Indented with src/scripts/indent-emp.

This commit is contained in:
Markus Armbruster 2003-09-02 20:48:48 +00:00
parent 5f263a7753
commit 9b7adfbecc
437 changed files with 52211 additions and 51052 deletions

View file

@ -60,15 +60,15 @@
void
revolt(struct sctstr *sp)
{
int che_civ;
int che_uw;
int civ;
int uw;
u_short che_combo;
int che;
int n;
int target;
int che_civ;
int che_uw;
int civ;
int uw;
u_short che_combo;
int che;
int n;
int target;
che_combo = getvar(V_CHE, (s_char *)sp, EF_SECTOR);
che = get_che_value(che_combo);
target = get_che_cnum(che_combo);
@ -82,7 +82,7 @@ revolt(struct sctstr *sp)
che_civ = 0;
/* che due to civilian unrest */
n = 10 - (random() % 20);
che_civ = 3 + (civ * n/500);
che_civ = 3 + (civ * n / 500);
if (che_civ < 0)
che_civ = 0;
else if (che_civ * 3 > civ)
@ -93,7 +93,7 @@ revolt(struct sctstr *sp)
if (che < CHE_MAX) {
/* che due to uw unrest */
n = 10 + (random() % 30);
che_uw = 5 + (uw * n/500);
che_uw = 5 + (uw * n / 500);
if (che_uw > uw)
che_uw = uw;
if (che + che_uw > CHE_MAX)
@ -142,454 +142,449 @@ revolt(struct sctstr *sp)
void
guerrilla(struct sctstr *sp)
{
extern s_char *effadv();
struct sctstr *nsp;
int recruit;
int move;
int ratio;
int che;
int mil;
int cc, mc;
double odds;
int civ;
int n;
int uw;
natid target;
struct natstr *tnat;
int convert;
natid actor;
natid victim;
u_short che_combo;
int vec[I_MAX+1];
int tmp;
int min_mil;
int val;
extern s_char *effadv();
struct sctstr *nsp;
int recruit;
int move;
int ratio;
int che;
int mil;
int cc, mc;
double odds;
int civ;
int n;
int uw;
natid target;
struct natstr *tnat;
int convert;
natid actor;
natid victim;
u_short che_combo;
int vec[I_MAX + 1];
int tmp;
int min_mil;
int val;
int oldmob;
struct lndstr *lp;
s_char *nxtitemp(struct nstr_item *np, int owner);
struct nstr_item ni;
extern double hap_fact();
struct lndstr *lp;
s_char *nxtitemp(struct nstr_item *np, int owner);
struct nstr_item ni;
extern double hap_fact();
mc = cc = 0;
recruit = 0;
convert = 0;
move = 0;
if ((n = getvar(V_CHE, (s_char *)sp, EF_SECTOR)) <= 0)
return;
return;
che_combo = n;
if (getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR) <= 0)
return;
return;
civ = vec[I_CIVIL];
uw = vec[I_UW];
victim = sp->sct_own;
actor = sp->sct_oldown;
che = get_che_value(che_combo);
mil = vec[I_MILIT];
snxtitem_xy(&ni, EF_LAND, sp->sct_x,sp->sct_y);
while (NULL != (lp=(struct lndstr *)nxtitemp(&ni, 0))){
if (lp->lnd_own != sp->sct_own)
continue;
mil += lnd_getmil(lp);
/* Security troops can now kill up to 1/2 their complement each
update, before doing anything else. */
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY){
int che_kill, r;
struct lchrstr *lcp;
lcp = &lchr[(int)lp->lnd_type];
mil += lnd_getmil(lp);
r = (((float)(lp->lnd_effic / 100) * (float)(lnd_getmil(lp))) / 2);
if (r < 2)
r = 2;
che_kill = (roll(r) - 1);
if (che_kill > che)
che_kill = che;
if (che_kill) {
wu(0, sp->sct_own,
"%s kills %d guerrilla%s in raid at %s!\n",
prland(lp),
che_kill, splur(che_kill),
ownxy(sp));
che -= che_kill;
}
}
mil = vec[I_MILIT];
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
while (NULL != (lp = (struct lndstr *)nxtitemp(&ni, 0))) {
if (lp->lnd_own != sp->sct_own)
continue;
mil += lnd_getmil(lp);
/* Security troops can now kill up to 1/2 their complement each
update, before doing anything else. */
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY) {
int che_kill, r;
struct lchrstr *lcp;
lcp = &lchr[(int)lp->lnd_type];
mil += lnd_getmil(lp);
r = (((float)(lp->lnd_effic / 100) * (float)(lnd_getmil(lp))) /
2);
if (r < 2)
r = 2;
che_kill = (roll(r) - 1);
if (che_kill > che)
che_kill = che;
if (che_kill) {
wu(0, sp->sct_own,
"%s kills %d guerrilla%s in raid at %s!\n",
prland(lp), che_kill, splur(che_kill), ownxy(sp));
che -= che_kill;
}
}
}
/* Security forces killed all the che */
if (che <= 0) {
putvar(V_CHE, 0, (s_char *)sp, EF_SECTOR);
return;
putvar(V_CHE, 0, (s_char *)sp, EF_SECTOR);
return;
}
target = get_che_cnum(che_combo);
if (target == 0) {
/* the deity can't be a target! */
return;
/* the deity can't be a target! */
return;
}
tnat = getnatp(target);
if ((tnat->nat_stat & STAT_INUSE) == 0) {
/* target nation has dissolved: che's retire. */
logerror("%d Che targeted at country %d retiring", che, target);
civ += che;
putvar(V_CHE, 0, (s_char *)sp, EF_SECTOR);
putvar(V_CIVIL, civ, (s_char *)sp, EF_SECTOR);
return;
/* target nation has dissolved: che's retire. */
logerror("%d Che targeted at country %d retiring", che, target);
civ += che;
putvar(V_CHE, 0, (s_char *)sp, EF_SECTOR);
putvar(V_CIVIL, civ, (s_char *)sp, EF_SECTOR);
return;
}
if (sp->sct_own != target) {
/*logerror("own %d != target %d", sp->sct_own, target);*/
move++;
goto domove;
/*logerror("own %d != target %d", sp->sct_own, target); */
move++;
goto domove;
}
ratio = mil / che;
odds = (double) che / (mil+che);
odds /= hap_fact(tnat,getnatp(sp->sct_oldown));
odds = (double)che / (mil + che);
odds /= hap_fact(tnat, getnatp(sp->sct_oldown));
if (mil == 0) {
wu(0, sp->sct_own, "Revolutionary subversion reported in %s!\n",
ownxy(sp));
recruit++;
convert++;
wu(0, sp->sct_own, "Revolutionary subversion reported in %s!\n",
ownxy(sp));
recruit++;
convert++;
} else if (che > mil && mil > 0) {
/*logerror("guerrilla shootout with military");*/
/*
* shoot it out with the military, and kill them off.
* If loyalty bad enough, then take the sector over,
* and enlist 5% of civ as military force.
*/
while (che > 0 && mil > 0) {
if (chance(odds)) {
mc++;
mil--;
} else {
cc++;
che--;
}
}
if (mil > 0) {
/* military won. */
n = sp->sct_loyal - (random() % 15);
if (n < 0)
n = 0;
sp->sct_loyal = n;
/*logerror("(#%d) mil beat che in %s", sp->sct_own,*/
/*ownxy(sp));*/
} else {
convert++;
recruit++;
/*logerror("(#%d) che beat mil in %s", sp->sct_own,*/
/*ownxy(sp));*/
}
take_casualties(sp,mc);
} else if (ratio < 5) {
/*
* guerrillas have to resort to blowing things up.
* Note this disrupts work in the sector.
*/
/*logerror("guerrilla shootout with military"); */
/*
* shoot it out with the military, and kill them off.
* If loyalty bad enough, then take the sector over,
* and enlist 5% of civ as military force.
*/
while (che > 0 && mil > 0) {
if (chance(odds)) {
mc++;
mil--;
} else {
cc++;
che--;
}
}
if (mil > 0) {
/* military won. */
n = sp->sct_loyal - (random() % 15);
if (n < 0)
n = 0;
n = (random() % 10) + (random() % che);
if (n > 100)
n = 100;
tmp = sp->sct_work - n;
if (tmp < 0)
tmp = 0;
sp->sct_work = tmp;
wu(0, sp->sct_own,
"Production %s disrupted by terrorists in %s\n",
effadv(n), ownxy(sp));
sect_damage(sp, n/10, 0);
/*logerror("(#%d) che blew up %s for %d", sp->sct_own,*/
/*ownxy(sp), n);*/
recruit++;
sp->sct_loyal = n;
/*logerror("(#%d) mil beat che in %s", sp->sct_own, */
/*ownxy(sp)); */
} else {
convert++;
recruit++;
/*logerror("(#%d) che beat mil in %s", sp->sct_own, */
/*ownxy(sp)); */
}
take_casualties(sp, mc);
} else if (ratio < 5) {
/*
* guerrillas have to resort to blowing things up.
* Note this disrupts work in the sector.
*/
n = 0;
n = (random() % 10) + (random() % che);
if (n > 100)
n = 100;
tmp = sp->sct_work - n;
if (tmp < 0)
tmp = 0;
sp->sct_work = tmp;
wu(0, sp->sct_own,
"Production %s disrupted by terrorists in %s\n",
effadv(n), ownxy(sp));
sect_damage(sp, n / 10, 0);
/*logerror("(#%d) che blew up %s for %d", sp->sct_own, */
/*ownxy(sp), n); */
recruit++;
} else {
/* ratio >= 5 */
/*logerror("(#%d) %d che fleeing %d mil in %s", sp->sct_own,*/
/*che, mil, ownxy(sp));*/
move++;
/* ratio >= 5 */
/*logerror("(#%d) %d che fleeing %d mil in %s", sp->sct_own, */
/*che, mil, ownxy(sp)); */
move++;
}
if (mil > 0 && che > 0) {
/*
* we only get here if we haven't had combat previously.
* Chance to catch them.
* 20% of mil involved in attacking the che's.
*/
if (chance(ratio*0.10)) {
n = (mil/5) + 1;
if ((n+che) == 0){
logerror("n=%d che=%d\n",n,che);
if (che == 0)
return;
}
odds = (double) che / (n + che);
odds /= hap_fact(tnat,getnatp(sp->sct_oldown));
while (che > 0 && n > 0) {
if (chance(odds)) {
mc++;
n--;
} else {
cc++;
che--;
}
}
take_casualties(sp,mc);
recruit = 0;
/*logerror("Caught che; mc: %d, cc: %d", cc, mc);*/
/*
* we only get here if we haven't had combat previously.
* Chance to catch them.
* 20% of mil involved in attacking the che's.
*/
if (chance(ratio * 0.10)) {
n = (mil / 5) + 1;
if ((n + che) == 0) {
logerror("n=%d che=%d\n", n, che);
if (che == 0)
return;
}
odds = (double)che / (n + che);
odds /= hap_fact(tnat, getnatp(sp->sct_oldown));
while (che > 0 && n > 0) {
if (chance(odds)) {
mc++;
n--;
} else {
cc++;
che--;
}
}
take_casualties(sp, mc);
recruit = 0;
/*logerror("Caught che; mc: %d, cc: %d", cc, mc); */
}
}
if (convert && sp->sct_loyal >= 50) {
register int n;
/* new owner gets to keep the mobility there */
oldmob = sp->sct_mobil;
/* che won, and sector converts. */
if (sp->sct_own == sp->sct_oldown)
sp->sct_oldown = 0;
else
takeover(sp, sp->sct_oldown);
sp->sct_mobil = oldmob;
civ += uw;
uw = 0;
/*
* so we can't keep losing money by having
* our cap retaken
*/
if (sp->sct_type == SCT_CAPIT &&
sp->sct_newtype == SCT_CAPIT)
sp->sct_newtype = SCT_AGRI;
n = civ / 20;
civ -= n;
putvar(V_CIVIL, civ, (s_char *)sp, EF_SECTOR);
putvar(V_UW, uw, (s_char *)sp, EF_SECTOR);
putvar(V_MILIT, n, (s_char *)sp, EF_SECTOR);
move++;
recruit = 0;
if (sp->sct_own)
wu(0, sp->sct_own, "Sector %s has been retaken!\n",
xyas(sp->sct_x, sp->sct_y, sp->sct_own));
register int n;
/* new owner gets to keep the mobility there */
oldmob = sp->sct_mobil;
/* che won, and sector converts. */
if (sp->sct_own == sp->sct_oldown)
sp->sct_oldown = 0;
else
takeover(sp, sp->sct_oldown);
sp->sct_mobil = oldmob;
civ += uw;
uw = 0;
/*
* so we can't keep losing money by having
* our cap retaken
*/
if (sp->sct_type == SCT_CAPIT && sp->sct_newtype == SCT_CAPIT)
sp->sct_newtype = SCT_AGRI;
n = civ / 20;
civ -= n;
putvar(V_CIVIL, civ, (s_char *)sp, EF_SECTOR);
putvar(V_UW, uw, (s_char *)sp, EF_SECTOR);
putvar(V_MILIT, n, (s_char *)sp, EF_SECTOR);
move++;
recruit = 0;
if (sp->sct_own)
wu(0, sp->sct_own, "Sector %s has been retaken!\n",
xyas(sp->sct_x, sp->sct_y, sp->sct_own));
}
if (recruit && che > 0) {
/* loyalty drops during recruitment efforts */
n = sp->sct_loyal;
if (n < 30)
n += (random() % 5) + 1;
else if (n < 70)
n += (random() % 10) + 4;
if (n > 127)
n = 127;
sp->sct_loyal = n;
if (sp->sct_oldown != sp->sct_own || n > 100) {
n = civ * (random() % 3) / 200;
n /= hap_fact(tnat,getnatp(sp->sct_oldown));
if (n + che > CHE_MAX)
n = CHE_MAX - che;
che += n;
civ -= n;
putvar(V_CIVIL, civ, (s_char *)sp, EF_SECTOR);
}
n = uw * (random() % 3) / 200;
if (n + che > CHE_MAX)
n = CHE_MAX - che;
che += n;
uw -= n;
putvar(V_UW, uw, (s_char *)sp, EF_SECTOR);
/* loyalty drops during recruitment efforts */
n = sp->sct_loyal;
if (n < 30)
n += (random() % 5) + 1;
else if (n < 70)
n += (random() % 10) + 4;
if (n > 127)
n = 127;
sp->sct_loyal = n;
if (sp->sct_oldown != sp->sct_own || n > 100) {
n = civ * (random() % 3) / 200;
n /= hap_fact(tnat, getnatp(sp->sct_oldown));
if (n + che > CHE_MAX)
n = CHE_MAX - che;
che += n;
civ -= n;
putvar(V_CIVIL, civ, (s_char *)sp, EF_SECTOR);
}
n = uw * (random() % 3) / 200;
if (n + che > CHE_MAX)
n = CHE_MAX - che;
che += n;
uw -= n;
putvar(V_UW, uw, (s_char *)sp, EF_SECTOR);
}
domove:
domove:
if (move && che > 0) {
struct sctstr *maybe_sp = 0;
if (convert)
min_mil = 999;
else
min_mil = mil;
for (n=1; n<=6; n++) {
nsp = getsectp(sp->sct_x+diroff[n][0],
sp->sct_y+diroff[n][1]);
if (dchr[nsp->sct_type].d_mcst == 0)
continue;
if (nsp->sct_own != target)
continue;
if ((val = getvar(V_CHE, (s_char *)nsp, EF_SECTOR)) > 0) {
che_combo = val;
if (get_che_cnum(che_combo) != target)
continue;
if (get_che_value(che_combo) + che > CHE_MAX)
continue;
}
val = getvar(V_MILIT, (s_char *)nsp, EF_SECTOR);
if (val >= min_mil)
continue;
maybe_sp = nsp;
min_mil = val;
}
/*
* if n <= 6, we found a sector owned by TARGET which
* is a nice sector. Otherwise, we move to the first
* one we find ("maybe_sp").
*/
if (maybe_sp != 0) {
che_combo = getvar(V_CHE, (s_char *)maybe_sp, EF_SECTOR);
che += get_che_value(che_combo);
set_che_value(che_combo, che);
set_che_cnum(che_combo, target);
putvar(V_CHE, (int) che_combo, (s_char *)maybe_sp, EF_SECTOR);
che = 0;
}
struct sctstr *maybe_sp = 0;
if (convert)
min_mil = 999;
else
min_mil = mil;
for (n = 1; n <= 6; n++) {
nsp = getsectp(sp->sct_x + diroff[n][0],
sp->sct_y + diroff[n][1]);
if (dchr[nsp->sct_type].d_mcst == 0)
continue;
if (nsp->sct_own != target)
continue;
if ((val = getvar(V_CHE, (s_char *)nsp, EF_SECTOR)) > 0) {
che_combo = val;
if (get_che_cnum(che_combo) != target)
continue;
if (get_che_value(che_combo) + che > CHE_MAX)
continue;
}
val = getvar(V_MILIT, (s_char *)nsp, EF_SECTOR);
if (val >= min_mil)
continue;
maybe_sp = nsp;
min_mil = val;
}
/*
* if n <= 6, we found a sector owned by TARGET which
* is a nice sector. Otherwise, we move to the first
* one we find ("maybe_sp").
*/
if (maybe_sp != 0) {
che_combo = getvar(V_CHE, (s_char *)maybe_sp, EF_SECTOR);
che += get_che_value(che_combo);
set_che_value(che_combo, che);
set_che_cnum(che_combo, target);
putvar(V_CHE, (int)che_combo, (s_char *)maybe_sp, EF_SECTOR);
che = 0;
}
}
if (che > 0) {
set_che_value(che_combo, che);
set_che_cnum(che_combo, target);
putvar(V_CHE, (int) che_combo, (s_char *)sp, EF_SECTOR);
set_che_value(che_combo, che);
set_che_cnum(che_combo, target);
putvar(V_CHE, (int)che_combo, (s_char *)sp, EF_SECTOR);
} else
putvar(V_CHE, 0, (s_char *)sp, EF_SECTOR);
putvar(V_CHE, 0, (s_char *)sp, EF_SECTOR);
if (mc > 0 || cc > 0) {
/* don't tell who won just to be mean */
wu(0, target,
"Guerrilla warfare in %s\n",
xyas(sp->sct_x, sp->sct_y, target));
wu(0, target, " body count: troops: %d, rebels: %d\n", mc, cc);
nreport(actor, N_FREEDOM_FIGHT, victim, 1);
/* don't tell who won just to be mean */
wu(0, target,
"Guerrilla warfare in %s\n",
xyas(sp->sct_x, sp->sct_y, target));
wu(0, target, " body count: troops: %d, rebels: %d\n", mc, cc);
nreport(actor, N_FREEDOM_FIGHT, victim, 1);
}
}
void
take_casualties(struct sctstr *sp, int mc)
{
int orig_mil;
int cantake;
int nunits=0, each, deq;
struct lndstr *lp;
s_char *nxtitemp(struct nstr_item *np, int owner);
struct nstr_item ni;
int orig_mil;
int cantake;
int nunits = 0, each, deq;
struct lndstr *lp;
s_char *nxtitemp(struct nstr_item *np, int owner);
struct nstr_item ni;
/* casualties come out of mil first */
orig_mil = getvar(V_MILIT, (s_char *)sp, EF_SECTOR);
if (mc <= orig_mil){
putvar(V_MILIT, (orig_mil-mc), (s_char *)sp, EF_SECTOR);
if (mc <= orig_mil) {
putvar(V_MILIT, (orig_mil - mc), (s_char *)sp, EF_SECTOR);
return;
}
putvar(V_MILIT, 0, (s_char *)sp, EF_SECTOR);
/* remaining casualites */
mc -= orig_mil;
/*
* Need to take total_casualties and divide
* them amongst the land units in the sector
* Do security troops first, then others.
* Try not to kill any unit.
*/
snxtitem_xy(&ni, EF_LAND, sp->sct_x,sp->sct_y);
while(NULL != (lp=(struct lndstr *)nxtitemp(&ni, 0))){
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
while (NULL != (lp = (struct lndstr *)nxtitemp(&ni, 0))) {
nunits++;
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
nunits++;
}
if (nunits==0)
if (nunits == 0)
return;
each = (mc/nunits)+2;
each = (mc / nunits) + 2;
/* kill some security troops */
snxtitem_xy(&ni, EF_LAND, sp->sct_x,sp->sct_y);
while(NULL != (lp=(struct lndstr *)nxtitemp(&ni, 0))){
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
while (NULL != (lp = (struct lndstr *)nxtitemp(&ni, 0))) {
if (!(lchr[(int)lp->lnd_type].l_flags & L_SECURITY))
continue;
cantake = (((float)(lp->lnd_effic-40)/100.0)*
(float)lnd_getmil(lp))*2;
/* (float)lchr[lp->lnd_type].l_mil)*2;*/
if (cantake >= each){
/* deq = (((float)each/(float)(lchr[lp->lnd_type].l_mil*2))*/
deq = (((float)each/(float)(lnd_getmil(lp)*2))
*100.0);
mc -= each;
}else if (cantake > 0){
deq = (((float)cantake/
(float)(lnd_getmil(lp)*2)) * 100.0);
/* (float)(lchr[lp->lnd_type].l_mil*2)) * 100.0);*/
mc -= (((float)deq/100.0)*
(float)lnd_getmil(lp))*2;
/* (float)lchr[lp->lnd_type].l_mil)*2;*/
}else
deq = 0;
lp->lnd_effic -= deq;
lp->lnd_mobil -= deq/2;
deq = (double)lchr[(int)lp->lnd_type].l_mil * (deq / 100.0);
lnd_submil(lp, deq);
if (mc<=0) return;
}
/* kill some normal troops */
snxtitem_xy(&ni, EF_LAND, sp->sct_x,sp->sct_y);
while(NULL != (lp=(struct lndstr *)nxtitemp(&ni, 0))){
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
continue;
cantake = (((float)(lp->lnd_effic-40)/100.0)*
(float)lnd_getmil(lp));
if (cantake >= each){
deq = (((float)each/(float)(lnd_getmil(lp)*2))
*100.0);
mc -= each;
}else if (cantake > 0){
deq = (((float)cantake/(float)lnd_getmil(lp))
cantake = (((float)(lp->lnd_effic - 40) / 100.0) *
(float)lnd_getmil(lp)) * 2;
/* (float)lchr[lp->lnd_type].l_mil)*2; */
if (cantake >= each) {
/* deq = (((float)each/(float)(lchr[lp->lnd_type].l_mil*2)) */
deq = (((float)each / (float)(lnd_getmil(lp) * 2))
* 100.0);
mc -= (((float)deq/100.0)*
(float)lnd_getmil(lp));
}else
mc -= each;
} else if (cantake > 0) {
deq = (((float)cantake / (float)(lnd_getmil(lp) * 2)) * 100.0);
/* (float)(lchr[lp->lnd_type].l_mil*2)) * 100.0); */
mc -= (((float)deq / 100.0) * (float)lnd_getmil(lp)) * 2;
/* (float)lchr[lp->lnd_type].l_mil)*2; */
} else
deq = 0;
lp->lnd_effic -= deq;
lp->lnd_mobil -= deq/2;
lp->lnd_mobil -= deq / 2;
deq = (double)lchr[(int)lp->lnd_type].l_mil * (deq / 100.0);
lnd_submil(lp, deq);
if (mc<=0) return;
}
/* Hmm.. still some left.. kill off units now */
/* kill some normal troops */
snxtitem_xy(&ni, EF_LAND, sp->sct_x,sp->sct_y);
while(NULL != (lp=(struct lndstr *)nxtitemp(&ni, 0))){
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
continue;
mc -= (((float)lp->lnd_effic/100.0) *
(float)lnd_getmil(lp));
lp->lnd_effic = 0;
lnd_submil(lp, 1000); /* Remove 'em all */
wu(0,lp->lnd_own,"%s dies fighting guerrillas in %s\n",
prland(lp),
xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
lp->lnd_own = 0;
if (mc<=0) return;
}
/* Hmm.. still some left.. kill off units now */
/* kill some security troops */
snxtitem_xy(&ni, EF_LAND, sp->sct_x,sp->sct_y);
while(NULL != (lp = (struct lndstr *)nxtitemp(&ni, 0))){
if (!(lchr[(int)lp->lnd_type].l_flags & L_SECURITY))
continue;
mc -= (((float)lp->lnd_effic / 100.0) * (float)lnd_getmil(lp)) * 2;
lp->lnd_effic = 0;
lnd_submil(lp, 1000); /* Kill 'em all */
wu(0, lp->lnd_own, "%s dies fighting guerrillas in %s\n",
prland(lp),
xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
lp->lnd_own = 0;
if (mc <= 0)
if (mc <= 0)
return;
}
/* kill some normal troops */
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
while (NULL != (lp = (struct lndstr *)nxtitemp(&ni, 0))) {
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
continue;
cantake = (((float)(lp->lnd_effic - 40) / 100.0) *
(float)lnd_getmil(lp));
if (cantake >= each) {
deq = (((float)each / (float)(lnd_getmil(lp) * 2))
* 100.0);
mc -= each;
} else if (cantake > 0) {
deq = (((float)cantake / (float)lnd_getmil(lp))
* 100.0);
mc -= (((float)deq / 100.0) * (float)lnd_getmil(lp));
} else
deq = 0;
lp->lnd_effic -= deq;
lp->lnd_mobil -= deq / 2;
deq = (double)lchr[(int)lp->lnd_type].l_mil * (deq / 100.0);
lnd_submil(lp, deq);
if (mc <= 0)
return;
}
/* Hmm.. still some left.. kill off units now */
/* kill some normal troops */
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
while (NULL != (lp = (struct lndstr *)nxtitemp(&ni, 0))) {
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
continue;
mc -= (((float)lp->lnd_effic / 100.0) * (float)lnd_getmil(lp));
lp->lnd_effic = 0;
lnd_submil(lp, 1000); /* Remove 'em all */
wu(0, lp->lnd_own, "%s dies fighting guerrillas in %s\n",
prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
lp->lnd_own = 0;
if (mc <= 0)
return;
}
/* Hmm.. still some left.. kill off units now */
/* kill some security troops */
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
while (NULL != (lp = (struct lndstr *)nxtitemp(&ni, 0))) {
if (!(lchr[(int)lp->lnd_type].l_flags & L_SECURITY))
continue;
mc -= (((float)lp->lnd_effic / 100.0) * (float)lnd_getmil(lp)) * 2;
lp->lnd_effic = 0;
lnd_submil(lp, 1000); /* Kill 'em all */
wu(0, lp->lnd_own, "%s dies fighting guerrillas in %s\n",
prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
lp->lnd_own = 0;
if (mc <= 0)
return;
}
/* Hmm.. everyone dead.. too bad */
}