diff --git a/info/Infrastructure.t b/info/Infrastructure.t index e83cb3aa..42c76ef4 100644 --- a/info/Infrastructure.t +++ b/info/Infrastructure.t @@ -53,10 +53,10 @@ Use the "improve" command to improve the infrastructure of your sectors. To find out the required amounts of materials, mobility, and money use the "show sect build" command. .s1 -Also, defensive infrastructure is not always improvable. See the version -info to see if the DEFENSE_INFRA option is enabled or not. If it is not -enabled, the defense infrastructure of the sector is always the same -as the efficiency of the sector. If it is enabled, you must improve your -sectors defensive values using the "improve" command. +Also, defensive infrastructure is not always improvable. See "show +sector b" to find out. If it is not enabled, the defense +infrastructure of the sector is always the same as the efficiency of +the sector. If it is enabled, you must improve your sectors defensive +values using the "improve" command. .s1 .SA "improve, sinfrastructure, Mobility, Sectors" diff --git a/info/Ship-types.t b/info/Ship-types.t index d89dd175..a1a1f0de 100644 --- a/info/Ship-types.t +++ b/info/Ship-types.t @@ -212,11 +212,9 @@ land units can carry up to two spies. .L pln The number of 'light' planes the ship can carry. .L hel -The number of helicopters the ship can carry. (If the SHIPCHOPPER option is -enabled) +The number of helicopters the ship can carry. .L xpl -The number of extra-light planes the ship can carry. (If the XLIGHT option is -enabled) +The number of extra-light planes the ship can carry. .in .s1 Each ship can carry a certain amount of products and has certain