(do_conv): Use maximum population instead of 999 to limit number of
new uw.
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41c67326bb
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1 changed files with 7 additions and 12 deletions
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@ -72,23 +72,24 @@ conv(void)
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static long
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do_conv(struct nstr_sect nstr, int uwtoconvert, int for_real)
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{
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struct natstr *natp;
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struct sctstr sect;
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int newuw, totaluw, uw;
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int civ, mil, adj_mob, mob;
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int maxpop, civ, mil, adj_mob, mob;
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double security_extra = 1.0;
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struct lndstr land;
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struct nstr_item ni;
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long cost = 0;
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natp = getnatp(sect.sct_own);
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totaluw = 0;
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while (nxtsct(&nstr, §)) {
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if (!player->owner)
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continue;
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if (sect.sct_oldown == player->cnum)
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continue;
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maxpop = max_pop(natp->nat_level[NAT_RLEV], §);
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civ = sect.sct_item[I_CIVIL];
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if (civ == 0)
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continue;
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mil = sect.sct_item[I_MILIT];
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/*
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@ -99,8 +100,6 @@ do_conv(struct nstr_sect nstr, int uwtoconvert, int for_real)
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snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
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while (nxtitem(&ni, &land)) {
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mil += lnd_getmil(&land);
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/* mil += (lnd_getmil(&land) *
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((double)land.lnd_effic/100.0));*/
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/* Anti-terrorist units count double */
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if (lchr[(int)land.lnd_type].l_flags & L_SECURITY) {
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@ -115,8 +114,6 @@ do_conv(struct nstr_sect nstr, int uwtoconvert, int for_real)
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if (for_real)
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putland(land.lnd_uid, &land);
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mil += lnd_getmil(&land);
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/* mil += (lchr[land.lnd_type].l_mil *
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((double)land.lnd_effic/100.0));*/
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}
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}
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/*
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@ -128,11 +125,9 @@ do_conv(struct nstr_sect nstr, int uwtoconvert, int for_real)
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if (newuw > uwtoconvert)
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newuw = uwtoconvert;
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uw = sect.sct_item[I_UW];
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if (uw > 999)
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continue;
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if (newuw > 999 - uw)
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newuw = 999 - uw;
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if (newuw == 0)
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if (newuw > maxpop - uw)
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newuw = maxpop - uw;
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if (newuw <= 0)
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continue;
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/*
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* So entire civilian populations don't disappear immediately
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