diff --git a/src/lib/common/sectdamage.c b/src/lib/common/sectdamage.c index b1f2679d..fd1ac2ee 100644 --- a/src/lib/common/sectdamage.c +++ b/src/lib/common/sectdamage.c @@ -88,16 +88,12 @@ sectdamage(struct sctstr *sp, int dam, struct emp_qelem *list) struct nstr_item ni; struct lndstr land; struct plnstr plane; - double real_dam; int eff; /* Some sectors are harder/easier to kill.. */ /* Average sector has a dstr of 1, so adjust */ /* the damage accordingly. Makes forts a pain */ - -/* real_dam = (double)dam * (1.0/((((double)(dchr[sp->sct_type].d_dstr - 1))*(sp->sct_effic/100.0)) + 1.0));*/ - real_dam = (double)dam *(1.0 / sector_strength(sp)); - dam = ldround(real_dam, 1); + dam = ldround(dam / sector_strength(sp), 1); eff = sect_damage(sp, PERCENT_DAMAGE(dam), list);