(ship_grow_scale, plane_grow_scale, land_grow_scale): Change from int

to float.  This allows more control of the max. efficiency gain, and
makes it similiar to ship_mob_scale etc.  Closes #1025600.
This commit is contained in:
Ron Koenderink 2005-04-05 03:00:35 +00:00
parent 44d59b5d17
commit 9f27f5b02a
6 changed files with 15 additions and 15 deletions

View file

@ -107,9 +107,9 @@ int start_unit_type[START_UNITS] = { 0, 1 }; /* type of unit */
/* opt_FUEL */
int fuel_mult = 10; /* 1 fuel = 10 mob */
int land_grow_scale = 2; /* how fast eff grows for land units (xETUS) */
int ship_grow_scale = 3; /* how fast eff grows for ships (xETUS) */
int plane_grow_scale = 2; /* how fast eff grows for planes (xETUS) */
float land_grow_scale = 2.0; /* how fast eff grows for land units (xETUS) */
float ship_grow_scale = 3.0; /* how fast eff grows for ships (xETUS) */
float plane_grow_scale = 2.0; /* how fast eff grows for planes (xETUS) */
double fgrate = 0.0012; /* food growth rate (dt * fert) */
double fcrate = 0.0013; /* food cultivate rate (dt * workforce) */