Fix command abortion after getting player input

The old code didn't honor command abortion at the following prompts:

* arm third argument

* deliver fourth argument (also simplify)

* fire third argument

* fly and recon prompt for carrier to land on: pln_onewaymission()
  treated abort like empty input, which made planes attempt landing in
  the sector.

* lmine second argument

* order d fourth argument

* power c nat(s) argument

* range second argument

* sail second argument

* shutdown both arguments (first one was broken in commit 84cfd670,
  v4.3.10, second one never worked).

* tend third argument
This commit is contained in:
Markus Armbruster 2008-07-15 07:55:42 -04:00
parent b3a7a8ee11
commit 9eda5f87b8
11 changed files with 51 additions and 32 deletions

View file

@ -94,7 +94,8 @@ powe(void)
if (player->argp[i]) {
if (player->argp[i][0] == 'c') {
snxtitem(&ni, EF_NATION, player->argp[i + 1]);
if (!snxtitem(&ni, EF_NATION, player->argp[i + 1]))
return RET_SYN;
while (nxtitem(&ni, &nat)) {
if (nat.nat_stat == STAT_UNUSED)
continue;