Indented with src/scripts/indent-emp.

This commit is contained in:
Markus Armbruster 2003-09-02 20:48:48 +00:00
parent 5f263a7753
commit 9b7adfbecc
437 changed files with 52211 additions and 51052 deletions

View file

@ -61,7 +61,7 @@ scuttle_it(register struct shpstr *sp)
struct sctstr *sectp;
sp->shp_autonav &= ~AN_SCUTTLE;
if (!(sectp = getsectp(sp->shp_x,sp->shp_y))) {
if (!(sectp = getsectp(sp->shp_x, sp->shp_y))) {
wu(0, 0, "bad sector (%d,%d) ship %d\n", sp->shp_x, sp->shp_y,
sp->shp_uid);
return;
@ -74,14 +74,12 @@ scuttle_it(register struct shpstr *sp)
}
if (opt_TRADESHIPS) {
if (!(mchr[(int)sp->shp_type].m_flags & M_TRADE)) {
wu(0, sp->shp_own,
"You can only autoscuttle trade ships!\n");
wu(0, sp->shp_own, "You can only autoscuttle trade ships!\n");
return;
}
}
wu(0, sp->shp_own, "Scuttling %s in sector %s\n",
prship(sp),
xyas(sp->shp_x, sp->shp_y, sp->shp_own));
prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
if (opt_TRADESHIPS) {
scuttle_tradeship(sp, 0);
}
@ -91,17 +89,15 @@ scuttle_it(register struct shpstr *sp)
static void
nav_check_atdest(register struct shpstr *sp, struct mchrstr *mcp)
{
if ((sp->shp_x == sp->shp_destx[0]) &&
(sp->shp_y == sp->shp_desty[0])) {
if ((sp->shp_x == sp->shp_destx[0]) && (sp->shp_y == sp->shp_desty[0])) {
if ((sp->shp_destx[0] == sp->shp_destx[1]) &&
(sp->shp_desty[0] == sp->shp_desty[1])) {
/* End of road */
sp->shp_autonav &= ~AN_AUTONAV;
wu(0, sp->shp_own, "%s arrived at %s, finished\n",
prship(sp),
xyas(sp->shp_x,sp->shp_y,sp->shp_own));
prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
if (sp->shp_autonav & AN_SCUTTLE) {
scuttle_it(sp);
}
@ -109,10 +105,9 @@ nav_check_atdest(register struct shpstr *sp, struct mchrstr *mcp)
/* unload all cargo */
unload_it(sp);
wu(0, sp->shp_own, "%s arrived at %s\n",
prship(sp),
xyas(sp->shp_x,sp->shp_y,sp->shp_own));
prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
/* Swap */
swap(sp);
swap(sp);
}
} else
sp->shp_autonav &= ~AN_LOADING;
@ -124,32 +119,35 @@ nav_check_atdest(register struct shpstr *sp, struct mchrstr *mcp)
void
swap(register struct shpstr *sp)
{
coord tcord;
s_char tcomm[TMAX];
short lev[TMAX];
int i;
coord tcord;
s_char tcomm[TMAX];
short lev[TMAX];
int i;
tcord = sp->shp_destx[0];
sp->shp_destx[0] = sp->shp_destx[1];
sp->shp_destx[1] = tcord;
tcord = sp->shp_desty[0];
sp->shp_desty[0] = sp->shp_desty[1];
sp->shp_desty[1] = tcord;
tcord = sp->shp_destx[0];
sp->shp_destx[0] = sp->shp_destx[1];
sp->shp_destx[1] = tcord;
tcord = sp->shp_desty[0];
sp->shp_desty[0] = sp->shp_desty[1];
sp->shp_desty[1] = tcord;
for (i=0;i<TMAX;++i){
lev[i] = sp->shp_lstart[i];
tcomm[i] = sp->shp_tstart[i]; }
for (i = 0; i < TMAX; ++i) {
lev[i] = sp->shp_lstart[i];
tcomm[i] = sp->shp_tstart[i];
}
for (i=0;i<TMAX;++i) {
for (i = 0; i < TMAX; ++i) {
sp->shp_lstart[i] = sp->shp_lend[i];
sp->shp_tstart[i] = sp->shp_tend[i]; }
sp->shp_tstart[i] = sp->shp_tend[i];
}
for (i=0;i<TMAX;++i) {
sp->shp_lend[i] = lev[i];
sp->shp_tend[i] = tcomm[i]; }
for (i = 0; i < TMAX; ++i) {
sp->shp_lend[i] = lev[i];
sp->shp_tend[i] = tcomm[i];
}
/* set load bit */
sp->shp_autonav |= AN_LOADING;
/* set load bit */
sp->shp_autonav |= AN_LOADING;
}
/* New Autonav code.
@ -157,75 +155,70 @@ swap(register struct shpstr *sp)
* 6-1-94
*/
static int
static int
nav_loadship(register struct shpstr *sp, natid cnum)
{
struct sctstr *sectp;
s_char item;
int i,
landown,
shipown,
level,
didsomething[TMAX],
rel;
struct sctstr *sectp;
s_char item;
int i, landown, shipown, level, didsomething[TMAX], rel;
for (i=0;i<TMAX;i++)
didsomething[i]=0;
for (i = 0; i < TMAX; i++)
didsomething[i] = 0;
/* Turn off the loading flag.
* if any of the loads fail on the ship
* it will be turned back on.
*/
/* Turn off the loading flag.
* if any of the loads fail on the ship
* it will be turned back on.
*/
sp->shp_autonav &= ~AN_LOADING;
sp->shp_autonav &= ~AN_LOADING;
if (!(sectp = getsectp(sp->shp_x,sp->shp_y)))
return RET_SYS; /* safety */
/* I suspect RET_SYS isn't really what you want here --dfp */
if (!(sectp = getsectp(sp->shp_x, sp->shp_y)))
return RET_SYS; /* safety */
/* I suspect RET_SYS isn't really what you want here --dfp */
landown = sectp->sct_own;
shipown = sp->shp_own;
rel = getrel(getnatp(sectp->sct_own),cnum);
landown = sectp->sct_own;
shipown = sp->shp_own;
rel = getrel(getnatp(sectp->sct_own), cnum);
/* loop through each field for that ship */
for (i=0;i<TMAX;++i) {
item = sp->shp_tend[i]; /* commodity */
level = sp->shp_lend[i]; /* amount */
/* loop through each field for that ship */
for (i = 0; i < TMAX; ++i) {
item = sp->shp_tend[i]; /* commodity */
level = sp->shp_lend[i]; /* amount */
/* check and see if the data fields have been set. */
/* check and see if the data fields have been set. */
if (item == ' ' || level == 0) {
/* nothing to do move on. */
didsomething[i] = 1;
continue;
}
if (landown == 0) {
/* either sea or deity harbor */
didsomething[i] = 1;
continue;
}
if (sectp->sct_type != SCT_HARBR &&
(!opt_BIG_CITY || sectp->sct_type != SCT_CAPIT)) {
/* we can only load in harbors */
didsomething[i] = 1;
continue;
}
if (landown == shipown || rel >= FRIENDLY)
didsomething[i] = load_it(sp,sectp,i);
if (item == ' ' || level == 0) {
/* nothing to do move on. */
didsomething[i] = 1;
continue;
}
if (landown == 0) {
/* either sea or deity harbor */
didsomething[i] = 1;
continue;
}
if (sectp->sct_type != SCT_HARBR &&
(!opt_BIG_CITY || sectp->sct_type != SCT_CAPIT)) {
/* we can only load in harbors */
didsomething[i] = 1;
continue;
}
if (landown == shipown || rel >= FRIENDLY)
didsomething[i] = load_it(sp, sectp, i);
}
/* check for any unsucessful loads */
/* if we have any return 0 to stop */
/* the nav_ship loop. */
/* check for any unsucessful loads */
/* if we have any return 0 to stop */
/* the nav_ship loop. */
for (i=0;i<TMAX;i++) {
if(didsomething[i] == 0)
return 0;
}
/* All loads were succesful */
return 1;
}
for (i = 0; i < TMAX; i++) {
if (didsomething[i] == 0)
return 0;
}
/* All loads were succesful */
return 1;
}
/* new autonav code.
*
@ -243,131 +236,127 @@ nav_loadship(register struct shpstr *sp, natid cnum)
* Chad Zabel.
* 6-1-94
* Modified to use shp_nav by Ken Stevens 1995
*/
*/
int
nav_ship(register struct shpstr *sp)
{
extern double techfact(int, double);
struct sctstr *sectp;
s_char *cp,item;
int stopping;
int quit;
int didsomething = 0;
int max_amt, food_amt, comm;
s_char buf[1024];
struct emp_qelem ship_list;
struct emp_qelem *qp, *newqp;
struct mlist *mlp;
int dummyint;
double dummydouble;
int dir;
natid cnum;
struct mchrstr *mcp, *vship;
/* just return if no autonaving to do for this ship */
if (!(sp->shp_autonav & AN_AUTONAV) || (sp->shp_autonav & AN_STANDBY))
return RET_OK;
cnum = sp->shp_own;
vship = mcp = &mchr[(int)sp->shp_type];
extern double techfact(int, double);
struct sctstr *sectp;
s_char *cp, item;
int stopping;
int quit;
int didsomething = 0;
int max_amt, food_amt, comm;
s_char buf[1024];
struct emp_qelem ship_list;
struct emp_qelem *qp, *newqp;
struct mlist *mlp;
int dummyint;
double dummydouble;
int dir;
natid cnum;
struct mchrstr *mcp, *vship;
/* Make a list of one ships so we can use the navi.c code */
emp_initque(&ship_list);
mlp = (struct mlist *) malloc(sizeof(struct mlist));
mlp->mcp = mchr + sp->shp_type;
bcopy((s_char *)sp, (s_char *)&mlp->ship, sizeof(struct shpstr));
mlp->mobil = (double)sp->shp_mobil;
emp_insque(&mlp->queue, &ship_list);
quit = 1; /* setup loop, we want to check it 1 time. */
do {
if ((sp->shp_mobil > 0) && (!(sp->shp_autonav & AN_LOADING)) &&
(!(sp->shp_autonav & AN_STANDBY))) {
shp_nav(&ship_list, &dummydouble, &dummydouble, &dummyint,
sp->shp_own);
if (QEMPTY(&ship_list))
return RET_OK;
/* before we move check to see if ship needs fuel. */
sectp = getsectp(sp->shp_x,sp->shp_y);
if (opt_FUEL &&
sectp->sct_own != 0 &&
sp->shp_fuel <= 0 &&
mlp->mcp->m_fuelu != 0)
auto_fuel_ship(sp);
mlp->ship.shp_fuel = sp->shp_fuel;
cp = BestShipPath(buf, sp->shp_x, sp->shp_y,
sp->shp_destx[0], sp->shp_desty[0],
sp->shp_own);
if (cp == 0 || (*cp == '\0') || (*cp == '?')) {
wu(0, cnum,
"%s bad path, ship put on standby\n",
prship(sp));
sp->shp_autonav |= AN_STANDBY;
putship(sp->shp_uid, (s_char *)sp);
/* just return if no autonaving to do for this ship */
if (!(sp->shp_autonav & AN_AUTONAV) || (sp->shp_autonav & AN_STANDBY))
return RET_OK;
/* We need to free the ship list */
qp = ship_list.q_forw;
while (qp != &(ship_list)) {
newqp = qp->q_forw;
emp_remque(qp);
free((s_char *)qp);
qp = newqp;
}
return RET_SYN;
cnum = sp->shp_own;
vship = mcp = &mchr[(int)sp->shp_type];
/* Make a list of one ships so we can use the navi.c code */
emp_initque(&ship_list);
mlp = (struct mlist *)malloc(sizeof(struct mlist));
mlp->mcp = mchr + sp->shp_type;
bcopy((s_char *)sp, (s_char *)&mlp->ship, sizeof(struct shpstr));
mlp->mobil = (double)sp->shp_mobil;
emp_insque(&mlp->queue, &ship_list);
quit = 1; /* setup loop, we want to check it 1 time. */
do {
if ((sp->shp_mobil > 0) && (!(sp->shp_autonav & AN_LOADING)) &&
(!(sp->shp_autonav & AN_STANDBY))) {
shp_nav(&ship_list, &dummydouble, &dummydouble, &dummyint,
sp->shp_own);
if (QEMPTY(&ship_list))
return RET_OK;
/* before we move check to see if ship needs fuel. */
sectp = getsectp(sp->shp_x, sp->shp_y);
if (opt_FUEL &&
sectp->sct_own != 0 &&
sp->shp_fuel <= 0 && mlp->mcp->m_fuelu != 0)
auto_fuel_ship(sp);
mlp->ship.shp_fuel = sp->shp_fuel;
cp = BestShipPath(buf, sp->shp_x, sp->shp_y,
sp->shp_destx[0], sp->shp_desty[0],
sp->shp_own);
if (cp == 0 || (*cp == '\0') || (*cp == '?')) {
wu(0, cnum,
"%s bad path, ship put on standby\n", prship(sp));
sp->shp_autonav |= AN_STANDBY;
putship(sp->shp_uid, (s_char *)sp);
/* We need to free the ship list */
qp = ship_list.q_forw;
while (qp != &(ship_list)) {
newqp = qp->q_forw;
emp_remque(qp);
free((s_char *)qp);
qp = newqp;
}
stopping = 0;
while (*cp && !stopping && sp->shp_own &&
mlp->mobil > 0.0) {
dir = chkdir(*cp++, DIR_STOP, DIR_LAST);
stopping |= shp_nav_one_sector(&ship_list, dir,
sp->shp_own, 0);
}
return RET_SYN;
}
stopping = 0;
while (*cp && !stopping && sp->shp_own && mlp->mobil > 0.0) {
dir = chkdir(*cp++, DIR_STOP, DIR_LAST);
stopping |= shp_nav_one_sector(&ship_list, dir,
sp->shp_own, 0);
}
/* sp->shp_mobil = (int) mobil;
*/
/* Ship not sunk */
if (sp->shp_own)
nav_check_atdest(sp, mcp);
}
quit = 0; /* stop loop */
/* Try to load the ship */
if (sp->shp_autonav & AN_LOADING) {
didsomething = nav_loadship(sp, cnum);
if (didsomething)
quit = 1;
}
/* special case for fishing boats */
if ((mchr[(int)sp->shp_type].m_flags & M_FOOD) == 1) {
item = (s_char)'f';
comm = com_num(&item);
food_amt=getvar(comm,(s_char *) sp, EF_SHIP);
max_amt=(vl_find(comm,vship->m_vtype,
vship->m_vamt,
(int) vship->m_nv));
sectp=getsectp(sp->shp_x,sp->shp_y);
if (food_amt<max_amt && (sectp->sct_own==0))
quit=0;
}
/* reset flag and check if we can move. */
} while (quit); /* end loop */
putship(sp->shp_uid, sp);
/* We need to free the ship list (just in case) */
qp = ship_list.q_forw;
while (qp != &(ship_list)) {
newqp = qp->q_forw;
emp_remque(qp);
free((s_char *)qp);
qp = newqp;
/* Ship not sunk */
if (sp->shp_own)
nav_check_atdest(sp, mcp);
}
return RET_OK;
}
quit = 0; /* stop loop */
/* Try to load the ship */
if (sp->shp_autonav & AN_LOADING) {
didsomething = nav_loadship(sp, cnum);
if (didsomething)
quit = 1;
}
/* special case for fishing boats */
if ((mchr[(int)sp->shp_type].m_flags & M_FOOD) == 1) {
item = (s_char)'f';
comm = com_num(&item);
food_amt = getvar(comm, (s_char *)sp, EF_SHIP);
max_amt = (vl_find(comm, vship->m_vtype,
vship->m_vamt, (int)vship->m_nv));
sectp = getsectp(sp->shp_x, sp->shp_y);
if (food_amt < max_amt && (sectp->sct_own == 0))
quit = 0;
}
/* reset flag and check if we can move. */
} while (quit); /* end loop */
putship(sp->shp_uid, sp);
/* We need to free the ship list (just in case) */
qp = ship_list.q_forw;
while (qp != &(ship_list)) {
newqp = qp->q_forw;
emp_remque(qp);
free((s_char *)qp);
qp = newqp;
}
return RET_OK;
}