Spell ID and UID consistently all-caps

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2017-08-05 21:14:20 +02:00
parent aa59a6aa0a
commit a1ba346736
28 changed files with 113 additions and 113 deletions

View file

@ -50,7 +50,7 @@ struct lndstr {
signed ef_type: 8;
unsigned lnd_seqno: 12;
unsigned lnd_generation: 12;
int lnd_uid; /* unit id (land #) */
int lnd_uid; /* unit ID (land #) */
time_t lnd_timestamp; /* Last time this unit was touched */
natid lnd_own; /* owner's country num */
coord lnd_x; /* x location in abs coords */
@ -65,7 +65,7 @@ struct lndstr {
short lnd_mission; /* mission code */
short lnd_radius; /* mission radius */
/* end of part matching struct empobj */
int lnd_ship; /* uid of transporting ship, or -1 */
int lnd_ship; /* UID of transporting ship, or -1 */
signed char lnd_harden; /* fortification */
short lnd_retreat; /* retreat percentage */
int lnd_rflags; /* When do I retreat? */
@ -74,7 +74,7 @@ struct lndstr {
short lnd_item[I_MAX+1]; /* amount of items on board */
short lnd_pstage; /* plague stage */
short lnd_ptime; /* how many ETUs remain in this stage */
int lnd_land; /* uid of transporting land unit, or -1 */
int lnd_land; /* UID of transporting land unit, or -1 */
short lnd_access; /* Last tick mob was updated (MOB_ACCESS) */
};