(gamedir): Not all programs treat relative names the same. Document
the lossage.
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2 changed files with 4 additions and 2 deletions
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@ -75,6 +75,8 @@ EMPCFBOTH("custom_tables", custom_tables, char *, NSC_STRING, KM_INTERNAL,
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"Custom configuration table files, separated by space")
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"Custom configuration table files, separated by space")
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EMPCFBOTH("data", gamedir, char *, NSC_STRING, KM_INTERNAL,
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EMPCFBOTH("data", gamedir, char *, NSC_STRING, KM_INTERNAL,
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"Directory where this game's data is stored")
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"Directory where this game's data is stored")
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EMPCF_COMMENT("# Note: Use an absolute name here, the interpretation of a relative\n"
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"# name may change.")
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EMPCFBOTH("info", infodir, char *, NSC_STRING, KM_INTERNAL,
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EMPCFBOTH("info", infodir, char *, NSC_STRING, KM_INTERNAL,
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"Directory where info pages are stored, can be shared among games")
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"Directory where info pages are stored, can be shared among games")
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EMPCF_COMMENT("# Note: Use an absolute name here, the interpretation of a relative\n"
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EMPCF_COMMENT("# Note: Use an absolute name here, the interpretation of a relative\n"
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@ -110,7 +112,6 @@ EMPCFBOTH("update_window", update_window, int, NSC_INT, 0,
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"Time window the update will occur in after the update time, in seconds")
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"Time window the update will occur in after the update time, in seconds")
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EMPCFBOTH("pre_update_hook", pre_update_hook, char *, NSC_STRING, KM_INTERNAL,
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EMPCFBOTH("pre_update_hook", pre_update_hook, char *, NSC_STRING, KM_INTERNAL,
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"Shell command run right before the update.")
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"Shell command run right before the update.")
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EMPCFBOTH("update_demand", update_demand, int, NSC_INT, 0,
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EMPCFBOTH("update_demand", update_demand, int, NSC_INT, 0,
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"Demand update policy")
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"Demand update policy")
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EMPCF_COMMENT("# 0 - No demand updates\n"
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EMPCF_COMMENT("# 0 - No demand updates\n"
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@ -52,7 +52,7 @@ char *custom_tables = "";
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/* Update schedule (absolute file name) */
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/* Update schedule (absolute file name) */
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char *schedulefil;
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char *schedulefil;
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/* Where to find built-in configuration tables (relative to configdir) */
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/* Where to find built-in configuration tables (relative to configdir) */
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char *builtindir = "@builtindir@";
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char *builtindir = "@builtindir@";
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/* Where to find info pages (relative to gamedir) */
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/* Where to find info pages (relative to gamedir) */
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@ -60,6 +60,7 @@ char *builtindir = "@builtindir@";
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char *infodir = "@einfodir@";
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char *infodir = "@einfodir@";
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/* Where this game's data is stored (relative to configdir) */
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/* Where this game's data is stored (relative to configdir) */
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/* FIXME relative broken in utility programs */
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char *gamedir = "@gamedir@";
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char *gamedir = "@gamedir@";
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/* These are relative to gamedir: */
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/* These are relative to gamedir: */
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