Tweak info on movement commands' map drawing sub-commands

This commit is contained in:
Markus Armbruster 2011-04-09 20:49:35 +02:00
parent 35127accb5
commit a4c5d05fe1
3 changed files with 5 additions and 8 deletions

View file

@ -61,8 +61,8 @@ You can also supply additional parameters:
is equivalent to a \*Qlmap\*U command. like
this:
.EX lmap 3 ls
The \*Qbmap\*U command works in the same way,
you get a bmap instead.
The \*Qbmap\*U command works in the same way, it is equivalent to a
\*Qlbmap\*U command.
.s1
The \*Qleader\*U command will the change the leader.
By default, it will select next unit in the list, but you may also

View file

@ -59,11 +59,11 @@ By default, it will be around the flagship.
You can also supply additional parameters:
.EX <32.3: g 6,2>M 3 ls
.s1
is equivalent to a \*Qmap\*U command. like
is equivalent to a \*Qsmap\*U command. like
this:
.EX map 3 ls
The \*Qbmap\*U command works in the same way,
you get a bmap instead.
The \*Qbmap\*U command works in the same way, it is equivalent to a
\*Qsbmap\*U command.
.s1
The \*Qflagship\*U command will the change the flagship.
By default, it will select next ship in the list, but you may also

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@ -28,9 +28,6 @@ this:
.s1
or it is equivalent to a \*Qnmap\*U command when transporting nukes.
.s1
If the optional argument selects sectors rather than nukes or planes,
it is equivalent to a \*Qmap\*U command.
.s1
Note that while transporting, you may run into any landmines the
enemy has left in your sectors. In that case, the planes being
transported will take damage. See info \*Qlmine\*U for details.