Change launch not to destroy missiles stuck on foreign ships

When laun() refused to launch a missile because of its carrier's
nationality, it destroyed the missile.  Don't do that.
This commit is contained in:
Markus Armbruster 2008-03-24 17:11:03 +01:00
parent 8d62bdb360
commit 9e90aa173a

View file

@ -109,8 +109,6 @@ laun(void)
if (ship.shp_own != player->cnum && rel != ALLIED) {
pr("%s: you or an ally do not own ship #%d\n",
prplane(&plane), ship.shp_uid);
plane.pln_effic = 0;
putplane(plane.pln_uid, &plane);
continue;
}
if (mchr[(int)ship.shp_type].m_flags & M_SUB)