(populace): Remove parameter vec, work with sp->sct_item[] instead.
This is safe, because the only caller passed a copy of the latter created with getvec(), and populace() doesn't change it. (tax): Replace getvec() by direct, read-only item access.
This commit is contained in:
parent
5fb761ab45
commit
a46cee180a
3 changed files with 13 additions and 17 deletions
|
@ -113,32 +113,28 @@ void
|
|||
tax(struct sctstr *sp, struct natstr *np, int etu, long *pop, int *civ_tax,
|
||||
int *uw_tax, int *mil_pay)
|
||||
{
|
||||
int vec[I_MAX + 1];
|
||||
|
||||
*civ_tax = 0;
|
||||
*uw_tax = 0;
|
||||
*mil_pay = 0;
|
||||
if (getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR) <= 0)
|
||||
return;
|
||||
|
||||
if (!player->simulation)
|
||||
populace(np, sp, vec, etu);
|
||||
*civ_tax = (int)(0.5 + vec[I_CIVIL] * sp->sct_effic *
|
||||
populace(np, sp, etu);
|
||||
*civ_tax = (int)(0.5 + sp->sct_item[I_CIVIL] * sp->sct_effic *
|
||||
etu * money_civ / 100);
|
||||
/*
|
||||
* captured civs only pay 1/4 taxes
|
||||
*/
|
||||
if (sp->sct_own != sp->sct_oldown)
|
||||
*civ_tax = *civ_tax / 4;
|
||||
*uw_tax = (int)(0.5 + vec[I_UW] * sp->sct_effic *
|
||||
*uw_tax = (int)(0.5 + sp->sct_item[I_UW] * sp->sct_effic *
|
||||
etu * money_uw / 100);
|
||||
*mil_pay = vec[I_MILIT] * etu * money_mil;
|
||||
*mil_pay = sp->sct_item[I_MILIT] * etu * money_mil;
|
||||
|
||||
/*
|
||||
* only non-captured civs add to census for nation
|
||||
*/
|
||||
if (sp->sct_oldown == sp->sct_own)
|
||||
*pop += vec[I_CIVIL];
|
||||
*pop += sp->sct_item[I_CIVIL];
|
||||
}
|
||||
|
||||
int
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue