonus.\n\n", trade_ally_cut * 100.0);
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}
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if (opt_MARKET) {
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pr("The tax you pay on selling things on the trading block is %.1f%%\n", (1.00 - tradetax) * 100.0);
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pr("The tax you pay on buying commodities on the market is %.1f%%\n\n", (buytax - 1.00) * 100.0);
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}
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pr("\n");
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pr("\t\t\t\tSectors\tShips\tPlanes\tUnits\n");
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pr("Maximum mobility\t\t%d\t%d\t%d\t%d\n", sect_mob_max,
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ship_mob_max, plane_mob_max, land_mob_max);
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pr("Max mob gain per update\t\t%d\t%d\t%d\t%d\n",
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(int)(sect_mob_scale*(float)etu_per_update),
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(int)(ship_mob_scale*(float)etu_per_update),
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(int)(plane_mob_scale*(float)etu_per_update),
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(int)(land_mob_scale*(float)etu_per_update));
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pr("Max eff gain per update\t\t--\t%d\t%d\t%d\n",
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min(ship_grow_scale*etu_per_update,100),
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min(plane_grow_scale*etu_per_update,100),
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min(land_grow_scale*etu_per_update,100));
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pr("\n");
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pr("Ships on autonavigation may use %i cargo holds per ship.\n",TMAX);
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if (opt_TRADESHIPS) {
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pr("Trade-ships that go at least %d sectors get a return of %.1f%% per sector.\n",
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trade_1_dist, (float)(trade_1 * 100.0));
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pr("Trade-ships that go at least %d sectors get a return of %.1f%% per sector.\n",
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trade_2_dist, (float)(trade_2 * 100.0));
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pr("Trade-ships that go at least %d sectors get a return of %.1f%% per sector.\n",
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trade_3_dist, (float)(trade_3 * 100.0));
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pr("Cashing in trade-ships with an ally nets you a %.1f%% bonus.\n",
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trade_ally_bonus * 100.0);
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pr("Cashing in trade-ships with an ally nets your ally a %.1f%% bonus.\n\n",
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trade_ally_cut * 100.0);
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if (opt_NONUKES)
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pr("Nukes are disabled.\n");
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else if (opt_DRNUKE) { /* NUKES && DRNUKE enabled */
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pr("In order to build a nuke, you need %1.2f times the tech level in research\n", drnuke_const);
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pr("\tExample: In order to build a 300 tech nuke, you need %d research\n\n", (int)(300.0 * drnuke_const));
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}
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pr("Fire ranges are scaled by %.2f\n", fire_range_factor);
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pr("\nOptions enabled in this game:\n ");
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for (j = 0, op = Options; op->opt_key; op++) {
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if (*op->opt_valuep == 0)
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continue;
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j += strlen(op->opt_key) + 2;
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if (j > 70) {
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pr("\n ");
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j = strlen(op->opt_key) + 2;
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}
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if (opt_MARKET) {
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pr("The tax you pay on selling things on the trading block is %.1f%%\n",
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(1.00-tradetax) * 100.0);
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pr("The tax you pay on buying commodities on the market is %.1f%%\n\n",
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(buytax - 1.00) * 100.0);
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pr("%s%s", op->opt_key, op[1].opt_key == NULL ? "" : ", ");
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}
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pr("\n\nOptions disabled in this game:\n ");
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for (j = 0, op = Options; op->opt_key; op++) {
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if (!(*op->opt_valuep == 0))
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continue;
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j += strlen(op->opt_key) + 2;
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if (j > 70) {
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pr("\n ");
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j = strlen(op->opt_key) + 2;
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}
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if (opt_NONUKES)
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pr("Nukes are disabled.\n");
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else if(opt_DRNUKE) { /* NUKES && DRNUKE enabled */
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pr("In order to build a nuke, you need %1.2f times the tech level in research\n",
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drnuke_const);
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pr("\tExample: In order to build a 300 tech nuke, you need %d research\n\n",
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(int)(300.0*drnuke_const));
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}
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pr("Fire ranges are scaled by %.2f\n", fire_range_factor);
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pr("\nOptions enabled in this game:\n ");
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for (j = 0, op = Options; op -> opt_key; op++) {
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if (*op -> opt_valuep == 0)
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continue;
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j += strlen (op -> opt_key) + 2;
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if (j > 70) {
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pr ("\n ");
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j = strlen (op -> opt_key) + 2;
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}
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pr ("%s%s", op -> opt_key, op[1].opt_key == NULL ? "": ", ");
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}
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pr("\n\nOptions disabled in this game:\n ");
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for (j = 0, op = Options; op -> opt_key; op++) {
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if (!(*op -> opt_valuep == 0))
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continue;
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j += strlen (op -> opt_key) + 2;
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if (j > 70) {
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pr ("\n ");
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j = strlen (op -> opt_key) + 2;
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}
|
||||
pr ("%s%s", op -> opt_key, op[1].opt_key == NULL ? "": ", ");
|
||||
}
|
||||
pr("\n\n\"info Options\" for a detailed list of options and descriptions");
|
||||
pr("\n\n");
|
||||
pr("The person to annoy if something goes wrong is:\n\t%s\n\t(%s).\n",
|
||||
privname, privlog);
|
||||
pr("You can get your own copy of the source %s\n", GET_SOURCE);
|
||||
return RET_OK;
|
||||
pr("%s%s", op->opt_key, op[1].opt_key == NULL ? "" : ", ");
|
||||
}
|
||||
pr("\n\n\"info Options\" for a detailed list of options and descriptions");
|
||||
pr("\n\n");
|
||||
pr("The person to annoy if something goes wrong is:\n\t%s\n\t(%s).\n",
|
||||
privname, privlog);
|
||||
pr("You can get your own copy of the source %s\n", GET_SOURCE);
|
||||
return RET_OK;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue