diff --git a/src/lib/player/empmod.c b/src/lib/player/empmod.c index 6233dbff..941d5967 100644 --- a/src/lib/player/empmod.c +++ b/src/lib/player/empmod.c @@ -48,7 +48,7 @@ struct cmndstr player_coms[] = { {"announce", 0, tele, C_MOD, 0}, {"anti ", 3, anti, C_MOD, NORM + MONEY + CAP}, {"apropos ", 0, apro, 0, 0}, - {"arm ", 3, arm, C_MOD, NORM + MONEY + CAP}, + {"arm ", 3, arm, C_MOD, NORM + CAP}, {"army ", 0, army, C_MOD, NORM}, {"assault [ ]", 3, assa, C_MOD, NORM + MONEY + CAP}, @@ -87,7 +87,7 @@ struct cmndstr player_coms[] = { NORM + MONEY + CAP}, {"designate ", 1, desi, C_MOD, NORM}, {"disable", 0, disa, C_MOD, GOD}, - {"disarm ", 2, disarm, C_MOD, NORM + MONEY + CAP}, + {"disarm ", 2, disarm, C_MOD, NORM + CAP}, {"distribute ", 1, dist, C_MOD, NORM}, {"drop ", 1, drop, C_MOD, NORM + MONEY + CAP}, @@ -109,7 +109,7 @@ struct cmndstr player_coms[] = { 2, fly, C_MOD, NORM + MONEY + CAP}, {"follow ", 1, foll, C_MOD, NORM + CAP}, {"force", 0, force, C_MOD, GOD}, - {"fortify ", 1, fort, C_MOD, NORM}, + {"fortify ", 1, fort, C_MOD, NORM + CAP}, {"give ", 0, give, C_MOD, GOD}, {"grind ", 1, grin, C_MOD, NORM + MONEY + CAP}, {"harden ", 2, hard, C_MOD, NORM + MONEY + CAP}, @@ -186,7 +186,7 @@ struct cmndstr player_coms[] = { {"pray", 0, tele, C_MOD, NORM}, {"production ", 0, prod, 0, NORM}, {"pstat ", 0, pstat, 0, NORM}, - {"qorder ", 0, qorde, C_MOD, NORM + CAP}, + {"qorder ", 0, qorde, C_MOD, NORM}, {"quit", 0, quit, 0, 0}, {"radar ", 1, rada, C_MOD, NORM + CAP}, {"range ", 1, range, C_MOD, NORM + CAP}, @@ -208,7 +208,7 @@ struct cmndstr player_coms[] = { {"sabotage ", 1, sabo, C_MOD, NORM + MONEY + CAP}, {"sail ", 1, sail, C_MOD, NORM + CAP}, {"satellite [ [?cond&cond&...]]", - 1, sate, C_MOD, NORM + MONEY + CAP}, + 1, sate, C_MOD, NORM + CAP}, {"sbmap [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM}, {"scrap ", 2, scra, C_MOD, NORM + MONEY + CAP}, @@ -233,15 +233,15 @@ struct cmndstr player_coms[] = { {"skywatch ", 1, skyw, C_MOD, NORM + CAP}, {"smap [s|l|n|p|*|h]", 0, map, C_MOD, NORM}, {"sonar ", 1, sona, C_MOD, NORM + CAP}, - {"sorder ", 0, sorde, C_MOD, NORM + CAP}, + {"sorder ", 0, sorde, C_MOD, NORM}, {"spy ", 1, spy, C_MOD, NORM + CAP}, {"sstat ", 0, sstat, 0, NORM}, - {"start ", 1, start, C_MOD, NORM + CAP}, + {"start ", 1, start, C_MOD, NORM}, {"starvation [|l |s ]", 0, starve, 0, NORM}, - {"stop ", 1, stop, C_MOD, NORM + CAP}, + {"stop ", 1, stop, C_MOD, NORM}, {"strength ", 1, stre, C_MOD, NORM}, {"supply ", 1, supp, C_MOD, NORM + CAP}, - {"survey ", 0, surv, C_MOD, NORM + CAP}, + {"survey ", 0, surv, C_MOD, NORM}, {"swapsector ", 0, swaps, C_MOD, GOD}, {"sweep ", 3, reco, C_MOD, NORM + MONEY + CAP}, @@ -250,7 +250,7 @@ struct cmndstr player_coms[] = { 1, tend, C_MOD, NORM + CAP}, {"territory []", 0, terr, C_MOD, NORM}, {"test ", - 1, move, C_MOD, NORM + CAP}, + 1, move, C_MOD, NORM}, {"threshold ", 1, thre, C_MOD, NORM}, {"toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]", 0, togg, C_MOD, 0},