Indented with src/scripts/indent-emp.

This commit is contained in:
Markus Armbruster 2003-09-02 20:48:48 +00:00
parent 5f263a7753
commit 9b7adfbecc
437 changed files with 52211 additions and 51052 deletions

View file

@ -54,17 +54,18 @@
*
*/
int
do_feed(register struct sctstr *sp, register struct natstr *np, int *vec, int *workp, int *bp, int etu)
do_feed(register struct sctstr *sp, register struct natstr *np, int *vec,
int *workp, int *bp, int etu)
{
extern double eatrate;
int people;
int work_avail;
int starved, sctwork;
int needed, dummy;
extern double eatrate;
int people;
int work_avail;
int starved, sctwork;
int needed, dummy;
int civvies, uws;
int mil;
int maxpop;
/* grow people & stuff */
sctwork = sp->sct_work;
@ -73,32 +74,33 @@ do_feed(register struct sctstr *sp, register struct natstr *np, int *vec, int *w
uws = (vec[I_UW] > maxpop) ? maxpop : vec[I_UW];
mil = (vec[I_MILIT] > maxpop) ? maxpop : vec[I_MILIT];
work_avail = total_work(sctwork, etu, civvies, mil, uws);
people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
if (sp->sct_type != SCT_SANCT) {
if (opt_NOFOOD == 0) {
if (vec[I_FOOD] < 1 + etu * people * eatrate) {
/* need to grow "emergency rations" */
work_avail -= (2 *
growfood(sp, vec, (int)(work_avail/2), etu));
/* It's twice as hard to grow those than norm*/
pt_bg_nmbr(bp, sp, I_MAX+1, work_avail);
/* need to grow "emergency rations" */
work_avail -= (2 *
growfood(sp, vec, (int)(work_avail / 2),
etu));
/* It's twice as hard to grow those than norm */
pt_bg_nmbr(bp, sp, I_MAX + 1, work_avail);
if (!player->simulation)
sp->sct_avail = work_avail;
}
if ((vec[I_FOOD] < 1 + etu * people * eatrate) &&
(sp->sct_own == sp->sct_oldown)){
(sp->sct_own == sp->sct_oldown)) {
/* steal food from warehouses, headquarters,
supply ships in port, or supply units */
int needed;
needed = ldround((double)(1+etu*people*eatrate),1);
int needed;
needed = ldround((double)(1 + etu * people * eatrate), 1);
/* Now, find some food */
vec[I_FOOD] = supply_commod(sp->sct_own,sp->sct_x,
sp->sct_y,I_FOOD,needed);
vec[I_FOOD] = supply_commod(sp->sct_own, sp->sct_x,
sp->sct_y, I_FOOD, needed);
}
}
starved = feed_people(vec, etu, &needed);
@ -112,7 +114,7 @@ do_feed(register struct sctstr *sp, register struct natstr *np, int *vec, int *w
if (starved > 0) {
if (!player->simulation)
starvation(sp);
sctwork = 0;
sctwork = 0;
} else {
if (sp->sct_work < 100)
sctwork = sp->sct_work + 8 + (random() % 15);
@ -126,7 +128,7 @@ do_feed(register struct sctstr *sp, register struct natstr *np, int *vec, int *w
sctwork = sp->sct_work = 100;
/* Here is where we truncate extra people, always */
trunc_people(sp, np, vec);
pt_bg_nmbr(bp, sp, I_CIVIL, vec[I_CIVIL]);
pt_bg_nmbr(bp, sp, I_UW, vec[I_UW]);
pt_bg_nmbr(bp, sp, I_MILIT, vec[I_MILIT]);
@ -137,13 +139,13 @@ do_feed(register struct sctstr *sp, register struct natstr *np, int *vec, int *w
int
growfood(struct sctstr *sp, register int *vec, int work, int etu)
{
extern double fgrate;
extern double fcrate;
double food_fertil;
double food_workers;
double food;
int work_used;
extern double fgrate;
extern double fcrate;
double food_fertil;
double food_workers;
double food;
int work_used;
/* I'm being very nice and commenting out this so players
* won't whine about starvation
if (sp->sct_fertil == 0 || work == 0)
@ -158,12 +160,12 @@ growfood(struct sctstr *sp, register int *vec, int work, int etu)
* be nice; grow minimum one food unit.
* This makes life simpler for the player.
*/
vec[I_FOOD] += (int) food;
vec[I_FOOD] += (int)food;
if (vec[I_FOOD] == 0)
vec[I_FOOD] = 1;
if (vec[I_FOOD] > 9999)
vec[I_FOOD] = 9999;
work_used = (int) food / fcrate;
work_used = (int)food / fcrate;
return work_used;
}
@ -173,18 +175,19 @@ growfood(struct sctstr *sp, register int *vec, int work, int etu)
int
feed_people(register int *vec, int etu, int *needed)
{
extern double eatrate;
double food_eaten;
double people_left;
int can_eat;
int total_people;
int to_starve;
int starved;
extern double eatrate;
double food_eaten;
double people_left;
int can_eat;
int total_people;
int to_starve;
int starved;
if (opt_NOFOOD)
return 0;
food_eaten = (double)(((double)etu * (double)eatrate) *
(double)(vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW]));
(double)(vec[I_CIVIL] + vec[I_MILIT] +
vec[I_UW]));
if (food_eaten <= 1)
return 0;
starved = 0;
@ -196,43 +199,42 @@ feed_people(register int *vec, int etu, int *needed)
if (opt_NEW_STARVE) {
can_eat = (vec[I_FOOD] / (etu * eatrate));
total_people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
/* only want to starve off at most 1/2 the populace. */
if (can_eat < (total_people/2))
can_eat = total_people/2;
to_starve = total_people - can_eat;
while(to_starve && vec[I_UW]){
if (can_eat < (total_people / 2))
can_eat = total_people / 2;
to_starve = total_people - can_eat;
while (to_starve && vec[I_UW]) {
to_starve--;
starved++;
vec[I_UW]--;
}
while(to_starve && vec[I_CIVIL]){
while (to_starve && vec[I_CIVIL]) {
to_starve--;
starved++;
vec[I_CIVIL]--;
}
while(to_starve && vec[I_MILIT]){
while (to_starve && vec[I_MILIT]) {
to_starve--;
starved++;
vec[I_MILIT]--;
}
vec[I_FOOD] = 0;
}
else { /* ! opt_NEW_STARVE */
} else { /* ! opt_NEW_STARVE */
people_left = (vec[I_FOOD] + 0.01) / (food_eaten + 0.01);
starved = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
/* only want to starve off at most 1/2 the populace. */
if (people_left < 0.5)
people_left = 0.5;
vec[I_CIVIL] = (int) (vec[I_CIVIL] * people_left);
vec[I_MILIT] = (int) (vec[I_MILIT] * people_left);
vec[I_UW] = (int) (vec[I_UW] * people_left);
vec[I_CIVIL] = (int)(vec[I_CIVIL] * people_left);
vec[I_MILIT] = (int)(vec[I_MILIT] * people_left);
vec[I_UW] = (int)(vec[I_UW] * people_left);
starved -= vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
vec[I_FOOD] = 0;
} /* end opt_NEW_STARVE */
} /* end opt_NEW_STARVE */
} else {
vec[I_FOOD] -= roundavg(food_eaten);
}
@ -243,10 +245,11 @@ feed_people(register int *vec, int etu, int *needed)
* Truncate any extra people that may be around
*/
void
trunc_people(struct sctstr *sp, register struct natstr *np, register int *vec)
trunc_people(struct sctstr *sp, register struct natstr *np,
register int *vec)
{
int maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
if (vec[I_CIVIL] > maxpop)
vec[I_CIVIL] = maxpop;
if (vec[I_UW] > maxpop)
@ -259,26 +262,29 @@ trunc_people(struct sctstr *sp, register struct natstr *np, register int *vec)
* rate limitation on countries with high tech
* production? Maybe with just high education?
*/
int grow_people(struct sctstr *sp, register int etu, register struct natstr *np, int *workp, int sctwork, register int *vec)
int
grow_people(struct sctstr *sp, register int etu,
register struct natstr *np, int *workp, int sctwork,
register int *vec)
{
extern double obrate;
extern double uwbrate;
extern double babyeat;
int newciv;
int newuw;
int new_birth;
int new_food;
int maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
extern double obrate;
extern double uwbrate;
extern double babyeat;
int newciv;
int newuw;
int new_birth;
int new_food;
int maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
newciv = 0;
newuw = 0;
if (vec[I_CIVIL] < maxpop) {
new_birth = (int) roundavg(obrate * (double)(etu * vec[I_CIVIL]));
if (opt_NOFOOD)
new_food = (int) (0.5 + maxpop / (2.0 * babyeat));
else /* we are using food */
new_food = (int) (0.5 + vec[I_FOOD] / (2.0 * babyeat));
new_birth = (int)roundavg(obrate * (double)(etu * vec[I_CIVIL]));
if (opt_NOFOOD)
new_food = (int)(0.5 + maxpop / (2.0 * babyeat));
else /* we are using food */
new_food = (int)(0.5 + vec[I_FOOD] / (2.0 * babyeat));
newciv = new_birth;
if (newciv > new_food)
newciv = new_food;
@ -291,12 +297,12 @@ int grow_people(struct sctstr *sp, register int etu, register struct natstr *np,
/*
* now grow uw's
*/
new_birth = (int) roundavg(uwbrate * (double)(etu * vec[I_UW]));
new_birth = (int)roundavg(uwbrate * (double)(etu * vec[I_UW]));
if (opt_NOFOOD)
new_food = (int) (0.5 + maxpop / (2.0 * babyeat));
else /* food is important */
new_food = (int) (0.5 + vec[I_FOOD] / (2.0 * babyeat));
new_food = (int)(0.5 + maxpop / (2.0 * babyeat));
else /* food is important */
new_food = (int)(0.5 + vec[I_FOOD] / (2.0 * babyeat));
newuw = new_birth;
if (newuw > new_food)
newuw = new_food;