Remove option TREATIES
TREATIES has issues: * Treaties can cover attack, assault, paradrop, board, lboard, fire, build (s|p|l|n) and enlist, but not bomb, launch, torpedo and enlistment centers. * Usability is very poor. While a treaty is in effect, every player action that violates a treaty condition triggers a prompt like this: This action is in contravention of treaty #0 (with Curmudgeon) Do you wish to go ahead anyway? [yn] If you decline, the action is not executed. If you accept, it is. In both cases, your decision is reported in the news. You cannot get rid of these prompts until the treaty expires. * Virtually nobody uses them. * Virtually unused code is buggy code. There is at least one race condition: multifire() reads the firing sector, ship or land unit before the treaty prompt, and writes it back after, triggering a generation oops. Any updates made by other threads while trechk() waits for input are wiped out, triggering a seqno mismatch oops. * The treaty prompts could confuse smart clients that aren't prepared for them. WinACE isn't, but is reported to work anyway at least common usage. Ron Koenderink (the WinACE maintainer) suspects there could be a few situations where it will fail. This feature is not earning its keep. Remove it. Drop command treaty, consider treaty, offer treaty, xdump treaty, reject treaties. Output of accept changed, obviously. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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@ -246,7 +246,6 @@ extern struct castr land_ca[];
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extern struct castr lchr_ca[];
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extern struct castr nuke_ca[];
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extern struct castr nchr_ca[];
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extern struct castr treaty_ca[];
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extern struct castr loan_ca[];
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extern struct castr news_ca[];
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extern struct castr lost_ca[];
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@ -265,7 +264,6 @@ extern struct symbol ship_chr_flags[];
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extern struct symbol plane_chr_flags[];
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extern struct symbol land_chr_flags[];
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extern struct symbol nuke_chr_flags[];
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extern struct symbol treaty_flags[];
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extern struct castr mdchr_ca[];
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extern struct symbol meta_type[];
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extern struct symbol meta_flags[];
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