Change launch not to destroy missiles stuck on foreign ships
When laun() refused to launch a missile because of its carrier's nationality, it destroyed the missile. Don't do that.
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1 changed files with 0 additions and 2 deletions
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@ -109,8 +109,6 @@ laun(void)
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if (ship.shp_own != player->cnum && rel != ALLIED) {
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if (ship.shp_own != player->cnum && rel != ALLIED) {
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pr("%s: you or an ally do not own ship #%d\n",
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pr("%s: you or an ally do not own ship #%d\n",
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prplane(&plane), ship.shp_uid);
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prplane(&plane), ship.shp_uid);
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plane.pln_effic = 0;
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putplane(plane.pln_uid, &plane);
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continue;
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continue;
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}
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}
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if (mchr[(int)ship.shp_type].m_flags & M_SUB)
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if (mchr[(int)ship.shp_type].m_flags & M_SUB)
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