Fix enforcing game hours for players already logged in
Broken in commit 875a80d1
, v4.3.19.
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1 changed files with 5 additions and 0 deletions
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@ -188,6 +188,11 @@ status(void)
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time(&player->curup);
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update_timeused(player->curup);
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if (!gamehours(player->curup)) {
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pr("Empire hours restriction in force\n");
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if (natp->nat_stat != STAT_GOD)
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return 0;
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}
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if ((natp->nat_stat == STAT_ACTIVE || natp->nat_stat == STAT_SANCT)
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&& natp->nat_timeused > m_m_p_d * 60) {
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pr("Max minutes per day limit exceeded.\n");
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