diff --git a/include/prototypes.h b/include/prototypes.h index 0767afc4..d2f8cb46 100644 --- a/include/prototypes.h +++ b/include/prototypes.h @@ -499,7 +499,7 @@ extern int msl_hit(struct plnstr *, int, int, int, int, char *, extern void msl_sel(struct emp_qelem *, coord, coord, natid, int, int, int); extern int msl_launch_mindam(struct emp_qelem *, coord, coord, int, - int, int, char *, int, int); + int, int, char *, int); /* mtch.c */ extern int comtch(char *, struct cmndstr *, int); /* natarg.c */ @@ -555,7 +555,7 @@ extern void pln_put1(struct plist *); extern void plane_sweep(struct emp_qelem *, coord, coord); extern int put_plane_on_land(struct plnstr *, struct lndstr *); extern int pln_hitchance(struct plnstr *, int, int); -extern int pln_damage(struct plnstr *, coord, coord, char, int *, int); +extern int pln_damage(struct plnstr *, char, int); extern int pln_identchance(struct plnstr *, int, int); extern int pln_is_in_orbit(struct plnstr *); extern void pln_set_tech(struct plnstr *, int); diff --git a/info/Hitchance.t b/info/Hitchance.t index 4f1beec4..7485f4d9 100644 --- a/info/Hitchance.t +++ b/info/Hitchance.t @@ -62,7 +62,7 @@ where Plane and missile hitchance -If the plane or missile is carrying a nuclear warhead or the target is +If the target is a sector, then the hitchance is 100%. Otherwise, the following procedure is used to calculate hitchance. diff --git a/info/bomb.t b/info/bomb.t index da4d4d0d..1c6eea4d 100644 --- a/info/bomb.t +++ b/info/bomb.t @@ -24,11 +24,10 @@ target sector. Strategic missions damage all commodities in the entire target sector, while not damaging any ships resident (similar to the \*Qfire\*U command). -If a plane is armed with a nuclear warhead, then it will drop the bomb -rather than using conventional weapons. -Nuclear devices damage everything in the sector; planes, ships, and -commodities. -Only missiles in hardened silos can avoid damage from a nuclear mission. +.s1 +Nuclear bombs can only be used for strategic bombing. They damage +everything in the sector; planes, ships, and commodities. +Only missiles in hardened silos can avoid damage from a nuclear attack. .s1 represents an assembly point, where all of the planes in the mission meet before proceeding on to the target sector. diff --git a/info/launch.t b/info/launch.t index ac5fec2b..4ed3aee5 100644 --- a/info/launch.t +++ b/info/launch.t @@ -60,10 +60,8 @@ the launching pad instead of launching. Missiles launched from submarines are anonymous. The victim is not notified of the identity of the launching country. .s1 -Missiles on interdiction mission have the same chance of hitting and -do the same damage as if they were launched by hand. Also, any -nuclear armed missiles will detonate if they launch on an interdiction -mission. You specify whether the nuclear warhead will airburst or +Nuclear-tipped missiles can only be launched at sectors. +You specify whether the nuclear warhead will airburst or groundburst when you arm the missiles (see info arm). In order to better destroy missiles on the ground (or in their silos), the ground-burst technique is used. diff --git a/info/mission.t b/info/mission.t index 3f8a2443..0405020c 100644 --- a/info/mission.t +++ b/info/mission.t @@ -49,7 +49,7 @@ planes flying in their op-area, in accordance with the air-defense mission, but will not intercept one outside their op-area, even if it is within their normal range. Be sure you understand this before using plane missions.) .s1 -Nukes on missiles or planes flying missions DO detonate. +Planes armed with nukes cannot be assigned missions. .s1 "marine" missiles will keep launching to interdict ships until all of the valuable ships in the fleet are sunk. A "valuable" ship is one diff --git a/src/lib/commands/arm.c b/src/lib/commands/arm.c index a7ed90b9..144336cd 100644 --- a/src/lib/commands/arm.c +++ b/src/lib/commands/arm.c @@ -62,7 +62,7 @@ arm(void) && getrel(getnatp(pl.pln_own), player->cnum) != ALLIED) continue; plc = &plchr[(int)pl.pln_type]; - if ((plc->pl_flags & (P_O | P_N)) + if ((plc->pl_flags & (P_O | P_N | P_MAR)) || (plc->pl_flags & (P_M | P_F)) == (P_M | P_F)) { pr("A %s cannot carry nuclear devices!\n", plc->pl_name); return RET_FAIL; @@ -108,6 +108,7 @@ arm(void) pl.pln_flags |= PLN_AIRBURST; else pl.pln_flags &= ~PLN_AIRBURST; + pl.pln_mission = 0; snprintf(buf, sizeof(buf), "armed on your %s in %s", prplane(&pl), xyas(pl.pln_x, pl.pln_y, pl.pln_own)); diff --git a/src/lib/commands/bomb.c b/src/lib/commands/bomb.c index 850f0f13..21589736 100644 --- a/src/lib/commands/bomb.c +++ b/src/lib/commands/bomb.c @@ -337,17 +337,15 @@ eff_bomb(struct emp_qelem *list, struct sctstr *target) struct emp_qelem *qp, *next; struct sctstr sect; int oldeff, dam = 0; - int nukedam; for (qp = list->q_forw; qp != list; qp = next) { next = qp->q_forw; plp = (struct plist *)qp; if (changed_plane_aborts(plp)) continue; - dam += pln_damage(&plp->plane, target->sct_x, target->sct_y, - 'p', &nukedam, 1); + dam += pln_damage(&plp->plane, 'p', 1); } - if (dam <= 0) /* dam == 0 if only nukes were delivered */ + if (dam <= 0) return; getsect(target->sct_x, target->sct_y, §); target = § @@ -381,7 +379,6 @@ comm_bomb(struct emp_qelem *list, struct sctstr *target) struct emp_qelem *qp, *next; struct sctstr sect; int dam = 0; - int nukedam; for (i = 0; i < nbomb; i++) { if (target->sct_item[bombcomm[i]] == 0) @@ -421,10 +418,9 @@ comm_bomb(struct emp_qelem *list, struct sctstr *target) plp = (struct plist *)qp; if (changed_plane_aborts(plp)) continue; - dam += pln_damage(&plp->plane, target->sct_x, target->sct_y, - 'p', &nukedam, 1); + dam += pln_damage(&plp->plane, 'p', 1); } - if (dam <= 0) /* dam == 0 if only nukes were delivered */ + if (dam <= 0) return; getsect(target->sct_x, target->sct_y, §); target = § @@ -462,7 +458,6 @@ ship_bomb(struct emp_qelem *list, struct sctstr *target) char buf[1024]; char prompt[128]; int hitchance; - int nukedam; int flak; int gun; @@ -535,17 +530,15 @@ ship_bomb(struct emp_qelem *list, struct sctstr *target) } if (roll(100) <= hitchance) { /* pinbombing is more accurate than normal bombing */ - dam = 2 * pln_damage(&plp->plane, target->sct_x, target->sct_y, - 'p', &nukedam, 1); + dam = 2 * pln_damage(&plp->plane, 'p', 1); } else { pr("splash\n"); /* Bombs that miss have to land somewhere! */ - dam = pln_damage(&plp->plane, target->sct_x, target->sct_y, - 'p', &nukedam, 0); + dam = pln_damage(&plp->plane, 'p', 0); collateral_damage(target->sct_x, target->sct_y, dam); dam = 0; } - if (dam <= 0) /* dam == 0 if only nukes were delivered */ + if (dam <= 0) continue; if (mcp->m_flags & M_SUB) nreport(player->cnum, N_SUB_BOMB, ship.shp_own, 1); @@ -589,7 +582,6 @@ plane_bomb(struct emp_qelem *list, struct sctstr *target) char prompt[128]; char buf[1024]; int hitchance; - int nukedam; int nplanes; for (qp = list->q_forw; qp != list; qp = next) { @@ -641,17 +633,15 @@ plane_bomb(struct emp_qelem *list, struct sctstr *target) } if (roll(100) <= hitchance) { /* pinbombing is more accurate than normal bombing */ - dam = 2 * pln_damage(&plp->plane, target->sct_x, target->sct_y, - 'p', &nukedam, 1); + dam = 2 * pln_damage(&plp->plane, 'p', 1); } else { pr("thud\n"); /* Bombs that miss have to land somewhere! */ - dam = pln_damage(&plp->plane, target->sct_x, target->sct_y, - 'p', &nukedam, 0); + dam = pln_damage(&plp->plane, 'p', 0); collateral_damage(target->sct_x, target->sct_y, dam); dam = 0; } - if (dam <= 0) /* dam == 0 if only nukes were delivered */ + if (dam <= 0) continue; if (dam > 100) dam = 100; @@ -693,7 +683,6 @@ land_bomb(struct emp_qelem *list, struct sctstr *target) int unitno; int aaf, flak, hitchance; struct plist *plp; - int nukedam; int nunits; for (qp = list->q_forw; qp != list; qp = next) { @@ -755,17 +744,15 @@ land_bomb(struct emp_qelem *list, struct sctstr *target) pr("%d%% hitchance...", hitchance); } if (roll(100) <= hitchance) { - dam = 2 * pln_damage(&plp->plane, target->sct_x, target->sct_y, - 'p', &nukedam, 1); + dam = 2 * pln_damage(&plp->plane, 'p', 1); } else { pr("thud\n"); /* Bombs that miss have to land somewhere! */ - dam = pln_damage(&plp->plane, target->sct_x, target->sct_y, - 'p', &nukedam, 0); + dam = pln_damage(&plp->plane, 'p', 0); collateral_damage(target->sct_x, target->sct_y, dam); dam = 0; } - if (dam <= 0) /* dam == 0 if only nukes were delivered */ + if (dam <= 0) continue; if (dam > 100) dam = 100; @@ -790,12 +777,19 @@ strat_bomb(struct emp_qelem *list, struct sctstr *target) int dam = 0; struct emp_qelem *qp; struct sctstr sect; - int nukedam; + struct nukstr nuke; for (qp = list->q_forw; qp != list; qp = qp->q_forw) { plp = (struct plist *)qp; - dam += pln_damage(&plp->plane, target->sct_x, target->sct_y, - 's', &nukedam, 1); + if (getnuke(nuk_on_plane(&plp->plane), &nuke)) { + mpr(plp->plane.pln_own, + "Releasing RV's for %s detonation...\n", + plp->plane.pln_flags & PLN_AIRBURST + ? "airburst" : "groundburst"); + detonate(&nuke, target->sct_x, target->sct_y, + plp->plane.pln_flags & PLN_AIRBURST); + } else + dam += pln_damage(&plp->plane, 's', 1); } if (dam <= 0) /* dam == 0 if only nukes were delivered */ return; diff --git a/src/lib/commands/laun.c b/src/lib/commands/laun.c index 32baf75e..1ea56090 100644 --- a/src/lib/commands/laun.c +++ b/src/lib/commands/laun.c @@ -40,6 +40,7 @@ #include "damage.h" #include "mission.h" #include "news.h" +#include "nuke.h" #include "optlist.h" #include "path.h" #include "plane.h" @@ -186,9 +187,9 @@ launch_missile(struct plnstr *pp, int sublaunch) struct mchrstr *mcp; struct shpstr target_ship; struct sctstr sect; - int nukedam; int rel; struct natstr *natp; + struct nukstr nuke; char buf[1024]; if (pcp->pl_flags & P_MAR) @@ -231,9 +232,9 @@ launch_missile(struct plnstr *pp, int sublaunch) pr("Range too great; try again!\n"); return RET_FAIL; } - if (msl_equip(pp, 'p') < 0) - return RET_FAIL; if (!(pcp->pl_flags & P_MAR)) { + if (msl_equip(pp, 's') < 0) + return RET_FAIL; getsect(sx, sy, §); if (opt_SLOW_WAR) { natp = getnatp(player->cnum); @@ -251,17 +252,21 @@ launch_missile(struct plnstr *pp, int sublaunch) N_SCT_SMISS, "sector", sx, sy, sect.sct_own)) { #if 0 /* - * FIXME want collateral damage on miss (which can't - * happen for nuclear war heads), but we get here too when - * launch fails or missile is intercepted + * FIXME want collateral damage on miss, but we get here + * too when launch fails or missile is intercepted */ - dam = pln_damage(pp, sect.sct_x, sect.sct_y, 's', &nukedam, 0); + dam = pln_damage(pp, 's', 0); collateral_damage(sect.sct_x, sect.sct_y, dam, 0); #endif return RET_OK; } - dam = pln_damage(pp, sect.sct_x, sect.sct_y, 's', &nukedam, 1); - if (!nukedam) { + if (getnuke(nuk_on_plane(pp), &nuke)) { + mpr(pp->pln_own, + "Releasing RV's for %s detonation...\n", + pp->pln_flags & PLN_AIRBURST ? "airburst" : "groundburst"); + detonate(&nuke, sx, sy, pp->pln_flags & PLN_AIRBURST); + } else { + dam = pln_damage(pp, 's', 1); pr("did %d damage in %s\n", PERCENT_DAMAGE(dam), xyas(sx, sy, player->cnum)); if (sect.sct_own != 0) { @@ -279,23 +284,22 @@ launch_missile(struct plnstr *pp, int sublaunch) putsect(§); } } else { + if (msl_equip(pp, 'p') < 0) + return RET_FAIL; if (!msl_hit(pp, shp_hardtarget(&target_ship), EF_SHIP, N_SHP_MISS, N_SHP_SMISS, prship(&target_ship), target_ship.shp_x, target_ship.shp_y, target_ship.shp_own)) { pr("splash\n"); #if 0 /* FIXME see above */ - dam = pln_damage(pp,target_ship.shp_x,target_ship.shp_y,'p',&nukedam, 0); + dam = pln_damage(pp, 'p', 0); collateral_damage(target_ship.shp_x, target_ship.shp_y, dam, 0); #endif return RET_OK; } - dam = pln_damage(pp, target_ship.shp_x, target_ship.shp_y, 'p', - &nukedam, 1); - if (!nukedam) { - check_retreat_and_do_shipdamage(&target_ship, dam); - putship(target_ship.shp_uid, &target_ship); - } + dam = pln_damage(pp, 'p', 1); + check_retreat_and_do_shipdamage(&target_ship, dam); + putship(target_ship.shp_uid, &target_ship); getship(target_ship.shp_uid, &target_ship); if (!target_ship.shp_own) pr("%s sunk!\n", prship(&target_ship)); diff --git a/src/lib/commands/miss.c b/src/lib/commands/miss.c index a3a72336..795674ca 100644 --- a/src/lib/commands/miss.c +++ b/src/lib/commands/miss.c @@ -246,6 +246,12 @@ mission(void) } } + if (type == EF_PLANE && nuk_on_plane((struct plnstr *)gp) >= 0) { + pr("%s can't perform a mission while it carries a nuclear weapon", + obj_nameof(gp)); + continue; + } + if (*p == '.') { x = gp->x; y = gp->y; diff --git a/src/lib/subs/lndsub.c b/src/lib/subs/lndsub.c index 03b8de0d..04301045 100644 --- a/src/lib/subs/lndsub.c +++ b/src/lib/subs/lndsub.c @@ -725,8 +725,7 @@ lnd_missile_interdiction(struct emp_qelem *list, coord newx, coord newy, dam = msl_launch_mindam(&msl_list, newx, newy, lnd_easiest_target(list), EF_LAND, - lnd_count(list) * 20, "troops", victim, - MI_INTERDICT); + lnd_count(list) * 20, "troops", victim); if (dam) { mpr(victim, "missile interdiction mission does %d damage!\n", dam); collateral_damage(newx, newy, dam); diff --git a/src/lib/subs/mission.c b/src/lib/subs/mission.c index 94d9ec31..cab8182b 100644 --- a/src/lib/subs/mission.c +++ b/src/lib/subs/mission.c @@ -551,7 +551,7 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list, /* I arbitrarily chose 100 mindam -KHS */ dam += msl_launch_mindam(&missiles, x, y, hardtarget, EF_SECTOR, 100, - "sector", victim, mission); + "sector", victim); qp = missiles.q_forw; while (qp != (&missiles)) { newqp = qp->q_forw; @@ -902,8 +902,6 @@ mission_pln_equip(struct plist *plp, struct ichrstr *ip, char mission) itype = I_NONE; switch (mission) { case 'p': /* pinpoint bomb */ - if (nuk_on_plane(pp) >= 0) - break; itype = I_SHELL; break; case 'i': /* missile interception */ @@ -923,6 +921,8 @@ mission_pln_equip(struct plist *plp, struct ichrstr *ip, char mission) needed = load / ichr[itype].i_lbs; if (needed <= 0) return -1; + if (CANT_HAPPEN(nuk_on_plane(pp) >= 0)) + return -1; if (itype == I_SHELL && item[itype] < needed) { if (pp->pln_ship >= 0) shp_supply(&ship, I_SHELL, needed); @@ -1014,7 +1014,6 @@ air_damage(struct emp_qelem *bombers, coord x, coord y, int mission, struct plnstr *pp; int newdam, dam = 0; int hitchance; - int nukedam; for (qp = bombers->q_forw; qp != bombers; qp = qp->q_forw) { plp = (struct plist *)qp; @@ -1053,24 +1052,14 @@ air_damage(struct emp_qelem *bombers, coord x, coord y, int mission, hitchance = 100; else if (hardtarget != SECT_HARDTARGET) wu(0, pp->pln_own, "\t\t%d%% hitchance...", hitchance); - /* Always calculate damage */ if (roll(100) <= hitchance) { - newdam = pln_damage(&plp->plane, x, y, 'p', &nukedam, 1); - if (nukedam) { - if (mission == MI_INTERDICT) { - wu(0, pp->pln_own, - "\t\tnuclear warhead on plane %s does %d damage to %s %s\n", - prplane(pp), nukedam, cname(victim), s); - dam += nukedam; - } - } else { - wu(0, pp->pln_own, - "\t\thit %s %s for %d damage\n", - cname(victim), s, newdam); - dam += newdam; - } + newdam = pln_damage(&plp->plane, 'p', 1); + wu(0, pp->pln_own, + "\t\thit %s %s for %d damage\n", + cname(victim), s, newdam); + dam += newdam; } else { - newdam = pln_damage(&plp->plane, x, y, 'p', &nukedam, 0); + newdam = pln_damage(&plp->plane, 'p', 0); wu(0, pp->pln_own, "missed\n"); if (mission == MI_SINTERDICT) { mpr(victim, diff --git a/src/lib/subs/mslsub.c b/src/lib/subs/mslsub.c index 34a91b67..dc478bc6 100644 --- a/src/lib/subs/mslsub.c +++ b/src/lib/subs/mslsub.c @@ -75,7 +75,7 @@ msl_hit(struct plnstr *pp, int hardtarget, int type, int news_item, struct plchrstr *pcp = plchr + pp->pln_type; int hitchance; char *from; - int dam, dummyi; + int dam; mpr(pp->pln_own, "Preparing to launch %s at %s %s %s%s\n", prplane(pp), @@ -107,19 +107,16 @@ msl_hit(struct plnstr *pp, int hardtarget, int type, int news_item, * (1 - techfact(pp->pln_tech, 1.0)))) { mpr(pp->pln_own, "KABOOOOM! Missile explodes %s!\n", from); if (chance(0.33)) { - dam = pln_damage(pp, pp->pln_x, pp->pln_y, - 'p', &dummyi, 1) / 2; - if (dam) { - if (pp->pln_ship >= 0) { - shipdamage(&ship, dam); - putship(ship.shp_uid, &ship); - } else { - pr("Explosion damages %s %d%%", - xyas(pp->pln_x, pp->pln_y, pp->pln_own), dam); - getsect(pp->pln_x, pp->pln_y, §); - sectdamage(§, dam); - putsect(§); - } + dam = pln_damage(pp, 'p', 1) / 2; + if (pp->pln_ship >= 0) { + shipdamage(&ship, dam); + putship(ship.shp_uid, &ship); + } else { + pr("Explosion damages %s %d%%", + xyas(pp->pln_x, pp->pln_y, pp->pln_own), dam); + getsect(pp->pln_x, pp->pln_y, §); + sectdamage(§, dam); + putsect(§); } } return 0; @@ -373,14 +370,12 @@ msl_intercept(coord x, coord y, natid bombown, int hardtarget, /* Keep launching missiles on list until mindam damage has been done */ int msl_launch_mindam(struct emp_qelem *list, coord x, coord y, int hardtarget, - int type, int mindam, char *whatp, int victim, - int mission) + int type, int mindam, char *whatp, int victim) { struct emp_qelem *qp; struct emp_qelem *next; struct plist *plp; int newdam, dam = 0; - int nukedam = 0; int news_item; int snews_item; @@ -395,7 +390,7 @@ msl_launch_mindam(struct emp_qelem *list, coord x, coord y, int hardtarget, snews_item = N_SCT_SMISS; } - for (qp = list->q_back; qp != list && dam < mindam && !nukedam; + for (qp = list->q_back; qp != list && dam < mindam; qp = next) { next = qp->q_back; plp = (struct plist *)qp; @@ -404,21 +399,16 @@ msl_launch_mindam(struct emp_qelem *list, coord x, coord y, int hardtarget, if (msl_hit(&plp->plane, hardtarget, type, news_item, snews_item, whatp, x, y, victim)) { - newdam = pln_damage(&plp->plane, x, y, 'p', &nukedam, 1); - if (nukedam) { - if (mission == MI_INTERDICT && type == EF_SECTOR) - dam += nukedam; - } else - dam += newdam; + newdam = pln_damage(&plp->plane, 'p', 1); + dam += newdam; #if 0 /* - * FIXME want collateral damage on miss (which can't - * happen for nuclear war heads), but we get here too when - * launch fails or missile is intercepted + * FIXME want collateral damage on miss, but we get here + * too when launch fails or missile is intercepted */ } else { /* Missiles that miss have to hit somewhere! */ - newdam = pln_damage(&plp->plane, x, y, 'p', &nukedam, 0); + newdam = pln_damage(&plp->plane, 'p', 0); collateral_damage(x, y, newdam); #endif } diff --git a/src/lib/subs/plnsub.c b/src/lib/subs/plnsub.c index fd178aa9..a650deaf 100644 --- a/src/lib/subs/plnsub.c +++ b/src/lib/subs/plnsub.c @@ -651,8 +651,6 @@ pln_equip(struct plist *plp, struct ichrstr *ip, char mission) switch (mission) { case 's': /* strategic bomb */ case 'p': /* pinpoint bomb */ - if (nuk_on_plane(pp) >= 0) - break; itype = I_SHELL; break; case 't': /* transport */ @@ -701,6 +699,16 @@ pln_equip(struct plist *plp, struct ichrstr *ip, char mission) pr("%s can't contribute to mission\n", prplane(pp)); return -1; } + if (nuk_on_plane(pp) >= 0) { + if (mission == 's' || mission == 't') + needed = 0; + else { + pr("%s can't fly this mission" + " while it is carrying a nuclear weapon", + prplane(pp)); + return -1; + } + } if (itype == I_CIVIL && pp->pln_own != own) { pr("You don't control those civilians!\n"); return -1; @@ -967,13 +975,9 @@ pln_hitchance(struct plnstr *pp, int hardtarget, int type) return hitchance; } -/* return 0 if there was a nuclear detonation */ - int -pln_damage(struct plnstr *pp, coord x, coord y, char type, int *nukedamp, - int noisy) +pln_damage(struct plnstr *pp, char type, int noisy) { - struct nukstr nuke; struct plchrstr *pcp = plchr + pp->pln_type; int load, i; int hitroll; @@ -982,14 +986,8 @@ pln_damage(struct plnstr *pp, coord x, coord y, char type, int *nukedamp, int effective = 1; int pinbomber = 0; - if (getnuke(nuk_on_plane(pp), &nuke)) { - mpr(pp->pln_own, "Releasing RV's for %s detonation...\n", - pp->pln_flags & PLN_AIRBURST ? "airburst" : "groundburst"); - *nukedamp = detonate(&nuke, x, y, - pp->pln_flags & PLN_AIRBURST); + if (CANT_HAPPEN(nuk_on_plane(pp) >= 0)) /* FIXME check uses! */ return 0; - } - *nukedamp = 0; load = pln_load(pp); if (!load) /* e.g. ab, blowing up on launch pad */ diff --git a/src/lib/subs/shpsub.c b/src/lib/subs/shpsub.c index 70003f9c..746dc411 100644 --- a/src/lib/subs/shpsub.c +++ b/src/lib/subs/shpsub.c @@ -492,7 +492,7 @@ shp_missile_interdiction(struct emp_qelem *list, coord newx, coord newy, sprintf(what, "%s", prship(&mvs->unit.ship)); dam = msl_launch_mindam(&msl_list, newx, newy, shp_hardtarget(&mvs->unit.ship), - EF_SHIP, 1, what, victim, MI_INTERDICT); + EF_SHIP, 1, what, victim); if (dam) { mpr(victim, "missile interdiction mission does %d damage to %s!\n",