Clean up more unreadable assignments within if conditionals

This commit is contained in:
Markus Armbruster 2009-03-23 22:43:52 +01:00
parent 6459cfce7b
commit a2ed975ec2
19 changed files with 92 additions and 81 deletions

View file

@ -50,10 +50,10 @@ show(void)
char buf[1024];
int rlev;
if (!(p = getstarg(player->argp[1],
"Show what (bridge, item, land, nuke, plane, sect, ship, tower, updates)? ",
buf))
|| !*p)
p = getstarg(player->argp[1],
"Show what (bridge, item, land, nuke, plane, sect, ship, tower, updates)? ",
buf);
if (!p || !*p)
return RET_SYN;
natp = getnatp(player->cnum);
@ -124,9 +124,9 @@ show(void)
return RET_SYN;
}
if (!(p = getstarg(player->argp[2],
"Build, stats, or capability data (b,s,c)? ", buf))
|| !*p)
p = getstarg(player->argp[2],
"Build, stats, or capability data (b,s,c)? ", buf);
if (!p || !*p)
return RET_SYN;
pr("Printing for tech level '%d'\n", tlev);
if (*p == 'B' || *p == 'b')