(ship_grow_scale, plane_grow_scale, land_grow_scale): Change from int
to float. This allows more control of the max. efficiency gain, and makes it similiar to ship_mob_scale etc. Closes #1025600.
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6 changed files with 15 additions and 15 deletions
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@ -107,9 +107,9 @@ int start_unit_type[START_UNITS] = { 0, 1 }; /* type of unit */
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/* opt_FUEL */
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int fuel_mult = 10; /* 1 fuel = 10 mob */
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int land_grow_scale = 2; /* how fast eff grows for land units (xETUS) */
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int ship_grow_scale = 3; /* how fast eff grows for ships (xETUS) */
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int plane_grow_scale = 2; /* how fast eff grows for planes (xETUS) */
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float land_grow_scale = 2.0; /* how fast eff grows for land units (xETUS) */
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float ship_grow_scale = 3.0; /* how fast eff grows for ships (xETUS) */
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float plane_grow_scale = 2.0; /* how fast eff grows for planes (xETUS) */
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double fgrate = 0.0012; /* food growth rate (dt * fert) */
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double fcrate = 0.0013; /* food cultivate rate (dt * workforce) */
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