Indented with src/scripts/indent-emp.

This commit is contained in:
Markus Armbruster 2003-09-02 20:48:48 +00:00
parent 5f263a7753
commit 9b7adfbecc
437 changed files with 52211 additions and 51052 deletions

View file

@ -55,39 +55,39 @@
#include "lost.h"
#include "gen.h"
extern float levels[MAXNOC][4];
extern float levels[MAXNOC][4];
int
dodeliver(struct sctstr *sp, int *vec)
{
register int i;
int del[I_MAX+1];
int thresh;
int dir;
int plague;
int n;
int changed;
register int i;
int del[I_MAX + 1];
int thresh;
int dir;
int plague;
int n;
int changed;
if (sp->sct_mobil <= 0)
return 0;
if (getvec(VT_DEL, del, (s_char *)sp, EF_SECTOR) <= 0)
return 0;
changed = 0;
plague = getvar(V_PSTAGE, (s_char *)sp, EF_SECTOR);
for (i=1; i<=I_MAX; i++) {
if (del[i] == 0)
continue;
thresh = del[i] & ~0x7;
dir = del[i] & 0x7;
n = deliver(sp, &ichr[i], dir, thresh, vec[i], plague);
if (n > 0) {
vec[i] -= n;
changed++;
if (sp->sct_mobil <= 0)
break;
}
if (sp->sct_mobil <= 0)
return 0;
if (getvec(VT_DEL, del, (s_char *)sp, EF_SECTOR) <= 0)
return 0;
changed = 0;
plague = getvar(V_PSTAGE, (s_char *)sp, EF_SECTOR);
for (i = 1; i <= I_MAX; i++) {
if (del[i] == 0)
continue;
thresh = del[i] & ~0x7;
dir = del[i] & 0x7;
n = deliver(sp, &ichr[i], dir, thresh, vec[i], plague);
if (n > 0) {
vec[i] -= n;
changed++;
if (sp->sct_mobil <= 0)
break;
}
return changed;
}
return changed;
}
/*
@ -96,83 +96,81 @@ dodeliver(struct sctstr *sp, int *vec)
* Return amount of work used.
*/
int
upd_buildeff(struct natstr *np, register struct sctstr *sp, int *workp, int *vec, int etu, int *desig, int sctwork, int *cost)
upd_buildeff(struct natstr *np, register struct sctstr *sp, int *workp,
int *vec, int etu, int *desig, int sctwork, int *cost)
{
register int work_cost = 0;
int buildeff_work = (int)(*workp / 2);
int n, hcms, lcms, neweff;
u_char old_type = *desig;
register int work_cost = 0;
int buildeff_work = (int)(*workp / 2);
int n, hcms, lcms, neweff;
u_char old_type = *desig;
*cost = 0;
neweff = sp->sct_effic;
*cost = 0;
neweff = sp->sct_effic;
if (*desig != sp->sct_newtype) {
/*
* Tear down existing sector.
* Easier to destroy than to build.
*/
work_cost = (sp->sct_effic + 3) / 4;
if (work_cost > buildeff_work)
work_cost = buildeff_work;
buildeff_work -= work_cost;
n = sp->sct_effic - work_cost * 4;
if (n <= 0) {
n = 0;
*desig = sp->sct_newtype;
}
neweff = n;
*cost += work_cost;
if (opt_BIG_CITY) {
if (!n && dchr[old_type].d_pkg == UPKG &&
dchr[*desig].d_pkg != UPKG) {
int maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
if (vec[I_CIVIL] > maxpop)
vec[I_CIVIL] = maxpop;
if (vec[I_UW] > maxpop)
vec[I_UW] = maxpop;
*workp = (vec[I_CIVIL] * sctwork) / 100.0
+(vec[I_MILIT] * 2 / 5.0) + vec[I_UW];
*workp = roundavg((etu * (*workp)) / 100.0);
buildeff_work = min((int)(*workp / 2), buildeff_work);
}
}
if (*desig != sp->sct_newtype) {
/*
* Tear down existing sector.
* Easier to destroy than to build.
*/
work_cost = (sp->sct_effic + 3) / 4;
if (work_cost > buildeff_work)
work_cost = buildeff_work;
buildeff_work -= work_cost;
n = sp->sct_effic - work_cost * 4;
if (n <= 0) {
n = 0;
*desig = sp->sct_newtype;
}
if (np->nat_priorities[*desig]) {
if (*desig == sp->sct_newtype) {
work_cost = 100 - neweff;
if (work_cost > buildeff_work)
work_cost = buildeff_work;
if (dchr[*desig].d_lcms>0){
lcms = vec[I_LCM];
lcms /= dchr[*desig].d_lcms;
if (work_cost > lcms)
work_cost = lcms;
}
if (dchr[*desig].d_hcms>0){
hcms = vec[I_HCM];
hcms /= dchr[*desig].d_hcms;
if (work_cost > hcms)
work_cost = hcms;
}
neweff = n;
*cost += work_cost;
if (opt_BIG_CITY) {
if (!n && dchr[old_type].d_pkg == UPKG &&
dchr[*desig].d_pkg != UPKG) {
int maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
if (vec[I_CIVIL] > maxpop)
vec[I_CIVIL] = maxpop;
if (vec[I_UW] > maxpop)
vec[I_UW] = maxpop;
*workp = (vec[I_CIVIL] * sctwork) / 100.0
+ (vec[I_MILIT] * 2 / 5.0) + vec[I_UW];
*workp = roundavg((etu * (*workp)) / 100.0);
neweff += work_cost;
*cost += work_cost*dchr[*desig].d_build;
buildeff_work -= work_cost;
if ((dchr[*desig].d_lcms>0) ||
(dchr[*desig].d_hcms>0)){
vec[I_LCM] -= work_cost *
dchr[*desig].d_lcms;
vec[I_HCM] -= work_cost *
dchr[*desig].d_hcms;
}
}
buildeff_work = min((int)(*workp / 2), buildeff_work);
}
}
*workp = *workp/2 + buildeff_work;
}
if (np->nat_priorities[*desig]) {
if (*desig == sp->sct_newtype) {
work_cost = 100 - neweff;
if (work_cost > buildeff_work)
work_cost = buildeff_work;
return neweff;
if (dchr[*desig].d_lcms > 0) {
lcms = vec[I_LCM];
lcms /= dchr[*desig].d_lcms;
if (work_cost > lcms)
work_cost = lcms;
}
if (dchr[*desig].d_hcms > 0) {
hcms = vec[I_HCM];
hcms /= dchr[*desig].d_hcms;
if (work_cost > hcms)
work_cost = hcms;
}
neweff += work_cost;
*cost += work_cost * dchr[*desig].d_build;
buildeff_work -= work_cost;
if ((dchr[*desig].d_lcms > 0) || (dchr[*desig].d_hcms > 0)) {
vec[I_LCM] -= work_cost * dchr[*desig].d_lcms;
vec[I_HCM] -= work_cost * dchr[*desig].d_hcms;
}
}
}
*workp = *workp / 2 + buildeff_work;
return neweff;
}
/*
@ -184,21 +182,21 @@ upd_buildeff(struct natstr *np, register struct sctstr *sp, int *workp, int *vec
int
enlist(register int *vec, int etu, int *cost)
{
int maxmil;
int enlisted;
int maxmil;
int enlisted;
/* Need to check treaties here */
enlisted = 0;
maxmil = (vec[I_CIVIL] / 2) - vec[I_MILIT];
if (maxmil > 0) {
enlisted = (etu * (10 + vec[I_MILIT]) * 0.05);
if (enlisted > maxmil)
enlisted = maxmil;
vec[I_CIVIL] -= enlisted;
vec[I_MILIT] += enlisted;
}
*cost = enlisted * 3;
return enlisted;
/* Need to check treaties here */
enlisted = 0;
maxmil = (vec[I_CIVIL] / 2) - vec[I_MILIT];
if (maxmil > 0) {
enlisted = (etu * (10 + vec[I_MILIT]) * 0.05);
if (enlisted > maxmil)
enlisted = maxmil;
vec[I_CIVIL] -= enlisted;
vec[I_MILIT] += enlisted;
}
*cost = enlisted * 3;
return enlisted;
}
/* Fallout is calculated here. */
@ -206,33 +204,34 @@ enlist(register int *vec, int etu, int *cost)
extern int melt_item_denom[];
void
meltitems(int etus, int fallout, int own, int *vec, int type, int x, int y, int uid)
meltitems(int etus, int fallout, int own, int *vec, int type, int x, int y,
int uid)
{
int n;
int melt;
int n;
int melt;
for (n = 1; n <= I_MAX; n++) {
melt = roundavg(vec[n] * etus * (long)fallout /
(1000.0 * melt_item_denom[n]));
if (melt > 5 && own) {
if (type == EF_SECTOR)
wu(0, own, "Lost %d %s to radiation in %s.\n",
(melt < vec[n] ? melt : vec[n]), ichr[n].i_name,
xyas(x, y, own));
else if (type == EF_LAND)
wu(0, own, "Unit #%d lost %d %s to radiation in %s.\n",
uid, (melt < vec[n] ? melt : vec[n]), ichr[n].i_name,
xyas(x, y, own));
else if (type == EF_SHIP)
wu(0, own, "Ship #%d lost %d %s to radiation in %s.\n",
uid, (melt < vec[n] ? melt : vec[n]), ichr[n].i_name,
xyas(x, y, own));
for (n = 1; n <= I_MAX; n++) {
melt = roundavg(vec[n] * etus * (long)fallout /
(1000.0 * melt_item_denom[n]));
if (melt > 5 && own) {
if (type == EF_SECTOR)
wu(0, own, "Lost %d %s to radiation in %s.\n",
(melt < vec[n] ? melt : vec[n]), ichr[n].i_name,
xyas(x, y, own));
else if (type == EF_LAND)
wu(0, own, "Unit #%d lost %d %s to radiation in %s.\n",
uid, (melt < vec[n] ? melt : vec[n]), ichr[n].i_name,
xyas(x, y, own));
else if (type == EF_SHIP)
wu(0, own, "Ship #%d lost %d %s to radiation in %s.\n",
uid, (melt < vec[n] ? melt : vec[n]), ichr[n].i_name,
xyas(x, y, own));
}
if (melt < vec[n])
vec[n] -= melt;
else
vec[n] = 0;
}
if (melt < vec[n])
vec[n] -= melt;
else
vec[n] = 0;
}
}
/*
@ -245,111 +244,113 @@ meltitems(int etus, int fallout, int own, int *vec, int type, int x, int y, int
void
do_fallout(register struct sctstr *sp, register int etus)
{
int vec[I_MAX+1];
int cvec[I_MAX+1];
int tvec[I_MAX+1];
struct shpstr *spp;
struct lndstr *lp;
int i;
int vec[I_MAX + 1];
int cvec[I_MAX + 1];
int tvec[I_MAX + 1];
struct shpstr *spp;
struct lndstr *lp;
int i;
getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
getvec(VT_COND, cvec, (s_char *)sp, EF_SECTOR);
getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
getvec(VT_COND, cvec, (s_char *)sp, EF_SECTOR);
/* This check shouldn't be needed, but just in case. :) */
if (!cvec[C_FALLOUT] || !sp->sct_updated)
return;
if (etus > 24)
etus = 24;
if (!cvec[C_FALLOUT] || !sp->sct_updated)
return;
if (etus > 24)
etus = 24;
#if 0
wu(0,0,"Running fallout in %d,%d\n", sp->sct_x, sp->sct_y);
wu(0, 0, "Running fallout in %d,%d\n", sp->sct_x, sp->sct_y);
#endif
meltitems(etus, cvec[C_FALLOUT], sp->sct_own, vec, EF_SECTOR,
sp->sct_x, sp->sct_y, 0);
putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
for (i = 0; NULL != (lp = getlandp(i)); i++) {
if (!lp->lnd_own)
continue;
if (lp->lnd_x != sp->sct_x || lp->lnd_y != sp->sct_y)
continue;
getvec(VT_ITEM, tvec, (s_char *)lp, EF_LAND);
meltitems(etus, cvec[C_FALLOUT], lp->lnd_own, tvec, EF_LAND,
lp->lnd_x, lp->lnd_y, lp->lnd_uid);
putvec(VT_ITEM, tvec, (s_char *)lp, EF_LAND);
}
for (i = 0; NULL != (spp = getshipp(i)); i++) {
if (!spp->shp_own)
continue;
if (spp->shp_x != sp->sct_x || spp->shp_y != sp->sct_y)
continue;
if (mchr[(int)spp->shp_type].m_flags & M_SUB)
continue;
getvec(VT_ITEM, tvec, (s_char *)spp, EF_SHIP);
meltitems(etus, cvec[C_FALLOUT], spp->shp_own, tvec, EF_SHIP,
spp->shp_x, spp->shp_y, spp->shp_uid);
putvec(VT_ITEM, tvec, (s_char *)spp, EF_SHIP);
}
meltitems(etus, cvec[C_FALLOUT], sp->sct_own, vec, EF_SECTOR,
sp->sct_x, sp->sct_y, 0);
putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
for (i = 0; NULL != (lp = getlandp(i)); i++) {
if (!lp->lnd_own)
continue;
if (lp->lnd_x != sp->sct_x || lp->lnd_y != sp->sct_y)
continue;
getvec(VT_ITEM, tvec, (s_char *)lp, EF_LAND);
meltitems(etus, cvec[C_FALLOUT], lp->lnd_own, tvec, EF_LAND,
lp->lnd_x, lp->lnd_y, lp->lnd_uid);
putvec(VT_ITEM, tvec, (s_char *)lp, EF_LAND);
}
for (i = 0; NULL != (spp = getshipp(i)); i++) {
if (!spp->shp_own)
continue;
if (spp->shp_x != sp->sct_x || spp->shp_y != sp->sct_y)
continue;
if (mchr[(int)spp->shp_type].m_flags & M_SUB)
continue;
getvec(VT_ITEM, tvec, (s_char *)spp, EF_SHIP);
meltitems(etus, cvec[C_FALLOUT], spp->shp_own, tvec, EF_SHIP,
spp->shp_x, spp->shp_y, spp->shp_uid);
putvec(VT_ITEM, tvec, (s_char *)spp, EF_SHIP);
}
#ifdef GODZILLA
if ((cvec[C_FALLOUT] > 20) && chance(100))
if ((cvec[C_FALLOUT] > 20) && chance(100))
do_godzilla(sp);
#endif /* GODZILLA */
#endif /* GODZILLA */
}
void
spread_fallout(struct sctstr *sp, int etus)
{
extern double fallout_spread;
struct sctstr *ap;
int tvec[I_MAX+1];
int cvec[I_MAX+1];
int n;
register int inc;
extern double fallout_spread;
struct sctstr *ap;
int tvec[I_MAX + 1];
int cvec[I_MAX + 1];
int n;
register int inc;
if (etus > 24)
etus = 24;
getvec(VT_COND, cvec, (s_char *)sp, EF_SECTOR);
for (n = DIR_FIRST; n <= DIR_LAST; n++) {
ap = getsectp(sp->sct_x+diroff[n][0], sp->sct_y+diroff[n][1]);
getvec(VT_COND, tvec, (char *)ap, EF_SECTOR);
if (ap->sct_type == SCT_SANCT)
continue;
inc = roundavg(etus * fallout_spread * (cvec[C_FALLOUT])) - 1;
if (etus > 24)
etus = 24;
getvec(VT_COND, cvec, (s_char *)sp, EF_SECTOR);
for (n = DIR_FIRST; n <= DIR_LAST; n++) {
ap = getsectp(sp->sct_x + diroff[n][0], sp->sct_y + diroff[n][1]);
getvec(VT_COND, tvec, (char *)ap, EF_SECTOR);
if (ap->sct_type == SCT_SANCT)
continue;
inc = roundavg(etus * fallout_spread * (cvec[C_FALLOUT])) - 1;
#if 0
if (cvec[C_FALLOUT]) {
wu(0,0,"Fallout from sector %d,%d to %d,%d is %d=%d*%e*%d\n",
sp->sct_x,sp->sct_y,sp->sct_x+diroff[n][0],
sp->sct_y+diroff[n][1], inc, etus,
fallout_spread, cvec[C_FALLOUT]);
}
if (cvec[C_FALLOUT]) {
wu(0, 0, "Fallout from sector %d,%d to %d,%d is %d=%d*%e*%d\n",
sp->sct_x, sp->sct_y, sp->sct_x + diroff[n][0],
sp->sct_y + diroff[n][1], inc, etus,
fallout_spread, cvec[C_FALLOUT]);
}
#endif
if (inc < 0)
inc = 0;
tvec[C_FALLOUT] += inc;
putvec(VT_COND, tvec, (char *)ap, EF_SECTOR);
}
if (inc < 0)
inc = 0;
tvec[C_FALLOUT] += inc;
putvec(VT_COND, tvec, (char *)ap, EF_SECTOR);
}
}
void
decay_fallout(struct sctstr *sp, int etus)
{
extern double decay_per_etu;
extern double fallout_spread;
int cvec[I_MAX+1];
int decay;
extern double decay_per_etu;
extern double fallout_spread;
int cvec[I_MAX + 1];
int decay;
if (etus > 24)
etus = 24;
getvec(VT_COND, cvec, (char *)sp, EF_SECTOR);
decay = roundavg(((decay_per_etu + 6.0) * fallout_spread) *
(double)etus * (double)cvec[C_FALLOUT]);
if (etus > 24)
etus = 24;
getvec(VT_COND, cvec, (char *)sp, EF_SECTOR);
decay = roundavg(((decay_per_etu + 6.0) * fallout_spread) *
(double)etus * (double)cvec[C_FALLOUT]);
#if 0
if (decay || cvec[C_FALLOUT])
wu(0,0,"Fallout decay in %d,%d is %d from %d\n", sp->sct_x, sp->sct_y, decay, cvec[C_FALLOUT]);
if (decay || cvec[C_FALLOUT])
wu(0, 0, "Fallout decay in %d,%d is %d from %d\n", sp->sct_x,
sp->sct_y, decay, cvec[C_FALLOUT]);
#endif
cvec[C_FALLOUT] = (decay < cvec[C_FALLOUT]) ? (cvec[C_FALLOUT] - decay) : 0;
if (cvec[C_FALLOUT] < 0)
cvec[C_FALLOUT] = 0;
putvec(VT_COND, cvec, (s_char *)sp, EF_SECTOR);
cvec[C_FALLOUT] =
(decay < cvec[C_FALLOUT]) ? (cvec[C_FALLOUT] - decay) : 0;
if (cvec[C_FALLOUT] < 0)
cvec[C_FALLOUT] = 0;
putvec(VT_COND, cvec, (s_char *)sp, EF_SECTOR);
}
#define SHOULD_PRODUCE(sp,t) (((sp->sct_type == t) || (t == -1)) ? 1 : 0)
@ -360,151 +361,156 @@ decay_fallout(struct sctstr *sp, int etus)
*
*/
void
produce_sect(int natnum, int etu, int *bp, long int (*p_sect)[2], int sector_type)
produce_sect(int natnum, int etu, int *bp, long int (*p_sect)[2],
int sector_type)
{
register struct sctstr *sp;
register struct natstr *np;
int vec[I_MAX+1];
int work, cost, ecost, pcost, sctwork;
int n, desig, maxpop, neweff, amount;
register struct sctstr *sp;
register struct natstr *np;
int vec[I_MAX + 1];
int work, cost, ecost, pcost, sctwork;
int n, desig, maxpop, neweff, amount;
for (n=0; NULL != (sp = getsectid(n)); n++) {
if (sp->sct_type == SCT_WATER)
continue;
if (sp->sct_own != natnum)
continue;
if (sp->sct_updated != 0)
continue;
if (!SHOULD_PRODUCE(sp,sector_type))
continue;
for (n = 0; NULL != (sp = getsectid(n)); n++) {
if (sp->sct_type == SCT_WATER)
continue;
if (sp->sct_own != natnum)
continue;
if (sp->sct_updated != 0)
continue;
if (!SHOULD_PRODUCE(sp, sector_type))
continue;
if ((sp->sct_type == SCT_CAPIT) && (sp->sct_effic > 60)) {
p_sect[SCT_CAPIT][0]++;
p_sect[SCT_CAPIT][1] += etu;
}
if (getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR) <= 0)
continue;
/* If everybody is dead, the sector reverts to unowned.
* This is also checked at the end of the production in
* they all starved or were plagued off.
*/
if (vec[I_CIVIL] == 0 && vec[I_MILIT] == 0 &&
!has_units(sp->sct_x,sp->sct_y,sp->sct_own,0)) {
makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
sp->sct_own = 0;
sp->sct_oldown = 0;
continue;
}
sp->sct_updated = 1;
work = 0;
np = getnatp(natnum);
/* do_feed trys to supply. So, we need to enable cacheing
here */
bp_enable_cachepath();
sctwork = do_feed(sp, np, vec, &work, bp, etu);
bp_disable_cachepath();
bp_clear_cachepath();
if (sp->sct_off || np->nat_money < 0) {
if (!player->simulation) {
putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
sp->sct_off = 0;
}
continue;
}
if ((np->nat_priorities[sp->sct_type] == 0) &&
(sp->sct_type == sp->sct_newtype) &&
((pchr[dchr[sp->sct_type].d_prd].p_cost != 0) ||
(sp->sct_type == SCT_ENLIST))){
if (!player->simulation) {
putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
logerror("Skipping %s production for country %s\n",
dchr[sp->sct_type].d_name,np->nat_cnam);
}
continue;
}
neweff = sp->sct_effic;
amount = 0;
pcost = cost = ecost = 0;
desig = sp->sct_type;
if ((sp->sct_effic < 100 || sp->sct_type != sp->sct_newtype) &&
np->nat_money > 0) {
neweff = upd_buildeff(np, sp, &work, vec, etu, &desig, sctwork, &cost);
pt_bg_nmbr(bp, sp, I_LCM, vec[I_LCM]);
pt_bg_nmbr(bp, sp, I_HCM, vec[I_HCM]);
p_sect[SCT_EFFIC][0]++;
p_sect[SCT_EFFIC][1] += cost;
if (!player->simulation) {
np->nat_money -= cost;
/* No longer tear down infrastructure
if (sp->sct_type != desig) {
sp->sct_road = 0;
sp->sct_defense = 0;
} else if (neweff < sp->sct_effic) {
sp->sct_road -= (sp->sct_road * (sp->sct_effic - neweff) / 100.0);
sp->sct_defense -= (sp->sct_defense * (sp->sct_effic - neweff) / 100.0);
if (sp->sct_road < 0)
sp->sct_road = 0;
if (sp->sct_defense < 0)
sp->sct_defense = 0;
}
*/
sp->sct_type = desig;
sp->sct_effic = neweff;
if (!opt_DEFENSE_INFRA)
sp->sct_defense = sp->sct_effic;
}
}
if ((np->nat_priorities[desig] == 0) &&
((pchr[dchr[desig].d_prd].p_cost != 0) ||
(desig == SCT_ENLIST))) {
if (!player->simulation) {
putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
logerror("Skipping %s production for country %s\n",
dchr[sp->sct_type].d_name,np->nat_cnam);
}
continue;
}
if (desig == SCT_ENLIST && neweff >= 60 &&
sp->sct_own == sp->sct_oldown) {
p_sect[desig][0] += enlist(vec, etu, &ecost);
p_sect[desig][1] += ecost;
if (!player->simulation)
np->nat_money -= ecost;
}
/*
* now do the production (if sector effic >= 60%)
*/
if (neweff >= 60) {
if (np->nat_money > 0 && dchr[desig].d_prd)
work -= produce(np, sp, vec, work, sctwork, desig, neweff, &pcost, &amount);
}
pt_bg_nmbr(bp, sp, I_MAX+1, work);
p_sect[desig][0] += amount;
p_sect[desig][1] += pcost;
if (!player->simulation) {
maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
if (vec[I_CIVIL] > maxpop)
vec[I_CIVIL] = maxpop;
if (vec[I_UW] > maxpop)
vec[I_UW] = maxpop;
putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
sp->sct_avail = work;
np->nat_money -= pcost;
}
if ((sp->sct_type == SCT_CAPIT) && (sp->sct_effic > 60)) {
p_sect[SCT_CAPIT][0]++;
p_sect[SCT_CAPIT][1] += etu;
}
if (getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR) <= 0)
continue;
/* If everybody is dead, the sector reverts to unowned.
* This is also checked at the end of the production in
* they all starved or were plagued off.
*/
if (vec[I_CIVIL] == 0 && vec[I_MILIT] == 0 &&
!has_units(sp->sct_x, sp->sct_y, sp->sct_own, 0)) {
makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
sp->sct_own = 0;
sp->sct_oldown = 0;
continue;
}
sp->sct_updated = 1;
work = 0;
np = getnatp(natnum);
/* do_feed trys to supply. So, we need to enable cacheing
here */
bp_enable_cachepath();
sctwork = do_feed(sp, np, vec, &work, bp, etu);
bp_disable_cachepath();
bp_clear_cachepath();
if (sp->sct_off || np->nat_money < 0) {
if (!player->simulation) {
putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
sp->sct_off = 0;
}
continue;
}
if ((np->nat_priorities[sp->sct_type] == 0) &&
(sp->sct_type == sp->sct_newtype) &&
((pchr[dchr[sp->sct_type].d_prd].p_cost != 0) ||
(sp->sct_type == SCT_ENLIST))) {
if (!player->simulation) {
putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
logerror("Skipping %s production for country %s\n",
dchr[sp->sct_type].d_name, np->nat_cnam);
}
continue;
}
neweff = sp->sct_effic;
amount = 0;
pcost = cost = ecost = 0;
desig = sp->sct_type;
if ((sp->sct_effic < 100 || sp->sct_type != sp->sct_newtype) &&
np->nat_money > 0) {
neweff =
upd_buildeff(np, sp, &work, vec, etu, &desig, sctwork,
&cost);
pt_bg_nmbr(bp, sp, I_LCM, vec[I_LCM]);
pt_bg_nmbr(bp, sp, I_HCM, vec[I_HCM]);
p_sect[SCT_EFFIC][0]++;
p_sect[SCT_EFFIC][1] += cost;
if (!player->simulation) {
np->nat_money -= cost;
/* No longer tear down infrastructure
if (sp->sct_type != desig) {
sp->sct_road = 0;
sp->sct_defense = 0;
} else if (neweff < sp->sct_effic) {
sp->sct_road -= (sp->sct_road * (sp->sct_effic - neweff) / 100.0);
sp->sct_defense -= (sp->sct_defense * (sp->sct_effic - neweff) / 100.0);
if (sp->sct_road < 0)
sp->sct_road = 0;
if (sp->sct_defense < 0)
sp->sct_defense = 0;
}
*/
sp->sct_type = desig;
sp->sct_effic = neweff;
if (!opt_DEFENSE_INFRA)
sp->sct_defense = sp->sct_effic;
}
}
if ((np->nat_priorities[desig] == 0) &&
((pchr[dchr[desig].d_prd].p_cost != 0) ||
(desig == SCT_ENLIST))) {
if (!player->simulation) {
putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
logerror("Skipping %s production for country %s\n",
dchr[sp->sct_type].d_name, np->nat_cnam);
}
continue;
}
if (desig == SCT_ENLIST && neweff >= 60 &&
sp->sct_own == sp->sct_oldown) {
p_sect[desig][0] += enlist(vec, etu, &ecost);
p_sect[desig][1] += ecost;
if (!player->simulation)
np->nat_money -= ecost;
}
/*
* now do the production (if sector effic >= 60%)
*/
if (neweff >= 60) {
if (np->nat_money > 0 && dchr[desig].d_prd)
work -=
produce(np, sp, vec, work, sctwork, desig, neweff,
&pcost, &amount);
}
pt_bg_nmbr(bp, sp, I_MAX + 1, work);
p_sect[desig][0] += amount;
p_sect[desig][1] += pcost;
if (!player->simulation) {
maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
if (vec[I_CIVIL] > maxpop)
vec[I_CIVIL] = maxpop;
if (vec[I_UW] > maxpop)
vec[I_UW] = maxpop;
putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
sp->sct_avail = work;
np->nat_money -= pcost;
}
}
}