update/human: Drop redundant parameters vec[]

All callers of growfood(), trunc_people() and grow_people() pass
sp->sct_item, so use that.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2016-06-03 21:07:10 +02:00
parent 26dc92e1b5
commit a0a8e72150

View file

@ -42,11 +42,10 @@
#include "update.h"
#include "xy.h"
static int growfood(struct sctstr *, short *, int, int);
static int growfood(struct sctstr *, int, int);
static int starve_some(short *, i_type, int);
static void trunc_people(struct sctstr *, struct natstr *, short *);
static int grow_people(struct sctstr *, int, struct natstr *,
short *);
static void trunc_people(struct sctstr *, struct natstr *);
static int grow_people(struct sctstr *, int, struct natstr *);
static int babies(int, int, double, int, int);
/*
@ -75,8 +74,7 @@ do_feed(struct sctstr *sp, struct natstr *np, int *workp, int etu)
needed = (int)ceil(food_needed(sp->sct_item, etu));
if (sp->sct_item[I_FOOD] < needed) {
/* need to grow "emergency rations" */
work_avail -= 2 * growfood(sp, sp->sct_item,
work_avail / 2, etu);
work_avail -= 2 * growfood(sp, work_avail / 2, etu);
/* It's twice as hard to grow those than norm */
if (sp->sct_item[I_FOOD] == 0)
/* Conjure up 1f to make life easier for the player */
@ -102,7 +100,7 @@ do_feed(struct sctstr *sp, struct natstr *np, int *workp, int etu)
sctwork += 7 + roll(15);
if (sctwork > 100)
sctwork = 100;
grow_people(sp, etu, np, sp->sct_item);
grow_people(sp, etu, np);
work_avail = new_work(sp,
total_work(sp->sct_work, etu,
sp->sct_item[I_CIVIL],
@ -120,7 +118,7 @@ do_feed(struct sctstr *sp, struct natstr *np, int *workp, int etu)
} else
sctwork = 100;
/* Here is where we truncate extra people, always */
trunc_people(sp, np, sp->sct_item);
trunc_people(sp, np);
*workp = work_avail;
if (!player->simulation)
@ -138,7 +136,7 @@ new_work(struct sctstr *sp, int delta)
}
static int
growfood(struct sctstr *sp, short *vec, int work, int etu)
growfood(struct sctstr *sp, int work, int etu)
{
int food_fertil;
int food_workers;
@ -148,9 +146,9 @@ growfood(struct sctstr *sp, short *vec, int work, int etu)
food_workers = work * fcrate;
food_fertil = etu * sp->sct_fertil * fgrate;
food = MIN(food_workers, food_fertil);
if (food > ITEM_MAX - vec[I_FOOD])
food = ITEM_MAX - vec[I_FOOD];
vec[I_FOOD] += food;
if (food > ITEM_MAX - sp->sct_item[I_FOOD])
food = ITEM_MAX - sp->sct_item[I_FOOD];
sp->sct_item[I_FOOD] += food;
work_used = food / fcrate;
return work_used;
}
@ -218,14 +216,14 @@ starve_some(short *vec, i_type whom, int num)
* Truncate any extra people that may be around
*/
static void
trunc_people(struct sctstr *sp, struct natstr *np, short *vec)
trunc_people(struct sctstr *sp, struct natstr *np)
{
int maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
if (vec[I_CIVIL] > maxpop)
vec[I_CIVIL] = maxpop;
if (vec[I_UW] > maxpop)
vec[I_UW] = maxpop;
if (sp->sct_item[I_CIVIL] > maxpop)
sp->sct_item[I_CIVIL] = maxpop;
if (sp->sct_item[I_UW] > maxpop)
sp->sct_item[I_UW] = maxpop;
}
/*
@ -235,24 +233,24 @@ trunc_people(struct sctstr *sp, struct natstr *np, short *vec)
* production? Maybe with just high education?
*/
static int
grow_people(struct sctstr *sp, int etu,
struct natstr *np,
short *vec)
grow_people(struct sctstr *sp, int etu, struct natstr *np)
{
int newciv;
int newuw;
int maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
newciv = babies(vec[I_CIVIL], etu, obrate, vec[I_FOOD], maxpop);
vec[I_CIVIL] += newciv;
newuw = babies(vec[I_UW], etu, uwbrate, vec[I_FOOD], maxpop);
vec[I_UW] += newuw;
newciv = babies(sp->sct_item[I_CIVIL], etu, obrate,
sp->sct_item[I_FOOD], maxpop);
sp->sct_item[I_CIVIL] += newciv;
newuw = babies(sp->sct_item[I_UW], etu, uwbrate,
sp->sct_item[I_FOOD], maxpop);
sp->sct_item[I_UW] += newuw;
/*
* subtract the baby eat food (if we are using FOOD) and return
* # of births.
*/
if (opt_NOFOOD == 0 && (newciv || newuw))
vec[I_FOOD] -= roundavg((newciv + newuw) * babyeat);
sp->sct_item[I_FOOD] -= roundavg((newciv + newuw) * babyeat);
return newciv + newuw;
}