Indented with src/scripts/indent-emp.

This commit is contained in:
Markus Armbruster 2003-09-02 20:48:48 +00:00
parent 5f263a7753
commit 9b7adfbecc
437 changed files with 52211 additions and 51052 deletions

View file

@ -46,315 +46,313 @@
#include "prototypes.h"
#include "optlist.h"
void satdisp(struct sctstr *sp, int acc, int showstuff);
void satdisp(struct sctstr *sp, int acc, int showstuff);
static s_char **rad;
static s_char *radbuf;
static s_char **rad;
static s_char *radbuf;
void
satmap(int x, int y, int eff, int range, int flags, int type)
{
int acc;
struct sctstr sect;
struct shpstr ship;
struct lndstr land;
int count;
struct nstr_item ni;
struct nstr_sect ns;
int rx, ry;
int row;
int n;
int changed = 0;
long crackle;
s_char noise[100];
s_char selection[1024];
int acc;
struct sctstr sect;
struct shpstr ship;
struct lndstr land;
int count;
struct nstr_item ni;
struct nstr_sect ns;
int rx, ry;
int row;
int n;
int changed = 0;
long crackle;
s_char noise[100];
s_char selection[1024];
if (!eff)
return;
if (!eff)
return;
if (!radbuf)
radbuf = (s_char *)malloc((WORLD_Y * (WORLD_X + 1)) *
sizeof(s_char));
if (!rad) {
rad = (s_char **)malloc(WORLD_Y * sizeof(s_char *));
if (rad && radbuf) {
for (rx = 0; rx < WORLD_Y; rx++)
rad[rx] = &radbuf[(WORLD_X + 1) * rx];
if (!radbuf)
radbuf = (s_char *)malloc((WORLD_Y * (WORLD_X + 1)) *
sizeof(s_char));
if (!rad) {
rad = (s_char **)malloc(WORLD_Y * sizeof(s_char *));
if (rad && radbuf) {
for (rx = 0; rx < WORLD_Y; rx++)
rad[rx] = &radbuf[(WORLD_X + 1) * rx];
}
}
if (!radbuf || !rad) {
pr("Memory error in satmap, tell the deity.\n");
return;
}
range = range * (eff / 100.0);
pr("%s efficiency %d%%, max range %d\n", xyas(x, y, player->cnum),
eff, range);
bzero(noise, sizeof(noise));
if (eff < 100) {
pr("Some noise on the transmission...\n");
for (n = 0; n < (100 - eff); ++n)
noise[100 * n / (100 - eff)] = 1;
}
/* Have to convert to player coords, since it gets converted
back from there */
sprintf(selection, "@%s:%d", xyas(x, y, player->cnum), range);
if (type == EF_BAD || type == EF_SECTOR) {
if (type == EF_SECTOR) /* Use ?conditionals */
snxtsct(&ns, selection);
else
snxtsct_dist(&ns, x, y, range);
blankfill((s_char *)radbuf, &ns.range, 1);
if (flags & P_S) {
pr("Satellite sector report\n");
prdate();
sathead();
acc = (flags & P_I) ? 5 : 50;
}
crackle = count = 0;
while (nxtsct(&ns, &sect)) {
if (++crackle == 100)
crackle = 0;
if (noise[crackle])
continue;
if (flags & P_S) {
if (sect.sct_type > SCT_RURAL) {
satdisp(&sect, acc, 0);
++count;
}
if (opt_HIDDEN) {
setcont(player->cnum, sect.sct_own, FOUND_FLY);
}
}
if ((flags & P_I) ||
sect.sct_type == SCT_WATER || sect.sct_type == SCT_MOUNT) {
rad[ns.dy][ns.dx] = dchr[sect.sct_type].d_mnem;
} else
rad[ns.dy][ns.dx] = '?';
changed +=
map_set(player->cnum, ns.x, ns.y, rad[ns.dy][ns.dx], 0);
}
if (changed)
writemap(player->cnum);
if (flags & P_S)
pr(" %d sectors\n\n", count);
}
if ((type == EF_BAD || type == EF_SHIP) &&
(flags & P_S || flags & P_I)) {
if (type == EF_SHIP)
snxtitem(&ni, EF_SHIP, selection);
else
snxtitem_dist(&ni, EF_SHIP, x, y, range);
crackle = count = 0;
if (flags & P_S) {
pr("Satellite ship report\n");
prdate();
if (opt_SHIPNAMES) {
pr(" own shp# ship type sector eff\n");
} else {
pr(" own shp# ship type sector eff\n");
}
}
if (!radbuf || !rad) {
pr("Memory error in satmap, tell the deity.\n");
return;
while (nxtitem(&ni, (caddr_t)&ship)) {
if (ship.shp_own == 0)
continue;
if ((mchr[(int)ship.shp_type].m_flags & M_SUB) &&
((flags & (P_S | P_I)) != (P_S | P_I)))
continue;
if (++crackle == 100)
crackle = 0;
if (noise[crackle])
continue;
if (flags & P_S) {
pr("%4d %4d %-16.16s ",
ship.shp_own, ship.shp_uid,
mchr[(int)ship.shp_type].m_name);
if (opt_SHIPNAMES)
pr("%-25.25s ", ship.shp_name);
prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
pr("%3d%%\n", ship.shp_effic);
++count;
if (opt_HIDDEN) {
setcont(player->cnum, ship.shp_own, FOUND_FLY);
}
}
/* If we are imaging *and* drawing the map */
if ((flags & P_I) && (type == EF_BAD)) {
/* Figure out where to put the ship */
/* First, figure out the distance from the two */
rx = diffx((int)ship.shp_x, x);
ry = diffy((int)ship.shp_y, y);
/* Next, determine which direction to add it to the center */
/* We can only do this if imaging and we have gotten the center
up above by imaging the sectors. */
rx = deltax(x, ns.range.lx) + rx;
ry = deltay(y, ns.range.ly) + ry;
/* &~0x20 makes it a cap letter */
rad[ry][rx] = (*mchr[(int)ship.shp_type].m_name) & ~0x20;
}
}
if (flags & P_S)
pr(" %d ships\n\n", count);
}
range = range * (eff / 100.0);
pr("%s efficiency %d%%, max range %d\n", xyas(x, y, player->cnum),
eff, range);
bzero(noise, sizeof(noise));
if (eff < 100) {
pr("Some noise on the transmission...\n");
for (n = 0; n < (100 - eff); ++n)
noise[100 * n / (100 - eff)] = 1;
if ((type == EF_BAD || type == EF_LAND) &&
(flags & P_S || flags & P_I)) {
if (type == EF_LAND)
snxtitem(&ni, EF_LAND, selection);
else
snxtitem_dist(&ni, EF_LAND, x, y, range);
crackle = count = 0;
if (flags & P_S) {
pr("Satellite unit report\n");
prdate();
pr(" own lnd# unit type sector eff\n");
}
/* Have to convert to player coords, since it gets converted
back from there */
sprintf(selection, "@%s:%d", xyas(x, y, player->cnum), range);
if (type == EF_BAD || type == EF_SECTOR) {
if (type == EF_SECTOR) /* Use ?conditionals */
snxtsct(&ns, selection);
else
snxtsct_dist(&ns, x, y, range);
blankfill((s_char *)radbuf, &ns.range, 1);
if (flags & P_S) {
pr("Satellite sector report\n");
prdate();
sathead();
acc = (flags & P_I) ? 5 : 50;
}
crackle = count = 0;
while (nxtsct(&ns, &sect)) {
if (++crackle == 100)
crackle = 0;
if (noise[crackle])
continue;
if (flags & P_S) {
if (sect.sct_type > SCT_RURAL) {
satdisp(&sect, acc,0);
++count;
}
if (opt_HIDDEN) {
setcont(player->cnum, sect.sct_own, FOUND_FLY);
}
}
if ((flags & P_I) ||
sect.sct_type == SCT_WATER ||
sect.sct_type == SCT_MOUNT) {
rad[ns.dy][ns.dx] = dchr[sect.sct_type].d_mnem;
} else
rad[ns.dy][ns.dx] = '?';
changed += map_set(player->cnum, ns.x, ns.y, rad[ns.dy][ns.dx],0);
}
if (changed)
writemap(player->cnum);
if (flags & P_S)
pr(" %d sectors\n\n", count);
while (nxtitem(&ni, (caddr_t)&land)) {
if (land.lnd_own == 0)
continue;
if (!chance((double)land.lnd_effic / 20.0))
continue;
if (++crackle == 100)
crackle = 0;
if (noise[crackle])
continue;
if (flags & P_S) {
pr("%4d %4d %-16.16s ",
land.lnd_own, land.lnd_uid,
lchr[(int)land.lnd_type].l_name);
prxy("%4d,%-4d", land.lnd_x, land.lnd_y, player->cnum);
pr("%3d%%\n", land.lnd_effic);
++count;
}
/* If we are imaging *and* drawing the map */
if ((flags & P_I) && (type == EF_BAD)) {
/* Figure out where to put the unit */
/* First, figure out the distance from the two */
rx = diffx((int)land.lnd_x, x);
ry = diffy((int)land.lnd_y, y);
/* Next, determine which direction to add it to the center */
/* We can only do this if imaging and we have gotten the center
up above by imaging the sectors. */
rx = deltax(x, ns.range.lx) + rx;
ry = deltay(y, ns.range.ly) + ry;
/* &~0x20 makes it a cap letter */
rad[ry][rx] = (*lchr[(int)land.lnd_type].l_name) & ~0x20;
}
}
if (flags & P_S)
pr(" %d units\n\n", count);
}
if ((type == EF_BAD || type == EF_SHIP) &&
(flags & P_S || flags & P_I)) {
if (type == EF_SHIP)
snxtitem(&ni, EF_SHIP, selection);
else
snxtitem_dist(&ni, EF_SHIP, x, y, range);
/* Ok, have we made the map? If so, display it */
if (type == EF_BAD) {
/*
* print out the map
* We have to make the center a '0' for ve
* ve needs a garbage line to terminate the map
*/
rad[deltay(y, ns.range.ly)][deltax(x, ns.range.lx)] = '0';
crackle = count = 0;
if (flags & P_S) {
pr("Satellite ship report\n");
prdate();
if (opt_SHIPNAMES) {
pr(" own shp# ship type sector eff\n");
} else {
pr(" own shp# ship type sector eff\n");
}
}
while (nxtitem(&ni, (caddr_t)&ship)) {
if (ship.shp_own == 0)
continue;
if ((mchr[(int)ship.shp_type].m_flags & M_SUB) &&
((flags & (P_S|P_I)) != (P_S|P_I)))
continue;
if (++crackle == 100)
crackle = 0;
if (noise[crackle])
continue;
if (flags & P_S) {
pr("%4d %4d %-16.16s ",
ship.shp_own, ship.shp_uid,
mchr[(int)ship.shp_type].m_name);
if (opt_SHIPNAMES)
pr("%-25.25s ", ship.shp_name);
prxy("%4d,%-4d ", ship.shp_x, ship.shp_y,
player->cnum);
pr("%3d%%\n", ship.shp_effic);
++count;
if (opt_HIDDEN) {
setcont(player->cnum, ship.shp_own, FOUND_FLY);
}
}
/* If we are imaging *and* drawing the map */
if ((flags & P_I) && (type == EF_BAD)) {
/* Figure out where to put the ship */
/* First, figure out the distance from the two */
rx = diffx((int)ship.shp_x, x);
ry = diffy((int)ship.shp_y, y);
/* Next, determine which direction to add it to the center */
/* We can only do this if imaging and we have gotten the center
up above by imaging the sectors. */
rx = deltax(x, ns.range.lx) + rx;
ry = deltay(y, ns.range.ly) + ry;
/* &~0x20 makes it a cap letter */
rad[ry][rx] = (*mchr[(int)ship.shp_type].m_name) & ~0x20;
}
}
if (flags & P_S)
pr(" %d ships\n\n", count);
}
if ((type == EF_BAD || type == EF_LAND) &&
(flags & P_S || flags & P_I)) {
if (type == EF_LAND)
snxtitem(&ni, EF_LAND, selection);
else
snxtitem_dist(&ni, EF_LAND, x, y, range);
crackle = count = 0;
if (flags & P_S) {
pr("Satellite unit report\n");
prdate();
pr(" own lnd# unit type sector eff\n");
}
while (nxtitem(&ni, (caddr_t)&land)) {
if (land.lnd_own == 0)
continue;
if (!chance((double)land.lnd_effic/20.0))
continue;
if (++crackle == 100)
crackle = 0;
if (noise[crackle])
continue;
if (flags & P_S) {
pr("%4d %4d %-16.16s ",
land.lnd_own, land.lnd_uid,
lchr[(int)land.lnd_type].l_name);
prxy("%4d,%-4d", land.lnd_x, land.lnd_y,
player->cnum);
pr("%3d%%\n", land.lnd_effic);
++count;
}
/* If we are imaging *and* drawing the map */
if ((flags & P_I) && (type == EF_BAD)) {
/* Figure out where to put the unit */
/* First, figure out the distance from the two */
rx = diffx((int)land.lnd_x, x);
ry = diffy((int)land.lnd_y, y);
/* Next, determine which direction to add it to the center */
/* We can only do this if imaging and we have gotten the center
up above by imaging the sectors. */
rx = deltax(x, ns.range.lx) + rx;
ry = deltay(y, ns.range.ly) + ry;
/* &~0x20 makes it a cap letter */
rad[ry][rx] = (*lchr[(int)land.lnd_type].l_name) & ~0x20;
}
}
if (flags & P_S)
pr(" %d units\n\n", count);
}
/* Ok, have we made the map? If so, display it */
if (type == EF_BAD) {
/*
* print out the map
* We have to make the center a '0' for ve
* ve needs a garbage line to terminate the map
*/
rad[deltay(y, ns.range.ly)][deltax(x, ns.range.lx)] = '0';
pr("Satellite radar report\n");
pr("Satellite radar report\n");
#ifdef HAY
/* This is wrong for small, hitech worlds. */
n = deltay(ns.range.hy, ns.range.ly);
/* This is wrong for small, hitech worlds. */
n = deltay(ns.range.hy, ns.range.ly);
#else
/* This is already available, so why not use it. */
n = ns.range.height;
/* This is already available, so why not use it. */
n = ns.range.height;
#endif
for (row=0; row < n; row++)
pr("%s\n", rad[row]);
pr("\n(c) 1989 Imaginative Images Inc.\n");
}
for (row = 0; row < n; row++)
pr("%s\n", rad[row]);
pr("\n(c) 1989 Imaginative Images Inc.\n");
}
}
void
sathead(void)
{
pr(" sct rd rl def\n");
pr(" sect type own eff eff eff eff civ mil shl gun iron pet food\n");
pr(" sct rd rl def\n");
pr(" sect type own eff eff eff eff civ mil shl gun iron pet food\n");
}
void
satdisp(struct sctstr *sp, int acc, int showstuff)
{
int vec[I_MAX+1], first;
struct nstr_item ni;
struct shpstr ship;
struct lndstr land;
int vec[I_MAX + 1], first;
struct nstr_item ni;
struct shpstr ship;
struct lndstr land;
if (getvec(VT_ITEM, vec, (caddr_t)sp, EF_SECTOR) < 0)
return;
prxy("%4d,%-4d ", sp->sct_x, sp->sct_y, player->cnum),
if (getvec(VT_ITEM, vec, (caddr_t)sp, EF_SECTOR) < 0)
return;
prxy("%4d,%-4d ", sp->sct_x, sp->sct_y, player->cnum),
pr("%c %3d %3d %3d %3d %3d %4d %4d %4d %4d %4d %4d %5d\n",
dchr[sp->sct_type].d_mnem,
sp->sct_own, roundintby((int)sp->sct_effic, acc / 2),
roundintby((int)sp->sct_road, acc / 2),
roundintby((int)sp->sct_rail, acc / 2),
roundintby((int)sp->sct_defense, acc / 2),
roundintby(vec[I_CIVIL], acc), roundintby(vec[I_MILIT], acc),
roundintby(vec[I_SHELL], acc), roundintby(vec[I_GUN], acc),
roundintby(vec[I_IRON], acc), roundintby(vec[I_PETROL], acc),
roundintby(vec[I_FOOD], acc));
map_set(player->cnum, sp->sct_x, sp->sct_y, dchr[sp->sct_type].d_mnem, 0);
if (!showstuff)
return;
snxtitem_xy(&ni, EF_SHIP, sp->sct_x, sp->sct_y);
first=1;
while (nxtitem(&ni, (caddr_t)&ship)) {
if (ship.shp_own == 0)
continue;
if (mchr[(int)ship.shp_type].m_flags & M_SUB)
continue;
if (first){
if (opt_SHIPNAMES) {
pr("\t own shp# ship type sector eff\n");
} else {
pr("\t own shp# ship type sector eff\n");
}
first=0;
}
pr("\t%4d %4d %-16.16s ", ship.shp_own, ship.shp_uid,
mchr[(int)ship.shp_type].m_name);
if (opt_SHIPNAMES)
pr("%-25.25s ", ship.shp_name);
prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
pr("%3d%%\n", ship.shp_effic);
dchr[sp->sct_type].d_mnem,
sp->sct_own, roundintby((int)sp->sct_effic, acc / 2),
roundintby((int)sp->sct_road, acc / 2),
roundintby((int)sp->sct_rail, acc / 2),
roundintby((int)sp->sct_defense, acc / 2),
roundintby(vec[I_CIVIL], acc), roundintby(vec[I_MILIT], acc),
roundintby(vec[I_SHELL], acc), roundintby(vec[I_GUN], acc),
roundintby(vec[I_IRON], acc), roundintby(vec[I_PETROL], acc),
roundintby(vec[I_FOOD], acc));
map_set(player->cnum, sp->sct_x, sp->sct_y, dchr[sp->sct_type].d_mnem,
0);
if (!showstuff)
return;
snxtitem_xy(&ni, EF_SHIP, sp->sct_x, sp->sct_y);
first = 1;
while (nxtitem(&ni, (caddr_t)&ship)) {
if (ship.shp_own == 0)
continue;
if (mchr[(int)ship.shp_type].m_flags & M_SUB)
continue;
if (first) {
if (opt_SHIPNAMES) {
pr("\t own shp# ship type sector eff\n");
} else {
pr("\t own shp# ship type sector eff\n");
}
first = 0;
}
pr("\t%4d %4d %-16.16s ", ship.shp_own, ship.shp_uid,
mchr[(int)ship.shp_type].m_name);
if (opt_SHIPNAMES)
pr("%-25.25s ", ship.shp_name);
prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
pr("%3d%%\n", ship.shp_effic);
}
if (!first)
pr("\n");
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
first = 1;
while (nxtitem(&ni, (caddr_t)&land)) {
if (land.lnd_own == 0)
continue;
if (!chance((double)land.lnd_effic / 20.0))
continue;
if (first) {
pr("\t own lnd# unit type sector eff\n");
first = 0;
}
if (!first)
pr("\n");
pr("\t%4d %4d %-16.16s ", land.lnd_own, land.lnd_uid,
lchr[(int)land.lnd_type].l_name);
prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
pr("%3d%%\n", land.lnd_effic);
}
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
first=1;
while (nxtitem(&ni, (caddr_t)&land)) {
if (land.lnd_own == 0)
continue;
if (!chance((double)land.lnd_effic/20.0))
continue;
if (first){
pr("\t own lnd# unit type sector eff\n");
first=0;
}
pr("\t%4d %4d %-16.16s ",land.lnd_own, land.lnd_uid,
lchr[(int)land.lnd_type].l_name);
prxy("%4d,%-4d ",land.lnd_x, land.lnd_y, player->cnum);
pr("%3d%%\n", land.lnd_effic);
}
if (!first)
pr("\n");
if (!first)
pr("\n");
}