From a03d804ffc774decd86f2104da87a9ed6749f891 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Sun, 3 Feb 2013 15:22:54 +0100 Subject: [PATCH] edit: Add remaining missing unit change reporting Print a message (always), send a bulletin to the unit owner and report news (sometimes). The message is necessary to give the deity a chance to catch unexpected changes, e.g. a player spending mobility right before the deity edits it. Watching out for such changes is especially important with non-interactive edit. Affected keys: cmd key struct member action ---------------------------------- edit s L shp_x,y B- E shp_effic BN M shp_mobil BN F shp_fleet B- T shp_tech BN a shp_pstage -- b shp_ptime -- R shp_rpath B- edit p l pln_x,y B- e pln_effic BN m pln_mobil BN w pln_wing B- t pln_tech BN r pln_range B- edit u L lnd_x,y B- e lnd_effic BN M lnd_mobil BN a lnd_army B- t lnd_tech BN F lnd_harden BN Z lnd_retreat B- R lnd_rpath B- The two characters in column action show whether the command sends a bulletin (B) or not (-), and whether it reports news (N) or not (-). Signed-off-by: Markus Armbruster --- src/lib/commands/edit.c | 62 ++++++++++++++++- tests/actofgod/actofgod.xdump | 5 +- tests/actofgod/journal.log | 126 ++++++++++++++++++++++++++++++++++ 3 files changed, 188 insertions(+), 5 deletions(-) diff --git a/src/lib/commands/edit.c b/src/lib/commands/edit.c index 847b9c75..75ce200f 100644 --- a/src/lib/commands/edit.c +++ b/src/lib/commands/edit.c @@ -741,6 +741,7 @@ edit_unit(struct empobj *unit, char *key, char *p, int arg = atoi(p); coord newx, newy; union empobj_storage newunit; + char newgroup; switch (toupper(*key)) { case 'U': @@ -783,28 +784,50 @@ edit_unit(struct empobj *unit, char *key, char *p, pr("Can't move %s while it's loaded\n", unit_nameof(unit)); return RET_FAIL; } + divine_unit_change_quiet(unit, "Location", + unit->own && unit->own != player->cnum, + "from %s to %s", + xyas(unit->x, unit->y, player->cnum), + xyas(newx, newy, player->cnum)); + if (unit->own && unit->own != player->cnum) + wu(0, unit->own, + "Location of %s changed from %s to %s by an act of %s!\n", + unit_nameof(unit), + xyas(unit->x, unit->y, unit->own), + xyas(newx, newy, unit->own), + cname(player->cnum)); unit->x = newx; unit->y = newy; break; case 'E': arg = LIMIT_TO(arg, mineff, 100); + divine_unit_change(unit, "Efficiency", + arg != unit->effic, arg - unit->effic, + "from %d to %d", unit->effic, arg); unit->effic = arg; break; case 'M': arg = LIMIT_TO(arg, -127, 127); + divine_unit_change(unit, "Mobility", + arg != unit->mobil, arg - unit->mobil, + "from %d to %d", unit->mobil, arg); unit->mobil = arg; break; case 'F': case 'W': case 'A': if (p[0] == '~') - unit->group = 0; + newgroup = 0; else if (isalpha(p[0])) - unit->group = p[0]; + newgroup = p[0]; else { pr("%c: invalid %s\n", p[0], group_name); return RET_FAIL; } + divine_unit_change(unit, "Assignment", newgroup != unit->group, 0, + "from %s %c to %c", group_name, + unit->group ? unit->group : '~', p[0]); + unit->group = newgroup; break; default: CANT_REACH(); @@ -830,17 +853,30 @@ edit_ship(struct shpstr *ship, char *key, char *p) SHIP_MINEFF, "fleet", 0); case 'T': arg = LIMIT_TO(arg, mcp->m_tech, SHRT_MAX); + divine_unit_change((struct empobj *)ship, "Tech level", + arg != ship->shp_tech, arg - ship->shp_tech, + "from %d to %d", ship->shp_tech, arg); shp_set_tech(ship, arg); break; case 'a': arg = LIMIT_TO(arg, 0, PLG_EXPOSED); + divine_unit_change_quiet((struct empobj *)ship, "Plague stage", + arg != ship->shp_pstage, + "from %d to %d", ship->shp_pstage, arg); ship->shp_pstage = arg; break; case 'b': arg = LIMIT_TO(arg, 0, 32767); + divine_unit_change_quiet((struct empobj *)ship, "Plague time", + arg != ship->shp_ptime, + "from %d to %d", ship->shp_ptime, arg); ship->shp_ptime = arg; break; case 'R': + divine_unit_change((struct empobj *)ship, "Retreat path", + strncmp(p, ship->shp_rpath, sizeof(ship->shp_rpath) - 1), + 0, "from %s to %.*s", + ship->shp_rpath, (int)sizeof(ship->shp_rpath) - 1, p); strncpy(ship->shp_rpath, p, sizeof(ship->shp_rpath) - 1); break; case 'W': @@ -897,10 +933,17 @@ edit_land(struct lndstr *land, char *key, char *p) land->lnd_ship >= 0 || land->lnd_land >= 0); case 't': arg = LIMIT_TO(arg, lcp->l_tech, SHRT_MAX); + divine_unit_change((struct empobj *)land, "Tech level", + arg != land->lnd_tech, arg - land->lnd_tech, + "from %d to %d", land->lnd_tech, arg); lnd_set_tech(land, arg); break; case 'F': - land->lnd_harden = LIMIT_TO(arg, 0, 127); + arg = LIMIT_TO(arg, 0, 127); + divine_unit_change((struct empobj *)land, "Fortification", + arg != land->lnd_harden, arg - land->lnd_harden, + "from %d to %d", land->lnd_harden, arg); + land->lnd_harden = arg; break; case 'S': if (arg < -1 || arg >= ef_nelem(EF_SHIP)) @@ -934,9 +977,16 @@ edit_land(struct lndstr *land, char *key, char *p) break; case 'Z': arg = LIMIT_TO(arg, 0, 100); + divine_unit_change((struct empobj *)land, "Retreat percentage", + arg != land->lnd_retreat, 0, + "from %d to %d", land->lnd_retreat, arg); land->lnd_retreat = arg; break; case 'R': + divine_unit_change((struct empobj *)land, "Retreat path", + strncmp(p, land->lnd_rpath, sizeof(land->lnd_rpath) - 1), + 0, "from %s to %.*s", + land->lnd_rpath, (int)sizeof(land->lnd_rpath) - 1, p); strncpy(land->lnd_rpath, p, sizeof(land->lnd_rpath) - 1); break; case 'W': @@ -992,10 +1042,16 @@ edit_plane(struct plnstr *plane, char *key, char *p) plane->pln_ship >= 0 || plane->pln_land >= 0); case 't': arg = LIMIT_TO(arg, pcp->pl_tech, SHRT_MAX); + divine_unit_change((struct empobj *)plane, "Tech level", + arg != plane->pln_tech, arg - plane->pln_tech, + "from %d to %d", plane->pln_tech, arg); pln_set_tech(plane, arg); break; case 'r': arg = LIMIT_TO(arg, 0, pl_range(pcp, plane->pln_tech)); + divine_unit_change((struct empobj *)plane, "Range", + arg != plane->pln_range, 0, + "from %d to %d", plane->pln_range, arg); plane->pln_range = (unsigned char)arg; break; case 's': diff --git a/tests/actofgod/actofgod.xdump b/tests/actofgod/actofgod.xdump index 8474ee46..2a2bade5 100644 --- a/tests/actofgod/actofgod.xdump +++ b/tests/actofgod/actofgod.xdump @@ -366,11 +366,12 @@ actor action victim times duration time 0 44 3 1 0 0 0 44 1 32 0 0 0 43 2 5 0 0 -0 44 3 13 0 0 +0 44 3 19 0 0 0 43 1 67 0 0 0 42 1 4 0 0 1 45 0 1 0 0 -0 43 3 7 0 0 +0 43 3 27 0 0 +0 44 2 6 0 0 0 42 3 4 0 0 /config config treaty diff --git a/tests/actofgod/journal.log b/tests/actofgod/journal.log index 8732311c..872a83b7 100644 --- a/tests/actofgod/journal.log +++ b/tests/actofgod/journal.log @@ -866,9 +866,11 @@ Play#0 output Play#0 6 0 640 Play#0 input edit s 2 L 3,-1 Play#0 command edit + Play#0 output Play#0 1 Location of cs cargo ship (#2) changed from 1,-1 to 3,-1 Play#0 output Play#0 6 0 640 Play#0 input edit s 3 L 1,-1 Play#0 command edit + Play#0 output Play#0 1 Location of cs cargo ship (#3) changed from 1,-1 to 1,-1 Play#0 output Play#0 6 0 640 Play#0 input edit p 0 @ 0 Play#0 command edit @@ -908,9 +910,11 @@ Play#0 output Play#0 6 0 640 Play#0 input edit p 2 l 3,-1 Play#0 command edit + Play#0 output Play#0 1 Location of f1 Sopwith Camel #2 changed from 1,-1 to 3,-1 Play#0 output Play#0 6 0 640 Play#0 input edit p 3 l 1,-1 Play#0 command edit + Play#0 output Play#0 1 Location of f1 Sopwith Camel #3 changed from 1,-1 to 1,-1 Play#0 output Play#0 6 0 640 Play#0 input edit u 0 @ 0 Play#0 command edit @@ -950,69 +954,91 @@ Play#0 output Play#0 6 0 640 Play#0 input edit u 2 L 3,-1 Play#0 command edit + Play#0 output Play#0 1 Location of sup supply #2 changed from 1,-1 to 3,-1 Play#0 output Play#0 6 0 640 Play#0 input edit u 3 L 1,-1 Play#0 command edit + Play#0 output Play#0 1 Location of sup supply #3 changed from 1,-1 to 1,-1 Play#0 output Play#0 6 0 640 Play#0 input edit s 2 E 0 Play#0 command edit + Play#0 output Play#0 1 Efficiency of cs cargo ship (#2) unchanged Play#0 output Play#0 6 0 640 Play#0 input edit s 3 E -1 Play#0 command edit + Play#0 output Play#0 1 Efficiency of cs cargo ship (#3) unchanged Play#0 output Play#0 6 0 640 Play#0 input edit s 4 E 100 Play#0 command edit + Play#0 output Play#0 1 Efficiency of cs cargo ship (#4) changed from 20 to 100 Play#0 output Play#0 6 0 640 Play#0 input edit s 5 E 101 Play#0 command edit + Play#0 output Play#0 1 Efficiency of cs cargo ship (#5) changed from 20 to 100 Play#0 output Play#0 6 0 640 Play#0 input edit s 2 M -127 Play#0 command edit + Play#0 output Play#0 1 Mobility of cs cargo ship (#2) changed from 0 to -127 Play#0 output Play#0 6 0 640 Play#0 input edit s 3 M -128 Play#0 command edit + Play#0 output Play#0 1 Mobility of cs cargo ship (#3) changed from 0 to -127 Play#0 output Play#0 6 0 640 Play#0 input edit s 4 M 127 Play#0 command edit + Play#0 output Play#0 1 Mobility of cs cargo ship (#4) changed from 0 to 127 Play#0 output Play#0 6 0 640 Play#0 input edit s 5 M 128 Play#0 command edit + Play#0 output Play#0 1 Mobility of cs cargo ship (#5) changed from 0 to 127 Play#0 output Play#0 6 0 640 Play#0 input edit s 2 T 0 Play#0 command edit + Play#0 output Play#0 1 Tech level of cs cargo ship (#2) changed from 100 to 20 Play#0 output Play#0 6 0 640 Play#0 input edit s 3 T -1 Play#0 command edit + Play#0 output Play#0 1 Tech level of cs cargo ship (#3) changed from 100 to 20 Play#0 output Play#0 6 0 640 Play#0 input edit s 4 T 32767 Play#0 command edit + Play#0 output Play#0 1 Tech level of cs cargo ship (#4) changed from 100 to 32767 Play#0 output Play#0 6 0 640 Play#0 input edit s 5 T 32768 Play#0 command edit + Play#0 output Play#0 1 Tech level of cs cargo ship (#5) changed from 100 to 32767 Play#0 output Play#0 6 0 640 Play#0 input edit s 2 a 0 Play#0 command edit + Play#0 output Play#0 1 Plague stage of cs cargo ship (#2) unchanged Play#0 output Play#0 6 0 640 Play#0 input edit s 3 a -1 Play#0 command edit + Play#0 output Play#0 1 Plague stage of cs cargo ship (#3) unchanged Play#0 output Play#0 6 0 640 Play#0 input edit s 4 a 4 Play#0 command edit + Play#0 output Play#0 1 Plague stage of cs cargo ship (#4) changed from 0 to 4 Play#0 output Play#0 6 0 640 Play#0 input edit s 5 a 5 Play#0 command edit + Play#0 output Play#0 1 Plague stage of cs cargo ship (#5) changed from 0 to 4 Play#0 output Play#0 6 0 640 Play#0 input edit s 2 b 0 Play#0 command edit + Play#0 output Play#0 1 Plague time of cs cargo ship (#2) unchanged Play#0 output Play#0 6 0 640 Play#0 input edit s 3 b -1 Play#0 command edit + Play#0 output Play#0 1 Plague time of cs cargo ship (#3) unchanged Play#0 output Play#0 6 0 640 Play#0 input edit s 4 b 32767 Play#0 command edit + Play#0 output Play#0 1 Plague time of cs cargo ship (#4) changed from 0 to 32767 Play#0 output Play#0 6 0 640 Play#0 input edit s 5 b 32768 Play#0 command edit + Play#0 output Play#0 1 Plague time of cs cargo ship (#5) changed from 0 to 32767 Play#0 output Play#0 6 0 640 Play#0 input edit s 2 m 0 Play#0 command edit @@ -1032,111 +1058,147 @@ Play#0 output Play#0 6 0 640 Play#0 input edit p 2 e 0 Play#0 command edit + Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #2 unchanged Play#0 output Play#0 6 0 640 Play#0 input edit p 3 e -1 Play#0 command edit + Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #3 unchanged Play#0 output Play#0 6 0 640 Play#0 input edit p 4 e 100 Play#0 command edit + Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #4 changed from 10 to 100 Play#0 output Play#0 6 0 640 Play#0 input edit p 5 e 101 Play#0 command edit + Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #5 changed from 10 to 100 Play#0 output Play#0 6 0 640 Play#0 input edit p 2 m -127 Play#0 command edit + Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #2 changed from 0 to -127 Play#0 output Play#0 6 0 640 Play#0 input edit p 3 m -128 Play#0 command edit + Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #3 changed from 0 to -127 Play#0 output Play#0 6 0 640 Play#0 input edit p 4 m 127 Play#0 command edit + Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #4 changed from 0 to 127 Play#0 output Play#0 6 0 640 Play#0 input edit p 5 m 128 Play#0 command edit + Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #5 changed from 0 to 127 Play#0 output Play#0 6 0 640 Play#0 input edit p 2 r 0 Play#0 command edit + Play#0 output Play#0 1 Range of f1 Sopwith Camel #2 changed from 9 to 0 Play#0 output Play#0 6 0 640 Play#0 input edit p 3 r -1 Play#0 command edit + Play#0 output Play#0 1 Range of f1 Sopwith Camel #3 changed from 9 to 0 Play#0 output Play#0 6 0 640 Play#0 input edit p 4 r 9 Play#0 command edit + Play#0 output Play#0 1 Range of f1 Sopwith Camel #4 unchanged Play#0 output Play#0 6 0 640 Play#0 input edit p 5 r 10 Play#0 command edit + Play#0 output Play#0 1 Range of f1 Sopwith Camel #5 unchanged Play#0 output Play#0 6 0 640 Play#0 input edit p 2 t 50 Play#0 command edit + Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #2 changed from 100 to 50 Play#0 output Play#0 6 0 640 Play#0 input edit p 3 t 49 Play#0 command edit + Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #3 changed from 100 to 50 Play#0 output Play#0 6 0 640 Play#0 input edit p 4 t 32767 Play#0 command edit + Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #4 changed from 100 to 32767 Play#0 output Play#0 6 0 640 Play#0 input edit p 5 t 32768 Play#0 command edit + Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #5 changed from 100 to 32767 Play#0 output Play#0 6 0 640 Play#0 input edit u 2 e 0 Play#0 command edit + Play#0 output Play#0 1 Efficiency of sup supply #2 unchanged Play#0 output Play#0 6 0 640 Play#0 input edit u 3 e -1 Play#0 command edit + Play#0 output Play#0 1 Efficiency of sup supply #3 unchanged Play#0 output Play#0 6 0 640 Play#0 input edit u 4 e 100 Play#0 command edit + Play#0 output Play#0 1 Efficiency of sup supply #4 changed from 10 to 100 Play#0 output Play#0 6 0 640 Play#0 input edit u 5 e 101 Play#0 command edit + Play#0 output Play#0 1 Efficiency of sup supply #5 changed from 10 to 100 Play#0 output Play#0 6 0 640 Play#0 input edit u 2 M -127 Play#0 command edit + Play#0 output Play#0 1 Mobility of sup supply #2 changed from 0 to -127 Play#0 output Play#0 6 0 640 Play#0 input edit u 3 M -128 Play#0 command edit + Play#0 output Play#0 1 Mobility of sup supply #3 changed from 0 to -127 Play#0 output Play#0 6 0 640 Play#0 input edit u 4 M 127 Play#0 command edit + Play#0 output Play#0 1 Mobility of sup supply #4 changed from 0 to 127 Play#0 output Play#0 6 0 640 Play#0 input edit u 5 M 128 Play#0 command edit + Play#0 output Play#0 1 Mobility of sup supply #5 changed from 0 to 127 Play#0 output Play#0 6 0 640 Play#0 input edit u 2 t 50 Play#0 command edit + Play#0 output Play#0 1 Tech level of sup supply #2 changed from 100 to 50 Play#0 output Play#0 6 0 640 Play#0 input edit u 3 t 49 Play#0 command edit + Play#0 output Play#0 1 Tech level of sup supply #3 changed from 100 to 50 Play#0 output Play#0 6 0 640 Play#0 input edit u 4 t 32767 Play#0 command edit + Play#0 output Play#0 1 Tech level of sup supply #4 changed from 100 to 32767 Play#0 output Play#0 6 0 640 Play#0 input edit u 5 t 32768 Play#0 command edit + Play#0 output Play#0 1 Tech level of sup supply #5 changed from 100 to 32767 Play#0 output Play#0 6 0 640 Play#0 input edit u 2 F 0 Play#0 command edit + Play#0 output Play#0 1 Fortification of sup supply #2 unchanged Play#0 output Play#0 6 0 640 Play#0 input edit u 3 F -1 Play#0 command edit + Play#0 output Play#0 1 Fortification of sup supply #3 unchanged Play#0 output Play#0 6 0 640 Play#0 input edit u 4 F 127 Play#0 command edit + Play#0 output Play#0 1 Fortification of sup supply #4 changed from 0 to 127 Play#0 output Play#0 6 0 640 Play#0 input edit u 5 F 128 Play#0 command edit + Play#0 output Play#0 1 Fortification of sup supply #5 changed from 0 to 127 Play#0 output Play#0 6 0 640 Play#0 input edit u 2 Z 0 Play#0 command edit + Play#0 output Play#0 1 Retreat percentage of sup supply #2 changed from 42 to 0 Play#0 output Play#0 6 0 640 Play#0 input edit u 3 Z -1 Play#0 command edit + Play#0 output Play#0 1 Retreat percentage of sup supply #3 changed from 42 to 0 Play#0 output Play#0 6 0 640 Play#0 input edit u 4 Z 100 Play#0 command edit + Play#0 output Play#0 1 Retreat percentage of sup supply #4 changed from 42 to 100 Play#0 output Play#0 6 0 640 Play#0 input edit u 5 Z 101 Play#0 command edit + Play#0 output Play#0 1 Retreat percentage of sup supply #5 changed from 42 to 100 Play#0 output Play#0 6 0 640 Play#0 input edit u 2 m 0 Play#0 command edit @@ -1156,27 +1218,35 @@ Play#0 output Play#0 6 0 640 Play#0 input edit s 2 F ~ Play#0 command edit + Play#0 output Play#0 1 Assignment of cs cargo ship (#2) unchanged Play#0 output Play#0 6 0 640 Play#0 input edit s 3 F a Play#0 command edit + Play#0 output Play#0 1 Assignment of cs cargo ship (#3) changed from fleet ~ to a Play#0 output Play#0 6 0 640 Play#0 input edit p 2 w ~ Play#0 command edit + Play#0 output Play#0 1 Assignment of f1 Sopwith Camel #2 unchanged Play#0 output Play#0 6 0 640 Play#0 input edit p 3 w a Play#0 command edit + Play#0 output Play#0 1 Assignment of f1 Sopwith Camel #3 changed from wing ~ to a Play#0 output Play#0 6 0 640 Play#0 input edit u 2 a ~ Play#0 command edit + Play#0 output Play#0 1 Assignment of sup supply #2 unchanged Play#0 output Play#0 6 0 640 Play#0 input edit u 3 a a Play#0 command edit + Play#0 output Play#0 1 Assignment of sup supply #3 changed from army ~ to a Play#0 output Play#0 6 0 640 Play#0 input edit s 2 R "" Play#0 command edit + Play#0 output Play#0 1 Retreat path of cs cargo ship (#2) unchanged Play#0 output Play#0 6 0 640 Play#0 input edit s 3 R jj Play#0 command edit + Play#0 output Play#0 1 Retreat path of cs cargo ship (#3) changed from to jj Play#0 output Play#0 6 0 640 Play#0 input edit s 2 W 0 W 1 Play#0 command edit @@ -1191,9 +1261,11 @@ Play#0 output Play#0 6 0 640 Play#0 input edit u 2 R "" Play#0 command edit + Play#0 output Play#0 1 Retreat path of sup supply #2 unchanged Play#0 output Play#0 6 0 640 Play#0 input edit u 3 R jj Play#0 command edit + Play#0 output Play#0 1 Retreat path of sup supply #3 changed from to jj Play#0 output Play#0 6 0 640 Play#0 input edit u 2 W 0 W 1 Play#0 command edit @@ -1265,6 +1337,7 @@ Play#0 output Play#0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 4 %c xxxxx -- thing value : Play#0 input M 2 + Play#0 output Play#0 1 Mobility of cs cargo ship (#0) changed from 0 to 2 Play#0 output Play#0 4 %c xxxxx -- thing value : Play#0 input m 1 Play#0 output Play#0 1 military of cs cargo ship (#0) changed from 0 to 1 @@ -1298,8 +1371,10 @@ Play#0 output Play#0 1 0 1 0 1 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 4 %c xxxxx -- thing value : Play#0 input R n + Play#0 output Play#0 1 Retreat path of cs cargo ship (#0) changed from to n Play#0 output Play#0 4 %c xxxxx -- thing value : Play#0 input R "" + Play#0 output Play#0 1 Retreat path of cs cargo ship (#0) changed from n to Play#0 output Play#0 4 %c xxxxx -- thing value : Play#0 input Play#0 output Play#0 1 POGO (#0) cs cargo ship (#0) @@ -1323,6 +1398,7 @@ Play#0 output Play#0 1 Ship : -1 Land Unit : -1 Play#0 output Play#0 4 %c xxxxx -- thing value : Play#0 input m 2 + Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #0 changed from 0 to 2 Play#0 output Play#0 4 %c xxxxx -- thing value : Play#0 input y -1 Play#0 output Play#0 1 Land unit of f1 Sopwith Camel #0 unchanged @@ -1351,6 +1427,7 @@ Play#0 output Play#0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 4 %c xxxxx -- thing value : Play#0 input M 2 + Play#0 output Play#0 1 Mobility of sup supply #0 changed from 0 to 2 Play#0 output Play#0 4 %c xxxxx -- thing value : Play#0 input Y -1 Play#0 output Play#0 1 Land unit of sup supply #0 unchanged @@ -1684,8 +1761,19 @@ Play#0 output Play#0 1 Sector 11,7 given to you by an act of POGO! Play#0 output Play#0 1 Sector -2,2 swapped with 2,-2 by an act of POGO! Play#0 output Play#0 1 cs cargo ship (#2) given to you by an act of POGO! + Play#0 output Play#0 1 Location of cs cargo ship (#2) changed from 1,-1 to 3,-1 by an act of POGO! Play#0 output Play#0 1 f1 Sopwith Camel #2 given to you by an act of POGO! + Play#0 output Play#0 1 Location of f1 Sopwith Camel #2 changed from 1,-1 to 3,-1 by an act of POGO! Play#0 output Play#0 1 sup supply #2 given to you by an act of POGO! + Play#0 output Play#0 1 Location of sup supply #2 changed from 1,-1 to 3,-1 by an act of POGO! + Play#0 output Play#0 1 Mobility of cs cargo ship (#2) changed from 0 to -127 by an act of POGO + Play#0 output Play#0 1 Tech level of cs cargo ship (#2) changed from 100 to 20 by an act of POGO + Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #2 changed from 0 to -127 by an act of POGO + Play#0 output Play#0 1 Range of f1 Sopwith Camel #2 changed from 9 to 0 by an act of POGO + Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #2 changed from 100 to 50 by an act of POGO + Play#0 output Play#0 1 Mobility of sup supply #2 changed from 0 to -127 by an act of POGO + Play#0 output Play#0 1 Tech level of sup supply #2 changed from 100 to 50 by an act of POGO + Play#0 output Play#0 1 Retreat percentage of sup supply #2 changed from 42 to 0 by an act of POGO Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#2) changed by an act of POGO: group set Play#0 output Play#0 1 Retreat condition of sup supply #2 changed by an act of POGO: group set Play#0 output Play#0 1 Flags of f1 Sopwith Camel #2 changed by an act of POGO: airburst set @@ -1704,25 +1792,63 @@ Play#0 output Play#0 1 cs cargo ship (#5) given to you by an act of POGO! Play#0 output Play#0 1 cs cargo ship (#3) taken from you by an act of POGO! Play#0 output Play#0 1 cs cargo ship (#3) given to you by an act of POGO! + Play#0 output Play#0 1 Location of cs cargo ship (#3) changed from 1,-1 to 1,-1 by an act of POGO! Play#0 output Play#0 1 f1 Sopwith Camel #0 taken from you by an act of POGO! Play#0 output Play#0 1 f1 Sopwith Camel #1 taken from you by an act of POGO! Play#0 output Play#0 1 f1 Sopwith Camel #2 taken from you by an act of POGO! Play#0 output Play#0 1 f1 Sopwith Camel #5 given to you by an act of POGO! Play#0 output Play#0 1 f1 Sopwith Camel #3 taken from you by an act of POGO! Play#0 output Play#0 1 f1 Sopwith Camel #3 given to you by an act of POGO! + Play#0 output Play#0 1 Location of f1 Sopwith Camel #3 changed from 1,-1 to 1,-1 by an act of POGO! Play#0 output Play#0 1 sup supply #0 taken from you by an act of POGO! Play#0 output Play#0 1 sup supply #1 taken from you by an act of POGO! Play#0 output Play#0 1 sup supply #2 taken from you by an act of POGO! Play#0 output Play#0 1 sup supply #5 given to you by an act of POGO! Play#0 output Play#0 1 sup supply #3 taken from you by an act of POGO! Play#0 output Play#0 1 sup supply #3 given to you by an act of POGO! + Play#0 output Play#0 1 Location of sup supply #3 changed from 1,-1 to 1,-1 by an act of POGO! + Play#0 output Play#0 1 Efficiency of cs cargo ship (#4) changed from 20 to 100 by an act of POGO + Play#0 output Play#0 1 Efficiency of cs cargo ship (#5) changed from 20 to 100 by an act of POGO + Play#0 output Play#0 1 Mobility of cs cargo ship (#3) changed from 0 to -127 by an act of POGO + Play#0 output Play#0 1 Mobility of cs cargo ship (#4) changed from 0 to 127 by an act of POGO + Play#0 output Play#0 1 Mobility of cs cargo ship (#5) changed from 0 to 127 by an act of POGO + Play#0 output Play#0 1 Tech level of cs cargo ship (#3) changed from 100 to 20 by an act of POGO + Play#0 output Play#0 1 Tech level of cs cargo ship (#4) changed from 100 to 32767 by an act of POGO + Play#0 output Play#0 1 Tech level of cs cargo ship (#5) changed from 100 to 32767 by an act of POGO Play#0 output Play#0 1 POGO gave you 50 military in cs cargo ship (#4) Play#0 output Play#0 1 POGO gave you 50 military in cs cargo ship (#5) + Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #4 changed from 10 to 100 by an act of POGO + Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #5 changed from 10 to 100 by an act of POGO + Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #3 changed from 0 to -127 by an act of POGO + Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #4 changed from 0 to 127 by an act of POGO + Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #5 changed from 0 to 127 by an act of POGO + Play#0 output Play#0 1 Range of f1 Sopwith Camel #3 changed from 9 to 0 by an act of POGO + Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #3 changed from 100 to 50 by an act of POGO + Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #4 changed from 100 to 32767 by an act of POGO + Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #5 changed from 100 to 32767 by an act of POGO + Play#0 output Play#0 1 Efficiency of sup supply #4 changed from 10 to 100 by an act of POGO + Play#0 output Play#0 1 Efficiency of sup supply #5 changed from 10 to 100 by an act of POGO + Play#0 output Play#0 1 Mobility of sup supply #3 changed from 0 to -127 by an act of POGO + Play#0 output Play#0 1 Mobility of sup supply #4 changed from 0 to 127 by an act of POGO + Play#0 output Play#0 1 Mobility of sup supply #5 changed from 0 to 127 by an act of POGO + Play#0 output Play#0 1 Tech level of sup supply #3 changed from 100 to 50 by an act of POGO + Play#0 output Play#0 1 Tech level of sup supply #4 changed from 100 to 32767 by an act of POGO + Play#0 output Play#0 1 Tech level of sup supply #5 changed from 100 to 32767 by an act of POGO + Play#0 output Play#0 1 Fortification of sup supply #4 changed from 0 to 127 by an act of POGO + Play#0 output Play#0 1 Fortification of sup supply #5 changed from 0 to 127 by an act of POGO + Play#0 output Play#0 1 Retreat percentage of sup supply #3 changed from 42 to 0 by an act of POGO + Play#0 output Play#0 1 Retreat percentage of sup supply #4 changed from 42 to 100 by an act of POGO + Play#0 output Play#0 1 Retreat percentage of sup supply #5 changed from 42 to 100 by an act of POGO Play#0 output Play#0 1 POGO gave you 25 military in sup supply #4 Play#0 output Play#0 1 POGO gave you 25 military in sup supply #5 + Play#0 output Play#0 1 Assignment of cs cargo ship (#3) changed from fleet ~ to a by an act of POGO + Play#0 output Play#0 1 Assignment of f1 Sopwith Camel #3 changed from wing ~ to a by an act of POGO + Play#0 output Play#0 1 Assignment of sup supply #3 changed from army ~ to a by an act of POGO + Play#0 output Play#0 1 Retreat path of cs cargo ship (#3) changed from to jj by an act of POGO Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: group set Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: injured, torped set and group cleared Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: torped cleared + Play#0 output Play#0 1 Retreat path of sup supply #3 changed from to jj by an act of POGO Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: group set Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: injured, torped set and group cleared Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: torped cleared