Permit disabling of A* path cache at compile-time

Mostly to measure its effectiveness.  Compile with AS_NO_PATH_CACHE
defined to disable it.

Turns out the path cache is quite effective.  For my continental test
case (Hvy Metal 2 updates), it reduces the number of searches by a
factor of 18.5, speeding up distribution path assembly by a factor of
7.  The price is memory: it uses 135 times more memory than the A*
library.  For my island test case (Hvy Plastic 2 updates), I get 4
times search reduction, 3.5 times faster distribution path assembly,
36 times more memory.
This commit is contained in:
Markus Armbruster 2011-02-19 15:00:03 +01:00
parent 0385c67a8f
commit a02d3e9fc1

View file

@ -26,7 +26,6 @@
* ---
*
* path.c: Empire/A* Interface code.
* Define AS_STATS for A* statistics.
*
* Known contributors to this file:
* Phil Lapsley, 1991
@ -35,6 +34,14 @@
* Steve McClure, 1997
*/
/*
* Define AS_STATS for A* statistics on stderr.
*
* Define AS_NO_PATH_CACHE to disable the path cache. The path cache
* saves a lot of work, but uses lots of memory. It should be a
* significant net win, unless you run out of memory.
*/
#include <config.h>
#include <stdio.h>
@ -103,7 +110,11 @@ best_path(struct sctstr *from, struct sctstr *to, char *path, int mob_type)
if (!mybestpath)
mybestpath = bp_init();
adp = mybestpath->adp;
#ifdef AS_NO_PATH_CACHE
ap = NULL;
#else
ap = as_find_cachepath(from->sct_x, from->sct_y, to->sct_x, to->sct_y);
#endif
if (ap == NULL) {
adp->from.x = from->sct_x;
adp->from.y = from->sct_y;
@ -278,19 +289,25 @@ bp_coord_hash(struct as_coord c)
void
bp_enable_cachepath(void)
{
#ifndef AS_NO_PATH_CACHE
as_enable_cachepath();
#endif
}
void
bp_disable_cachepath(void)
{
#ifndef AS_NO_PATH_CACHE
as_disable_cachepath();
#endif
}
void
bp_clear_cachepath(void)
{
#ifndef AS_NO_PATH_CACHE
as_clear_cachepath();
#endif
}
double