(MINE_LDAMAGE): Change to match damage suffered in lnd_hit_mine().
This increases damage suffered in retreat. Fix info Damage. (shp_hit_mine): Use MINE_DAMAGE(). (lnd_hit_mine): Use MINE_LDAMAGE().
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4 changed files with 5 additions and 5 deletions
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@ -40,7 +40,7 @@
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#define DMINE_HITCHANCE(x) ((double) ( (x) / ((x)+20.0) ) )
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#define DMINE_LHITCHANCE(x) ((double) ( (x) / ((x)+35.0) ) )
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#define MINE_DAMAGE() (22 + random()%21)
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#define MINE_LDAMAGE() (10 + random()%11)
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#define MINE_LDAMAGE() (11 + random()%20)
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#define DTORP_HITCHANCE(range, vis) ((double)(0.9/((range)+1)+(((vis)<6)?(5-(vis))*0.03:0)))
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#define TORP_DAMAGE() (torpedo_damage + (random() % torpedo_damage) + \
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(random() % torpedo_damage))
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