Fix command abortion after getting player input
The old code didn't honor command abortion at the following prompts:
* arm third argument
* deliver fourth argument (also simplify)
* fire third argument
* fly and recon prompt for carrier to land on: pln_onewaymission()
treated abort like empty input, which made planes attempt landing in
the sector.
* lmine second argument
* order d fourth argument
* power c nat(s) argument
* range second argument
* sail second argument
* shutdown both arguments (first one was broken in commit 84cfd670
,
v4.3.10, second one never worked).
* tend third argument
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parent
b3a7a8ee11
commit
9eda5f87b8
11 changed files with 51 additions and 32 deletions
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@ -90,7 +90,10 @@ tend(void)
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if (type == EF_LAND) {
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sprintf(prompt, "Land unit(s) to tend from %s? ",
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prship(&tender));
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if (!(p = getstarg(player->argp[3], prompt, buf)) || !*p)
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p = getstarg(player->argp[3], prompt, buf);
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if (!p)
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return RET_SYN;
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if (!*p)
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continue;
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if (!check_ship_ok(&tender))
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return RET_SYN;
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@ -100,7 +103,10 @@ tend(void)
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}
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sprintf(prompt, "Number of %s to tend from %s? ",
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ip->i_name, prship(&tender));
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if (!(p = getstarg(player->argp[3], prompt, buf)) || !*p)
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p = getstarg(player->argp[3], prompt, buf);
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if (!p)
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return RET_SYN;
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if (!*p)
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continue;
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if (!check_ship_ok(&tender))
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return RET_SYN;
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