Fix command abortion after getting player input

The old code didn't honor command abortion at the following prompts:

* arm third argument

* deliver fourth argument (also simplify)

* fire third argument

* fly and recon prompt for carrier to land on: pln_onewaymission()
  treated abort like empty input, which made planes attempt landing in
  the sector.

* lmine second argument

* order d fourth argument

* power c nat(s) argument

* range second argument

* sail second argument

* shutdown both arguments (first one was broken in commit 84cfd670,
  v4.3.10, second one never worked).

* tend third argument
This commit is contained in:
Markus Armbruster 2008-07-15 07:55:42 -04:00
parent b3a7a8ee11
commit 9eda5f87b8
11 changed files with 51 additions and 32 deletions

View file

@ -128,9 +128,11 @@ landmine(void)
sect.sct_mines, xyas(sect.sct_x, sect.sct_y, player->cnum));
sprintf(prompt, "Drop how many mines from %s? ", prland(&land));
mines_wanted = onearg(player->argp[2], prompt);
if (!check_land_ok(&land))
if (mines_wanted < 0)
return RET_SYN;
if (mines_wanted == 0)
continue;
if (mines_wanted <= 0)
if (!check_land_ok(&land))
continue;
land.lnd_mission = 0;
total_mines_laid = 0;