Indented with src/scripts/indent-emp.
This commit is contained in:
parent
5f263a7753
commit
9b7adfbecc
437 changed files with 52211 additions and 51052 deletions
|
@ -39,114 +39,115 @@
|
|||
#include "prototypes.h"
|
||||
#include "optlist.h"
|
||||
|
||||
empth_sem_t *update_sem;
|
||||
empth_sem_t *update_sem;
|
||||
|
||||
extern void update_main();
|
||||
extern void update_wait();
|
||||
time_t update_time;
|
||||
extern void update_main();
|
||||
extern void update_wait();
|
||||
time_t update_time;
|
||||
|
||||
/*ARGSUSED*/
|
||||
void
|
||||
update_sched(argv)
|
||||
void *argv;
|
||||
void *argv;
|
||||
{
|
||||
extern int s_p_etu;
|
||||
extern int etu_per_update;
|
||||
extern int adj_update;
|
||||
extern int update_window;
|
||||
s_char *kw;
|
||||
int hour[2];
|
||||
int wind;
|
||||
time_t now, delta;
|
||||
extern int s_p_etu;
|
||||
extern int etu_per_update;
|
||||
extern int adj_update;
|
||||
extern int update_window;
|
||||
s_char *kw;
|
||||
int hour[2];
|
||||
int wind;
|
||||
time_t now, delta;
|
||||
|
||||
update_sem = empth_sem_create("Update", 0);
|
||||
empth_create(PP_SCHED, update_wait, (50*1024), 0, "UpdateWait",
|
||||
"Waits until players idle", 0);
|
||||
update_sem = empth_sem_create("Update", 0);
|
||||
empth_create(PP_SCHED, update_wait, (50 * 1024), 0, "UpdateWait",
|
||||
"Waits until players idle", 0);
|
||||
time(&now);
|
||||
(void)gamehours(now, hour);
|
||||
if (NULL != (kw = kw_find("s_p_etu")))
|
||||
kw_parse(CF_VALUE, kw, &s_p_etu);
|
||||
if (NULL != (kw = kw_find("etu_per_update")))
|
||||
kw_parse(CF_VALUE, kw, &etu_per_update);
|
||||
if (NULL != (kw = kw_find("adj_update")))
|
||||
kw_parse(CF_VALUE, kw, &adj_update);
|
||||
if (NULL != (kw = kw_find("update_window")))
|
||||
kw_parse(CF_VALUE, kw, &update_window);
|
||||
if (s_p_etu <= 0) {
|
||||
logerror("bad value for s_p_etu (%d)", s_p_etu);
|
||||
s_p_etu = 2 * 60;
|
||||
logerror("setting s_p_etu to %d", s_p_etu);
|
||||
}
|
||||
while (1) {
|
||||
time(&now);
|
||||
(void) gamehours(now, hour);
|
||||
if (NULL != (kw = kw_find("s_p_etu")))
|
||||
kw_parse(CF_VALUE, kw, &s_p_etu);
|
||||
if (NULL != (kw = kw_find("etu_per_update")))
|
||||
kw_parse(CF_VALUE, kw, &etu_per_update);
|
||||
if (NULL != (kw = kw_find("adj_update")))
|
||||
kw_parse(CF_VALUE, kw, &adj_update);
|
||||
if (NULL != (kw = kw_find("update_window")))
|
||||
kw_parse(CF_VALUE, kw, &update_window);
|
||||
if (s_p_etu <= 0) {
|
||||
logerror("bad value for s_p_etu (%d)", s_p_etu);
|
||||
s_p_etu = 2 * 60;
|
||||
logerror("setting s_p_etu to %d", s_p_etu);
|
||||
next_update_time(&now, &update_time, &delta);
|
||||
if (update_window > 0) {
|
||||
wind = (random() % update_window);
|
||||
update_time += wind;
|
||||
delta += wind;
|
||||
}
|
||||
while (1) {
|
||||
time(&now);
|
||||
next_update_time(&now, &update_time, &delta);
|
||||
if (update_window > 0) {
|
||||
wind = (random() % update_window);
|
||||
update_time += wind;
|
||||
delta += wind;
|
||||
}
|
||||
logerror("Next update at %s", ctime(&update_time));
|
||||
logerror("Next update in %d seconds", delta);
|
||||
/* sleep until update is scheduled to go off */
|
||||
empth_sleep(update_time);
|
||||
time(&now);
|
||||
now += adj_update;
|
||||
if (!gamehours(now, hour)) {
|
||||
logerror("No update permitted (hours restriction)");
|
||||
continue;
|
||||
}
|
||||
if (!updatetime(&now)) {
|
||||
logerror("No update wanted");
|
||||
continue;
|
||||
}
|
||||
if (updates_disabled()) {
|
||||
logerror("Updates disabled...skipping update");
|
||||
continue;
|
||||
}
|
||||
empth_sem_signal(update_sem);
|
||||
logerror("Next update at %s", ctime(&update_time));
|
||||
logerror("Next update in %d seconds", delta);
|
||||
/* sleep until update is scheduled to go off */
|
||||
empth_sleep(update_time);
|
||||
time(&now);
|
||||
now += adj_update;
|
||||
if (!gamehours(now, hour)) {
|
||||
logerror("No update permitted (hours restriction)");
|
||||
continue;
|
||||
}
|
||||
/*NOTREACHED*/
|
||||
if (!updatetime(&now)) {
|
||||
logerror("No update wanted");
|
||||
continue;
|
||||
}
|
||||
if (updates_disabled()) {
|
||||
logerror("Updates disabled...skipping update");
|
||||
continue;
|
||||
}
|
||||
empth_sem_signal(update_sem);
|
||||
}
|
||||
/*NOTREACHED*/
|
||||
}
|
||||
|
||||
/*ARGSUSED*/
|
||||
void
|
||||
update_wait(argv)
|
||||
void *argv;
|
||||
void *argv;
|
||||
{
|
||||
struct player *p;
|
||||
int running;
|
||||
time_t now;
|
||||
int stacksize;
|
||||
struct player *dp;
|
||||
struct player *p;
|
||||
int running;
|
||||
time_t now;
|
||||
int stacksize;
|
||||
struct player *dp;
|
||||
|
||||
while (1) {
|
||||
empth_sem_wait(update_sem);
|
||||
running = 0;
|
||||
for (p = player_next(0); p != 0; p = player_next(p)) {
|
||||
if (p->state != PS_PLAYING)
|
||||
continue;
|
||||
if (p->command) {
|
||||
pr_flash(p, "Update aborting command\n");
|
||||
p->aborted = 1;
|
||||
empth_wakeup(p->proc);
|
||||
running++;
|
||||
}
|
||||
}
|
||||
time(&now);
|
||||
if (running) {
|
||||
/* sleep a few, wait for aborts to take effect */
|
||||
empth_sleep(now + 2);
|
||||
}
|
||||
/*
|
||||
* we rely on the fact that update's priority is the highest
|
||||
* in the land so it can finish before it yields.
|
||||
*/
|
||||
dp = player_new(0, 0);
|
||||
stacksize= 100000 +
|
||||
/* finish_sects */ WORLD_X*WORLD_Y*(2*sizeof(double)+sizeof(s_char *));
|
||||
|
||||
empth_create(PP_UPDATE, update_main, stacksize, 0,
|
||||
"UpdateRun", "Updates the world", dp);
|
||||
while (1) {
|
||||
empth_sem_wait(update_sem);
|
||||
running = 0;
|
||||
for (p = player_next(0); p != 0; p = player_next(p)) {
|
||||
if (p->state != PS_PLAYING)
|
||||
continue;
|
||||
if (p->command) {
|
||||
pr_flash(p, "Update aborting command\n");
|
||||
p->aborted = 1;
|
||||
empth_wakeup(p->proc);
|
||||
running++;
|
||||
}
|
||||
}
|
||||
/*NOTREACHED*/
|
||||
time(&now);
|
||||
if (running) {
|
||||
/* sleep a few, wait for aborts to take effect */
|
||||
empth_sleep(now + 2);
|
||||
}
|
||||
/*
|
||||
* we rely on the fact that update's priority is the highest
|
||||
* in the land so it can finish before it yields.
|
||||
*/
|
||||
dp = player_new(0, 0);
|
||||
stacksize = 100000 +
|
||||
/* finish_sects */ WORLD_X * WORLD_Y * (2 * sizeof(double) +
|
||||
sizeof(s_char *));
|
||||
|
||||
empth_create(PP_UPDATE, update_main, stacksize, 0,
|
||||
"UpdateRun", "Updates the world", dp);
|
||||
}
|
||||
/*NOTREACHED*/
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue