Indented with src/scripts/indent-emp.

This commit is contained in:
Markus Armbruster 2003-09-02 20:48:48 +00:00
parent 5f263a7753
commit 9b7adfbecc
437 changed files with 52211 additions and 51052 deletions

View file

@ -40,394 +40,428 @@
#include "nat.h"
#include "file.h"
extern int add();
extern int anti();
extern int assa();
extern int atta();
extern int boar();
extern int bdes();
extern int bomb();
extern int buil();
extern int chan();
extern int coas();
extern int comm();
extern int coun();
extern int decl();
extern int deli();
extern int show();
extern int show_motd(void);
extern int desi();
extern int diss();
extern int drop();
extern int echo(void);
extern int enli();
extern int fire();
extern int flee();
extern int fly();
extern int force();
extern int info();
extern int apro();
extern int load();
extern int look();
extern int map();
extern int mine();
extern int move();
extern int nati();
extern int navi();
extern int head(), news();
extern int nuke();
extern int offs();
extern int para();
extern int path();
extern int payo();
extern int powe();
extern int rada();
extern int rea();
extern int real();
extern int reco();
extern int rout();
extern int sona();
extern int spy();
extern int tele();
extern int tend();
extern int torp();
extern int tran();
extern int trea();
extern int turn();
extern int vers();
extern int add();
extern int anti();
extern int assa();
extern int atta();
extern int boar();
extern int bdes();
extern int bomb();
extern int buil();
extern int chan();
extern int coas();
extern int comm();
extern int coun();
extern int decl();
extern int deli();
extern int show();
extern int show_motd(void);
extern int desi();
extern int diss();
extern int drop();
extern int echo(void);
extern int enli();
extern int fire();
extern int flee();
extern int fly();
extern int force();
extern int info();
extern int apro();
extern int load();
extern int look();
extern int map();
extern int mine();
extern int move();
extern int nati();
extern int navi();
extern int head(), news();
extern int nuke();
extern int offs();
extern int para();
extern int path();
extern int payo();
extern int powe();
extern int rada();
extern int rea();
extern int real();
extern int reco();
extern int rout();
extern int sona();
extern int spy();
extern int tele();
extern int tend();
extern int torp();
extern int tran();
extern int trea();
extern int turn();
extern int vers();
/*
* new commands
*/
extern int repo();
extern int laun();
extern int new();
extern int shoo();
extern int thre();
extern int dist();
extern int sct();
extern int plan();
extern int arm();
extern int hard();
extern int upgr();
extern int surv();
extern int capi();
extern int orig();
extern int conv();
extern int leve();
extern int cuto();
extern int prod();
extern int wai();
extern int carg();
extern int terr();
extern int sate();
extern int give();
extern int edit();
extern int wipe();
extern int dump();
extern int ldump();
extern int ndump();
extern int pdump();
extern int pboa();
extern int sdump();
extern int lost();
extern int explore();
extern int reso();
extern int scra();
extern int rela();
extern int brea();
extern int upda();
extern int hidd();
extern int orde();
extern int qorde();
extern int sorde();
extern int reje();
extern int acce();
extern int sabo();
extern int scut();
extern int grin();
extern int shar();
extern int sail(); /* Forsman's hacks */
extern int foll(); /**/
extern int mobq(); /**/
extern int name();
extern int range();
extern int zdon();
extern int fuel();
extern int multifire();
extern int retr();
extern int budg();
extern int wire();
extern int stop();
extern int start();
extern int repo();
extern int laun();
extern int new();
extern int shoo();
extern int thre();
extern int dist();
extern int sct();
extern int plan();
extern int arm();
extern int hard();
extern int upgr();
extern int surv();
extern int capi();
extern int orig();
extern int conv();
extern int leve();
extern int cuto();
extern int prod();
extern int wai();
extern int carg();
extern int terr();
extern int sate();
extern int give();
extern int edit();
extern int wipe();
extern int dump();
extern int ldump();
extern int ndump();
extern int pdump();
extern int pboa();
extern int sdump();
extern int lost();
extern int explore();
extern int reso();
extern int scra();
extern int rela();
extern int brea();
extern int upda();
extern int hidd();
extern int orde();
extern int qorde();
extern int sorde();
extern int reje();
extern int acce();
extern int sabo();
extern int scut();
extern int grin();
extern int shar();
extern int sail(); /* Forsman's hacks */
extern int foll();
/**/ extern int mobq();
/**/ extern int name();
extern int range();
extern int zdon();
extern int fuel();
extern int multifire();
extern int retr();
extern int budg();
extern int wire();
extern int stop();
extern int start();
extern int land();
extern int supp();
extern int lboa();
extern int lcarg();
extern int lload();
extern int army();
extern int lrange();
extern int morale();
extern int lretr();
extern int landmine();
extern int fort();
extern int march();
extern int llook();
extern int mission();
extern int work();
extern int ltend();
extern int cede();
extern int best();
extern int newe();
extern int starve();
extern int land();
extern int supp();
extern int lboa();
extern int lcarg();
extern int lload();
extern int army();
extern int lrange();
extern int morale();
extern int lretr();
extern int landmine();
extern int fort();
extern int march();
extern int llook();
extern int mission();
extern int work();
extern int ltend();
extern int cede();
extern int best();
extern int newe();
extern int starve();
extern int setres();
extern int setsector();
extern int setres();
extern int setsector();
extern int disa();
extern int enab();
extern int disa();
extern int enab();
/*
* Undeclared functions
*/
extern int quit(void);
extern int cens();
extern int demo();
extern int shi();
extern int wing();
extern int execute(void);
extern int explain(void);
extern int set();
extern int flash(void);
extern int wall();
extern int shut();
extern int togg();
extern int stre();
extern int skyw();
extern int play();
extern int swaps();
extern int quit(void);
extern int cens();
extern int demo();
extern int shi();
extern int wing();
extern int execute(void);
extern int explain(void);
extern int set();
extern int flash(void);
extern int wall();
extern int shut();
extern int togg();
extern int stre();
extern int skyw();
extern int play();
extern int swaps();
extern int trad();
extern int mark();
extern int buy();
extern int mult();
extern int sell();
extern int rese();
extern int trad();
extern int mark();
extern int buy();
extern int mult();
extern int sell();
extern int rese();
extern int repa();
extern int fina();
extern int coll();
extern int cons();
extern int ledg();
extern int shark();
extern int offe();
extern int repa();
extern int fina();
extern int coll();
extern int cons();
extern int ledg();
extern int shark();
extern int offe();
extern int mobupdate();
extern int mobupdate();
extern int sinfra();
extern int improve();
extern int lstats();
extern int pstat();
extern int sstat();
extern int sinfra();
extern int improve();
extern int lstats();
extern int pstat();
extern int sstat();
struct cmndstr player_coms[] = {
struct cmndstr player_coms[] = {
/* command form cost addr permit */
{ "accept [as-COUNTRY]", 0, acce, C_MOD, NORM },
{ "add <NAT> <NAME> <REP> <STATUS> <c|w|i>",0, add, C_MOD, GOD },
{ "announce {message}", 0, tele, C_MOD, VIS },
{ "anti <SECT>", 3, anti, C_MOD, NORM+MONEY+CAP },
{ "apropos <topic>", 0, apro, 0, VIS },
{ "arm <PLANE> <NUKETYPE> <airburst?>", 3, arm, C_MOD, NORM+MONEY+CAP },
{ "army <ARMY> <UNITS>", 0, army, C_MOD, NORM },
{ "assault <to-SECT> <from-SHIP> [<forts?> <ships?> <arty?> <planes?>]",3,assa,C_MOD, NORM+MONEY+CAP },
{ "attack <SECT> [<forts?> <ships?> <arty?> <planes?>]",3,atta,C_MOD, NORM+MONEY+CAP },
{ "bdes <SECTS> <type>", 0, bdes, C_MOD, NORM },
{ "bestpath <SECTS> <SECTS>", 0, best, 0, NORM },
{ "bestdistpath <SECTS> <SECTS>", 0, best, 0, NORM },
{ "bmap <SECTS|UNIT> [s|l|p|r|t*]", 0, map, C_MOD, NORM },
{ "board <to-SHIP> [<from-SHIP>|<from-sector>]", 3, boar, C_MOD, NORM+MONEY+CAP },
{ "bomb <bomber-PLANES> <fighter-PLANES> <pin|strat> <ap-SECT> <PATH|DESTINATION>",2,bomb,C_MOD, NORM+MONEY+CAP },
{ "break {sanctuary}", 1, brea, C_MOD, SANCT },
{ "budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]",1,budg,0, NORM },
{ "build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]",1, buil, C_MOD, NORM+MONEY+CAP },
{ "buy <COMM> <LOT#> <BID/UNIT> <DEST>", 1, buy, C_MOD, CAP+NORM+MONEY },
{ "bye {log-off}", 0, quit, 0, VIS },
{ "capital <SECT>", 0, capi, C_MOD, NORM },
{ "cargo <SHIPS>", 0, carg, 0, NORM },
{"accept [as-COUNTRY]", 0, acce, C_MOD, NORM},
{"add <NAT> <NAME> <REP> <STATUS> <c|w|i>", 0, add, C_MOD, GOD},
{"announce {message}", 0, tele, C_MOD, VIS},
{"anti <SECT>", 3, anti, C_MOD, NORM + MONEY + CAP},
{"apropos <topic>", 0, apro, 0, VIS},
{"arm <PLANE> <NUKETYPE> <airburst?>", 3, arm, C_MOD,
NORM + MONEY + CAP},
{"army <ARMY> <UNITS>", 0, army, C_MOD, NORM},
{"assault <to-SECT> <from-SHIP> [<forts?> <ships?> <arty?> <planes?>]",
3, assa, C_MOD, NORM + MONEY + CAP},
{"attack <SECT> [<forts?> <ships?> <arty?> <planes?>]", 3, atta, C_MOD,
NORM + MONEY + CAP},
{"bdes <SECTS> <type>", 0, bdes, C_MOD, NORM},
{"bestpath <SECTS> <SECTS>", 0, best, 0, NORM},
{"bestdistpath <SECTS> <SECTS>", 0, best, 0, NORM},
{"bmap <SECTS|UNIT> [s|l|p|r|t*]", 0, map, C_MOD, NORM},
{"board <to-SHIP> [<from-SHIP>|<from-sector>]", 3, boar, C_MOD,
NORM + MONEY + CAP},
{"bomb <bomber-PLANES> <fighter-PLANES> <pin|strat> <ap-SECT> <PATH|DESTINATION>", 2, bomb, C_MOD, NORM + MONEY + CAP},
{"break {sanctuary}", 1, brea, C_MOD, SANCT},
{"budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]", 1, budg, 0,
NORM},
{"build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]", 1,
buil, C_MOD, NORM + MONEY + CAP},
{"buy <COMM> <LOT#> <BID/UNIT> <DEST>", 1, buy, C_MOD,
CAP + NORM + MONEY},
{"bye {log-off}", 0, quit, 0, VIS},
{"capital <SECT>", 0, capi, C_MOD, NORM},
{"cargo <SHIPS>", 0, carg, 0, NORM},
#ifdef CEDE_IS_ALLOWED
{ "cede <SECTS|SHIPS> <COUNTRY> [se|sh]", 639, cede, C_MOD, NORM },
{"cede <SECTS|SHIPS> <COUNTRY> [se|sh]", 639, cede, C_MOD, NORM},
#endif /* CEDE_IS_ALLOWED */
{ "census <SECTS>", 0, cens, 0, VIS },
{ "change <country|representative> <NAME>",0, chan, C_MOD, VIS },
{ "coastwatch <SECTS>", 1, coas, C_MOD, NORM+CAP },
{ "collect <LOAN> <SECT>", 2, coll, C_MOD, NORM+MONEY+CAP },
{ "commodity <SECTS>", 0, comm, 0, VIS },
{ "consider <loan|treaty> <LOAN/TREATY> <acc|decl|post>",1,cons,C_MOD, NORM+CAP },
{ "convert <SECTS> <NUM> [sure?]", 2, conv, C_MOD, NORM+MONEY+CAP },
{ "country <NATS>", 0, coun, 0, NORM },
{ "cutoff <SECTS>", 0, cuto, C_MOD, NORM },
{ "declare <all|friend|neut|hos|war> <NATS>", 2, decl, C_MOD, NORM+CAP },
{ "deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]",1, deli, C_MOD, NORM },
{ "demobilize <SECTS> <NUM> <active-reserve?> [sure?]",1, demo, C_MOD, NORM+CAP },
{ "designate <SECTS> <type> [sure?]", 1, desi, C_MOD, NORM },
{ "disable", 0, disa, C_MOD, GOD },
{ "disarm <PLANE>", 2, arm, C_MOD, NORM+MONEY+CAP },
{ "dissolve <really dissove?>", 0, diss, C_MOD, GOD },
{ "distribute <SECTS> <DISTSECT|.|h>", 1, dist, C_MOD, NORM },
{ "drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>",1,drop,C_MOD, NORM+MONEY+CAP },
{ "dump <SECTS> [<fields>]", 0, dump, 0, NORM },
{ "echo [<string>]", 0, echo, 0, NORM },
{ "edit <country|land|unit|ship|plane|nuke>", 0, edit, C_MOD, GOD },
{ "enable", 0, enab, C_MOD, GOD },
{ "enlist <SECTS> <NUM>", 2, enli, C_MOD, NORM+MONEY+CAP },
{ "execute <INPUT FILE>", 0, execute,0, VIS },
{ "explore <c|m> <SECT> <NUM> <PATH|DESTINATION>",1,explore, C_MOD, NORM+MONEY+CAP },
{ "financial", 0, fina, 0, NORM },
{ "fire <land, ship or sect> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]",1,multifire,C_MOD, NORM+MONEY+CAP },
{ "flash <COUNTRY> [<message>]", 0, flash, 0, VIS },
{ "fleetadd <FLEET> <SHIPS>", 0, flee, C_MOD, NORM },
{ "fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>",2,fly,C_MOD, NORM+MONEY+CAP },
{ "follow <leader> <SHIPS>", 1, foll, C_MOD, NORM+CAP },
{ "force <delay time>", 0, force, C_MOD, GOD },
{ "fortify <UNITS> <MOB>", 1, fort, C_MOD, NORM },
{ "fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]", 1, fuel, C_MOD, NORM },
{ "give <COMM> <SECT> <NUM>", 0, give, C_MOD, GOD },
{ "grind <SECT> <NUM>", 1, grin, C_MOD, NORM+MONEY+CAP },
{ "harden <PLANES> <NUM>", 2, hard, C_MOD, NORM+MONEY+CAP },
{ "help <topic>", 0, info, 0, VIS },
{ "headlines [days]", 0, head, C_MOD, VIS },
{ "hidden <SECTS>", 0, hidd, 0, GOD },
{ "improve <road|rail|defense> <SECTS> <NUM>",1, improve,C_MOD, NORM+MONEY+CAP },
{ "info <topic>", 0, info, 0, VIS },
{ "land <UNITS>", 0, land, C_MOD, NORM },
{ "launch <PLANES>", 3, laun, C_MOD, NORM+MONEY+CAP },
{ "lboard <to-LAND> [<from-sector>]", 3, lboa, C_MOD, NORM+MONEY+CAP },
{ "lcargo <UNITS>", 0, lcarg, 0, NORM },
{ "ledger <LOANS>", 0, ledg, 0, NORM },
{ "level <SECTS>", 0, leve, 0, NORM },
{ "list of commands", 0, explain,0, VIS },
{ "lbmap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM },
{ "ldump <UNITS> [<fields>]", 0, ldump, 0, NORM },
{ "lload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>",1, lload, C_MOD, NORM+CAP },
{ "llookout <UNITS>", 1, llook, 0, NORM+CAP },
{ "lmap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM },
{ "lmine <UNITS>", 2, landmine,C_MOD, NORM+MONEY+CAP },
{ "load <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNITS|PLANES>",1,load,C_MOD, NORM+CAP },
{ "lookout <SHIPS>", 1, look, 0, NORM+CAP },
{ "lost", 0, lost, 0, NORM },
{ "lradar <UNITS | SECTS>", 1, rada, 0, NORM+CAP },
{ "lrange <UNITS> <range>", 1, lrange, C_MOD, NORM+CAP },
{ "lretreat <UNITS|ARMY> <PATH> [i|h|b|c]", 1, lretr, C_MOD, NORM+CAP },
{ "lstats <UNITS>", 0, lstats, C_MOD, NORM },
{ "ltend <COMM> <tender-SHIPS> <NUM> <UNITS>",1, ltend, C_MOD, NORM+CAP },
{ "lunload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>",1,lload, C_MOD, NORM+CAP },
{ "market [COMM]", 0, mark, 0, VIS },
{ "map <SECTS|SHIP>", 0, map, C_MOD, VIS },
{ "march <UNITS> <PATH|DESTINATION>", 1, march, C_MOD, NORM+CAP },
{ "mine <SHIPS>", 2, mine, C_MOD, NORM+MONEY+CAP },
{ "mission <type> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]", 2,mission,C_MOD, NORM+CAP },
{ "mobupdate <MINUTES|check>", 0, mobupdate, C_MOD, GOD },
{ "morale <UNITS> <retreat%>", 1, morale, C_MOD, NORM+CAP },
{ "motd", 0, show_motd, C_MOD, VIS },
{ "move <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>",1,move,C_MOD, NORM+CAP },
{ "mquota <SHIPS> <value>", 2, mobq, C_MOD, NORM+CAP },
{ "mult [COUNTRY]", 1, mult, C_MOD, GOD },
{ "name <SHIPS> <NAME>", 0, name, C_MOD, NORM },
{ "nation", 0, nati, 0, VIS },
{ "navigate <SHIPS> <PATH|DESTINATION>", 1, navi, C_MOD, NORM+CAP },
{ "ndump <SECTS>", 0, ndump, 0, NORM },
{ "newcap <NAT> [<SECTOR>]", 0, new, C_MOD, GOD },
{ "neweff <SECTS>", 0, newe, C_MOD, NORM },
{ "newspaper [days]", 0, news, 0, VIS },
{ "nmap <SECTS|SHIP>", 0, map, C_MOD, VIS },
{ "nuke <SECTS>", 0, nuke, 0, NORM },
{ "offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]",1,offe,C_MOD, NORM+MONEY+CAP },
{ "offset <SECT|NAT>", 0, offs, C_MOD, GOD },
{ "order <SHIPS> <c|s|r|d|l> ", 1, orde, C_MOD, NORM+CAP },
{ "origin <SECT>", 1, orig, C_MOD, NORM },
{ "paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",3,para,C_MOD, NORM+MONEY+CAP },
{ "path <SECT>", 0, path, 0, NORM },
{ "payoff <SHIPS>", 0, payo, C_MOD, NORM },
{ "pbmap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM },
{ "pboard <PLANES>", 3, pboa, C_MOD, NORM+MONEY+CAP },
{ "pdump <PLANES> [<fields>]", 0, pdump, 0, NORM },
{ "plane <SECTS>", 0, plan, 0, NORM },
{ "players", 0, play, 0, VIS },
{ "pmap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM },
{ "power [[\"new\" [<NUMBER OF COUNTRIES>]] | [\"country\" <COUNTRY NUMBER>]]", 0, powe, C_MOD, VIS },
{ "pray", 0, tele, C_MOD, NORM },
{ "production <SECTS>", 0, prod, 0, NORM },
{ "pstat <PLANES>", 0, pstat, 0, NORM },
{ "qorder <SHIPS>", 0, qorde, C_MOD, NORM+CAP },
{ "quit", 0, quit, 0, VIS },
{ "radar <SHIPS | SECTS>", 1, rada, 0, NORM+CAP },
{ "range <PLANES> <range>", 1, range, C_MOD, NORM+CAP },
{ "read", 0, rea, C_MOD, VIS },
{ "realm <number> [<SECTS>]", 0, real, C_MOD, NORM },
{ "recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",3,reco,C_MOD, NORM+MONEY+CAP },
{ "retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]", 1,retr, C_MOD, NORM+CAP },
{ "relations [as-COUNTRY]", 0, rela, 0, VIS },
{ "reject <reject|accept> <announcements|mail|treaties|loans> <NAT>",2,reje,C_MOD, NORM },
{ "repay <LOAN> <NUM>", 1, repa, C_MOD, NORM+MONEY+CAP },
{ "report <NATS>", 0, repo, 0, VIS },
{ "reset <lot #> <0|price>", 1, rese, C_MOD, NORM+CAP },
{ "resource <SECTS>", 0, reso, 0, NORM },
{ "route <COMM> <SECTS>", 1, rout, 0, NORM },
{ "sabotage <UNITS>", 1, sabo, C_MOD, NORM+MONEY+CAP },
{ "sail <SHIPS> <PATH>", 1, sail, C_MOD, NORM+CAP },
{ "satellite <PLANE> [<se|sh|l> [?cond&cond&...]]",1, sate, 0, NORM+MONEY+CAP },
{ "sbmap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM },
{ "scrap <s|p|l> <SHIPS|PLANES|UNITS>", 2, scra, C_MOD, NORM+MONEY+CAP },
{ "scuttle <s|p|l> <SHIPS|PLANES|UNITS>", 5, scut, C_MOD, NORM+CAP },
{ "sdump <SHIPS> [<fields>]", 0, sdump, 0, NORM },
{ "sect <SECTS>", 0, sct, 0, NORM },
{ "sell <COMM> <SECTS> <NUM> <NUM>", 1, sell, C_MOD, NORM+CAP },
{ "set <TYPE> <LIST> <PRICE>", 1, set, C_MOD, NORM+CAP },
{ "setsector <TYPE> <SECTS> <NUM>", 0, setsector,C_MOD, GOD },
{ "setresource <TYPE> <SECTS> <NUM>", 0, setres, C_MOD, GOD },
{ "shark <LOAN>", 25, shark, C_MOD, NORM+MONEY+CAP },
{ "sharebmap <CNUM/CNAME> <SECTS> [<des>]", 0, shar, C_MOD, NORM },
{ "ship <SHIPS>", 0, shi, 0, NORM },
{ "shoot <c|u> <SECTS> <NUMBER>", 3, shoo, C_MOD, NORM+MONEY+CAP },
{ "show <TYPE> <\"build\"|\"stats\"|\"cap\"> [<tech>]", 0,show, 0, VIS },
{ "shutdown [<minutes>] <disable update?>", 0, shut, 0, GOD },
{ "sinfrastructure <SECTS>", 0, sinfra, 0, VIS },
{ "skywatch <SECTS>", 1, skyw, C_MOD, NORM+CAP },
{ "smap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM },
{ "sonar <SHIPS> <brief?>", 1, sona, C_MOD, NORM+CAP },
{ "sorder <SHIPS>", 0, sorde, C_MOD, NORM+CAP },
{ "spy <SECTS>", 1, spy, C_MOD, NORM+CAP },
{ "sstat <SHIPS>", 0, sstat, 0, NORM },
{ "start <SECTS>", 1, start, C_MOD, NORM+CAP },
{ "starvation [<SECTS>|l <UNITS>|s <SHIPS>]", 0, starve, 0, NORM },
{ "stop <SECTS>", 1, stop, C_MOD, NORM+CAP },
{ "strength <SECTS>", 1, stre, C_MOD, NORM },
{ "supply <LAND UNITS>", 1, supp, C_MOD, NORM+CAP },
{ "survey <COMM|VAR> <SECTS>", 0, surv, 0, NORM+CAP },
{ "swapsector <SECT> <SECT>", 0, swaps, C_MOD, GOD },
{ "sweep <sweep-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",3,reco,C_MOD, NORM+MONEY+CAP },
{ "telegram <NAT>", 0, tele, C_MOD, NORM },
{ "tend <COMM|\"land\"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>",1,tend, C_MOD, NORM+CAP },
{ "territory <SECTS> <NUMBER> [<FIELD>]", 0, terr, C_MOD, NORM },
{ "test <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>",1,move,0, NORM+CAP },
{ "threshold <COMM> <SECTS> <THRESH>", 1, thre, C_MOD, NORM },
{ "toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]", 0, togg, C_MOD, VIS },
{ "torpedo <submarine-SHIPS> <target-SHIP>",3, torp, C_MOD, NORM+MONEY+CAP },
{ "trade", 1, trad, C_MOD, NORM+CAP+MONEY },
{ "transport <\"nuke\"|\"plane\"> <SECT|PLANES> [<NUKETYPE> <number>] <PATH|DESTINATION>",1,tran,C_MOD, NORM+CAP },
{ "treaty <TREATIES>", 0, trea, 0, NORM+MONEY+CAP },
{ "turn <\"on\"|\"off\"|\"mess\">", 0, turn, C_MOD, GOD },
{ "unload <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNIT|PLANE>",1,load,C_MOD, NORM+CAP },
{ "unsail <SHIPS>", 1, sail, C_MOD, NORM+CAP },
{ "update", 0, upda, 0, VIS },
{ "upgrade <SHIPS|LAND UNITS|PLANES>", 1, upgr, C_MOD, NORM+MONEY+CAP },
{ "version", 0, vers, 0, VIS },
{ "wait", 0, wai, C_MOD, GOD },
{ "wall [<message>]", 0, wall, C_MOD, NORM },
{ "wingadd <WING> <PLANES>", 1, wing, C_MOD, NORM },
{ "wipe <SECTS>", 1, wipe, C_MOD, NORM },
{ "wire [yes|no|<days>]", 0, rea, C_MOD, VIS },
{ "work <LAND UNITS> <AMOUNT>", 1, work, C_MOD, NORM+MONEY+CAP },
{ "zdone <y|n|c>", 0, zdon, C_MOD, NORM },
{ 0, 0, 0, 0, 0 }
{"census <SECTS>", 0, cens, 0, VIS},
{"change <country|representative> <NAME>", 0, chan, C_MOD, VIS},
{"coastwatch <SECTS>", 1, coas, C_MOD, NORM + CAP},
{"collect <LOAN> <SECT>", 2, coll, C_MOD, NORM + MONEY + CAP},
{"commodity <SECTS>", 0, comm, 0, VIS},
{"consider <loan|treaty> <LOAN/TREATY> <acc|decl|post>", 1, cons,
C_MOD, NORM + CAP},
{"convert <SECTS> <NUM> [sure?]", 2, conv, C_MOD, NORM + MONEY + CAP},
{"country <NATS>", 0, coun, 0, NORM},
{"cutoff <SECTS>", 0, cuto, C_MOD, NORM},
{"declare <all|friend|neut|hos|war> <NATS>", 2, decl, C_MOD,
NORM + CAP},
{"deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]", 1, deli, C_MOD, NORM},
{"demobilize <SECTS> <NUM> <active-reserve?> [sure?]", 1, demo, C_MOD,
NORM + CAP},
{"designate <SECTS> <type> [sure?]", 1, desi, C_MOD, NORM},
{"disable", 0, disa, C_MOD, GOD},
{"disarm <PLANE>", 2, arm, C_MOD, NORM + MONEY + CAP},
{"dissolve <really dissove?>", 0, diss, C_MOD, GOD},
{"distribute <SECTS> <DISTSECT|.|h>", 1, dist, C_MOD, NORM},
{"drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>", 1, drop, C_MOD, NORM + MONEY + CAP},
{"dump <SECTS> [<fields>]", 0, dump, 0, NORM},
{"echo [<string>]", 0, echo, 0, NORM},
{"edit <country|land|unit|ship|plane|nuke>", 0, edit, C_MOD, GOD},
{"enable", 0, enab, C_MOD, GOD},
{"enlist <SECTS> <NUM>", 2, enli, C_MOD, NORM + MONEY + CAP},
{"execute <INPUT FILE>", 0, execute, 0, VIS},
{"explore <c|m> <SECT> <NUM> <PATH|DESTINATION>", 1, explore, C_MOD,
NORM + MONEY + CAP},
{"financial", 0, fina, 0, NORM},
{"fire <land, ship or sect> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]", 1, multifire, C_MOD, NORM + MONEY + CAP},
{"flash <COUNTRY> [<message>]", 0, flash, 0, VIS},
{"fleetadd <FLEET> <SHIPS>", 0, flee, C_MOD, NORM},
{"fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>", 2, fly, C_MOD, NORM + MONEY + CAP},
{"follow <leader> <SHIPS>", 1, foll, C_MOD, NORM + CAP},
{"force <delay time>", 0, force, C_MOD, GOD},
{"fortify <UNITS> <MOB>", 1, fort, C_MOD, NORM},
{"fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]", 1, fuel,
C_MOD, NORM},
{"give <COMM> <SECT> <NUM>", 0, give, C_MOD, GOD},
{"grind <SECT> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP},
{"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
{"help <topic>", 0, info, 0, VIS},
{"headlines [days]", 0, head, C_MOD, VIS},
{"hidden <SECTS>", 0, hidd, 0, GOD},
{"improve <road|rail|defense> <SECTS> <NUM>", 1, improve, C_MOD,
NORM + MONEY + CAP},
{"info <topic>", 0, info, 0, VIS},
{"land <UNITS>", 0, land, C_MOD, NORM},
{"launch <PLANES>", 3, laun, C_MOD, NORM + MONEY + CAP},
{"lboard <to-LAND> [<from-sector>]", 3, lboa, C_MOD,
NORM + MONEY + CAP},
{"lcargo <UNITS>", 0, lcarg, 0, NORM},
{"ledger <LOANS>", 0, ledg, 0, NORM},
{"level <SECTS>", 0, leve, 0, NORM},
{"list of commands", 0, explain, 0, VIS},
{"lbmap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM},
{"ldump <UNITS> [<fields>]", 0, ldump, 0, NORM},
{"lload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>", 1,
lload, C_MOD, NORM + CAP},
{"llookout <UNITS>", 1, llook, 0, NORM + CAP},
{"lmap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM},
{"lmine <UNITS>", 2, landmine, C_MOD, NORM + MONEY + CAP},
{"load <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNITS|PLANES>", 1, load,
C_MOD, NORM + CAP},
{"lookout <SHIPS>", 1, look, 0, NORM + CAP},
{"lost", 0, lost, 0, NORM},
{"lradar <UNITS | SECTS>", 1, rada, 0, NORM + CAP},
{"lrange <UNITS> <range>", 1, lrange, C_MOD, NORM + CAP},
{"lretreat <UNITS|ARMY> <PATH> [i|h|b|c]", 1, lretr, C_MOD,
NORM + CAP},
{"lstats <UNITS>", 0, lstats, C_MOD, NORM},
{"ltend <COMM> <tender-SHIPS> <NUM> <UNITS>", 1, ltend, C_MOD,
NORM + CAP},
{"lunload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>", 1,
lload, C_MOD, NORM + CAP},
{"market [COMM]", 0, mark, 0, VIS},
{"map <SECTS|SHIP>", 0, map, C_MOD, VIS},
{"march <UNITS> <PATH|DESTINATION>", 1, march, C_MOD, NORM + CAP},
{"mine <SHIPS>", 2, mine, C_MOD, NORM + MONEY + CAP},
{"mission <type> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]", 2, mission, C_MOD, NORM + CAP},
{"mobupdate <MINUTES|check>", 0, mobupdate, C_MOD, GOD},
{"morale <UNITS> <retreat%>", 1, morale, C_MOD, NORM + CAP},
{"motd", 0, show_motd, C_MOD, VIS},
{"move <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>", 1,
move, C_MOD, NORM + CAP},
{"mquota <SHIPS> <value>", 2, mobq, C_MOD, NORM + CAP},
{"mult [COUNTRY]", 1, mult, C_MOD, GOD},
{"name <SHIPS> <NAME>", 0, name, C_MOD, NORM},
{"nation", 0, nati, 0, VIS},
{"navigate <SHIPS> <PATH|DESTINATION>", 1, navi, C_MOD, NORM + CAP},
{"ndump <SECTS>", 0, ndump, 0, NORM},
{"newcap <NAT> [<SECTOR>]", 0, new, C_MOD, GOD},
{"neweff <SECTS>", 0, newe, C_MOD, NORM},
{"newspaper [days]", 0, news, 0, VIS},
{"nmap <SECTS|SHIP>", 0, map, C_MOD, VIS},
{"nuke <SECTS>", 0, nuke, 0, NORM},
{"offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]", 1, offe, C_MOD,
NORM + MONEY + CAP},
{"offset <SECT|NAT>", 0, offs, C_MOD, GOD},
{"order <SHIPS> <c|s|r|d|l> ", 1, orde, C_MOD, NORM + CAP},
{"origin <SECT>", 1, orig, C_MOD, NORM},
{"paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>", 3, para, C_MOD, NORM + MONEY + CAP},
{"path <SECT>", 0, path, 0, NORM},
{"payoff <SHIPS>", 0, payo, C_MOD, NORM},
{"pbmap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM},
{"pboard <PLANES>", 3, pboa, C_MOD, NORM + MONEY + CAP},
{"pdump <PLANES> [<fields>]", 0, pdump, 0, NORM},
{"plane <SECTS>", 0, plan, 0, NORM},
{"players", 0, play, 0, VIS},
{"pmap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM},
{"power [[\"new\" [<NUMBER OF COUNTRIES>]] | [\"country\" <COUNTRY NUMBER>]]", 0, powe, C_MOD, VIS},
{"pray", 0, tele, C_MOD, NORM},
{"production <SECTS>", 0, prod, 0, NORM},
{"pstat <PLANES>", 0, pstat, 0, NORM},
{"qorder <SHIPS>", 0, qorde, C_MOD, NORM + CAP},
{"quit", 0, quit, 0, VIS},
{"radar <SHIPS | SECTS>", 1, rada, 0, NORM + CAP},
{"range <PLANES> <range>", 1, range, C_MOD, NORM + CAP},
{"read", 0, rea, C_MOD, VIS},
{"realm <number> [<SECTS>]", 0, real, C_MOD, NORM},
{"recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>", 3,
reco, C_MOD, NORM + MONEY + CAP},
{"retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]", 1, retr, C_MOD,
NORM + CAP},
{"relations [as-COUNTRY]", 0, rela, 0, VIS},
{"reject <reject|accept> <announcements|mail|treaties|loans> <NAT>", 2,
reje, C_MOD, NORM},
{"repay <LOAN> <NUM>", 1, repa, C_MOD, NORM + MONEY + CAP},
{"report <NATS>", 0, repo, 0, VIS},
{"reset <lot #> <0|price>", 1, rese, C_MOD, NORM + CAP},
{"resource <SECTS>", 0, reso, 0, NORM},
{"route <COMM> <SECTS>", 1, rout, 0, NORM},
{"sabotage <UNITS>", 1, sabo, C_MOD, NORM + MONEY + CAP},
{"sail <SHIPS> <PATH>", 1, sail, C_MOD, NORM + CAP},
{"satellite <PLANE> [<se|sh|l> [?cond&cond&...]]", 1, sate, 0,
NORM + MONEY + CAP},
{"sbmap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM},
{"scrap <s|p|l> <SHIPS|PLANES|UNITS>", 2, scra, C_MOD,
NORM + MONEY + CAP},
{"scuttle <s|p|l> <SHIPS|PLANES|UNITS>", 5, scut, C_MOD, NORM + CAP},
{"sdump <SHIPS> [<fields>]", 0, sdump, 0, NORM},
{"sect <SECTS>", 0, sct, 0, NORM},
{"sell <COMM> <SECTS> <NUM> <NUM>", 1, sell, C_MOD, NORM + CAP},
{"set <TYPE> <LIST> <PRICE>", 1, set, C_MOD, NORM + CAP},
{"setsector <TYPE> <SECTS> <NUM>", 0, setsector, C_MOD, GOD},
{"setresource <TYPE> <SECTS> <NUM>", 0, setres, C_MOD, GOD},
{"shark <LOAN>", 25, shark, C_MOD, NORM + MONEY + CAP},
{"sharebmap <CNUM/CNAME> <SECTS> [<des>]", 0, shar, C_MOD, NORM},
{"ship <SHIPS>", 0, shi, 0, NORM},
{"shoot <c|u> <SECTS> <NUMBER>", 3, shoo, C_MOD, NORM + MONEY + CAP},
{"show <TYPE> <\"build\"|\"stats\"|\"cap\"> [<tech>]", 0, show, 0,
VIS},
{"shutdown [<minutes>] <disable update?>", 0, shut, 0, GOD},
{"sinfrastructure <SECTS>", 0, sinfra, 0, VIS},
{"skywatch <SECTS>", 1, skyw, C_MOD, NORM + CAP},
{"smap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM},
{"sonar <SHIPS> <brief?>", 1, sona, C_MOD, NORM + CAP},
{"sorder <SHIPS>", 0, sorde, C_MOD, NORM + CAP},
{"spy <SECTS>", 1, spy, C_MOD, NORM + CAP},
{"sstat <SHIPS>", 0, sstat, 0, NORM},
{"start <SECTS>", 1, start, C_MOD, NORM + CAP},
{"starvation [<SECTS>|l <UNITS>|s <SHIPS>]", 0, starve, 0, NORM},
{"stop <SECTS>", 1, stop, C_MOD, NORM + CAP},
{"strength <SECTS>", 1, stre, C_MOD, NORM},
{"supply <LAND UNITS>", 1, supp, C_MOD, NORM + CAP},
{"survey <COMM|VAR> <SECTS>", 0, surv, 0, NORM + CAP},
{"swapsector <SECT> <SECT>", 0, swaps, C_MOD, GOD},
{"sweep <sweep-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
3, reco, C_MOD, NORM + MONEY + CAP},
{"telegram <NAT>", 0, tele, C_MOD, NORM},
{"tend <COMM|\"land\"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>", 1,
tend, C_MOD, NORM + CAP},
{"territory <SECTS> <NUMBER> [<FIELD>]", 0, terr, C_MOD, NORM},
{"test <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>", 1,
move, 0, NORM + CAP},
{"threshold <COMM> <SECTS> <THRESH>", 1, thre, C_MOD, NORM},
{"toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]", 0,
togg, C_MOD, VIS},
{"torpedo <submarine-SHIPS> <target-SHIP>", 3, torp, C_MOD,
NORM + MONEY + CAP},
{"trade", 1, trad, C_MOD, NORM + CAP + MONEY},
{"transport <\"nuke\"|\"plane\"> <SECT|PLANES> [<NUKETYPE> <number>] <PATH|DESTINATION>", 1, tran, C_MOD, NORM + CAP},
{"treaty <TREATIES>", 0, trea, 0, NORM + MONEY + CAP},
{"turn <\"on\"|\"off\"|\"mess\">", 0, turn, C_MOD, GOD},
{"unload <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNIT|PLANE>", 1, load,
C_MOD, NORM + CAP},
{"unsail <SHIPS>", 1, sail, C_MOD, NORM + CAP},
{"update", 0, upda, 0, VIS},
{"upgrade <SHIPS|LAND UNITS|PLANES>", 1, upgr, C_MOD,
NORM + MONEY + CAP},
{"version", 0, vers, 0, VIS},
{"wait", 0, wai, C_MOD, GOD},
{"wall [<message>]", 0, wall, C_MOD, NORM},
{"wingadd <WING> <PLANES>", 1, wing, C_MOD, NORM},
{"wipe <SECTS>", 1, wipe, C_MOD, NORM},
{"wire [yes|no|<days>]", 0, rea, C_MOD, VIS},
{"work <LAND UNITS> <AMOUNT>", 1, work, C_MOD, NORM + MONEY + CAP},
{"zdone <y|n|c>", 0, zdon, C_MOD, NORM},
{0, 0, 0, 0, 0}
};