Fix command abortion after getting player input
The old code didn't honor command abortion at the following prompts:
* arm third argument
* deliver fourth argument (also simplify)
* fire third argument
* fly and recon prompt for carrier to land on: pln_onewaymission()
treated abort like empty input, which made planes attempt landing in
the sector.
* lmine second argument
* order d fourth argument
* power c nat(s) argument
* range second argument
* sail second argument
* shutdown both arguments (first one was broken in commit 84cfd670
,
v4.3.10, second one never worked).
* tend third argument
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parent
b3a7a8ee11
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9eda5f87b8
11 changed files with 51 additions and 32 deletions
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@ -52,9 +52,11 @@ range(void)
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if (!player->owner || plane.pln_own == 0)
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continue;
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p = getstarg(player->argp[2], "New range? ", buf);
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if (!p)
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return RET_SYN;
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if (!check_plane_ok(&plane))
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return RET_SYN;
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if (!p || (i = atoi(p)) < 0)
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if ((i = atoi(p)) < 0)
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continue;
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rmax = pln_range_max(&plane);
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plane.pln_range = MIN(rmax, i);
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