Fix command abortion after getting player input
The old code didn't honor command abortion at the following prompts:
* arm third argument
* deliver fourth argument (also simplify)
* fire third argument
* fly and recon prompt for carrier to land on: pln_onewaymission()
treated abort like empty input, which made planes attempt landing in
the sector.
* lmine second argument
* order d fourth argument
* power c nat(s) argument
* range second argument
* sail second argument
* shutdown both arguments (first one was broken in commit 84cfd670
,
v4.3.10, second one never worked).
* tend third argument
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11 changed files with 51 additions and 32 deletions
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@ -94,7 +94,8 @@ powe(void)
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if (player->argp[i]) {
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if (player->argp[i][0] == 'c') {
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snxtitem(&ni, EF_NATION, player->argp[i + 1]);
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if (!snxtitem(&ni, EF_NATION, player->argp[i + 1]))
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return RET_SYN;
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while (nxtitem(&ni, &nat)) {
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if (nat.nat_stat == STAT_UNUSED)
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continue;
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