Fix command abortion after getting player input
The old code didn't honor command abortion at the following prompts:
* arm third argument
* deliver fourth argument (also simplify)
* fire third argument
* fly and recon prompt for carrier to land on: pln_onewaymission()
treated abort like empty input, which made planes attempt landing in
the sector.
* lmine second argument
* order d fourth argument
* power c nat(s) argument
* range second argument
* sail second argument
* shutdown both arguments (first one was broken in commit 84cfd670
,
v4.3.10, second one never worked).
* tend third argument
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11 changed files with 51 additions and 32 deletions
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@ -96,6 +96,8 @@ arm(void)
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return RET_FAIL;
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}
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p = getstarg(player->argp[3], "Airburst [n]? ", buf);
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if (!p)
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return RET_SYN;
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if (!check_plane_ok(&pl) || !check_nuke_ok(&nuke))
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return RET_FAIL;
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@ -106,7 +108,7 @@ arm(void)
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return RET_FAIL;
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}
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if (p && (*p == 'y' || *p == 'Y'))
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if (*p == 'y' || *p == 'Y')
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pl.pln_flags |= PLN_AIRBURST;
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else
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pl.pln_flags &= ~PLN_AIRBURST;
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