Spell ID and UID consistently all-caps

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2017-08-05 21:14:20 +02:00
parent aa59a6aa0a
commit a1ba346736
28 changed files with 113 additions and 113 deletions

View file

@ -19,11 +19,11 @@ Changes to Empire 4.3.33 - Wed May 20 18:17:43 UTC 2015
- Don't disclose that the torpedo's path to the target is blocked
by land when the target is out of range. Screwed up in 4.2.2.
- When a submarine gets hit by return fire after firing its deck
gun, the defender again learns the submarine's uid and type, just
gun, the defender again learns the submarine's UID and type, just
like for surface ships. This is how it worked before Empire 2.3.
- When a submarine gets hit by return fire after launching a
torpedo, the defender again learns the submarine's uid. Before
Empire 2.3, he learned uid and type.
torpedo, the defender again learns the submarine's UID. Before
Empire 2.3, he learned UID and type.
- Print "Kaboom" even when the target is out of range.
- Always clear missions when firing guns or dropping depth charges.
Screwed up when missions were added in Chainsaw.
@ -42,7 +42,7 @@ Changes to Empire 4.3.33 - Wed May 20 18:17:43 UTC 2015
* Fix news to report the actual owner of ships sunk by return
torpedoes instead of POGO. Screwed up when return torpedoes were
added in Chainsaw.
* Don't disclose uid, type and owner of torpedoed submarines. The
* Don't disclose UID, type and owner of torpedoed submarines. The
latter leaked through the news.
* Changes to bomb:
- Fix damage to mobility when bombing planes. Has always been
@ -649,7 +649,7 @@ Changes to Empire 4.3.28 - Sat Jul 16 11:30:53 UTC 2011
* Remove option TRADESHIPS. Deities can customize the ship table to
enable trade ships.
* Configuration table changes (builtin and custom):
- Rows must be in ascending uid order.
- Rows must be in ascending UID order.
- Omitting rows in tables item, sect-chr and infrastructure is no
longer permitted.
- Custom tables now replace the builtin table completely. Before,
@ -855,7 +855,7 @@ Changes to Empire 4.3.26 - Mon May 24 16:37:40 UTC 2010
* Fix retreat and lretreat condition 'c'. Broken in 4.3.16.
* coastwatch and skywatch could see too far. Up to one sector for
practical radar ranges.
* skywatch now reports satellite uids. The uid is required for
* skywatch now reports satellite UIDs. The UID is required for
launching a-sats since 4.3.23.
* Fix client not to send an empty line of input before aborting the
command on player interrupt (normally ^C).
@ -1174,7 +1174,7 @@ Changes to Empire 4.3.20 - Fri Feb 20 18:14:20 UTC 2009
land units anymore. Loading stuff in foreign sectors was
prohibited already for ships.
- lload and lunload now work on foreign land units only when
they're explicitly named by uid. This matches behavior of load
they're explicitly named by UID. This matches behavior of load
and unload.
- Fix to test relations of foreign object's owner to player instead
of the other way round.
@ -1230,7 +1230,7 @@ Changes to Empire 4.3.19 - Sun Dec 7 23:15:34 UTC 2008
* Improved nightly build, with additional tests.
Changes to Empire 4.3.18 - Sat Oct 18 18:39:17 UTC 2008
* Fix building of planes, land units and nukes with uids that have
* Fix building of planes, land units and nukes with UIDs that have
never been used before. This could crash the server on some
systems in certain states. Broken in 4.3.17.
* Improved nightly build, with restructured and extended tests.
@ -1667,8 +1667,8 @@ Changes to Empire 4.3.11 - Tue Jan 1 18:57:38 UTC 2008
* New sector selector elev. It's set by fairland, but has no effect
on the game. It can be useful for deities to customize a world
created by fairland.
* The client now copes with ids greater than 15. The Empire
protocol currently uses 14 ids.
* The client now copes with IDs greater than 15. The Empire
protocol currently uses 14 IDs.
* Rewrite the client's code for reading server output during login.
The old code could write one byte beyond the end of the buffer
(theoretically a remote hole), got confused by long lines, and
@ -2598,7 +2598,7 @@ Changes to Empire 4.2.20 - Tue Mar 22 21:07:18 UTC 2005
population limit.
* neweff miscalculated work when the population limit exceeded 999.
* Fix capping of avail when a big city is torn down.
* Fix a bug in fire that allowed players to find all submarine uids.
* Fix a bug in fire that allowed players to find all submarine UIDs.
* Maximum sector population is no longer hardcoded, and now covered
by xdump. Option RES_POP now affects mountains and plains as
well. From Ray Hyatt.

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@ -17,13 +17,13 @@ The server sends lines of output. Each output line starts with an
identification string, followed by a space, then arbitrary text, then
a line feed.
Identification strings encode small integers called output ids as base
Identification strings encode small integers called output IDs as base
36 numbers. Characters '0' to '9' represent digits 0 to 9, and 'a' to
'z' represent 10..35, as do 'A' to 'Z'. Symbolic names for ids are
'z' represent 10..35, as do 'A' to 'Z'. Symbolic names for IDs are
defined in proto.h.
empire-client versions before version 4.3.11 parse large output ids
incorrectly. Such ids do not currently occur.
empire-client versions before version 4.3.11 parse large output IDs
incorrectly. Such IDs do not currently occur.
Clients shall be able to safely handle output lines of arbitrary
length. Naturally, a client may not be able to handle a sufficiently
@ -185,7 +185,7 @@ empire-client signals `EOF' when it encounters an end-of-file
condition while reading player input. It signals `interrupt' when it
catches SIGINT, which is normally triggered by Ctrl-C.
The following ids occur:
The following IDs occur:
* Command prompt C_PROMPT
@ -351,12 +351,12 @@ The following ids occur:
The security considerations on C_PIPE apply to C_REDIR as well.
* Other ids
* Other IDs
Other ids do not occur currently. Clients shall deal gracefully
with ids they don't know.
Other IDs do not occur currently. Clients shall deal gracefully
with IDs they don't know.
empire-client treats unknown ids like C_DATA. Versions before
empire-client treats unknown IDs like C_DATA. Versions before
4.3.11 prepend "Aborted\n" to C_ABORT lines, and "Error; " to
C_CMDERR and C_BADCMD lines for historical reasons.

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@ -492,7 +492,7 @@ equivalent to a newline.
Rationale: Follow econfig syntax.
Tables with a record uid in the leftmost field can be `split
Tables with a record UID in the leftmost field can be `split
vertically' into multiple parts. Each part must contain the same set
of records. The leftmost field must be repeated in each part. Other
fields may be repeated. Repeated fields must be the same in all
@ -501,7 +501,7 @@ a table that is not split.
Rationale: This is to let you avoid long lines. Line continuation
syntax would be simpler, but turns out to be illegible. Requiring
record uid is not technically necessary, as counting records works the
record UID is not technically necessary, as counting records works the
same whether a table is split or not. Except humans can't count.
Perhaps this should be a recommendation for use rather than part of
the language.