Use sctstr member sct_uid instead of recomputing it
The old code recomputed it with sctoff() in some places, without checking for failure. Not a bug, because it can't actually fail, just confusing.
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8 changed files with 11 additions and 11 deletions
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@ -327,7 +327,7 @@ nav_map(int x, int y, int show_designations)
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* in which case they'll see that.
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* --ts
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*/
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*ptr = player->bmap[sctoff(sect.sct_x, sect.sct_y)];
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*ptr = player->bmap[sect.sct_uid];
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}
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if (changed)
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writemap(player->cnum);
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