Change comment style to use @foo rather than FOO
... when referring to a function's parameter or a struct/union's member. The idea of using FOO comes from the GNU coding standards: The comment on a function is much clearer if you use the argument names to speak about the argument values. The variable name itself should be lower case, but write it in upper case when you are speaking about the value rather than the variable itself. Thus, "the inode number NODE_NUM" rather than "an inode". Upcasing names is problematic for a case-sensitive language like C, because it can create ambiguity. Moreover, it's too much shouting for my taste. GTK-Doc's convention to prefix the identifier with @ makes references to variables stand out nicely. The rest of the GTK-Doc conventions make no sense for us, however. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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77 changed files with 633 additions and 633 deletions
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@ -132,7 +132,7 @@ static double pf_sumcost;
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#endif /* !PATH_FIND_STATS */
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#ifndef NDEBUG /* silence "not used" warning */
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/* Is sector with uid UID open? */
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/* Is sector with uid @uid open? */
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static int
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pf_is_open(int uid)
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{
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@ -140,7 +140,7 @@ pf_is_open(int uid)
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}
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#endif
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/* Is sector with uid UID closed? */
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/* Is sector with uid @uid closed? */
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static int
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pf_is_closed(int uid)
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{
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@ -151,7 +151,7 @@ pf_is_closed(int uid)
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return pf_map[uid].visit > pf_visit;
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}
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/* Is sector with uid UID unvisited? */
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/* Is sector with uid @uid unvisited? */
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static int
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pf_is_unvisited(int uid)
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{
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@ -188,7 +188,7 @@ pf_check(void)
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#define pf_check() ((void)0)
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#endif
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/* Swap pf_heap's I-th and J-th elements. */
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/* Swap pf_heap's @i-th and @j-th elements. */
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static void
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pf_heap_swap(int i, int j)
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{
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@ -203,7 +203,7 @@ pf_heap_swap(int i, int j)
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pf_map[pf_heap[j].uid].heapi = j;
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}
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/* Restore heap property after N-th element's cost increased. */
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/* Restore heap property after @n-th element's cost increased. */
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static void
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pf_sift_down(int n)
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{
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@ -219,7 +219,7 @@ pf_sift_down(int n)
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}
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}
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/* Restore heap property after N-th element's cost decreased. */
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/* Restore heap property after @n-th element's cost decreased. */
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static void
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pf_sift_up(int n)
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{
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@ -234,9 +234,9 @@ pf_sift_up(int n)
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}
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/*
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* Open the unvisited sector X,Y.
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* UID is sector uid, it equals XYOFFSET(X,Y).
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* Cheapest path from source comes from direction DIR and has cost COST.
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* Open the unvisited sector @x,@y.
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* @uid is sector uid, it equals XYOFFSET(@x,@y).
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* Cheapest path from source comes from direction @dir and has cost @cost.
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*/
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static void
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pf_open(int uid, coord x, coord y, int dir, double cost)
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@ -284,7 +284,7 @@ pf_close(void)
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/* silence "not used" warning */
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#ifdef PATH_FIND_DEBUG
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/*
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* Return cost from source to sector with uid UID.
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* Return cost from source to sector with uid @uid.
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* It must be visited, i.e. open or closed.
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*/
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static double
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@ -327,8 +327,8 @@ y_in_dir(coord y, int dir)
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/*
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* Set the current source and cost function.
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* SX,SY is the source.
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* The cost to enter the sector with uid u is COST(ACTOR, u).
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* @sx,@sy is the source.
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* The cost to enter the sector with uid u is @cost(@actor, u).
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* Negative value means the sector can't be entered.
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*/
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static void
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@ -359,7 +359,7 @@ pf_set_source(coord sx, coord sy, natid actor, double (*cost)(natid, int))
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}
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/*
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* Find cheapest path from current source to DX,DY, return its cost.
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* Find cheapest path from current source to @dx,@dy, return its cost.
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*/
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double
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path_find_to(coord dx, coord dy)
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@ -413,10 +413,10 @@ path_find_to(coord dx, coord dy)
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}
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/*
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* Write route from SX,SY to DX,DY to BUF[BUFSIZ], return its length.
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* If the route is longer than BUFSIZ-1 characters, it's truncated.
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* Write route from @sx,@sy to @dx,@dy to @buf[@bufsiz], return its length.
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* If the route is longer than @bufsiz-1 characters, it's truncated.
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* You must compute path cost first, with path_find_to().
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* SX,SY must be on a shortest path from the current source to DX,DY.
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* @sx,@sy must be on a shortest path from the current source to @dx,@dy.
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*/
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size_t
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path_find_route(char *buf, size_t bufsz,
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@ -465,7 +465,7 @@ path_find_route(char *buf, size_t bufsz,
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}
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/*
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* Rotate BUF[BUFSZ] to put BUF[I] into BUF[0], and zero-terminate.
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* Rotate @buf[@bufsz] to put @buf[@i] into @buf[0], and zero-terminate.
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*/
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static char *
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bufrotate(char *buf, size_t bufsz, size_t i)
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@ -632,8 +632,8 @@ static double (*cost_tab[])(natid, int) = {
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};
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/*
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* Start finding paths from SX,SY.
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* Use mobility costs for ACTOR and MOBTYPE.
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* Start finding paths from @sx,@sy.
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* Use mobility costs for @actor and @mobtype.
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*/
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void
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path_find_from(coord sx, coord sy, natid actor, int mobtype)
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@ -642,8 +642,8 @@ path_find_from(coord sx, coord sy, natid actor, int mobtype)
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}
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/*
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* Find cheapest path from SX,SY to DX,DY, return its mobility cost.
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* Use mobility costs for ACTOR and MOBTYPE.
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* Find cheapest path from @sx,@sy to @dx,@dy, return its mobility cost.
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* Use mobility costs for @actor and @mobtype.
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*/
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double
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path_find(coord sx, coord sy, coord dx, coord dy, natid actor, int mobtype)
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