Spell ID and UID consistently all-caps
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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aa59a6aa0a
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a1ba346736
28 changed files with 113 additions and 113 deletions
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@ -50,7 +50,7 @@ struct lndstr {
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signed ef_type: 8;
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unsigned lnd_seqno: 12;
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unsigned lnd_generation: 12;
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int lnd_uid; /* unit id (land #) */
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int lnd_uid; /* unit ID (land #) */
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time_t lnd_timestamp; /* Last time this unit was touched */
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natid lnd_own; /* owner's country num */
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coord lnd_x; /* x location in abs coords */
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@ -65,7 +65,7 @@ struct lndstr {
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short lnd_mission; /* mission code */
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short lnd_radius; /* mission radius */
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/* end of part matching struct empobj */
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int lnd_ship; /* uid of transporting ship, or -1 */
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int lnd_ship; /* UID of transporting ship, or -1 */
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signed char lnd_harden; /* fortification */
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short lnd_retreat; /* retreat percentage */
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int lnd_rflags; /* When do I retreat? */
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@ -74,7 +74,7 @@ struct lndstr {
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short lnd_item[I_MAX+1]; /* amount of items on board */
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short lnd_pstage; /* plague stage */
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short lnd_ptime; /* how many ETUs remain in this stage */
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int lnd_land; /* uid of transporting land unit, or -1 */
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int lnd_land; /* UID of transporting land unit, or -1 */
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short lnd_access; /* Last tick mob was updated (MOB_ACCESS) */
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};
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