Spell ID and UID consistently all-caps
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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28 changed files with 113 additions and 113 deletions
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@ -19,11 +19,11 @@ Changes to Empire 4.3.33 - Wed May 20 18:17:43 UTC 2015
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- Don't disclose that the torpedo's path to the target is blocked
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by land when the target is out of range. Screwed up in 4.2.2.
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- When a submarine gets hit by return fire after firing its deck
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gun, the defender again learns the submarine's uid and type, just
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gun, the defender again learns the submarine's UID and type, just
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like for surface ships. This is how it worked before Empire 2.3.
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- When a submarine gets hit by return fire after launching a
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torpedo, the defender again learns the submarine's uid. Before
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Empire 2.3, he learned uid and type.
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torpedo, the defender again learns the submarine's UID. Before
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Empire 2.3, he learned UID and type.
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- Print "Kaboom" even when the target is out of range.
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- Always clear missions when firing guns or dropping depth charges.
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Screwed up when missions were added in Chainsaw.
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@ -42,7 +42,7 @@ Changes to Empire 4.3.33 - Wed May 20 18:17:43 UTC 2015
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* Fix news to report the actual owner of ships sunk by return
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torpedoes instead of POGO. Screwed up when return torpedoes were
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added in Chainsaw.
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* Don't disclose uid, type and owner of torpedoed submarines. The
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* Don't disclose UID, type and owner of torpedoed submarines. The
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latter leaked through the news.
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* Changes to bomb:
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- Fix damage to mobility when bombing planes. Has always been
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@ -649,7 +649,7 @@ Changes to Empire 4.3.28 - Sat Jul 16 11:30:53 UTC 2011
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* Remove option TRADESHIPS. Deities can customize the ship table to
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enable trade ships.
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* Configuration table changes (builtin and custom):
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- Rows must be in ascending uid order.
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- Rows must be in ascending UID order.
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- Omitting rows in tables item, sect-chr and infrastructure is no
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longer permitted.
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- Custom tables now replace the builtin table completely. Before,
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@ -855,7 +855,7 @@ Changes to Empire 4.3.26 - Mon May 24 16:37:40 UTC 2010
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* Fix retreat and lretreat condition 'c'. Broken in 4.3.16.
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* coastwatch and skywatch could see too far. Up to one sector for
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practical radar ranges.
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* skywatch now reports satellite uids. The uid is required for
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* skywatch now reports satellite UIDs. The UID is required for
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launching a-sats since 4.3.23.
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* Fix client not to send an empty line of input before aborting the
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command on player interrupt (normally ^C).
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@ -1174,7 +1174,7 @@ Changes to Empire 4.3.20 - Fri Feb 20 18:14:20 UTC 2009
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land units anymore. Loading stuff in foreign sectors was
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prohibited already for ships.
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- lload and lunload now work on foreign land units only when
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they're explicitly named by uid. This matches behavior of load
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they're explicitly named by UID. This matches behavior of load
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and unload.
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- Fix to test relations of foreign object's owner to player instead
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of the other way round.
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@ -1230,7 +1230,7 @@ Changes to Empire 4.3.19 - Sun Dec 7 23:15:34 UTC 2008
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* Improved nightly build, with additional tests.
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Changes to Empire 4.3.18 - Sat Oct 18 18:39:17 UTC 2008
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* Fix building of planes, land units and nukes with uids that have
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* Fix building of planes, land units and nukes with UIDs that have
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never been used before. This could crash the server on some
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systems in certain states. Broken in 4.3.17.
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* Improved nightly build, with restructured and extended tests.
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@ -1667,8 +1667,8 @@ Changes to Empire 4.3.11 - Tue Jan 1 18:57:38 UTC 2008
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* New sector selector elev. It's set by fairland, but has no effect
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on the game. It can be useful for deities to customize a world
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created by fairland.
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* The client now copes with ids greater than 15. The Empire
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protocol currently uses 14 ids.
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* The client now copes with IDs greater than 15. The Empire
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protocol currently uses 14 IDs.
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* Rewrite the client's code for reading server output during login.
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The old code could write one byte beyond the end of the buffer
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(theoretically a remote hole), got confused by long lines, and
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@ -2598,7 +2598,7 @@ Changes to Empire 4.2.20 - Tue Mar 22 21:07:18 UTC 2005
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population limit.
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* neweff miscalculated work when the population limit exceeded 999.
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* Fix capping of avail when a big city is torn down.
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* Fix a bug in fire that allowed players to find all submarine uids.
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* Fix a bug in fire that allowed players to find all submarine UIDs.
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* Maximum sector population is no longer hardcoded, and now covered
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by xdump. Option RES_POP now affects mountains and plains as
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well. From Ray Hyatt.
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@ -17,13 +17,13 @@ The server sends lines of output. Each output line starts with an
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identification string, followed by a space, then arbitrary text, then
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a line feed.
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Identification strings encode small integers called output ids as base
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Identification strings encode small integers called output IDs as base
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36 numbers. Characters '0' to '9' represent digits 0 to 9, and 'a' to
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'z' represent 10..35, as do 'A' to 'Z'. Symbolic names for ids are
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'z' represent 10..35, as do 'A' to 'Z'. Symbolic names for IDs are
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defined in proto.h.
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empire-client versions before version 4.3.11 parse large output ids
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incorrectly. Such ids do not currently occur.
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empire-client versions before version 4.3.11 parse large output IDs
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incorrectly. Such IDs do not currently occur.
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Clients shall be able to safely handle output lines of arbitrary
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length. Naturally, a client may not be able to handle a sufficiently
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@ -185,7 +185,7 @@ empire-client signals `EOF' when it encounters an end-of-file
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condition while reading player input. It signals `interrupt' when it
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catches SIGINT, which is normally triggered by Ctrl-C.
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The following ids occur:
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The following IDs occur:
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* Command prompt C_PROMPT
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@ -351,12 +351,12 @@ The following ids occur:
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The security considerations on C_PIPE apply to C_REDIR as well.
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* Other ids
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* Other IDs
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Other ids do not occur currently. Clients shall deal gracefully
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with ids they don't know.
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Other IDs do not occur currently. Clients shall deal gracefully
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with IDs they don't know.
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empire-client treats unknown ids like C_DATA. Versions before
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empire-client treats unknown IDs like C_DATA. Versions before
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4.3.11 prepend "Aborted\n" to C_ABORT lines, and "Error; " to
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C_CMDERR and C_BADCMD lines for historical reasons.
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@ -492,7 +492,7 @@ equivalent to a newline.
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Rationale: Follow econfig syntax.
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Tables with a record uid in the leftmost field can be `split
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Tables with a record UID in the leftmost field can be `split
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vertically' into multiple parts. Each part must contain the same set
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of records. The leftmost field must be repeated in each part. Other
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fields may be repeated. Repeated fields must be the same in all
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@ -501,7 +501,7 @@ a table that is not split.
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Rationale: This is to let you avoid long lines. Line continuation
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syntax would be simpler, but turns out to be illegible. Requiring
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record uid is not technically necessary, as counting records works the
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record UID is not technically necessary, as counting records works the
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same whether a table is split or not. Except humans can't count.
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Perhaps this should be a recommendation for use rather than part of
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the language.
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