Indented with src/scripts/indent-emp.
This commit is contained in:
parent
5f263a7753
commit
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437 changed files with 52211 additions and 51052 deletions
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@ -40,394 +40,428 @@
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#include "nat.h"
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#include "file.h"
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extern int add();
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extern int anti();
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extern int assa();
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extern int atta();
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extern int boar();
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extern int bdes();
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extern int bomb();
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extern int buil();
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extern int chan();
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extern int coas();
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extern int comm();
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extern int coun();
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extern int decl();
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extern int deli();
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extern int show();
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extern int show_motd(void);
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extern int desi();
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extern int diss();
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extern int drop();
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extern int echo(void);
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extern int enli();
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extern int fire();
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extern int flee();
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extern int fly();
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extern int force();
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extern int info();
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extern int apro();
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extern int load();
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extern int look();
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extern int map();
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extern int mine();
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extern int move();
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extern int nati();
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extern int navi();
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extern int head(), news();
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extern int nuke();
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extern int offs();
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extern int para();
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extern int path();
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extern int payo();
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extern int powe();
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extern int rada();
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extern int rea();
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extern int real();
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extern int reco();
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extern int rout();
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extern int sona();
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extern int spy();
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extern int tele();
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extern int tend();
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extern int torp();
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extern int tran();
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extern int trea();
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extern int turn();
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extern int vers();
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extern int add();
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extern int anti();
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extern int assa();
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extern int atta();
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extern int boar();
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extern int bdes();
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extern int bomb();
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extern int buil();
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extern int chan();
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extern int coas();
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extern int comm();
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extern int coun();
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extern int decl();
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extern int deli();
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extern int show();
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extern int show_motd(void);
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extern int desi();
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extern int diss();
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extern int drop();
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extern int echo(void);
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extern int enli();
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extern int fire();
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extern int flee();
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extern int fly();
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extern int force();
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extern int info();
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extern int apro();
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extern int load();
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extern int look();
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extern int map();
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extern int mine();
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extern int move();
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extern int nati();
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extern int navi();
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extern int head(), news();
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extern int nuke();
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extern int offs();
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extern int para();
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extern int path();
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extern int payo();
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extern int powe();
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extern int rada();
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extern int rea();
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extern int real();
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extern int reco();
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extern int rout();
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extern int sona();
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extern int spy();
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extern int tele();
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extern int tend();
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extern int torp();
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extern int tran();
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extern int trea();
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extern int turn();
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extern int vers();
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/*
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* new commands
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*/
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extern int repo();
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extern int laun();
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extern int new();
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extern int shoo();
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extern int thre();
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extern int dist();
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extern int sct();
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extern int plan();
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extern int arm();
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extern int hard();
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extern int upgr();
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extern int surv();
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extern int capi();
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extern int orig();
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extern int conv();
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extern int leve();
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extern int cuto();
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extern int prod();
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extern int wai();
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extern int carg();
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extern int terr();
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extern int sate();
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extern int give();
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extern int edit();
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extern int wipe();
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extern int dump();
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extern int ldump();
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extern int ndump();
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extern int pdump();
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extern int pboa();
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extern int sdump();
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extern int lost();
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extern int explore();
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extern int reso();
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extern int scra();
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extern int rela();
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extern int brea();
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extern int upda();
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extern int hidd();
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extern int orde();
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extern int qorde();
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extern int sorde();
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extern int reje();
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extern int acce();
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extern int sabo();
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extern int scut();
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extern int grin();
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extern int shar();
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extern int sail(); /* Forsman's hacks */
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extern int foll(); /**/
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extern int mobq(); /**/
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extern int name();
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extern int range();
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extern int zdon();
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extern int fuel();
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extern int multifire();
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extern int retr();
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extern int budg();
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extern int wire();
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extern int stop();
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extern int start();
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extern int repo();
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extern int laun();
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extern int new();
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extern int shoo();
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extern int thre();
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extern int dist();
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extern int sct();
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extern int plan();
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extern int arm();
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extern int hard();
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extern int upgr();
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extern int surv();
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extern int capi();
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extern int orig();
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extern int conv();
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extern int leve();
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extern int cuto();
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extern int prod();
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extern int wai();
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extern int carg();
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extern int terr();
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extern int sate();
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extern int give();
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extern int edit();
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extern int wipe();
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extern int dump();
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extern int ldump();
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extern int ndump();
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extern int pdump();
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extern int pboa();
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extern int sdump();
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extern int lost();
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extern int explore();
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extern int reso();
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extern int scra();
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extern int rela();
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extern int brea();
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extern int upda();
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extern int hidd();
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extern int orde();
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extern int qorde();
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extern int sorde();
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extern int reje();
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extern int acce();
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extern int sabo();
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extern int scut();
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extern int grin();
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extern int shar();
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extern int sail(); /* Forsman's hacks */
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extern int foll();
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/**/ extern int mobq();
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/**/ extern int name();
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extern int range();
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extern int zdon();
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extern int fuel();
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extern int multifire();
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extern int retr();
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extern int budg();
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extern int wire();
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extern int stop();
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extern int start();
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extern int land();
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extern int supp();
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extern int lboa();
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extern int lcarg();
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extern int lload();
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extern int army();
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extern int lrange();
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extern int morale();
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extern int lretr();
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extern int landmine();
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extern int fort();
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extern int march();
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extern int llook();
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extern int mission();
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extern int work();
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extern int ltend();
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extern int cede();
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extern int best();
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extern int newe();
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extern int starve();
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extern int land();
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extern int supp();
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extern int lboa();
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extern int lcarg();
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extern int lload();
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extern int army();
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extern int lrange();
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extern int morale();
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extern int lretr();
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extern int landmine();
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extern int fort();
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extern int march();
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extern int llook();
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extern int mission();
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extern int work();
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extern int ltend();
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extern int cede();
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extern int best();
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extern int newe();
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extern int starve();
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extern int setres();
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extern int setsector();
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extern int setres();
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extern int setsector();
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extern int disa();
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extern int enab();
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extern int disa();
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extern int enab();
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/*
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* Undeclared functions
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*/
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extern int quit(void);
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extern int cens();
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extern int demo();
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extern int shi();
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extern int wing();
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extern int execute(void);
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extern int explain(void);
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extern int set();
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extern int flash(void);
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extern int wall();
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extern int shut();
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extern int togg();
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extern int stre();
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extern int skyw();
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extern int play();
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extern int swaps();
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extern int quit(void);
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extern int cens();
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extern int demo();
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extern int shi();
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extern int wing();
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extern int execute(void);
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extern int explain(void);
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extern int set();
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extern int flash(void);
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extern int wall();
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extern int shut();
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extern int togg();
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extern int stre();
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extern int skyw();
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extern int play();
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extern int swaps();
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extern int trad();
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extern int mark();
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extern int buy();
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extern int mult();
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extern int sell();
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extern int rese();
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extern int trad();
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extern int mark();
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extern int buy();
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extern int mult();
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extern int sell();
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extern int rese();
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extern int repa();
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extern int fina();
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extern int coll();
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extern int cons();
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extern int ledg();
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extern int shark();
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extern int offe();
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extern int repa();
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extern int fina();
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extern int coll();
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extern int cons();
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extern int ledg();
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extern int shark();
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extern int offe();
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extern int mobupdate();
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extern int mobupdate();
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extern int sinfra();
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extern int improve();
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extern int lstats();
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extern int pstat();
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extern int sstat();
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extern int sinfra();
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extern int improve();
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extern int lstats();
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extern int pstat();
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extern int sstat();
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struct cmndstr player_coms[] = {
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struct cmndstr player_coms[] = {
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/* command form cost addr permit */
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{ "accept [as-COUNTRY]", 0, acce, C_MOD, NORM },
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{ "add <NAT> <NAME> <REP> <STATUS> <c|w|i>",0, add, C_MOD, GOD },
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{ "announce {message}", 0, tele, C_MOD, VIS },
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{ "anti <SECT>", 3, anti, C_MOD, NORM+MONEY+CAP },
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{ "apropos <topic>", 0, apro, 0, VIS },
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{ "arm <PLANE> <NUKETYPE> <airburst?>", 3, arm, C_MOD, NORM+MONEY+CAP },
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{ "army <ARMY> <UNITS>", 0, army, C_MOD, NORM },
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{ "assault <to-SECT> <from-SHIP> [<forts?> <ships?> <arty?> <planes?>]",3,assa,C_MOD, NORM+MONEY+CAP },
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{ "attack <SECT> [<forts?> <ships?> <arty?> <planes?>]",3,atta,C_MOD, NORM+MONEY+CAP },
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{ "bdes <SECTS> <type>", 0, bdes, C_MOD, NORM },
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{ "bestpath <SECTS> <SECTS>", 0, best, 0, NORM },
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{ "bestdistpath <SECTS> <SECTS>", 0, best, 0, NORM },
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{ "bmap <SECTS|UNIT> [s|l|p|r|t*]", 0, map, C_MOD, NORM },
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{ "board <to-SHIP> [<from-SHIP>|<from-sector>]", 3, boar, C_MOD, NORM+MONEY+CAP },
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{ "bomb <bomber-PLANES> <fighter-PLANES> <pin|strat> <ap-SECT> <PATH|DESTINATION>",2,bomb,C_MOD, NORM+MONEY+CAP },
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{ "break {sanctuary}", 1, brea, C_MOD, SANCT },
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{ "budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]",1,budg,0, NORM },
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{ "build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]",1, buil, C_MOD, NORM+MONEY+CAP },
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{ "buy <COMM> <LOT#> <BID/UNIT> <DEST>", 1, buy, C_MOD, CAP+NORM+MONEY },
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{ "bye {log-off}", 0, quit, 0, VIS },
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{ "capital <SECT>", 0, capi, C_MOD, NORM },
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{ "cargo <SHIPS>", 0, carg, 0, NORM },
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{"accept [as-COUNTRY]", 0, acce, C_MOD, NORM},
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{"add <NAT> <NAME> <REP> <STATUS> <c|w|i>", 0, add, C_MOD, GOD},
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{"announce {message}", 0, tele, C_MOD, VIS},
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{"anti <SECT>", 3, anti, C_MOD, NORM + MONEY + CAP},
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{"apropos <topic>", 0, apro, 0, VIS},
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{"arm <PLANE> <NUKETYPE> <airburst?>", 3, arm, C_MOD,
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NORM + MONEY + CAP},
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{"army <ARMY> <UNITS>", 0, army, C_MOD, NORM},
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{"assault <to-SECT> <from-SHIP> [<forts?> <ships?> <arty?> <planes?>]",
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3, assa, C_MOD, NORM + MONEY + CAP},
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{"attack <SECT> [<forts?> <ships?> <arty?> <planes?>]", 3, atta, C_MOD,
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NORM + MONEY + CAP},
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{"bdes <SECTS> <type>", 0, bdes, C_MOD, NORM},
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{"bestpath <SECTS> <SECTS>", 0, best, 0, NORM},
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{"bestdistpath <SECTS> <SECTS>", 0, best, 0, NORM},
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{"bmap <SECTS|UNIT> [s|l|p|r|t*]", 0, map, C_MOD, NORM},
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{"board <to-SHIP> [<from-SHIP>|<from-sector>]", 3, boar, C_MOD,
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NORM + MONEY + CAP},
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{"bomb <bomber-PLANES> <fighter-PLANES> <pin|strat> <ap-SECT> <PATH|DESTINATION>", 2, bomb, C_MOD, NORM + MONEY + CAP},
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{"break {sanctuary}", 1, brea, C_MOD, SANCT},
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{"budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]", 1, budg, 0,
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NORM},
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{"build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]", 1,
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buil, C_MOD, NORM + MONEY + CAP},
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{"buy <COMM> <LOT#> <BID/UNIT> <DEST>", 1, buy, C_MOD,
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CAP + NORM + MONEY},
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{"bye {log-off}", 0, quit, 0, VIS},
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{"capital <SECT>", 0, capi, C_MOD, NORM},
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{"cargo <SHIPS>", 0, carg, 0, NORM},
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#ifdef CEDE_IS_ALLOWED
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{ "cede <SECTS|SHIPS> <COUNTRY> [se|sh]", 639, cede, C_MOD, NORM },
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{"cede <SECTS|SHIPS> <COUNTRY> [se|sh]", 639, cede, C_MOD, NORM},
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#endif /* CEDE_IS_ALLOWED */
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{ "census <SECTS>", 0, cens, 0, VIS },
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{ "change <country|representative> <NAME>",0, chan, C_MOD, VIS },
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{ "coastwatch <SECTS>", 1, coas, C_MOD, NORM+CAP },
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{ "collect <LOAN> <SECT>", 2, coll, C_MOD, NORM+MONEY+CAP },
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{ "commodity <SECTS>", 0, comm, 0, VIS },
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{ "consider <loan|treaty> <LOAN/TREATY> <acc|decl|post>",1,cons,C_MOD, NORM+CAP },
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{ "convert <SECTS> <NUM> [sure?]", 2, conv, C_MOD, NORM+MONEY+CAP },
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{ "country <NATS>", 0, coun, 0, NORM },
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{ "cutoff <SECTS>", 0, cuto, C_MOD, NORM },
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{ "declare <all|friend|neut|hos|war> <NATS>", 2, decl, C_MOD, NORM+CAP },
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{ "deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]",1, deli, C_MOD, NORM },
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{ "demobilize <SECTS> <NUM> <active-reserve?> [sure?]",1, demo, C_MOD, NORM+CAP },
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{ "designate <SECTS> <type> [sure?]", 1, desi, C_MOD, NORM },
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{ "disable", 0, disa, C_MOD, GOD },
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{ "disarm <PLANE>", 2, arm, C_MOD, NORM+MONEY+CAP },
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{ "dissolve <really dissove?>", 0, diss, C_MOD, GOD },
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{ "distribute <SECTS> <DISTSECT|.|h>", 1, dist, C_MOD, NORM },
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{ "drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>",1,drop,C_MOD, NORM+MONEY+CAP },
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{ "dump <SECTS> [<fields>]", 0, dump, 0, NORM },
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{ "echo [<string>]", 0, echo, 0, NORM },
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{ "edit <country|land|unit|ship|plane|nuke>", 0, edit, C_MOD, GOD },
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{ "enable", 0, enab, C_MOD, GOD },
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{ "enlist <SECTS> <NUM>", 2, enli, C_MOD, NORM+MONEY+CAP },
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{ "execute <INPUT FILE>", 0, execute,0, VIS },
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{ "explore <c|m> <SECT> <NUM> <PATH|DESTINATION>",1,explore, C_MOD, NORM+MONEY+CAP },
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{ "financial", 0, fina, 0, NORM },
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{ "fire <land, ship or sect> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]",1,multifire,C_MOD, NORM+MONEY+CAP },
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{ "flash <COUNTRY> [<message>]", 0, flash, 0, VIS },
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{ "fleetadd <FLEET> <SHIPS>", 0, flee, C_MOD, NORM },
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{ "fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>",2,fly,C_MOD, NORM+MONEY+CAP },
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{ "follow <leader> <SHIPS>", 1, foll, C_MOD, NORM+CAP },
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{ "force <delay time>", 0, force, C_MOD, GOD },
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{ "fortify <UNITS> <MOB>", 1, fort, C_MOD, NORM },
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{ "fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]", 1, fuel, C_MOD, NORM },
|
||||
{ "give <COMM> <SECT> <NUM>", 0, give, C_MOD, GOD },
|
||||
{ "grind <SECT> <NUM>", 1, grin, C_MOD, NORM+MONEY+CAP },
|
||||
{ "harden <PLANES> <NUM>", 2, hard, C_MOD, NORM+MONEY+CAP },
|
||||
{ "help <topic>", 0, info, 0, VIS },
|
||||
{ "headlines [days]", 0, head, C_MOD, VIS },
|
||||
{ "hidden <SECTS>", 0, hidd, 0, GOD },
|
||||
{ "improve <road|rail|defense> <SECTS> <NUM>",1, improve,C_MOD, NORM+MONEY+CAP },
|
||||
{ "info <topic>", 0, info, 0, VIS },
|
||||
{ "land <UNITS>", 0, land, C_MOD, NORM },
|
||||
{ "launch <PLANES>", 3, laun, C_MOD, NORM+MONEY+CAP },
|
||||
{ "lboard <to-LAND> [<from-sector>]", 3, lboa, C_MOD, NORM+MONEY+CAP },
|
||||
{ "lcargo <UNITS>", 0, lcarg, 0, NORM },
|
||||
{ "ledger <LOANS>", 0, ledg, 0, NORM },
|
||||
{ "level <SECTS>", 0, leve, 0, NORM },
|
||||
{ "list of commands", 0, explain,0, VIS },
|
||||
{ "lbmap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM },
|
||||
{ "ldump <UNITS> [<fields>]", 0, ldump, 0, NORM },
|
||||
{ "lload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>",1, lload, C_MOD, NORM+CAP },
|
||||
{ "llookout <UNITS>", 1, llook, 0, NORM+CAP },
|
||||
{ "lmap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM },
|
||||
{ "lmine <UNITS>", 2, landmine,C_MOD, NORM+MONEY+CAP },
|
||||
{ "load <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNITS|PLANES>",1,load,C_MOD, NORM+CAP },
|
||||
{ "lookout <SHIPS>", 1, look, 0, NORM+CAP },
|
||||
{ "lost", 0, lost, 0, NORM },
|
||||
{ "lradar <UNITS | SECTS>", 1, rada, 0, NORM+CAP },
|
||||
{ "lrange <UNITS> <range>", 1, lrange, C_MOD, NORM+CAP },
|
||||
{ "lretreat <UNITS|ARMY> <PATH> [i|h|b|c]", 1, lretr, C_MOD, NORM+CAP },
|
||||
{ "lstats <UNITS>", 0, lstats, C_MOD, NORM },
|
||||
{ "ltend <COMM> <tender-SHIPS> <NUM> <UNITS>",1, ltend, C_MOD, NORM+CAP },
|
||||
{ "lunload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>",1,lload, C_MOD, NORM+CAP },
|
||||
{ "market [COMM]", 0, mark, 0, VIS },
|
||||
{ "map <SECTS|SHIP>", 0, map, C_MOD, VIS },
|
||||
{ "march <UNITS> <PATH|DESTINATION>", 1, march, C_MOD, NORM+CAP },
|
||||
{ "mine <SHIPS>", 2, mine, C_MOD, NORM+MONEY+CAP },
|
||||
{ "mission <type> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]", 2,mission,C_MOD, NORM+CAP },
|
||||
{ "mobupdate <MINUTES|check>", 0, mobupdate, C_MOD, GOD },
|
||||
{ "morale <UNITS> <retreat%>", 1, morale, C_MOD, NORM+CAP },
|
||||
{ "motd", 0, show_motd, C_MOD, VIS },
|
||||
{ "move <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>",1,move,C_MOD, NORM+CAP },
|
||||
{ "mquota <SHIPS> <value>", 2, mobq, C_MOD, NORM+CAP },
|
||||
{ "mult [COUNTRY]", 1, mult, C_MOD, GOD },
|
||||
{ "name <SHIPS> <NAME>", 0, name, C_MOD, NORM },
|
||||
{ "nation", 0, nati, 0, VIS },
|
||||
{ "navigate <SHIPS> <PATH|DESTINATION>", 1, navi, C_MOD, NORM+CAP },
|
||||
{ "ndump <SECTS>", 0, ndump, 0, NORM },
|
||||
{ "newcap <NAT> [<SECTOR>]", 0, new, C_MOD, GOD },
|
||||
{ "neweff <SECTS>", 0, newe, C_MOD, NORM },
|
||||
{ "newspaper [days]", 0, news, 0, VIS },
|
||||
{ "nmap <SECTS|SHIP>", 0, map, C_MOD, VIS },
|
||||
{ "nuke <SECTS>", 0, nuke, 0, NORM },
|
||||
{ "offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]",1,offe,C_MOD, NORM+MONEY+CAP },
|
||||
{ "offset <SECT|NAT>", 0, offs, C_MOD, GOD },
|
||||
{ "order <SHIPS> <c|s|r|d|l> ", 1, orde, C_MOD, NORM+CAP },
|
||||
{ "origin <SECT>", 1, orig, C_MOD, NORM },
|
||||
{ "paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",3,para,C_MOD, NORM+MONEY+CAP },
|
||||
{ "path <SECT>", 0, path, 0, NORM },
|
||||
{ "payoff <SHIPS>", 0, payo, C_MOD, NORM },
|
||||
{ "pbmap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM },
|
||||
{ "pboard <PLANES>", 3, pboa, C_MOD, NORM+MONEY+CAP },
|
||||
{ "pdump <PLANES> [<fields>]", 0, pdump, 0, NORM },
|
||||
{ "plane <SECTS>", 0, plan, 0, NORM },
|
||||
{ "players", 0, play, 0, VIS },
|
||||
{ "pmap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM },
|
||||
{ "power [[\"new\" [<NUMBER OF COUNTRIES>]] | [\"country\" <COUNTRY NUMBER>]]", 0, powe, C_MOD, VIS },
|
||||
{ "pray", 0, tele, C_MOD, NORM },
|
||||
{ "production <SECTS>", 0, prod, 0, NORM },
|
||||
{ "pstat <PLANES>", 0, pstat, 0, NORM },
|
||||
{ "qorder <SHIPS>", 0, qorde, C_MOD, NORM+CAP },
|
||||
{ "quit", 0, quit, 0, VIS },
|
||||
{ "radar <SHIPS | SECTS>", 1, rada, 0, NORM+CAP },
|
||||
{ "range <PLANES> <range>", 1, range, C_MOD, NORM+CAP },
|
||||
{ "read", 0, rea, C_MOD, VIS },
|
||||
{ "realm <number> [<SECTS>]", 0, real, C_MOD, NORM },
|
||||
{ "recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",3,reco,C_MOD, NORM+MONEY+CAP },
|
||||
{ "retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]", 1,retr, C_MOD, NORM+CAP },
|
||||
{ "relations [as-COUNTRY]", 0, rela, 0, VIS },
|
||||
{ "reject <reject|accept> <announcements|mail|treaties|loans> <NAT>",2,reje,C_MOD, NORM },
|
||||
{ "repay <LOAN> <NUM>", 1, repa, C_MOD, NORM+MONEY+CAP },
|
||||
{ "report <NATS>", 0, repo, 0, VIS },
|
||||
{ "reset <lot #> <0|price>", 1, rese, C_MOD, NORM+CAP },
|
||||
{ "resource <SECTS>", 0, reso, 0, NORM },
|
||||
{ "route <COMM> <SECTS>", 1, rout, 0, NORM },
|
||||
{ "sabotage <UNITS>", 1, sabo, C_MOD, NORM+MONEY+CAP },
|
||||
{ "sail <SHIPS> <PATH>", 1, sail, C_MOD, NORM+CAP },
|
||||
{ "satellite <PLANE> [<se|sh|l> [?cond&cond&...]]",1, sate, 0, NORM+MONEY+CAP },
|
||||
{ "sbmap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM },
|
||||
{ "scrap <s|p|l> <SHIPS|PLANES|UNITS>", 2, scra, C_MOD, NORM+MONEY+CAP },
|
||||
{ "scuttle <s|p|l> <SHIPS|PLANES|UNITS>", 5, scut, C_MOD, NORM+CAP },
|
||||
{ "sdump <SHIPS> [<fields>]", 0, sdump, 0, NORM },
|
||||
{ "sect <SECTS>", 0, sct, 0, NORM },
|
||||
{ "sell <COMM> <SECTS> <NUM> <NUM>", 1, sell, C_MOD, NORM+CAP },
|
||||
{ "set <TYPE> <LIST> <PRICE>", 1, set, C_MOD, NORM+CAP },
|
||||
{ "setsector <TYPE> <SECTS> <NUM>", 0, setsector,C_MOD, GOD },
|
||||
{ "setresource <TYPE> <SECTS> <NUM>", 0, setres, C_MOD, GOD },
|
||||
{ "shark <LOAN>", 25, shark, C_MOD, NORM+MONEY+CAP },
|
||||
{ "sharebmap <CNUM/CNAME> <SECTS> [<des>]", 0, shar, C_MOD, NORM },
|
||||
{ "ship <SHIPS>", 0, shi, 0, NORM },
|
||||
{ "shoot <c|u> <SECTS> <NUMBER>", 3, shoo, C_MOD, NORM+MONEY+CAP },
|
||||
{ "show <TYPE> <\"build\"|\"stats\"|\"cap\"> [<tech>]", 0,show, 0, VIS },
|
||||
{ "shutdown [<minutes>] <disable update?>", 0, shut, 0, GOD },
|
||||
{ "sinfrastructure <SECTS>", 0, sinfra, 0, VIS },
|
||||
{ "skywatch <SECTS>", 1, skyw, C_MOD, NORM+CAP },
|
||||
{ "smap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM },
|
||||
{ "sonar <SHIPS> <brief?>", 1, sona, C_MOD, NORM+CAP },
|
||||
{ "sorder <SHIPS>", 0, sorde, C_MOD, NORM+CAP },
|
||||
{ "spy <SECTS>", 1, spy, C_MOD, NORM+CAP },
|
||||
{ "sstat <SHIPS>", 0, sstat, 0, NORM },
|
||||
{ "start <SECTS>", 1, start, C_MOD, NORM+CAP },
|
||||
{ "starvation [<SECTS>|l <UNITS>|s <SHIPS>]", 0, starve, 0, NORM },
|
||||
{ "stop <SECTS>", 1, stop, C_MOD, NORM+CAP },
|
||||
{ "strength <SECTS>", 1, stre, C_MOD, NORM },
|
||||
{ "supply <LAND UNITS>", 1, supp, C_MOD, NORM+CAP },
|
||||
{ "survey <COMM|VAR> <SECTS>", 0, surv, 0, NORM+CAP },
|
||||
{ "swapsector <SECT> <SECT>", 0, swaps, C_MOD, GOD },
|
||||
{ "sweep <sweep-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",3,reco,C_MOD, NORM+MONEY+CAP },
|
||||
{ "telegram <NAT>", 0, tele, C_MOD, NORM },
|
||||
{ "tend <COMM|\"land\"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>",1,tend, C_MOD, NORM+CAP },
|
||||
{ "territory <SECTS> <NUMBER> [<FIELD>]", 0, terr, C_MOD, NORM },
|
||||
{ "test <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>",1,move,0, NORM+CAP },
|
||||
{ "threshold <COMM> <SECTS> <THRESH>", 1, thre, C_MOD, NORM },
|
||||
{ "toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]", 0, togg, C_MOD, VIS },
|
||||
{ "torpedo <submarine-SHIPS> <target-SHIP>",3, torp, C_MOD, NORM+MONEY+CAP },
|
||||
{ "trade", 1, trad, C_MOD, NORM+CAP+MONEY },
|
||||
{ "transport <\"nuke\"|\"plane\"> <SECT|PLANES> [<NUKETYPE> <number>] <PATH|DESTINATION>",1,tran,C_MOD, NORM+CAP },
|
||||
{ "treaty <TREATIES>", 0, trea, 0, NORM+MONEY+CAP },
|
||||
{ "turn <\"on\"|\"off\"|\"mess\">", 0, turn, C_MOD, GOD },
|
||||
{ "unload <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNIT|PLANE>",1,load,C_MOD, NORM+CAP },
|
||||
{ "unsail <SHIPS>", 1, sail, C_MOD, NORM+CAP },
|
||||
{ "update", 0, upda, 0, VIS },
|
||||
{ "upgrade <SHIPS|LAND UNITS|PLANES>", 1, upgr, C_MOD, NORM+MONEY+CAP },
|
||||
{ "version", 0, vers, 0, VIS },
|
||||
{ "wait", 0, wai, C_MOD, GOD },
|
||||
{ "wall [<message>]", 0, wall, C_MOD, NORM },
|
||||
{ "wingadd <WING> <PLANES>", 1, wing, C_MOD, NORM },
|
||||
{ "wipe <SECTS>", 1, wipe, C_MOD, NORM },
|
||||
{ "wire [yes|no|<days>]", 0, rea, C_MOD, VIS },
|
||||
{ "work <LAND UNITS> <AMOUNT>", 1, work, C_MOD, NORM+MONEY+CAP },
|
||||
{ "zdone <y|n|c>", 0, zdon, C_MOD, NORM },
|
||||
{ 0, 0, 0, 0, 0 }
|
||||
{"census <SECTS>", 0, cens, 0, VIS},
|
||||
{"change <country|representative> <NAME>", 0, chan, C_MOD, VIS},
|
||||
{"coastwatch <SECTS>", 1, coas, C_MOD, NORM + CAP},
|
||||
{"collect <LOAN> <SECT>", 2, coll, C_MOD, NORM + MONEY + CAP},
|
||||
{"commodity <SECTS>", 0, comm, 0, VIS},
|
||||
{"consider <loan|treaty> <LOAN/TREATY> <acc|decl|post>", 1, cons,
|
||||
C_MOD, NORM + CAP},
|
||||
{"convert <SECTS> <NUM> [sure?]", 2, conv, C_MOD, NORM + MONEY + CAP},
|
||||
{"country <NATS>", 0, coun, 0, NORM},
|
||||
{"cutoff <SECTS>", 0, cuto, C_MOD, NORM},
|
||||
{"declare <all|friend|neut|hos|war> <NATS>", 2, decl, C_MOD,
|
||||
NORM + CAP},
|
||||
{"deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]", 1, deli, C_MOD, NORM},
|
||||
{"demobilize <SECTS> <NUM> <active-reserve?> [sure?]", 1, demo, C_MOD,
|
||||
NORM + CAP},
|
||||
{"designate <SECTS> <type> [sure?]", 1, desi, C_MOD, NORM},
|
||||
{"disable", 0, disa, C_MOD, GOD},
|
||||
{"disarm <PLANE>", 2, arm, C_MOD, NORM + MONEY + CAP},
|
||||
{"dissolve <really dissove?>", 0, diss, C_MOD, GOD},
|
||||
{"distribute <SECTS> <DISTSECT|.|h>", 1, dist, C_MOD, NORM},
|
||||
{"drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>", 1, drop, C_MOD, NORM + MONEY + CAP},
|
||||
{"dump <SECTS> [<fields>]", 0, dump, 0, NORM},
|
||||
{"echo [<string>]", 0, echo, 0, NORM},
|
||||
{"edit <country|land|unit|ship|plane|nuke>", 0, edit, C_MOD, GOD},
|
||||
{"enable", 0, enab, C_MOD, GOD},
|
||||
{"enlist <SECTS> <NUM>", 2, enli, C_MOD, NORM + MONEY + CAP},
|
||||
{"execute <INPUT FILE>", 0, execute, 0, VIS},
|
||||
{"explore <c|m> <SECT> <NUM> <PATH|DESTINATION>", 1, explore, C_MOD,
|
||||
NORM + MONEY + CAP},
|
||||
{"financial", 0, fina, 0, NORM},
|
||||
{"fire <land, ship or sect> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]", 1, multifire, C_MOD, NORM + MONEY + CAP},
|
||||
{"flash <COUNTRY> [<message>]", 0, flash, 0, VIS},
|
||||
{"fleetadd <FLEET> <SHIPS>", 0, flee, C_MOD, NORM},
|
||||
{"fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>", 2, fly, C_MOD, NORM + MONEY + CAP},
|
||||
{"follow <leader> <SHIPS>", 1, foll, C_MOD, NORM + CAP},
|
||||
{"force <delay time>", 0, force, C_MOD, GOD},
|
||||
{"fortify <UNITS> <MOB>", 1, fort, C_MOD, NORM},
|
||||
{"fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]", 1, fuel,
|
||||
C_MOD, NORM},
|
||||
{"give <COMM> <SECT> <NUM>", 0, give, C_MOD, GOD},
|
||||
{"grind <SECT> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP},
|
||||
{"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
|
||||
{"help <topic>", 0, info, 0, VIS},
|
||||
{"headlines [days]", 0, head, C_MOD, VIS},
|
||||
{"hidden <SECTS>", 0, hidd, 0, GOD},
|
||||
{"improve <road|rail|defense> <SECTS> <NUM>", 1, improve, C_MOD,
|
||||
NORM + MONEY + CAP},
|
||||
{"info <topic>", 0, info, 0, VIS},
|
||||
{"land <UNITS>", 0, land, C_MOD, NORM},
|
||||
{"launch <PLANES>", 3, laun, C_MOD, NORM + MONEY + CAP},
|
||||
{"lboard <to-LAND> [<from-sector>]", 3, lboa, C_MOD,
|
||||
NORM + MONEY + CAP},
|
||||
{"lcargo <UNITS>", 0, lcarg, 0, NORM},
|
||||
{"ledger <LOANS>", 0, ledg, 0, NORM},
|
||||
{"level <SECTS>", 0, leve, 0, NORM},
|
||||
{"list of commands", 0, explain, 0, VIS},
|
||||
{"lbmap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM},
|
||||
{"ldump <UNITS> [<fields>]", 0, ldump, 0, NORM},
|
||||
{"lload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>", 1,
|
||||
lload, C_MOD, NORM + CAP},
|
||||
{"llookout <UNITS>", 1, llook, 0, NORM + CAP},
|
||||
{"lmap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM},
|
||||
{"lmine <UNITS>", 2, landmine, C_MOD, NORM + MONEY + CAP},
|
||||
{"load <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNITS|PLANES>", 1, load,
|
||||
C_MOD, NORM + CAP},
|
||||
{"lookout <SHIPS>", 1, look, 0, NORM + CAP},
|
||||
{"lost", 0, lost, 0, NORM},
|
||||
{"lradar <UNITS | SECTS>", 1, rada, 0, NORM + CAP},
|
||||
{"lrange <UNITS> <range>", 1, lrange, C_MOD, NORM + CAP},
|
||||
{"lretreat <UNITS|ARMY> <PATH> [i|h|b|c]", 1, lretr, C_MOD,
|
||||
NORM + CAP},
|
||||
{"lstats <UNITS>", 0, lstats, C_MOD, NORM},
|
||||
{"ltend <COMM> <tender-SHIPS> <NUM> <UNITS>", 1, ltend, C_MOD,
|
||||
NORM + CAP},
|
||||
{"lunload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>", 1,
|
||||
lload, C_MOD, NORM + CAP},
|
||||
{"market [COMM]", 0, mark, 0, VIS},
|
||||
{"map <SECTS|SHIP>", 0, map, C_MOD, VIS},
|
||||
{"march <UNITS> <PATH|DESTINATION>", 1, march, C_MOD, NORM + CAP},
|
||||
{"mine <SHIPS>", 2, mine, C_MOD, NORM + MONEY + CAP},
|
||||
{"mission <type> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]", 2, mission, C_MOD, NORM + CAP},
|
||||
{"mobupdate <MINUTES|check>", 0, mobupdate, C_MOD, GOD},
|
||||
{"morale <UNITS> <retreat%>", 1, morale, C_MOD, NORM + CAP},
|
||||
{"motd", 0, show_motd, C_MOD, VIS},
|
||||
{"move <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>", 1,
|
||||
move, C_MOD, NORM + CAP},
|
||||
{"mquota <SHIPS> <value>", 2, mobq, C_MOD, NORM + CAP},
|
||||
{"mult [COUNTRY]", 1, mult, C_MOD, GOD},
|
||||
{"name <SHIPS> <NAME>", 0, name, C_MOD, NORM},
|
||||
{"nation", 0, nati, 0, VIS},
|
||||
{"navigate <SHIPS> <PATH|DESTINATION>", 1, navi, C_MOD, NORM + CAP},
|
||||
{"ndump <SECTS>", 0, ndump, 0, NORM},
|
||||
{"newcap <NAT> [<SECTOR>]", 0, new, C_MOD, GOD},
|
||||
{"neweff <SECTS>", 0, newe, C_MOD, NORM},
|
||||
{"newspaper [days]", 0, news, 0, VIS},
|
||||
{"nmap <SECTS|SHIP>", 0, map, C_MOD, VIS},
|
||||
{"nuke <SECTS>", 0, nuke, 0, NORM},
|
||||
{"offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]", 1, offe, C_MOD,
|
||||
NORM + MONEY + CAP},
|
||||
{"offset <SECT|NAT>", 0, offs, C_MOD, GOD},
|
||||
{"order <SHIPS> <c|s|r|d|l> ", 1, orde, C_MOD, NORM + CAP},
|
||||
{"origin <SECT>", 1, orig, C_MOD, NORM},
|
||||
{"paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>", 3, para, C_MOD, NORM + MONEY + CAP},
|
||||
{"path <SECT>", 0, path, 0, NORM},
|
||||
{"payoff <SHIPS>", 0, payo, C_MOD, NORM},
|
||||
{"pbmap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM},
|
||||
{"pboard <PLANES>", 3, pboa, C_MOD, NORM + MONEY + CAP},
|
||||
{"pdump <PLANES> [<fields>]", 0, pdump, 0, NORM},
|
||||
{"plane <SECTS>", 0, plan, 0, NORM},
|
||||
{"players", 0, play, 0, VIS},
|
||||
{"pmap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM},
|
||||
{"power [[\"new\" [<NUMBER OF COUNTRIES>]] | [\"country\" <COUNTRY NUMBER>]]", 0, powe, C_MOD, VIS},
|
||||
{"pray", 0, tele, C_MOD, NORM},
|
||||
{"production <SECTS>", 0, prod, 0, NORM},
|
||||
{"pstat <PLANES>", 0, pstat, 0, NORM},
|
||||
{"qorder <SHIPS>", 0, qorde, C_MOD, NORM + CAP},
|
||||
{"quit", 0, quit, 0, VIS},
|
||||
{"radar <SHIPS | SECTS>", 1, rada, 0, NORM + CAP},
|
||||
{"range <PLANES> <range>", 1, range, C_MOD, NORM + CAP},
|
||||
{"read", 0, rea, C_MOD, VIS},
|
||||
{"realm <number> [<SECTS>]", 0, real, C_MOD, NORM},
|
||||
{"recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>", 3,
|
||||
reco, C_MOD, NORM + MONEY + CAP},
|
||||
{"retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]", 1, retr, C_MOD,
|
||||
NORM + CAP},
|
||||
{"relations [as-COUNTRY]", 0, rela, 0, VIS},
|
||||
{"reject <reject|accept> <announcements|mail|treaties|loans> <NAT>", 2,
|
||||
reje, C_MOD, NORM},
|
||||
{"repay <LOAN> <NUM>", 1, repa, C_MOD, NORM + MONEY + CAP},
|
||||
{"report <NATS>", 0, repo, 0, VIS},
|
||||
{"reset <lot #> <0|price>", 1, rese, C_MOD, NORM + CAP},
|
||||
{"resource <SECTS>", 0, reso, 0, NORM},
|
||||
{"route <COMM> <SECTS>", 1, rout, 0, NORM},
|
||||
{"sabotage <UNITS>", 1, sabo, C_MOD, NORM + MONEY + CAP},
|
||||
{"sail <SHIPS> <PATH>", 1, sail, C_MOD, NORM + CAP},
|
||||
{"satellite <PLANE> [<se|sh|l> [?cond&cond&...]]", 1, sate, 0,
|
||||
NORM + MONEY + CAP},
|
||||
{"sbmap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM},
|
||||
{"scrap <s|p|l> <SHIPS|PLANES|UNITS>", 2, scra, C_MOD,
|
||||
NORM + MONEY + CAP},
|
||||
{"scuttle <s|p|l> <SHIPS|PLANES|UNITS>", 5, scut, C_MOD, NORM + CAP},
|
||||
{"sdump <SHIPS> [<fields>]", 0, sdump, 0, NORM},
|
||||
{"sect <SECTS>", 0, sct, 0, NORM},
|
||||
{"sell <COMM> <SECTS> <NUM> <NUM>", 1, sell, C_MOD, NORM + CAP},
|
||||
{"set <TYPE> <LIST> <PRICE>", 1, set, C_MOD, NORM + CAP},
|
||||
{"setsector <TYPE> <SECTS> <NUM>", 0, setsector, C_MOD, GOD},
|
||||
{"setresource <TYPE> <SECTS> <NUM>", 0, setres, C_MOD, GOD},
|
||||
{"shark <LOAN>", 25, shark, C_MOD, NORM + MONEY + CAP},
|
||||
{"sharebmap <CNUM/CNAME> <SECTS> [<des>]", 0, shar, C_MOD, NORM},
|
||||
{"ship <SHIPS>", 0, shi, 0, NORM},
|
||||
{"shoot <c|u> <SECTS> <NUMBER>", 3, shoo, C_MOD, NORM + MONEY + CAP},
|
||||
{"show <TYPE> <\"build\"|\"stats\"|\"cap\"> [<tech>]", 0, show, 0,
|
||||
VIS},
|
||||
{"shutdown [<minutes>] <disable update?>", 0, shut, 0, GOD},
|
||||
{"sinfrastructure <SECTS>", 0, sinfra, 0, VIS},
|
||||
{"skywatch <SECTS>", 1, skyw, C_MOD, NORM + CAP},
|
||||
{"smap <SECTS|UNIT> [s|l|p|*]", 0, map, C_MOD, NORM},
|
||||
{"sonar <SHIPS> <brief?>", 1, sona, C_MOD, NORM + CAP},
|
||||
{"sorder <SHIPS>", 0, sorde, C_MOD, NORM + CAP},
|
||||
{"spy <SECTS>", 1, spy, C_MOD, NORM + CAP},
|
||||
{"sstat <SHIPS>", 0, sstat, 0, NORM},
|
||||
{"start <SECTS>", 1, start, C_MOD, NORM + CAP},
|
||||
{"starvation [<SECTS>|l <UNITS>|s <SHIPS>]", 0, starve, 0, NORM},
|
||||
{"stop <SECTS>", 1, stop, C_MOD, NORM + CAP},
|
||||
{"strength <SECTS>", 1, stre, C_MOD, NORM},
|
||||
{"supply <LAND UNITS>", 1, supp, C_MOD, NORM + CAP},
|
||||
{"survey <COMM|VAR> <SECTS>", 0, surv, 0, NORM + CAP},
|
||||
{"swapsector <SECT> <SECT>", 0, swaps, C_MOD, GOD},
|
||||
{"sweep <sweep-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
|
||||
3, reco, C_MOD, NORM + MONEY + CAP},
|
||||
{"telegram <NAT>", 0, tele, C_MOD, NORM},
|
||||
{"tend <COMM|\"land\"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>", 1,
|
||||
tend, C_MOD, NORM + CAP},
|
||||
{"territory <SECTS> <NUMBER> [<FIELD>]", 0, terr, C_MOD, NORM},
|
||||
{"test <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>", 1,
|
||||
move, 0, NORM + CAP},
|
||||
{"threshold <COMM> <SECTS> <THRESH>", 1, thre, C_MOD, NORM},
|
||||
{"toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]", 0,
|
||||
togg, C_MOD, VIS},
|
||||
{"torpedo <submarine-SHIPS> <target-SHIP>", 3, torp, C_MOD,
|
||||
NORM + MONEY + CAP},
|
||||
{"trade", 1, trad, C_MOD, NORM + CAP + MONEY},
|
||||
{"transport <\"nuke\"|\"plane\"> <SECT|PLANES> [<NUKETYPE> <number>] <PATH|DESTINATION>", 1, tran, C_MOD, NORM + CAP},
|
||||
{"treaty <TREATIES>", 0, trea, 0, NORM + MONEY + CAP},
|
||||
{"turn <\"on\"|\"off\"|\"mess\">", 0, turn, C_MOD, GOD},
|
||||
{"unload <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNIT|PLANE>", 1, load,
|
||||
C_MOD, NORM + CAP},
|
||||
{"unsail <SHIPS>", 1, sail, C_MOD, NORM + CAP},
|
||||
{"update", 0, upda, 0, VIS},
|
||||
{"upgrade <SHIPS|LAND UNITS|PLANES>", 1, upgr, C_MOD,
|
||||
NORM + MONEY + CAP},
|
||||
{"version", 0, vers, 0, VIS},
|
||||
{"wait", 0, wai, C_MOD, GOD},
|
||||
{"wall [<message>]", 0, wall, C_MOD, NORM},
|
||||
{"wingadd <WING> <PLANES>", 1, wing, C_MOD, NORM},
|
||||
{"wipe <SECTS>", 1, wipe, C_MOD, NORM},
|
||||
{"wire [yes|no|<days>]", 0, rea, C_MOD, VIS},
|
||||
{"work <LAND UNITS> <AMOUNT>", 1, work, C_MOD, NORM + MONEY + CAP},
|
||||
{"zdone <y|n|c>", 0, zdon, C_MOD, NORM},
|
||||
{0, 0, 0, 0, 0}
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue